And, at the end, let's give to Tales of Monkey Island a vote!!!

Ok, now that we have all the Chapters, what vote would you like to give to the full game???

For me it's 9.5. Not full 10 because of some recycled model, low-quality music, and could-be-wrote-better line. But i think it's one of the best Monkey Island game ever made. And you??
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Comments

  • edited December 2009
    I laugh at the people, if any did, who gave it a 9.5 just cause they didn't want to say it's perfect and feel so cool that they did that.
  • edited December 2009
    I gave it 8.

    For individual eps, probably:
    1: 7;
    2: 7;
    3: 9;
    4: 8;
    5: 9;

    Don't think this is a thread for going too detailed, so i'll leave it at that pretty much. They got a few things wrong as they went on, but they fixed any problems which were possibly recurring within an episode and once I have a convenient CD to play one ep after the other i'm sure any niggles with individual eps will be forgotten by the wider picture of the season.

    Oh, P.S. The whole
    Ship puzzle
    at the end of Ep.5 was an 11! Brilliant colour-schemes and I loved
    Pirate-God LeChuck
    :)
  • edited December 2009
    I laugh at the people, if any did, who gave it a 9.5 just cause they didn't want to say it's perfect and feel so cool that they did that.

    Ehm-Ehm. I gave 9.5, and explained why did not give full 10 :D
  • edited December 2009
    Ehm-Ehm. I gave 9.5, and explained why did not give full 10 :D

    Yep, I'm just trying to ward off those oh-so-"edgy and cool" people who think rating it one half or a full point lower than everyone else is rebellious. You know, the people the internet is almost 60% full of.
  • edited December 2009
    A 10 because I am so incredibly grateful. You want the soul of my first born too? Help yourself.
  • edited December 2009
    9.5

    1. 7,5
    2. 8
    3. 10
    4. 10+
    5. 9,5

    :d
  • edited December 2009
    9/10

    Honestly, I like Telltale and this was just much better than I expected from them. They've been releasing games that are charming, but pale in comparison to the LucasArts glory days, where this not only lives up to the glory days in a lot of ways, it actually has stronger characterization and a more complex narrative than the old Monkey Islands.

    My only real (as in reasonable) complaint is that a lot of the puzzles were too narrow and easy. I think they were well designed and logical, so I'm not complaining about that, but for example, the Tarot Card puzzle in Chapter 4 really should have had 5 or so cards, not 3, so there was at least an opportunity to get it wrong and have to think.
  • edited December 2009
    I laugh at the people, if any did, who gave it a 9.5 just cause they didn't want to say it's perfect and feel so cool that they did that.

    Um, I gave it a 9.5 since I didn't want to give a perfect score, is that okay with you sir? I only did it because there could always be a better game out there, but I now realise my awful mistake!
  • edited December 2009
    Jazzy wrote: »
    Um, I gave it a 9.5 since I didn't want to give a perfect score, is that okay with you sir? I only did it because there could always be a better game out there, but I now realise my awful mistake!

    No that's a nonsensical reason. And quit acting like a snotty punk about it.

    Sure theres always a better game out there. Why should THAT affect your score on this game? Oh, gee, Bioshock was amazing, but honestly Batman: Arkham Asylum was better so I'm only going to give Bioshock an 8 out of 10.
  • edited December 2009
    No that's a nonsensical reason. And quit acting like a snotty punk about it.

    Sure theres always a better game out there. Why should THAT affect your score on this game? Oh, gee, Bioshock was amazing, but honestly Batman: Arkham Asylum was better so I'm only going to give Bioshock an 8 out of 10.

    Yes but then it can't be perfect then can it if there's something better? Some people like to avoid giving perfect scores for the simple fact that there are always things that can be done better, it's our choice and you can rate yours however you feel fit.
  • edited December 2009
    Jazzy wrote: »
    Yes but then it can't be perfect then can it if there's something better? Some people like to avoid giving perfect scores for the simple fact that there are always things that can be done better, it's our choice and you can rate yours however you feel fit.

    If there's no such thing as a perfect game, then the number 10 doesn't mean a perfect score, but just that the game was the best that it could be.
  • edited December 2009
    7, because chapter 2 really sucked
  • edited December 2009
    anybody who dares to touch the low numbers, i will kill him myself :D a full 10!
  • edited December 2009
    I gave it an 8.5, as I still feel that there is room for improvement. I would like to see more environments in which puzzles are solved as the actual range of picking up an object in one room then clicking a couple of screens away and solving the puzzle with it isn't as good as when an object might be needed on an entirely different island as in MI2. That said, the voice acting has been pretty top notch throughout the season, I thought the visuals through most of the season were very nice and kept well with the MI themes and the overall story (even the unanswered plot points at the end of Ch.5) was the best MI story since MI2. The puzzles I feel were levelled at around the right difficulty as well.
    No that's a nonsensical reason. And quit acting like a snotty punk about it.

    Sure theres always a better game out there. Why should THAT affect your score on this game? Oh, gee, Bioshock was amazing, but honestly Batman: Arkham Asylum was better so I'm only going to give Bioshock an 8 out of 10.

    Erm..Actually, that's a very good reason. Games are always going to have certain titles that are leaders of the genre. If I had just played through Timeshift for example, then the fact that I have played Half Life 2 which is clearly the better game is bound to affect what I think of a game that is not as competent as one that I regard the the best of the genre.
  • edited December 2009
    My only complain is about the lame re-use of models. One or two could pass but more than 10 is a shame.

    I still gave a 10, because even if all the episodes have flaws, in a whole it's just amazing what Tell Tale has been able to accomplish ! And even if the gameplay has some lacks (some puzzles too easy, way too much "go there and come back, and go there again", and what bothers me the most : THE DAMN CONTROLS ! Make a real point and click, the mouse control looks horrible and is not intuitive, while the keyboard is just... well, blah.) I think the humour and even the story by itself, is just incredible.

    They have been able to take back the humour from MI, and also that feeling when things have to be more serious (the ambiance in the last one, in the crossroads is just perfect, the dramatic death of Morgan and Guybrush in four too, while Murray was funny as hell, and Guybrush, thanks to Armato, was totally what we could expect from him.) that we had in MI 2.

    So of course it's not perfect, but it's a solid 8.5 / 9. Why 10 then ? Because it's their first try ! And for a first try, it's absolutely fantastic, the efforts they made are outstanding and we can't thank them enough.

    Moreover, as a whole, the life of the game is probably the longest MI to date.

    Is there is another Tale (season 2 ?), I would hope that the game is graphicly a little more detailed, and that there is no re use of models, while allowing to player to choose point and click gameplay or keyboard gameplay.

    Good Job Tell Tale !
  • edited December 2009
    I believe I am the only one who is good with the reused models. It wasn't like everyone seemed as if they were fabricated, to me.

    What always irked me in all the episodes was the walking animation of Guybrush. The way he waves his hands (or hand and the hook) seemed a little off, and he kinda looked like there were some frames missing. It wasn't that smooth. The way he dances was smooth as hell though.
  • edited December 2009
    I absolutely loved this incarnation of Monkey Island, I still have the original copies of the game from back in the day and I think it has lost nothing. I’m really begging telltale not to let this series die and to re-incarnate some of the older Lucas arts games.....i.e.
    Full Throttle
    The Dig
    Loom
    Maniac Mansion
    Day of The Tentacle
    Zak McCracken and the Alien Mindbenders
    Possibly some of the older Indiana Jones games.....so people at telltale Please!!!!! A second season of monkey island and some of the classics. PLEASE!!!
  • edited December 2009
    stemot wrote: »
    Erm..Actually, that's a very good reason. Games are always going to have certain titles that are leaders of the genre. If I had just played through Timeshift for example, then the fact that I have played Half Life 2 which is clearly the better game is bound to affect what I think of a game that is not as competent as one that I regard the the best of the genre.

    I would rather look at a game individually then judge it by the genre as a whole.
  • edited December 2009
    9.5, because it had some tiny little flaws like over-use of certain character models or explaining plot-holes by leaving more plotholes, but it's still an astonishing game and much better than I expected it to be. Bravo, TTG!! :)
  • edited December 2009
    I would rather look at a game individually then judge it by the genre as a whole.

    As would I, but if you never compare it to something else how could you judge it properly? You would have no experience of how certain things in a game could be done better.

    I mean, a lot of people judge Tales against Monkey Island 2, and that comparison genuinely shows how Telltale could make their games better and how they have already improved the MI franchise in some respects. It would be silly to hand Tales a 10 whether you enjoyed the game that much or not, simply because there has already been a superior game in the series which any new entry needs to be judged against.
  • edited December 2009
    10. An excellent return from guybrush, which i thouroughly enoyed.
  • edited December 2009
    It is the best Monkey game ever released. But I agree on the recycled model design. That is the only negativity I have on all five chapters.

    I rate it 9.5 and I am looking forward for Sam and Max, next Tales season or any new titles by TTG (I heard a rumor on n4g that they are working on something)
  • edited December 2009
    I gave it a 8.0. The first episode was good, but nothing special. The puzzles were all predictable and none were difficult to solve. It also had limited dialogue and repeated use of character models. It was funny, though. Episode 1 got a 7.0

    I gave Episode 2 an 8.0 The puzzles were still easy, but slightly more difficult. They seemed more original to me as well. Character models were still repeated frequently but I felt the story progressed nicely, and the episode was hilarious.

    Episodes 3 and 4 both got 9.0. The puzzles in both were unique and interesting, and the difficulty had increased, although they both weren't difficult. Both episodes had a great balance of humour and drama. Absolutely fantastic.

    I gave episode 5 a 7.0. This is the only episode in the series which took me under 3 hours to beat. Many of the puzzles were replicas of ones we had seen earlier - Diet of the Senses, anyone? I liked Le Chuck's death but the conclusion left a lot to be desired.

    On a related note, the last episode did make me excited for Season 2, which I will be preordering.
  • edited December 2009
    could-be-wrote-better line
    Somehow your editorial opinion is diminished.
  • edited December 2009
    I gave it 9 out of 10.

    Mainly because you can stick your ghostly-y head in to a locked wooden chest, but cannot got out of Club 41 through the wooden door.....:confused:
  • edited December 2009
    9/10

    I would have given 10, but the walk control with the mouse button pressed didn't work well for in the first episode and didn't do it in the following ones. I want the good old click and walk like in Sam & Max.
  • edited December 2009
    7.5

    One thumb up.
  • edited December 2009
    An 8 for me. Good game, but not good enough for Monkey Island. Bad points:
    - Recycled models, lack of exaggerated expression, especially with eyes.
    - Guybrush's eyes too close together - why change one of his most endearing features?
    - Stan & LeChuck: awful - unconvincing voice acting on both, Stan's arm-flailing about 10x too slow & bad model; completely lost character of previous games.
    - Lack of actual insult...anything. Other similar puzzles were good, but needed it.
    - Music: insipid, unispiring.

    Gameplay and visual style were good, really kept style of previous games. Dialogue not nearly as witty though. I dunno...it just didn't FEEL like Monkey Island - I can't put my finger on it.

    As I'm sure the game made a whole butt-load of money, I would really really love to see Lucasarts see the light, take the reigns and actually make an official 5 themselves - or at least have more of an input as to produce a game worthy of being the continuation of the series.
  • edited December 2009
    Who gave it a five?
  • edited December 2009
    Huwbutts wrote: »
    I would really really love to see Lucasarts see the light, take the reigns and actually make an official 5 themselves - or at least have more of an input as to produce a game worthy of being the continuation of the series.
    There are more veterans of the series at Telltale than are still left at LucasArts. Who at LA would really be an asset to them? Didn't they shut down nearly all internal development anyway?
  • edited December 2009
    Frogacuda wrote: »
    There are more veterans of the series at Telltale than are still left at LucasArts. Who at LA would really be an asset to them? Didn't they shut down nearly all internal development anyway?

    I think so. LA only really make action games these days. What use would they have for P+C veterans?
  • edited December 2009
    Huwbutts wrote: »
    - Stan & LeChuck: awful - unconvincing voice acting on both, Stan's arm-flailing about 10x too slow & bad model; completely lost character of previous games.
    - Lack of actual insult...anything. Other similar puzzles were good, but needed it.
    - Music: insipid, unispiring.

    Ok, WHAT?

    Judging from two of your points, have you played Episode 5? That contains Insult Sword fighting with a twist and THE EARL BOEN is back as an awesome LeChuck!

    As for the music, even though it's back to Midi based, still plenty of tracks that are catchy.
  • edited December 2009
    Ash735 wrote: »
    Ok, WHAT?

    Judging from two of your points, have you played Episode 5? That contains Insult Sword fighting with a twist and THE EARL BOEN is back as an awesome LeChuck!

    As for the music, even though it's back to Midi based, still plenty of tracks that are catchy.

    Like DeSinge's theme for example. And i quite liked Stan. Sure he wasn't as good as CMI stan, but nostalgia blurs everything with that game. 2cnd best at least.
  • edited December 2009
    I gave it a 6.

    Graphics: 10
    Sound: 9
    Gameplay: 6
    Story: 4
    Environments: 6
    Puzzles: 3

    I've been a fan of MI for many years and this is my opinion. I could justify these numbers but I think they're self-explanatory.

    For comparison, I give 4 to MI1, 8 to MI2, 10 to MI3 and 5 to MI4.

    MI3 is and will ever be the best.

    But TTG did a good job and I look forward to play a 2nd season.
  • edited December 2009
    I'm generally against review numbers. It draws attention to a "score" rather than actual thoughts, opinions, and criticisms. I think that every person has their own weighting of what each number actually "means". As an example, for many people, 5 is not an "average" middleground but a damnable pit of festering suck(which I think skews the real review scores to a 5-point scale, but I digress).

    Still, because the thread asked for it, I'll try and weigh my opinion of the game and put it into numerical form, for the convenience of anybody who happens to be curious.

    I'm going with a gradeschool "under 70% is failure" scale, where a 5 is about 50% of what could have been done and thus not nearly enough. I generally prefer to rate on a 5-point scale if I have to deal with numbers, and I generally prefer using only whole numbers if voting on a 10 point scale(if you're using decimals, why not just make it a 100-point scale?!), but in the end I decided to try and fit my number as closely to the kind of scale that most people are likely using, to normalize it in terms of everyone else's numbers.

    My chosen number?

    8.5.

    As a reference:
    10s include Sam and Max Season Two and LeChuck's Revenge.
    Sam and Max Hit the Road is a 9.5 or a 9.
    Wallace and Gromit is a 9.
    Season One is a 9 or an 8.5.
    And SBCG4AP is a 7.5 or an 8.

    Puzzles are all over the place, but I'd say it's overall more good than bad, with a few terrible puzzles(as in easy, not "oh no, these make me think and that means it's an illogical puzzle) dragging down the score. Episode 3 and 4 really shined in the puzzle department in particular.

    Nothing about Murray or Stan felt forced. I was really under the assumption that I wouldn't like Murray, that I did really forces me to tip my hat to the writers at Telltale.

    Drama: Well, all over the place, really. It just "clicked" in the end.

    Atmosphere. Wow, this is one of the things that just got better as the series went on. Flotsam at night, the crossroads, LeChuck's ship, the music, everything about the atmosphere went from "bland and forgettable" in the majority of episode 1 to "amazing" in the last two episodes. Considering episode 4 is in the SAME PLACE as the bland and forgettable first chapter, it's just something to marvel at. And at the end of the final battle, with LeChuck torn between worlds? That LIGHTING was amazing, it looked so badass. It was the best LeChuck has EVER looked, in ANYTHING, EVER.

    Characters: A+. Guybrush was great. Elaine was great. Stan was great. Murray was surprisingly great. Most new characters were great. LeChuck was...LeChuck. For the first time since his Revenge, LeChuck was the villain I remembered. And...wow. Thank you, Telltale. So much.

    Voice acting, cutscenes, humor, these things overall were a cut above expectations. Episode 1's D'oro is the only joke that I can remember actively making me GROAN in annoyance. While it's typical for a Telltale game to succeed in these areas, to really excel in them, it's still a big boost to the score because honestly these are things that make the game more enjoyable as a whole. Dominic sounded the best he EVER has, Stan's voice has made me glad to hear it for the FIRST TIME in a voiced appearance, and Earl Boen's voicework has gotten a positive reaction out of me for the first time since...well, the first time it EVER has.

    Overall, the usual "criteria" for crafting a number...it's all over the map in some places. A number on a 5, 10, or 100 point scale really can't contain the important information that is an actual criteria for evaluating an experience, which is what we're doing here.
  • edited December 2009
    I'm generally against review numbers. It draws attention to a "score" rather than actual thoughts, opinions, and criticisms. I think that every person has their own weighting of what each number actually "means". As an example, for many people, 5 is not an "average" middleground but a damnable pit of festering suck(which I think skews the real review scores to a 5-point scale, but I digress).

    Still, because the thread asked for it, I'll try and weigh my opinion of the game and put it into numerical form, for the convenience of anybody who happens to be curious.

    I'm going with a gradeschool "under 70% is failure" scale, where a 5 is about 50% of what could have been done and thus not nearly enough. I generally prefer to rate on a 5-point scale if I have to deal with numbers, and I generally prefer using only whole numbers if voting on a 10 point scale(if you're using decimals, why not just make it a 100-point scale?!), but in the end I decided to try and fit my number as closely to the kind of scale that most people are likely using, to normalize it in terms of everyone else's numbers.

    My chosen number?

    8.5.

    As a reference:
    10s include Sam and Max Season Two and LeChuck's Revenge.
    Sam and Max Hit the Road is a 9.5 or a 9.
    Wallace and Gromit is a 9.
    Season One is a 9 or an 8.5.
    And SBCG4AP is a 7.5 or an 8.

    Puzzles are all over the place, but I'd say it's overall more good than bad, with a few terrible puzzles(as in easy, not "oh no, these make me think and that means it's an illogical puzzle) dragging down the score. Episode 3 and 4 really shined in the puzzle department in particular.

    Nothing about Murray or Stan felt forced. I was really under the assumption that I wouldn't like Murray, that I did really forces me to tip my hat to the writers at Telltale.

    Drama: Well, all over the place, really. It just "clicked" in the end.

    Atmosphere. Wow, this is one of the things that just got better as the series went on. Flotsam at night, the crossroads, LeChuck's ship, the music, everything about the atmosphere went from "bland and forgettable" in the majority of episode 1 to "amazing" in the last two episodes. Considering episode 4 is in the SAME PLACE as the bland and forgettable first chapter, it's just something to marvel at. And at the end of the final battle, with LeChuck torn between worlds? That LIGHTING was amazing, it looked so badass. It was the best LeChuck has EVER looked, in ANYTHING, EVER.

    Characters: A+. Guybrush was great. Elaine was great. Stan was great. Murray was surprisingly great. Most new characters were great. LeChuck was...LeChuck. For the first time since his Revenge, LeChuck was the villain I remembered. And...wow. Thank you, Telltale. So much.

    Voice acting, cutscenes, humor, these things overall were a cut above expectations. Episode 1's D'oro is the only joke that I can remember actively making me GROAN in annoyance. While it's typical for a Telltale game to succeed in these areas, to really excel in them, it's still a big boost to the score because honestly these are things that make the game more enjoyable as a whole. Dominic sounded the best he EVER has, Stan's voice has made me glad to hear it for the FIRST TIME in a voiced appearance, and Earl Boen's voicework has gotten a positive reaction out of me for the first time since...well, the first time it EVER has.

    Overall, the usual "criteria" for crafting a number...it's all over the map in some places. A number on a 5, 10, or 100 point scale really can't contain the important information that is an actual criteria for evaluating an experience, which is what we're doing here.

    Even though I give Tales a ten, this is what I call a good and proper opinion I can agree with, and its sensible. It compares games the right way, and doesn't rely on the greatness of one game to downplay another.
  • edited December 2009
    rootbeer wrote: »
    I gave it a 6.

    Graphics: 10
    Sound: 9
    Gameplay: 6
    Story: 4
    Environments: 6
    Puzzles: 3

    I've been a fan of MI for many years and this is my opinion. I could justify these numbers but I think they're self-explanatory.

    For comparison, I give 4 to MI1, 8 to MI2, 10 to MI3 and 5 to MI4.

    MI3 is and will ever be the best.

    But TTG did a good job and I look forward to play a 2nd season.

    You rated MI4 higher than MI1, you're vote no longer counts! :p
  • edited December 2009
    Friar wrote: »
    Which one of y'all dead mother fuckers gave it a five?
    fixed
  • edited December 2009
    My score is 8,5! It was a great game!!

    chapter 1: 8,5
    chapter 2: 8
    chapter 3: 8,5
    chapter 4: 8
    chapter 5: 9,5
  • edited December 2009
    If there's no such thing as a perfect game, then the number 10 doesn't mean a perfect score, but just that the game was the best that it could be.

    This argument between Secret Fawful and Jazzy is about a simple matter of determining whether one grades something relatively or absolutely.

    Of course, relative scores refer to the grade given to something, compared to everything else in the same class.

    Absolute scores, on the other hand, should only grade the item itself for its intrinsic qualities, without any reference to anything external.

    I thus think that both Secret Fawful and Jazzy make valid points. It's just that Secret Fawful is from the absolute camp and Jazzy is from the relative camp.

    Therefore, I think it is only sensible to be able to give the game two scores:
    For me, the series' absolute score is 9.5, because the game itself was a very impressive resurrection of the MI franchise, and rose above my expectations. I remove half a point because of character model recycling, Guybrush saying something different to the options given to the player, errors in the subtitles (I'm a stickler for grammar and accuracy), and for the strange new navigation system for his walking (although I used the keyboard, instead, anyway). To me, these are negligible flaws though, hence they only amount to half a point, in my view.

    My relative score would be 8.5. I felt that, compared to the other games, this game had some quite repetitive puzzles. Also, most of the puzzles were extraordinarily easy. That said, it was creative, atmospheric, clever, witty, and a rollicking piratey ride. It just didn't feel quite as fine-tuned and polished as the other games.

    My overall score, which takes into account emotions as well as the quality of the game, would be a 10, because I think that Telltale has done an absolutely marvellous thing, bringing back Monkey Island. I'd pretty much given up hope for the franchise, having religiously checked for updates and news on the alleged MI5 ever since I finished MI4. For resurrecting my childhood love, I will be eternally grateful to Telltale - and I think considering the fact that they are a much smaller (and probably less affluent) business than LucasArts, they did a fantastic job and I was thrilled with the result.
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