one of the things that made EMI good and dark
I think that Ozzies allmost Nazi like behavour made him a great villian in the franchise and a giant threat in the game cos he makes it clean he doesnt only wana kill/enslave guybrush and elaine (and possebly LeChuck) but destrtoy Guybrush way of life every thing he loves would be taken away by him. Thats what made jumbalaya and kuttin atol so depresing on one side you got the clean happy polite island where all trace of pirateism has been removed and on kuttin atol a dark depressing places where the pirates where forced to live in small shacks with no doors couldnt talk to more then one pirate at a time and a re education class its the closest thing to a pitrate prison camp (and if u try to talk to ppl in the houses u can here in there voice there scared).I think that was somthing that ppl seem to miss because of the monkey kombat HT marley stuff but I remeber getting depresed at kutin atol and realy happy when ozzie was smushed
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Yeah I like the game, it had plenty of fun stuff to do and for the most part it added cool things to the world of MI.. and a few bad things as well
As did every MI game ever since MI2
Just how cool or bad a thing is depends on the point of view.
The thing with Otis having a trauma from MI1 is hilarious, imho.
It's just that the controls are bad and the graphics were a big step backwards from MI3. Especially the lack of facial expressions is a real bummer.
Getting the game working on a new computer can be a buggy/crashy experience too. There is no ScummVM to save the day.
All in all it's a great game with terrible packaging. LA jumped onto the 3D boat WAAAAAAY to soon here. It would have been really good if they stuck with the MI3 way of making it.
IMO it is easier to play on the PS2 than it is on the PC. (Have PS2 version and played PC demo).
I loved it on Lucre when you spray something in Ozzie's house and he says:"You befouled my xxxx".
The animation is top-notch, though. Very expressive. I'll never forget how Carla and Otis looked at each other when asked where's Meathook...
I too liked the game. I agree it didn't look very good and it controlled like crap, but it had great characters and it was funny! I thought the environment designs were actually pretty good, but the character models were certainly lacking.
I even enjoyed the theme of the game that so many people seem to hate to much. I don't know, maybe it's because I'm from Florida and I've seen plenty of those towns that used to be working-class fishing towns (or...pirate towns back in the day, maybe) turned into ridiculously garish tourist traps. It was pretty funny to see them spoof that.
So, don't be so hard on MI4! It doesn't deserve that.
If only LucasArts would remake EfMI, if it was made in 2D it might avoid the expressionless-Hillary-Clinton-Guybrush and rubbish background art
I do think that, compared to the other games in the series, Escape was the weakest, but that didn't mean it wasn't an enjoyable game.
MI-one is pixel graphics, I think we're beyond that in gaming technology. I think it looks just a tad dated there, I can't help but play games like MI 1 and 2, Simon the Sorcerer, etc etc without feeling a overwhelming sense of nostalgia. You think EMI had bad 3D then you really haven't looked at King's Quest (8.?) yet...
In EMI, LeChuck is the boneheaded henchman of Ozzie, not a proper villian in his own right. I'm not against there being other villians (Largo, Phatt and Rottingham are good one-act villians in earlier games), but to reduce LeChuck to that level! His random switching between ghost, zombie, and demon forms was also rather strange. Why was that intended to be happening?
Elaine suffers even worse. She used to be the capable pirate to Guybrush's foolish naif, but now, she's arguably more clumsy that he is! She talks down to him the whole game, but it's her that gets captured so easily by Peg-nose and accidently gives Ozzie what he needs to complete his plan...then she ends up in the LeChuck robot's grasp like whatshername from King Kong, whining "Guybrush! Don't you dare leave me!"
It was awful.
The game was also much too easy in its early Acts (you don't even have to solve a puzzle to get Mr. Cheese in your crew!), and speaking of the crew, they didn't have any real role after you collect them in Act 1. Tad boring.
The inventory system also made it difficult to just try things for fun, and usually when I made the effort, I just got a generic "He won't like that" responce.
As for Ozzie's commerical encroachment, it's not a terribly sharp satire of capatalism and portrays the pirates as rather limp. A bunch of rich tourists set up shop and the pirates are grudgingly being trained to serve them rather than taking the opportunity to rob them?
I've replayed it a few times, which is the sign of a pretty good game. But bottom line, the first 3 are ENDLESSLY replayable and the rest aren't.
The game did represent a rather consciously-planned attempt to find new directions for the franchise, though.
the other his aultographed sextons
Actually, character wise, Escape had some brilliant characters dotted around, just felt like the actual main characters were ruined.
Escape redone in Telltale Engine, some script and character alterations and an Alternate ending?
Wait he was evil.
never mind.
Even without all of the other benefits, I would love to see that just for the sake of the boulder puzzle working how it's supposed to and the game not freezing 90% of the time when arriving at Pegnose's after the Mysts o' Tyme Marsh. I've played twice, once on my laptop and once on my desktop. I had the problem the first time on my laptop, but I somehow got past it. When I played on my desktop, I had to take my save file to my laptop, where for some reason Guybrush didn't get stuck, then save again and bring it back here.
A set of autographed *sextons* ?! No wonder Elaine was happy to let the ship full of them to just float away.....
Probably the comic grave-diggers from "Hamlet"
Sigh - go look up what the word "sexton" means. It is *not* the same as "sextant".
Don't you count insult arm wrestling as a puzzle? The crew did more than just stand their like in 1 and 2. And partly 3.
And I thought they didn't rebel as they feared the ultimate insult or execution.
It's just a shame about the rest of the game.
Totally Agree ! And, I add, Guybrush is characterized as a total-stupid, not as an ingenuous hero like in TOMI. I hate them !
Well, player can choose a giving up phrase in dialouge with Bob, in SoMI, and Bob says that he can't give up. Practically for the same reason as in EfMI, I suppose. Or the other way around.
You can't use stuff on guybrush in SoMI and Lechuck's Revenge.. I don't remember CMI and EMI, but i'm 100% for the first two