My only gripe about the Tales series...

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  • edited November 2009
    Gryffalio wrote: »
    Depends if your idea of a car is A-B or whether your a car connoisseur! :p

    Ye well...I am rubber you are glue. :D :p

    Better differentiation in faces is just something I would have liked to have seen to be honest. I'm the sort of person that trys to defend the series to the death. I even tried to brainwash myself into thinking Monkey Island 4 was a great game...but failed :(

    I know some people will not agree that graphics make a game but I think one of the problems with MI4 was the fact that although they attempted to use 3D graphics effectively to capture the atmosphere and detail of it's predecessors it merely meant they had to exclude a lot of previous detail and in turn atmosphere from the game, particularly in relation to visting places from previous games, whereas tell tale have fully captured the atmosphere, quality and overall coolness of the originals in the most awesome way. I honestly think if TellTale had remade MI4 with the exact characters, storyline, etc with these awesome graphics and detail it would have been a much better game. But due to the awful graphics of most of the characters in that game compared to their hand drawn counterparts it is quite hard to relate to them which is why I use it as an example here in relation to faces.

    The only small complaint I have is that in Monkey 2 (the measuring stick for me) every single character was memorable and unique both in appearance and personality whereas with some characters in this series I feel like it is the same character in disguise putting on a different voice over and over.

    Personally if it meant TellTale took another 2 weeks for each episode I would have liked to see more differentiation in characters but that's just me. Overall 9.9 out of 10 though :cool:

    By the way if there are enough complaints about characters having the same faces is there any chance at all that telltale would change character models a bit in the final disc released version? Can anyone from telltale please tell me this? If so I propose a petition. :D
  • edited November 2009
    Friar wrote: »
    I was more shocked by what came up in the search. Lets just say, it's NSFW.
    I'm honestly not too bothered about reused character models, solong as i can distinguish between characters, which i can.

    Ha. I wondered what you were talking about and I've just seen it myself :o
  • edited November 2009
    Jazzy wrote: »
    The only problem I have with the games is how 'empty' towns seem. I understand the need to save on resources (especially to cut it down for the wii version so it can fit the download limits), but Flotsam feels like a ghost town alot to me. If Club 41 had 'miscellaneous pirate crowd' like the Scumm Bar did in SoMI or there were random uninteractable characters walking about town like in Melee then it would in my mind alleviate this problem.

    This really hits a valid critique. It's totally empty, and there are only even like 5 buildings in town...on the whole island! I've said it before, none of the islands or locations really seem like living breathing worlds unto themselves, how they should be.
  • edited November 2009
    I've written something along those lines elsewhere, looking at the backgrounds used (the hint at something extra, without putting too much in).
    It is a problem, though, in that TTG are a relatively small outfit and their budget for whatever reason isn't that huge. I do think, though, that it's possible to make the locations feel slightly more alive without even going as far as random pirate-miscellanea.
  • edited November 2009
    RockNRoll wrote: »
    This really hits a valid critique. It's totally empty, and there are only even like 5 buildings in town...on the whole island! I've said it before, none of the islands or locations really seem like living breathing worlds unto themselves, how they should be.

    Ye but I think in adventure games sometimes less is more. I hate it in games when you walk into a room and there are like 20 people to talk to. Broken Sword, although also quite a brilliant game, I seem to remember had crap loads of people with tons of conversation lines, some of which were required to progress through the story. At times I felt like I just wanted to get out of a certain location for a change.

    Plus more people within this game would likely result in more recycled faces and you know my opinion on that. :(

    I think Tales also has a reason for this as each of the locations (Flotsam, the Jerkbait Isalands and the Manatee) throughout the game are meant to be relatively empty and have an explained reason for being so. Flotsam, I seem to remember was unihabited after being abandoned by it's previous merfolk inhabitants and De Singe was the first human to be there before bringing a small handful of others to the island (although I'm not sure on this as its been 2 - 3 months since I played chapter 1 in which this was explained) so the island is understandably quite empty. The Jerkbait islands are also empty due to the fact that they are inhabited by merfolk who apparently live underwater and the manatee is pretty much self explanatory i.e. it's only inhabitants are the crew of the small ship it swallowed. :cool:
  • edited November 2009
    Difference is 20 people in 1 room is significantly different to 2 (if your lucky). There's a lot of points to hit an optimum in between!

    I'm not sure we necessarily need many more people. But just randomly putting Krebbs in Club 41 (though she had a minor reason for being there) made it more interesting. I'd rather not have to talk to billions of people, but a couple of pirates with a unique story to give another dimension & background to the location can't possibly be bad (with the one possible exception being with TTG's size limitations)
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