Did you use help?
There's a thread on how the availability of internet walkthroughs is responsible for the adventure game genre dying off. I disagree, but that's beside the point. The point is, it got me curious about how much help most people who played episode 4 had to use, so here's a poll on it. It's anonymous, so be honest.
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Oh, and episode 1 I had hints on minimum, first telltale game, and guybrush mentioned the weathervane near the idols, and since then hints have been off.
Episode 4 was harder than the others, but I just perservered.
lol GuruGuru. I think I downloaded that game awhile ago.
It wasn't very good...
Are you talking about my name? If you thought Ocarina of Time or Majora's Mask wasn't very good...I don't think we can be friends.
A game such as Discworld 1 or 2? I used a walkthrough for the entire thing.
It was 2am and I was set on finishing the chapter before I went to sleep.
That's the only time I used help this ep. I didn't use help for ep2/3, but I used help for the creature-noise thing in ep1 (mostly I think because I wasn't particularly enjoying the ep so it was easy to get tempted).
No. I meant GuruGuru.
It's not very good. You sorta kick these ball monster things and stuff. I played it for like 30sec. Then I deleted it from my DS.
That's a japanese screenshot but a (E) version exists, it's in english.
Oh my... I think you've ruined my username for me forever. And I use this thing freaking everywhere.
It's about this group of magic witches, and they're all in their youth, and they summon familiars that are shaped like those cute ball things, and then it's sorta like a mix between a 2D platformer and those old golf sims. You set the power, direction, what type of kick you are going to use and your ball will roll along towards the goal, but there's also enemies to attack and coins to collect. And you have to get to the end in as few kicks as possible.
It's awful.
I think that generally, the more logical puzzles are, the less likely people are to use a walkthrough. It's like Hit the Road, most people I know used a walkthrough because the puzzles were so obscure.
What I like about telltale games is that it is relatively easy to find every item you will need, as much as I like a good item hunt now and then, I love sitting down with a good puzzle and going "Right, I have everything, now lets think of something".
Episode 4 did it perfectly. I hope Ep 5 is as good.
With Sam & Max I used the "talk to Max to get hints" option a bit, but I don't really consider that "cheating" if it's part of the game. Mind you, I did have to come on here to find out how to do some things in S&M
I kept trying for about 30 minutes then got help on it.
First time was with Hemlock's case. I didn't know how to open the monkey cage, and even if I did, I don't think I would have figured the rest out. The solution was very strange. I was thinking I had to break the cat out of it's paralysis.
While looking up that one, I stumbled upon something about the dart board. I may not have realized its significance if I hadn't
The other time was with the 5th course, the shocking one.
Though there were a couple times in the earlier chapters where I was sorely tempted to visit the hints forum. I even went into it once or twice but I gained inspiration before actually clicking on one of the links.
In episode 3 I needed no help at all.
In episode 2 I needed help to find the bucket.^^
In episode 1 I was unaware that I had to use the map with the well in the jungle, and only found out about it online.
The only difference now is that I have my computer in the living room on the TV, rather than all of us stuck in a tiny office staring at an itty, bitty monitor (of course, even my monitor now is bigger than my TV used to be).
I admit, part of the reason I didn't include it is because I think of it, but it's also because I was only concerned with turning to the internet for help. As long as your puzzle solving was combined to your little group, I'd still consider it the same as not getting help.
Also, I have to say that this is turning out pretty much exactly as I expected.
I really cringe when I see posts on here like "that puzzle was too obscure!" or "there wasn't any logic to it" or "I can't see the bucket!" because most of the time those were puzzles I didn't have problems finding the solution easily.
Either that, or the hint system works really well... I keep it at the default level because I like hearing the extra dialogue. In chapter 4, the only time I got stuck was
episode 4 did have a few weak spots, but they were still solvable without turning to external help (with that, i also mean the hint system).
Oh, come on...! :rolleyes: Shame on you!
But, by the way, may it be, that the default in this episode was the hints turned off? In episodes 1-3 I always had to go to the options to turn them down, but this time, I think, they already were...
That's odd. My graphics card blows (When I played BioShock, I once bluescreened five times in Fort Frolic alone because of the Nvidia driver acting up), so I have to play with the graphics set to 1 for the game to run decent, but after I set the graphics in Narwhal, they've remained at 1 in the other three games, and any changes I make to the hint settings seem to globally effect them all.
Hm... I had to reinstall my operating system between episodes 2 and 3. Maybe I just forgot that the settings didn't change from episode 1 to 2.
OR I'm just going crazy-y-y-y-y-y!
... it was late. I didn't know what I was doing.
Edit: I've used help with other chapters too, but not as much as this one because I wasn't so tired.
I'd never use a walkthrough. I'd rather die.
What a weird situation this would be... and the funeral eulogy! Man,I don't wanna know how you handle other issues in life...
I agree and I am torn between declaring the game too easy and praising it for being perfectly logical.
I think there are moments where they could push puzzles a bit further like (chapter four spoiler)
What was I saying?
I mentioned this elsewhere but I'll mention it here too: even with hints level at the minimum, I was getting hints. The Voodoo lady was very forthcoming with ideas about how to solve the feast puzzle and items in de Singe's lab gave the game away too. So as far as getting help goes, I felt like I was getting more than I wanted even without in-game hints or online walk-throughs.
I just googled it and Guru Guru is also the name of a German Krautrock band. They're pretty freaky...
Augh! You people are throwing me into an identity crisis!
Must make it better...
...OH GOD SOMEONE MADE A PAPERCRAFT OF HIM.
And thanks to the N64's graphics, it's absolutely perfect!
A brief history of the name: when I first played Ocarina of Time in middle school, I went crazy over the windmill song, so I started naming myself after Guru-Guru. The 214 has no significance whatsoever, I think I stole it from my friend's username way back then.
...though now that I think of it, my birthday (11/14) is exactly nine months after 2/14, meaning I could've been conceived on Valentine's Day... But who would subconsciously craft their username after their probable date of conception...right?