What's the Best MI?
Vote! Just to see... What people think...
If you want to order 'em, go ahead...
"SoMI (tied w/ SE), CoMI, ToMI (T&E, LotL), MI;LR, LotSN, SoSC, EfMI
RotPG to come!"
If you want to order 'em, go ahead...
"SoMI (tied w/ SE), CoMI, ToMI (T&E, LotL), MI;LR, LotSN, SoSC, EfMI
RotPG to come!"
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Comments
Err.. Well... Eh... Yes...
I loved le chucks revenge and much later comi but I still feel nostalgia for the initial game that gripped my imagination in the first place.
i don't really wanna try it cause it's without voice.
Do you hate books as well? Its a shame.
Print is dead.
Johnny Bravo! He should be the next TTG franchise
no i'm just kinda afraid that now because of all the technology I won't like it as much as i should.
Go and try - all this technology is nothing, just a shell.
No, it isn't. TV is dying (not because it's less popular - it's just less ingelligent). Print is very much alive and there's nothing better than a good book.
Defintely the best two, but I think Revenge just pips it in terms of story.
Escape is third? Interesting...
Well, I think in overall atmosphere, personality of the characters, genuine feel of each certain part it is better than Curse. It does a couple of bad things to the overall plot but it's good in the moment. If that makes any sense.
But Tales is so far the very best to me.
I personally think: Revenge > Secret > Curse > Tales > ... Escape
Secret (can't beat the originals) > Curse > LR > Tales > most other games on my computer > Escape
Secret is a pretty great game.
Curse and Escape are solid games, with their own great qualities, and their own big issues.
Tales I'm enjoying very much, with a few caveats. I don't think I can really "place" it until I play the last episode, but I'm guessing it'll be between Secret and Curse/Escape.
Funniest, best art style and a fantastic atmosphere. The ending of course was a little lacking but that's my single gripe with the game.
I'm curious, what's your big issue with Curse?
I can't stand the character art, for one. Now, the background art, that's gorgeous. Nothing wrong with the backgrounds, I love them and what they've added. But the characters all have what definitely feel like stilted animations. There are too few frames, and there are many character that just look weird when forced into a new angle. Another issue with the character design is that all the characters feel stretched out to a ridiculous extent(Guybrush in particular). Guybrush's proportions were never insane in the original games, at least not for long. Where they got the idea that his head should be that shape, I have no idea.
My biggest issue is with the ending. If you are like me, and actually liked the ending to Monkey Island 2, they just explain that away. Now, I don't care if the whole "real carnival" scene was a lie really, but this whole thing comes off as a retcon to explain away a story issue in a footnote, not real story development. The whole thing would have been better if they'd kept themselves silent on the Monkey Island 2 scenario. The whole ending to the game was bad for other reasons though. The way we just "jumped" to it, it was too wordy, the whole thing was stupid in the "Monkey Robot" sort of way.
Also, I have my issues with the puzzle design. "Look at the coat five times" is not a puzzle, and the difficulty for them is all over the place, which creates a flow that's more stilted than the animation.
Then there's Stan. I could go on for ages about Stan, but mostly I hate his Curse voice. I generally love Curse's voice casting, but Stan was a big error in judgment of a "Loonatics" caliber. The voice was slow, leisurely and sleazy, which is not Stan at all. He's supposed to be a fast-talking used car salesman type, and they have him as a sort of snake oil salesman type. Just because they both sell things, does not mean they're anywhere near the same archetype or have anything resembling the same tropes in an overall sense.
It's the one I grew up with. And back then I didn't appriciate the retroyness of MI 1+2
I guess I'm one of the few people that actually liked the whole Carnival of the Damned shindig (though I'm a bit biased because I really like Carnivals and Pirates, and both being together is just plain awesome). I see what you mean though. I sorta wish that they spent more time on the ending and saw it entirely through. You can argue all you want about the fact that it was fleshed out originally, but that doesn't change the fact that it wasn't in the final version.
That's all I wanted to say, I guess. [:
Guess I'm not the only one, then
I'm not the only one too here
Heh... after King's Quest's V "save the rat from the cat without any reason or clue to do so, having only five to do that during the first and ONLY encounter with these animals or you'll die in about 50% of the game later" kind of puzzles, something like THIS doesn't seem TOO difficult for me.
Not that I don't like Sierra games, btw, I love them (especially Quest for Glory series) but some of them are just LOADED with illogical puzzles.
I don't remember such puzzle. There was 'look at the coat once, guybrush tells what he sees and then you can take it'. there was a similar thing in MI2 with the Cheese Squiggles.
Live with it!
2) TMI/MI2 (tied for now at least until the last chapter* comes out)
3) Curse (perfectly acceptable to me but can't come close to the others)
4) Escape (haven't beaten it yet because it's so hard to sit through it...doesn't feel like a pirate adventure at all)
*Read: Not "Episode"