What age is LeChuck?

How old is LeChuck?
If he was engaged to Griswald's great aunt Minnie Goodsoup... doesn't that make him kinda old? Does LeChuck even have an age seeing as he's dead most of the time?

Comments

  • edited November 2009
    I think he stopped aging once he died. And before that... 30-ish?
  • edited November 2009
    Nobody's age makes sense in the Monkey Island world. It's all a big puzzle wrapped in an enigma and sealed with a riddle.
  • edited November 2009
    Especially after CoMI and EfMI with their "explaining plotholes-making plotholes" thing. Not that I don't like those games.... but they do add hell'a'lot of plotholes.

    EDIT: Quite off-topic... MusicallyInspired, aren't you, by any chance, the same MusicallyInspired from AGDI/AGDI forums?
  • edited November 2009
    That's me.
  • edited November 2009
    Wow. You're famous.

    ...

    Can I have your autograph?
  • edited November 2009
    Sure....er...

    MusicallyInspired

    Feel free to copy & paste to show your friends!
  • edited November 2009
    How old is LeChuck?
    If he was engaged to Griswald's great aunt Minnie Goodsoup... doesn't that make him kinda old? Does LeChuck even have an age seeing as he's dead most of the time?

    I thought about that too when I played Curse a few days ago. At first, I thought it was LeChuck's age that was the problem, but I realized that most things point to the problem being the "Great Aunt" bit. Here's what I got.

    -Griswold was the one who sealed up the room after Charles DeGoulash died, while Minnie was still alive, so he was already old enough to be in charge of the hotel while she was still considered a debutante.

    -LeChuck sold the diamond to King Andre, and while he doesn't exactly look young, he doesn't look like an old man yet either.

    -LeChuck's entire goal with Minnie Goodsoup was to get her diamond so he could sell it in order to buy a ship so he could beat Marley to Big Whoop in order to win Elaine. How old does Elaine look in SoMI to you?

    So yeah, the only way that Minnie is Griswold's great aunt is if she had a much older sibling who had a child who had a child (Griswold) before or around the same time that Griswold's great grandparents even Minnie. I'm thinking it either involved a lot of teen pregnancy (in order for Minnie's mother to still be young enough to have children by the time she was a great grandmother) or we should just consider the whole thing to be an oversight and throw it out.

    Assuming that LeChuck stopped aging when he died and that his human form in Tales is more or less what he looked like before he died, I'm going to say that he's been in his mid 30s for the past 20 years. Unlike Guybrush, though, there's never been any explicit mention of LeChuck's age at any point in the series.
  • edited November 2009
    I hate knowing ages of vido game charecters I like it like simpsons or family guy where there ageless and it doesnt get involved with the story
  • edited November 2009
    I worked the Goodsoup thing out years ago and decided it to be an oversight of the writers. It makes more sense for her to be his sister or cousin.

    Elaine looks to be about 19yo in SMI (original version) to me. I'd go as far as to guess that Guybrush was 17yo in SMI (btw I hate his new model in SE).

    My hypothesis is that Elaine was 17yo when LeChuck came round to her mansion for dinner and he was about twice that age. Minnie wasn't much older when she was conned.

    I still don't buy the Herman Toothrot = H. T. Marley thing. It completely contradicts what we learned of Herman in SMI and what we learned about Captain Marley in MI2 & CMI.

    God knows what Telltale will do (I say that meaning they have their work cut out) with Monkey Island if it does feature in the final chapter of Tales. It was sacriledge to a lot of fans what Escape did to it and yet it's canon. Oh, did anyone find any purpose for the cairn being there in Escape? (or the penny on Lucre Harbour, for that matter)
  • edited November 2009
    tbm1986 wrote: »
    (or the penny on Lucre Harbour, for that matter)

    what penny was that?
  • edited November 2009
    tbm1986 wrote: »
    Oh, did anyone find any purpose for the cairn being there in Escape? (or the penny on Lucre Harbour, for that matter)

    Any purpose for the what? And yes, what penny?
  • edited November 2009
    who the what now?
  • edited November 2009
    the cairn was the rock formation above the mine. I dunno where the penny was
  • edited November 2009
    Oh, that. I noticed that for the first time when I played a couple nights ago. I didn't really see a point to it, unless it was just meant to be reminiscent of the rock catapult in SoMI.
  • edited November 2009
    I thought about that too when I played Curse a few days ago. At first, I thought it was LeChuck's age that was the problem, but I realized that most things point to the problem being the "Great Aunt" bit. Here's what I got.

    -Griswold was the one who sealed up the room after Charles DeGoulash died, while Minnie was still alive, so he was already old enough to be in charge of the hotel while she was still considered a debutante.

    -LeChuck sold the diamond to King Andre, and while he doesn't exactly look young, he doesn't look like an old man yet either.

    -LeChuck's entire goal with Minnie Goodsoup was to get her diamond so he could sell it in order to buy a ship so he could beat Marley to Big Whoop in order to win Elaine. How old does Elaine look in SoMI to you?

    So yeah, the only way that Minnie is Griswold's great aunt is if she had a much older sibling who had a child who had a child (Griswold) before or around the same time that Griswold's great grandparents even Minnie. I'm thinking it either involved a lot of teen pregnancy (in order for Minnie's mother to still be young enough to have children by the time she was a great grandmother) or we should just consider the whole thing to be an oversight and throw it out.

    Assuming that LeChuck stopped aging when he died and that his human form in Tales is more or less what he looked like before he died, I'm going to say that he's been in his mid 30s for the past 20 years. Unlike Guybrush, though, there's never been any explicit mention of LeChuck's age at any point in the series.

    Maybe Griswold didn't mean she was his great-aunt, but that she was a great aunt.

    As for LeChuck's age, I always figured he is somewhere in his 40's or maybe 50's.
  • edited November 2009
    apenpaap wrote: »
    As for LeChuck's age, I always figured he is somewhere in his 40's or maybe 50's.

    I think so, too. Too old for Elaine, anyway.
  • edited November 2009
    the cairn was the rock formation above the mine. I dunno where the penny was

    The penny was on the ground if you went past Carla at the Harbourmaster's Office (on the next screen, where it zooms out so that you can see the whole dock again. If you looked at it, Guybrush says "Ooh, look! A lucky penny!" but when you try to pick it up, he says "But it's glued to the ground."
  • edited November 2009
    Oh, that. I noticed that for the first time when I played a couple nights ago. I didn't really see a point to it, unless it was just meant to be reminiscent of the rock catapult in SoMI.

    Wasn't that the boulder chutes puzzle at the vista point?
  • edited November 2009
    tbm1986 wrote: »
    The penny was on the ground if you went past Carla at the Harbourmaster's Office (on the next screen, where it zooms out so that you can see the whole dock again. If you looked at it, Guybrush says "Ooh, look! A lucky penny!" but when you try to pick it up, he says "But it's glued to the ground."

    Was it there earlier in the game? It could've been a red herring for the Grog machine, from when the return slot was empty early in the game.
    tbm1986 wrote: »
    Wasn't that the boulder chutes puzzle at the vista point?

    That puzzle still never works for me when I use the branches to get my timing. I have to use a stopwatch instead, and the timing is way off from the branches when it finally works. So no, I don't think it's meant as a reminder of the catapult, I think it was just a device to torture us.
  • edited November 2009
    tbm1986 wrote: »
    The penny was on the ground if you went past Carla at the Harbourmaster's Office (on the next screen, where it zooms out so that you can see the whole dock again. If you looked at it, Guybrush says "Ooh, look! A lucky penny!" but when you try to pick it up, he says "But it's glued to the ground."

    ohh yh I guess its a red herroin
  • edited November 2009
    Was it there earlier in the game? It could've been a red herring for the Grog machine, from when the return slot was empty early in the game.



    That puzzle still never works for me when I use the branches to get my timing. I have to use a stopwatch instead, and the timing is way off from the branches when it finally works. So no, I don't think it's meant as a reminder of the catapult, I think it was just a device to torture us.

    When the game first came out and the PC I had next (bought a year after, brand new), that puzzle worked fine with the branches. It's just that the puzzle designers didn't allow for the PCs to run it too fast so as to get it out of sync.

    I read somewhere that some fans are working on a program like ScummVM that'll handle Escape and Grim Fandango on modern PCs.
  • edited November 2009
    tbm1986 wrote: »
    When the game first came out and the PC I had next (bought a year after, brand new), that puzzle worked fine with the branches. It's just that the puzzle designers didn't allow for the PCs to run it too fast so as to get it out of sync.

    I read somewhere that some fans are working on a program like ScummVM that'll handle Escape and Grim Fandango on modern PCs.

    Yeah, it's a sister project to ScummVM called Residual. Apparently it can run Grim Fandango but not Escape yet.
  • edited November 2009
    It's also open for people to work on other 3D adventure engines to implement into it much like ScummVM and 2D adventures. That'll be neat. It's still in its infancy, though. I don't think Grim is even very playable yet. They're still working out graphics bugs. But it will use 3D acceleration so it may be able to look much better than the original. Hi-res texture/hi-poly model packs, anyone?
  • edited November 2009
    judging by MI2:LR, id say about 8
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