Did anyone else feel that episode five especially had moments of, well, no sense?

I loved the episode, and while this is a critique, it's certainly not a hateful one; all games are imperfect, and the fact that this game earned so much love from me despite that fact is the best praise I can give.

That said, especially with multiple puzzles early on in the game, I felt that there were several things that simply made no sense, or that there was no logical thought process that could lead me to discovering the answer/figuring it out. Now, I understand that simply clicking everything you possibly can until something works has its place in adventure games, the same as logical puzzles do! But I felt the balance here, at various stages, was rather off.

Did anyone else feel the same way about it?

Comments

  • edited December 2009
    I loved the episode, and while this is a critique, it's certainly not a hateful one; all games are imperfect, and the fact that this game earned so much love from me despite that fact is the best praise I can give.

    That said, especially with multiple puzzles early on in the game, I felt that there were several things that simply made no sense, or that there was no logical thought process that could lead me to discovering the answer/figuring it out. Now, I understand that simply clicking everything you possibly can until something works has its place in adventure games, the same as logical puzzles do! But I felt the balance here, at various stages, was rather off.

    Did anyone else feel the same way about it?

    Can you provide a few examples? I thought that this episode was very practical and easy. I still enjoyed the game as a whole.
  • edited December 2009
    Examples?

    I don't recall any moment where I felt logic to be lacking.
  • edited December 2009
    There were some plot points I was iffy on, but as far as puzzles went, I figured them all out logically and found it pretty easy.
  • edited December 2009
    Nothing is nonsense.

    Compared to the monkey-wrench puzzle.
  • edited December 2009
    Falanca wrote: »
    Nothing is nonsense.

    Compared to the monkey-wrench puzzle.

    This.
  • edited December 2009
    I just reviewed the game for my site: I found the puzzles this time round to be the best of the series. I figured them all out myself without a walkthrough and it always felt fair. Telltale do need to implement a better hints system though!
  • edited December 2009
    i found it wird that [SPOILERS] the skelitons that where keelhauled had the key to the drink cabnet I half exspected them to be mr and mrs threepwood XD[/SPOILER]
  • edited December 2009
    Yeah there was some stuff where I momentarily thought "waidaminut" but, given it's Monkey Island and set in the land of the Undead, I didn't really think to apply logic to the story.

    This isn't gonna turn into one of those Star Wars arguments about how a-bolt-in-the-background-of-a-specific-shot-would-put-the-ship's-weight-to-one-ounce-too-heavy-to-do-the-exact-speed-required-to-outstrip-the-badguys-ships-and-that-the-whole-thing-therefore-is-illogical-and-the-spawn-of-Satan, is it?
Sign in to comment in this discussion.