Did I miss something? re: voodoo lady (spoilers)

edited December 2009 in Tales of Monkey Island
Okay, I'm really confused. What's up with the Voodoo Lady's motives? All through the second half of Ep4 and all of Ep5, since LeChuck accused her of being 'evil', everyone's reaction is nothing more like 'Really? The Voodoo Lady is evil. She was behind all of it all along. Who would have thought it.' And that's it!

As a player, and if I were Guybrush myself, I'd have two questions:

1. Why?
2. How?

Now, some hints are being given to answer those questions, but not much. Her diary apparently chronicles how she 'manipulated Guybrush and LeChuck all this time.' But never, ever, is it made clear what exactly it is that she did. Okay, I'm supposed to believe she's behind 'all of it'. What's 'all of it'? Big Whoop? The Cursed ring? The Ultimate Insult? All through Ep5, I was expecting this to be answered, but nothing came.

Did I miss something? Apparently, 'She's EVIL,' is supposed to be enough of a motive and explanation. Meh. Doesn't seem like good storytelling to me.
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Comments

  • puzzleboxpuzzlebox Telltale Alumni
    edited December 2009
    The voodoo lady is not "evil", she's just enigmatic and her motives are not to be understood.

    She could be likened to a puppeteer. A puppeteer doesn't hate his puppets - he doesn't want them to die, or to have horrible lives. His job is to make them perform the roles that have been assigned to them in a script that the puppets themselves do not have the ability to comprehend.

    The voodoo lady is like the puppet master of Monkey Island. She talks about "the tides of destiny" and it seems she is supposed to make sure that destiny/fate plays out as it has been "written".

    She's manipulative, sure, but not "evil".
  • edited December 2009
    Yes, but WHY? A puppeteer is not in the same universe as his story (postmodernism aside). The Voodoo Lady is. Why does she feel compelled to 'ride the waves of destiny'? Give me some motive here! It keep the character from being one-dimensional.
  • edited December 2009
    The Voodoo Lady's intent is to make Guybrush into something, not just for her own purpose, but also for the Threepwood strain, apparently. Most likely, Guybrush isn't just some pirate, as the Voodoo Lady does seem to have a certain interest in just Guybrush. There's something bigger going on, and Guybrush needs to be prepaired for that thing.

    Other than that, the Voodoo Lady also does it for her own benefits. Being the helper of the savior could bring in a truckload of cash. Or a frigate full.
  • puzzleboxpuzzlebox Telltale Alumni
    edited December 2009
    pluizig wrote: »
    Why does she feel compelled to 'ride the waves of destiny'?

    Because... it's her destiny. :p
  • edited December 2009
    pluizig wrote: »
    Yes, but WHY? A puppeteer is not in the same universe as his story (postmodernism aside). The Voodoo Lady is. Why does she feel compelled to 'ride the waves of destiny'? Give me some motive here! It keep the character from being one-dimensional.

    That, I think, will be the final revelation in the final Monkey Island game.
    But hey... we finally do have more clues.
    That
    the Voodoo Lady may have a greater role in all of this than we thought
  • edited December 2009
    It's extremely curious. I never thought of it before. But in Monkey Island 2, doesn't the Voodoo Lady send LeChuck a crate full of voodoo snakes or something? If she was completely against LeChuck and stopping him you would think she wouldn't be aiding him.

    It could be possible that this was the direction Ron Gilbert was going to take her himself. After all, we've been told Señor Gilbert played a part in how this series went.
  • edited December 2009
    puzzlebox wrote: »
    Because... it's her destiny. :p

    Gah! This plot-over-character crap is the reason why I stopped watching Lost. When characters have no real reason to do what they are doing anymore, I lose all interest in them.

    Or worse, not explaining anything to the audience when it would be easy, and even logical for your viewpoint characters to do so to keep things 'mysterious.'


    (E.g.: Guybrush: "Hey WP, I can't get over the fact that the Voodoo Lady was accused of being 'behind it all.' D'you think I can get a look at that diary LeChuck filed into evidence? It might shed some light at things")
  • edited December 2009
    I'm wondering if the Voodoo Lady could actually be an avatar of a voodoo loa, for instance Ayizan. The Voodoo Lady's role and powers would fit with Ayizan's association with "priestly knowledge and mysteries, particularly those of initiation, and the natural world."
  • edited December 2009
    She apparently has some form of plan. Notice that she's dealt with at least one other fairly similar adventurer, DeCava. And notice that she now is
    shaping the fate of another ghost pirate-like person, Morgan
    . There's a certain overall goal obviously present here, but we don't know what that is yet.
  • edited December 2009
    Well, the Voodoo Lady had an Ultimate Unbreakable Five Game Contract, and while Telltale may have helped her finish her fifth game, it still doesn't release LucasArts from their contractual obligation-ergo, vis a vie, she is an entity that transcends existence and non-existence, melding the very reality in which she derives as she manipulates this etherscape of a faux carribean into a simulacrum of the final game she seeks, to finally be set free from the accursed contract that is... *contractual obligation*
  • edited December 2009
    I personally think she's using Guybrush and everyone else, just so she could do one thing - torture LeChuck. I think she has some huge, huge score to settle with poor Chuckie, so she's using Guybrush to kill him and bring him back to life over and over again as some kind of ethernal punishment.
    It's almost like the myth of Prometheus and his curse. The Voodoo Lady is Zeus, LeChuck is Prometheus and Guybrush is the eagle.
  • edited December 2009
    aztdaniel wrote: »
    It's extremely curious. I never thought of it before. But in Monkey Island 2, doesn't the Voodoo Lady send LeChuck a crate full of voodoo snakes or something? If she was completely against LeChuck and stopping him you would think she wouldn't be aiding him.

    It could be possible that this was the direction Ron Gilbert was going to take her himself. After all, we've been told Señor Gilbert played a part in how this series went.

    Telltale did say that this was the episode that Ron helped design the most. Perhaps the Voodoo Lady plot was his own.
  • edited December 2009
    The question tho is why she keeps using Guybrush for that?
    Is there a special connection between Guybrush and Lechuck after all so she can't use anybody else?
  • bai_ganyobai_ganyo Banned
    edited December 2009
    pluizig wrote: »
    Yes, but WHY? A puppeteer is not in the same universe as his story (postmodernism aside).
    No.
    Haven't you watched one spy movie in your life? There are innumerable examples of puppeteers playing people (Shakespeare's Tempest for instance).
    There needn't be more of a motive, than taking pleasure from manipulating people. Think of the typical intriguer role (again, to be found all over Shakespeare). Just because we are not told, what the Voodoo Lady's motive is, does not automatically mean her actions are entirely senceless. That is highly illogical.
    Obviously the ending points forward toward a continuation of the MI saga.
  • edited December 2009
    Quite simply, not revealing someones motives is not bad storytelling IF THE STORY ISN'T OVER YET.

    Everyone brushed the whole "Voodoo Lady is evil" thing under the carpet because LeChuck was killing everyone and therefore he was the current threat. He was a wonderful distraction, and I wonder if that was planned or intentional.
  • edited December 2009
    I think it is clear by now that the Voodoo Lady definitively has got the role of a puppeteer in the Monkey Island universe. I was actually expecting a LOT more explanation and "ultimate revealing" at the end of EP5 but ended up surprised there was actually very little clarified (then again: I might have missed one thing or another, I just finished the game and came back here. ;-)).

    To be honest: I'm not sure even the creators of TOMI really know what to make of or where to lead her character yet. They left the end open - even with a STILL not really dead but at least bottled up LeChuck (if I got that one right), which, as a matter of fact, is quite symbolic, don't you think? ("Well, he really should be gone for good by now, but just in case we need him again, let's preserve him.")

    What's more important: several times, different people were wondering about her actual NAME - even LeChuck doesn't know it! - and since it wasn't released in this part of Monkey Island, there sure is more to come.

    But, boy, a follow-up story based on this point of departure will be a hard, HARD task...
  • edited December 2009
    I belive that the Voodoo lady has been manipulating Guybrush an LeChuck both since the very beggining and now its reveald that she has, however no reason is given. and At the end of the chapter she gets a new puppet for what ever agenda she has for them.
  • edited December 2009
    Philweasel wrote: »
    Quite simply, not revealing someones motives is not bad storytelling IF THE STORY ISN'T OVER YET.

    But the story IS over. Maybe this will not be the final product in the MI franchise, but the story of "Tales of Monkey Island" is completed, isn't it?


    EDIT: Yes, maybe there will be a Season 2 of sorts, but that doesn't justify not finishing Season 1, story-wise.
  • edited December 2009
    bai_ganyo wrote: »
    No.
    Haven't you watched one spy movie in your life? There are innumerable examples of puppeteers playing people (Shakespeare's Tempest for instance).
    There needn't be more of a motive, than taking pleasure from manipulating people. Think of the typical intriguer role (again, to be found all over Shakespeare). Just because we are not told, what the Voodoo Lady's motive is, does not automatically mean her actions are entirely senceless. That is highly illogical.
    Obviously the ending points forward toward a continuation of the MI saga.

    Name one spy movie where the antagonist has no reason for playing other people. From the top of my head, I can think of money, power, revenge, prejudice, honour, duty, even sadism or mental insanity as ligitimate motives within a story. The Voodoo Lady does not show signs of any of this kind of justification.

    I haven't read the Tempest, but the actions of the most manipulative Shakespeare character I can think of, Iago, although not very clear, can be explained. For instance, he was bitter and angry that Cassius was promoted instead of him.

    I'm not saying the Voodoo Lady's actions are senseless because the audience hasn't been presented with a reason for them, I'm saying that the reason behind her actions are an important part of the narrative and that I feel a bit cheated not knowing them -especially when characters like LeChuck and Elaine apparently do know.
  • edited December 2009
    pluizig wrote: »
    I'm not saying the Voodoo Lady's actions are senseless because the audience hasn't been presented with a reason for them, I'm saying that the reason behind her actions are an important part of the narrative and that I feel a bit cheated not knowing them -especially when characters like LeChuck and Elaine apparently do know.

    Agreed. At this point, the only thing we can guess is that she gets a kick out of "controlling" the story and never stopping it. BTW, I do like that she was given a more important role than in the previous MI games, but at the same time it makes the current story quite different from the "original" MI tale.
  • edited December 2009
    1. Voodoo lady's motives not explained. That's fine. Except...

    2. LeChuck keeps hyping about it. Never actually explains exactly what, but we find out that...

    3. It's because they're being forced into some cycle of fate thing. Why? No clue. Presumbly Voodoo Lady gets a kick out of it. Or something...

    4. Apparently Elaine was in on LeChuck's masterplan, or...something...at some point...

    5. Which is never explained was before or AFTER she was bound up. What little 'revelation' we get, we presumed Elaine...allowed herself to be caught...in order...to help GB escape the cycle of fate? Which may explain why she was caught on his ship in the first chapter AND YET...

    6. She seems honestly surprised at human LeChuck and how nice he is AND YET...

    7. I don't even know what the hell was happening there in the opening chapter of Chapter 5. Presumably she has been in on his plan for quite a while, seemingly nonchalant about...I don't even know she knows what LeChuck's doing now, SERIOUSLY. She's surprised at the need for Guybrush to die. Presumably, she's assuming he's not really dead. Ahuh. Right. Whatever at this point.

    8. In that case, why did you bother being upset at the end of Chapter 4 Elaine, I'll never know.

    9. Unless GB being a casualty wasn't in the part of the plan to literally break the cycle of fate, which either was in the works since the beginning of the game or ONLY after the extremely helpful diaries-that-noone-has-read-in-game-as-proof turned up. And we don't know this because...

    10. Elaine/writers didn't bother explaining at all at the end, which was RIPE for exposition heavy loose-tying up madness. But no, we can't get that. We get Jack getting eaten by a freaking octopus and we sail off to find Barbosa still alive!
  • edited December 2009
    Byakko wrote: »
    What I've been trying to say, but phrased better.

    Thank you.
  • edited December 2009
    I think she had the role of a manipulator. She just helped along what always would have happened (Like Dalek Kahn in Doctor who). She was/is responsible for making sure Guybrush conveniently has enough items to defeat Lechuck, by making sure they are at the right place at the right time.
  • edited December 2009
    Hmm, well in ep 4 Guybrush gets whispered Morgan's last words but we don't find out what she said until the next chapter when we find out Guybrush had it wrong anyway, so maybe it's a similar thing with everyone thinking they know what the Voodoo lady is up to but don't really know including LeChuck himself? Maybe LeChuck only knew that she was controlling them and still didn't know the details himself, he just concerned himself with breaking free.
  • edited December 2009
    Friar wrote: »
    I think she had the role of a manipulator. She just helped along what always would have happened (Like Dalek Kahn in Doctor who). She was/is responsible for making sure Guybrush conveniently has enough items to defeat Lechuck, by making sure they are at the right place at the right time.

    now she has his hand she can use it like the master did XD
  • edited December 2009
    now she has his hand she can use it like the master did XD

    vlcsnap-27559.png
  • edited December 2009
    pluizig wrote: »
    But the story IS over. Maybe this will not be the final product in the MI franchise, but the story of "Tales of Monkey Island" is completed, isn't it?


    EDIT: Yes, maybe there will be a Season 2 of sorts, but that doesn't justify not finishing Season 1, story-wise.

    So one series to another cannot have continuing story lines? However did Heroes and 24 cope from series to series?
  • edited December 2009
    The best "explanation" I can come up with is that the Voodoo Lady is to Guybrush what Q is to Picard in Star Trek: TNG. We know from his first and last TNG appearance that he's trying to prepare Picard (and the Enterprise and, really, humanity in general) to face Something, whatever that is. (The non-canon novels actually have said what that thing Picard's being prepared for is/was, but I shan't spoil it for any TNG fan that's unaware of that fact.)

    Evil isn't how I think of her; immoral, perhaps, at times, but that's by our definition of the term. She's playing the same game everyone else is--but she knows more of the rules than most people do, and she even has a cheat code or two up her sleeve, and is determined for her team to win.

    You might not have a clue you're ON her team, of course--she decides that, it seems, but doesn't seem to feel obliged to inform you of that fact.
  • edited December 2009
    I think people are trying to make the Voodoo Lady more complex than she really is, it's a Monkey Island game: she is pure evil and is planning on sucking out Guybrush's soul and feeding it to her mass's exterior! You thought that was fat around her? You poor, poor fools!

    And I still hold that the monkeys are the true threat, Gabel was clearly a monkey and one of their overminds, keep watching the skies!
  • edited December 2009
    Jazzy wrote: »
    I think people are trying to make the Voodoo Lady more complex than she really is, it's a Monkey Island game: she is pure evil and is planning on sucking out Guybrush's soul and feeding it to her mass's exterior! You thought that was fat around her? You poor, poor fools!

    And I still hold that the monkeys are the true threat, Gabel was clearly a monkey and one of their overminds, keep watching the skies!



    http://www.youtube.com/watch?v=Q4kZptthICw
  • edited December 2009
    Remember, if the Voodoo Lady is manipulating Guybrush and LeChuck both (and she certainly seems to be), that's an arc that spans all five games so far. To have something that big tied up in a single chapter, just a few gameplay hours after it was first brought up (remember, none of this was on the radar until late in Trial) would be very underwhelming. Redefining the Voodoo Lady is a big deal that deserves a full game to develop.

    Of course, if that game never comes, that's different. But at this point, with the numbers Tales seems to have generated for Telltale and LucasArts' renewed support for the franchise, I'd be surprised if we've seen the end of Guybrush Threepwood.
  • edited December 2009
    I hate to do this - and I may or may not get cyber-bashed for drawing this intertextual link... but hear me out...

    I think it's kind of like Harry Potter. Guybrush is somehow "chosen". As fire_and_a_rose said, the Voodoo Lady is preparing Guybrush for something. Guybrush is strange, but he is special. He has unique abilities that allow him to rise above all adversity, despite being an underdog. And sometimes Dumbledo- I mean, the Voodoo Lady has to put him through difficult tests in order to strengthen him.

    She even says to Guybrush that she orchestrated much of the La Esponja Grande plot to "protect him from himself".

    The Voodoo Lady frequently says things like "my ways are my own, but I have never lied to you Guybrush, and I have always acted in your best interests". I believe the Voodoo Lady. Let's face it, she's usually right about stuff. She pretty much always knows what's going to happen. I believe that she IS telling the truth - she DOES have Guybrush's ultimate best interests at heart. But at the same time, she must put him through many tests, trials and tribulations first. He must have pain in order to gain.

    I think there is something that the Voodoo Lady is working towards... something big. And I think LeChuck is cross because he is sick of being manipulated, because he just wants to get on with destroying the world. But the Voodoo Lady keeps helping Guybrush along the way...

    That said, I think the Voodoo Lady is more concerned with fate and the world, than with individual people.
  • edited December 2009
    Well put, and that makes a whole lot of sense. I just wish we had more of an inkling of her intentions, good or bad. In this series, the Voodoo Lady turned from an important side character into a full on 'important to plot character' and that had me enthralled. Oh well... bring on season 2. Now.
  • edited December 2009
    stemot wrote: »
    So one series to another cannot have continuing story lines? However did Heroes and 24 cope from series to series?

    There's a difference between a continuing plotline, and a resolved plot. The ending here felt like a rush job that explains NOTHING adequately. It's more like what happened to LOST. All questions, no answers, and all the fans got fed up and now J.J.Abrams has given up on it and concentrating on Fringe.
  • edited December 2009
    After playing Rotpg a second time, I now understand the whole Voodoo Lady thing. The voodoo lady was controlling everything, but not in an evil way. She did not bring Lechuck back all those times. Thats just rubbish that LeChuck made up as an excuse to try and kill her. She has been trying to get Guybrush to find a way to stop this perpetual cycle of LeChuck coming back, but LeChuck always finds a way to come back because someone else decides to be an idiot and accidentally bring him back. The La Esponja Grande hunt was another one of these escapades. Now, the Elaine suddenly wanting Lechuck to make her his demon bride is because she saw LeChuck's belt buckle. Remember what it did to the thief?

    As far as the scene after the credits go, I can answer that too. Voodoo Lady just wanted to give Morgan a new job as ghost pirate hunter, as a reward for aiding in the destruction of Lechuck. The bottle that Morgan handed to the Voodoo Lady was Lechuck's spirit, which the Voodoo Lady would then destroy. However, everybody knows that Lechuck will somehow come back. After all, its Monkey Island.
  • edited December 2009
    I think Elaine figured out that LeChuck was evil at some point during LotL, and was told about the Voodoo Lady at the same time, but that the pox stalled her ability to tell Guybrush that.

    After Guybrush died, LeChuck smacked Elaine around a bit and she finally agreed to marry him because... well, someone had to stop him after all. She figured she would get close to him and betray him like she's done a dozen times before. When Guybrush turned up again she revised that plan, giving Guybrush all the advice he needed to stop LeChuck himself (notice all the exposition she was giving) while playing the role well enough that LeChuck wouldn’t suspect anything.

    And of course once she saw that she expected Guybrush to come back to her. He always does.
  • edited December 2009
    Now, the Elaine suddenly wanting Lechuck to make her his demon bride is because she saw LeChuck's belt buckle. Remember what it did to the thief?

    I'm going to have to disagree with you slightly, there, Ozzie. I think that, while the belt buckle did play some role in Elaine's relationship with LeChuck, she was certainly aware of some of her actions.

    The wry smile she flashed just before agreeing to become LeChuck's demon bride seemed to indicate a degree of cunning. This smile occurred immediately after LeChuck said that only someone demonic/godly/undead (I think) could wield the Cursed Cutlass of Kaflu. Elaine wanted to kill LeChuck, so she 'conceded' to his wedding proposal, in order to become a demon goddess. The Cutlass was too powerful to be held by a mortal, and a ghost couldn't hold it. So Elaine accepted LeChuck's proposal, but with homicidal motives, not amorous ones.

    Therefore, I don't think the belt was solely responsible.

    See this thread about Elaine's role:
    http://www.telltalegames.com/forums/showthread.php?t=13984
  • edited December 2009
    The wry smile she flashed just before agreeing to become LeChuck's demon bride seemed to indicate a degree of cunning. This smile occurred immediately after LeChuck said that only someone demonic/godly/undead (I think) could wield the Cursed Cutlass of Kaflu. Elaine wanted to kill LeChuck, so she 'conceded' to his wedding proposal, in order to become a demon goddess. The Cutlass was too powerful to be held by a mortal, and a ghost couldn't hold it. So Elaine accepted LeChuck's proposal, but with homicidal motives, not amorous ones.http://www.telltalegames.com/forums/showthread.php?t=13984

    I immediately latched on to this as well. The only question I have is: How could she hold the sword after the voodoo was sucked out of her? Is she still undead? Or is it a plot hole?
  • edited December 2009
    The bottle that Morgan handed to the Voodoo Lady was Lechuck's spirit, which the Voodoo Lady would then destroy.

    Very much doubt that. That explanation is too simple. She certainly has plans for the remains. I guess we'll find out in Season 2 what those are...
  • edited December 2009
    fergusdog wrote: »
    I immediately latched on to this as well. The only question I have is: How could she hold the sword after the voodoo was sucked out of her? Is she still undead? Or is it a plot hole?

    My guess is that the effects of the sword are triggered by grasping it - and since she already HAD grasped it, the voodoo just did not think to re-trigger itself.

    Alternatively, and perhaps a hint more simply, the demon's bride outfit did have gloves I think. That would be an appropriately Monkey Island explanation, let's face it...
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