Did anyone else feel that episode five especially had moments of, well, no sense?
I loved the episode, and while this is a critique, it's certainly not a hateful one; all games are imperfect, and the fact that this game earned so much love from me despite that fact is the best praise I can give.
That said, especially with multiple puzzles early on in the game, I felt that there were several things that simply made no sense, or that there was no logical thought process that could lead me to discovering the answer/figuring it out. Now, I understand that simply clicking everything you possibly can until something works has its place in adventure games, the same as logical puzzles do! But I felt the balance here, at various stages, was rather off.
Did anyone else feel the same way about it?
That said, especially with multiple puzzles early on in the game, I felt that there were several things that simply made no sense, or that there was no logical thought process that could lead me to discovering the answer/figuring it out. Now, I understand that simply clicking everything you possibly can until something works has its place in adventure games, the same as logical puzzles do! But I felt the balance here, at various stages, was rather off.
Did anyone else feel the same way about it?
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Can you provide a few examples? I thought that this episode was very practical and easy. I still enjoyed the game as a whole.
I don't recall any moment where I felt logic to be lacking.
Compared to the monkey-wrench puzzle.
This.
This isn't gonna turn into one of those Star Wars arguments about how a-bolt-in-the-background-of-a-specific-shot-would-put-the-ship's-weight-to-one-ounce-too-heavy-to-do-the-exact-speed-required-to-outstrip-the-badguys-ships-and-that-the-whole-thing-therefore-is-illogical-and-the-spawn-of-Satan, is it?