one of the things that made EMI good and dark

I think that Ozzies allmost Nazi like behavour made him a great villian in the franchise and a giant threat in the game cos he makes it clean he doesnt only wana kill/enslave guybrush and elaine (and possebly LeChuck) but destrtoy Guybrush way of life every thing he loves would be taken away by him. Thats what made jumbalaya and kuttin atol so depresing on one side you got the clean happy polite island where all trace of pirateism has been removed and on kuttin atol a dark depressing places where the pirates where forced to live in small shacks with no doors couldnt talk to more then one pirate at a time and a re education class its the closest thing to a pitrate prison camp (and if u try to talk to ppl in the houses u can here in there voice there scared).I think that was somthing that ppl seem to miss because of the monkey kombat HT marley stuff but I remeber getting depresed at kutin atol and realy happy when ozzie was smushed
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Comments

  • edited November 2009
    I've got to agree. I liked Mandrill, I thought he was a decent and evil character, plus I loved his music cue. People may not like the commercialized aspects of the game, but the contrast of Ozzie's shenanigans really did build up a good atmosphere on Jambalaya Island and Knuttin Atoll.
  • edited November 2009
    In before the MI4 hate starts

    Yeah I like the game, it had plenty of fun stuff to do and for the most part it added cool things to the world of MI.. and a few bad things as well :p
  • edited November 2009
    it added cool things to the world of MI.. and a few bad things as well

    As did every MI game ever since MI2 :p
    Just how cool or bad a thing is depends on the point of view.
  • LupLup
    edited November 2009
    i wonder why in ToMI it isn't possible anymore to use stuff ON Guybrush... that was my favourite thing to do in the other MI games. :'/
  • edited November 2009
    Yeah, I enjoyed. MI4. I even liked the monkey combat. The dialogue is good/funny enough and the puzzles are nice. The point the game was making about 'fake happiness' was good, but I mostly appreciated the humor.
    The thing with Otis having a trauma from MI1 is hilarious, imho.

    It's just that the controls are bad and the graphics were a big step backwards from MI3. Especially the lack of facial expressions is a real bummer.
    Getting the game working on a new computer can be a buggy/crashy experience too. There is no ScummVM to save the day.

    All in all it's a great game with terrible packaging. LA jumped onto the 3D boat WAAAAAAY to soon here. It would have been really good if they stuck with the MI3 way of making it.
  • edited November 2009
    Also love the game.
    IMO it is easier to play on the PS2 than it is on the PC. (Have PS2 version and played PC demo).

    I loved it on Lucre when you spray something in Ozzie's house and he says:"You befouled my xxxx".
  • edited November 2009
    Especially the lack of facial expressions is a real bummer.

    The animation is top-notch, though. Very expressive. I'll never forget how Carla and Otis looked at each other when asked where's Meathook...
  • edited November 2009
    Cool, an MI4 appreciation thread. Finally!

    I too liked the game. I agree it didn't look very good and it controlled like crap, but it had great characters and it was funny! I thought the environment designs were actually pretty good, but the character models were certainly lacking.

    I even enjoyed the theme of the game that so many people seem to hate to much. I don't know, maybe it's because I'm from Florida and I've seen plenty of those towns that used to be working-class fishing towns (or...pirate towns back in the day, maybe) turned into ridiculously garish tourist traps. It was pretty funny to see them spoof that.

    So, don't be so hard on MI4! It doesn't deserve that.
  • edited November 2009
    It had some big problems, but also some very nice elements. I always liked Lucre Island (overall) and I agree Ozzie wasn't that bad.

    If only LucasArts would remake EfMI, if it was made in 2D it might avoid the expressionless-Hillary-Clinton-Guybrush and rubbish background art :p
  • edited November 2009
    EMI is best for me
  • edited November 2009
    it was incredible for me... a really cool story... i liked it better than CMI. But it had a little to less Le Chuck in it and way to many monkeys :D
  • edited November 2009
    EMI had its heart entirely in the right place but the mindset behind it tended to be a bit ill and loopy at times.
  • edited November 2009
    EMI was my re-introduction to the series. I had played SMI at a very early age, and then forgotten about the series entirely until Escape came out in 1999/2000. It was the first time I had played a Monkey Island game in years and it will always hold a special place in my heart because of this.

    I do think that, compared to the other games in the series, Escape was the weakest, but that didn't mean it wasn't an enjoyable game.
  • edited November 2009
    The worst thing about EMI - by far - was the character graphics. It was one of those instances where moving to 3D had NO benefits whatsover for the end user (us). They looked far worse than 2D sprites and it was a real shame, it makes the game look dated in a way that even MI1 doesn't.
  • edited November 2009
    The worst thing about EMI - by far - was the character graphics. It was one of those instances where moving to 3D had NO benefits whatsover for the end user (us). They looked far worse than 2D sprites and it was a real shame, it makes the game look dated in a way that even MI1 doesn't.

    MI-one is pixel graphics, I think we're beyond that in gaming technology. I think it looks just a tad dated there, I can't help but play games like MI 1 and 2, Simon the Sorcerer, etc etc without feeling a overwhelming sense of nostalgia. You think EMI had bad 3D then you really haven't looked at King's Quest (8.?) yet...
  • edited November 2009
    Agreed but MI1 / MI2 display graphics which are "of their time". The graphics in EMI have dated faster than they should have purely because the technology used was to negative effect.
    upperchuck wrote: »
    MI-one is pixel graphics, I think we're beyond that in gaming technology. I think it looks just a tad dated there, I can't help but play games like MI 1 and 2, Simon the Sorcerer, etc etc without feeling a overwhelming sense of nostalgia. You think EMI had bad 3D then you really haven't looked at King's Quest (8.?) yet...
  • edited November 2009
    I can't forgive EMI for what it did to the characterization of LeChuck and Elaine.

    In EMI, LeChuck is the boneheaded henchman of Ozzie, not a proper villian in his own right. I'm not against there being other villians (Largo, Phatt and Rottingham are good one-act villians in earlier games), but to reduce LeChuck to that level! His random switching between ghost, zombie, and demon forms was also rather strange. Why was that intended to be happening?

    Elaine suffers even worse. She used to be the capable pirate to Guybrush's foolish naif, but now, she's arguably more clumsy that he is! She talks down to him the whole game, but it's her that gets captured so easily by Peg-nose and accidently gives Ozzie what he needs to complete his plan...then she ends up in the LeChuck robot's grasp like whatshername from King Kong, whining "Guybrush! Don't you dare leave me!"

    It was awful.

    The game was also much too easy in its early Acts (you don't even have to solve a puzzle to get Mr. Cheese in your crew!), and speaking of the crew, they didn't have any real role after you collect them in Act 1. Tad boring.

    The inventory system also made it difficult to just try things for fun, and usually when I made the effort, I just got a generic "He won't like that" responce.

    As for Ozzie's commerical encroachment, it's not a terribly sharp satire of capatalism and portrays the pirates as rather limp. A bunch of rich tourists set up shop and the pirates are grudgingly being trained to serve them rather than taking the opportunity to rob them?
  • edited November 2009
    You lost me with the phrase "EFMI and good". I personally hated the GRIME system compared to the SCUMM. You couldn't use the mouse, which would have been helpful some spots and you were left wandering a scene for twenty minutes to see what you could interact with. Telltale's system has 3d graphics but at least they keep the mouse controls. I just wish you could do verbs again. Games are supposed to be enjoyable and EFMI did nothing of the sort. I beat Curse in 7 days (both levels of difficulty) because it was that good of a story (yeah I know it's all opinion)and setup with controls that I spent the whole week doing practically nothing else but playing that game. Escape was a totally different story. I think it took me three months to beat cause the story never really grabbed me and some of the puzzles seemed totally illogical (like the one on Lucre Island where you have to get Pegnose Pete's address or getting the painting)
  • edited November 2009
    I think it was a good game. Just not as good as the first 3, or especially the first 2. I don't like the story mangling with Toothrot, etc, but the rest is pretty good and there are a lot of fun moments and good puzzles. Better puzzles than Tales, I'd say.

    I've replayed it a few times, which is the sign of a pretty good game. But bottom line, the first 3 are ENDLESSLY replayable and the rest aren't.
  • edited November 2009
    I enjoyed EMI until Act III began. The whole Monkey Island part felt forced, slow and uninspired.

    The game did represent a rather consciously-planned attempt to find new directions for the franchise, though. ;)
  • edited November 2009
    I know that a lot of people really hated that there where a bunch of "modern" type locations but the whole point of the game was the bad guy was trying to overthrow the pirate way of life and that would have been a huge ordeal for GT, after all that is one of two things he actually cares about...
  • edited November 2009
    Irishmile wrote: »
    I know that a lot of people really hated that there where a bunch of "modern" type locations but the whole point of the game was the bad guy was trying to overthrow the pirate way of life and that would have been a huge ordeal for GT, after all that is one of two things he actually cares about...

    the other his aultographed sextons
  • edited November 2009
    I actually didn't mind Ozzie a few times, the roles should of been reversed though, LeChuck should of been in power, letting Ozzie do these things, not following orders whilst Ozzie was the main one, I mean, when you're just a step above Pegnose Pete things must be really bad!

    Actually, character wise, Escape had some brilliant characters dotted around, just felt like the actual main characters were ruined.
  • edited November 2009
    I'd like to see EMI redone slightly. Like, redubbing Elaine's voice.
  • edited November 2009
    I liked her voice in EMI ^
  • edited November 2009
    Jerec84 wrote: »
    I'd like to see EMI redone slightly. Like, redubbing Elaine's voice.

    Escape redone in Telltale Engine, some script and character alterations and an Alternate ending? ;):p
  • edited November 2009
    Thats a game I would love to see.
  • edited November 2009
    I thought Ozzy was an ok villain, but I would have preferred LeChuck to be a bit more evil.

    Wait he was evil.

    never mind.
  • edited November 2009
    Ash735 wrote: »
    Escape redone in Telltale Engine, some script and character alterations and an Alternate ending? ;):p

    Even without all of the other benefits, I would love to see that just for the sake of the boulder puzzle working how it's supposed to and the game not freezing 90% of the time when arriving at Pegnose's after the Mysts o' Tyme Marsh. I've played twice, once on my laptop and once on my desktop. I had the problem the first time on my laptop, but I somehow got past it. When I played on my desktop, I had to take my save file to my laptop, where for some reason Guybrush didn't get stuck, then save again and bring it back here.
  • edited November 2009
    the other his aultographed sextons

    A set of autographed *sextons* ?! No wonder Elaine was happy to let the ship full of them to just float away..... :D
  • edited November 2009
    I wonder who autographed it..
  • edited November 2009
    bobdevis wrote: »
    Yeah, I enjoyed. MI4. I even liked the monkey combat.QUOTE]

    did i read that right! sum1 liked monkey kombat! i didnt think i would ever see the day! :P but yeah i liked MI4 its awesome but not as good as the others but still a kick ass game all the same. some of the lines are classic
  • edited November 2009
    Irishmile wrote: »
    I wonder who autographed it..

    Probably the comic grave-diggers from "Hamlet" :D











    Sigh - go look up what the word "sexton" means. It is *not* the same as "sextant".
  • edited November 2009
    Fronzel wrote: »
    The game was also much too easy in its early Acts (you don't even have to solve a puzzle to get Mr. Cheese in your crew!), and speaking of the crew, they didn't have any real role after you collect them in Act 1. Tad boring.

    The inventory system also made it difficult to just try things for fun, and usually when I made the effort, I just got a generic "He won't like that" responce.

    As for Ozzie's commerical encroachment, it's not a terribly sharp satire of capatalism and portrays the pirates as rather limp. A bunch of rich tourists set up shop and the pirates are grudgingly being trained to serve them rather than taking the opportunity to rob them?

    Don't you count insult arm wrestling as a puzzle? The crew did more than just stand their like in 1 and 2. And partly 3.
    And I thought they didn't rebel as they feared the ultimate insult or execution.
  • edited November 2009
    I agree with this post, and in fact the whole Jambalaya Island/Knuttin Atoll segment is one of my favourite chapters in the series. It's here that Escape is actually able to be what it wants to be...

    It's just a shame about the rest of the game.
  • edited November 2009
    I agree here and would like to add that the entire schoolhouse scene is my favorite joke of the game.
  • edited November 2009
    Fronzel wrote: »
    I can't forgive EMI for what it did to the characterization of LeChuck and Elaine.

    In EMI, LeChuck is the boneheaded henchman of Ozzie, not a proper villian in his own right. I'm not against there being other villians (Largo, Phatt and Rottingham are good one-act villians in earlier games), but to reduce LeChuck to that level! His random switching between ghost, zombie, and demon forms was also rather strange. Why was that intended to be happening?

    Elaine suffers even worse. She used to be the capable pirate to Guybrush's foolish naif, but now, she's arguably more clumsy that he is! She talks down to him the whole game, but it's her that gets captured so easily by Peg-nose and accidently gives Ozzie what he needs to complete his plan...then she ends up in the LeChuck robot's grasp like whatshername from King Kong, whining "Guybrush! Don't you dare leave me!"

    It was awful.

    The game was also much too easy in its early Acts (you don't even have to solve a puzzle to get Mr. Cheese in your crew!), and speaking of the crew, they didn't have any real role after you collect them in Act 1. Tad boring.

    The inventory system also made it difficult to just try things for fun, and usually when I made the effort, I just got a generic "He won't like that" responce.

    As for Ozzie's commerical encroachment, it's not a terribly sharp satire of capatalism and portrays the pirates as rather limp. A bunch of rich tourists set up shop and the pirates are grudgingly being trained to serve them rather than taking the opportunity to rob them?

    Totally Agree ! And, I add, Guybrush is characterized as a total-stupid, not as an ingenuous hero like in TOMI. I hate them !
  • edited November 2009
    There's another thing about Escape that I'd totally forgotten. As far as I remember, the beginning of Act III is the only point in the series where LeChuck has managed to break Guybrush's spirit, driving him to give up. Granted, Timmy came along and cheered him up, and the whole thing was all a big joke, but there's been very few times that we've heard Guybrush say that there's something he'll never be able to do. He just doesn't know how to feel hopelessness.
  • edited November 2009
    As far as I remember, the beginning of Act III is the only point in the series where LeChuck has managed to break Guybrush's spirit, driving him to give up.

    Well, player can choose a giving up phrase in dialouge with Bob, in SoMI, and Bob says that he can't give up. Practically for the same reason as in EfMI, I suppose. Or the other way around.
  • edited November 2009
    Lup wrote: »
    i wonder why in ToMI it isn't possible anymore to use stuff ON Guybrush... that was my favourite thing to do in the other MI games. :'/

    You can't use stuff on guybrush in SoMI and Lechuck's Revenge.. I don't remember CMI and EMI, but i'm 100% for the first two
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