It's not Tales of Monkey Island if theres no Monkey Island
Well like my post said every game always has something revolving inside the mysterious Monkey Island in which there lies the Secret that everyone speculates. We all know that the lairs of the Zombie pirate Lechuck has always been Monkey Island... So could it be that Lechuck takes Guybrush to Monkey Island???
I dont know, but im hoping for the classic monkey island to be there, and that they put the soundtrack music of SOMI. It would be cool.
So whats your take, Will there be a monkey island or not?
I dont know, but im hoping for the classic monkey island to be there, and that they put the soundtrack music of SOMI. It would be cool.
So whats your take, Will there be a monkey island or not?
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I think they should go where the story takes them and not worry about having to work in one location into the story....
I know it would then render the name of the games pointless but I think we can all get over it if the trade off is a better story.
'there's one island that we might have a place in the series to revisit... maybe.'
I can only guess that's Monkey Island, but it doesn't look like it's integral to the over-arching plotline.
My take is that I wouldn't mind seeing it - it would seem appropriate to introduce the island in this game since this might be the first monkey island game for many people, but then again, if it's missed out, I really don't mind either.
On the other hand, that might confuse fans of the series if it's actually part of it, or more something at the side of it...?
Well, I don't know if I'd be surprised or disappointed not to be visiting Monkey Island in the last chapter. The idea of it having something to do with Guybrush's return to the world of the living does sound interesting. I would like to got to Monkey Island in the fifth chapter, but I guess I'll just wait and see what happens...
Similarly, Samus drove the entire Metroid species to extinction, but that series is still called Metroid.
And they're all called Final Fantasy even though none of them is the last one!
Ditto Broken Sword. Three sequels had "Broken Sword" in the title even though the first game was the only one to involve a broken sword (probably - it's been a while since I played them all).
Or the King's Quest series - some of the games didn't feature a king, but they were still called "King's Quest".
That said, I wouldn't be surprised if Monkey Island made an appearance somewhere between
Hehe, good one
No, that's backwards; they ret-conned it to make it seem like it was Monkey Island.
cmi > mi2.
We don't need to go to Monkey Island, for it to be a Monkey Island game, just as we don't need to go to one of the Halo rings, for it to be a Halo game.
Save it for the sequel, perhaps?
think about it, Murray, Stan, LeChuck... ToMI got all the things we expect from a Monkey Island game, and we got that all in a fresh and original way! i have full trust to Dave and his TTG friends
Given how the last chapter ended, that's leaving it wide open for Elaine and the Voodoo Lady to get into a boat with a misfit crew comprised of Stan, Wally, Otis, Carla, Meathook, the barber pirates, and Winslow (possibly captained by LeChuck) and sail to World's End to rescue Guybrush from the Land of the Undead.
Of course, we all know that Telltale's better than that, so I'm sure we have nothing to worry about.
Personally, I don't have a preference, but
Some1 brought a good point about final fantasy and broken sword franchises. To respond about that we must know of what the story revolves around and its Guybrush and Lechuck. Who supposedly died while searching for the big secret. In 2 Big Whoop led back Guybrush to Monkey Island, and same goes for episode 4. Monkey Island is portrayed as the most unnatural of the island and may well hold something to the unnatural state of Guybrush.
I, for one, have not been to Monkey Island in a long time... and I kind of, y'know, miss the place. It really tied the game together...
I think this is true. For some reason people yammer away that "it's not a MI game without suchandsuch character, but don't include Monkey Island because that's been done before". I don't think it was needed in MI2, nor in EMI, but it was included because the designers felt compelled by the name of the series to at least give it a cameo appearance. Finale action has to happen someplace, might as well be there. MI2 and CMI's version of the place in Monkey Island in name only, for all intents and purposes it could be any place. That's fine because it gets the island in the game technically, without a lot of do-to; just another location that happens to be Monkey Island. As it's LeChuck's base of operations, I think that's acceptable.
It wasn't really needed in EMI, the villians basically just used it as a holding cell for Guybrush. It was nice to see it again after the Carnival of the Damned versions that you couldn't explore, and it really felt like revisiting the location from the first game. For Tales, I'd say it's inclusion makes sense for the story, given recent developments. And it's almost as much a character as Stan and Murray, so I say why not?
Monkey Island never appeared in MI2. That is, until CMI's retcon, which I still think is a bit pointless and ruined the mystery of Dinky for me. But the point stands: MI2 worked fine without Monkey Island, why can't Tales?
My problem with the Monkey Island segment of Escape was that it really ruined the pacing. Up until then the story was nicely building up as a satire of commercialism and tourism, headed by a pretty interesting Rupert Murdoch parody, and climaxing with the Jambalaya/Knuttin Atoll segment in which Guybrush gets his hands on a powerful voodoo relic that would be deadly in the wrong hands.
But then... he loses it, Rupert Murdoch disappears along with the entire cast of characters, and Guybrush is stuck on Monkey Island trading insults with a bunch of chimps and learning annoying and frankly irrelevant revelations about a returning character who only turns up in the last few hours of the game. For better or worse, the satire of tourism is what gave Escape its unique character, but instead it's abandoned and the plot just becomes "Get off Monkey Island", destroying the pace to such an extent that even a finale as over-the-top as the one we got can't save it.
I have a similar problem with the Monkey Island section in Curse, in that it had little to do with the story and kind of cheapened the perfect mood, but at least that section was short and had some memorable characters. The point still stands for me: both times that we've returned to Monkey Island after the first game, it has hurt the game. Telltale would have to do it really bloody well for it not to hurt Tales.
YOU ARE A LIAR AND A BAST.... oh wait, no. That's actually right. See, that wasn't so hard!