The MI 3 that never was

Ron Gilbert's original concept for a third game!

The question is, what would you think if Gilbert, Grossman and Shafer made that third game, picking right up from LCR and pretended Curse, Escape and Tales never happened? Ignoring how unlikely this is to happen, of course, would this be a travesty and disrespectful to the franchise?

If those three wanted to make that final missing game (PLEASE!!! I'M BEGGING HERE!! WANT MY BLOOD?!?! A LIMB??!!? MY FIRSTBORN?!?! TAKE THEM... WHATEVER IT TAKES!!), should they try to steer the franchise back to where they want it and go from there, or ignore everything from Curse onwards?

In short, are you an MI purist or liberal?
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Comments

  • edited December 2009
    I think Tales made a pretty good job mixing the different "tastes" of each game. Some moments felt like MI 1 2 3 and 4. True it doesn't get as good as MI 2 but, if we think about it, it's not that concept that fails, it's just lack of time/polishing and stuff, but then, I think they reached a balanced MI, with all the ingredients we've liked from each game, and that "recipes", with some work in the future, could give something even greater.

    So I don't know... I hated MI 3 at first, because it was way too cartoonish, and completely destroyed MI 2's ambiance. But then with the time, I came to like that approach too. (But I think that's because the realsation is just outstanding.) I hated MI 4, some things were cool but it was way too lame in my opinion. But then again, if ToMI is not the last of the series, it could be very awesome in some future installments.

    I think the 2 second kinda closes itself. I don't see a "serious and dark" sequel to that, since it's the conclusion.
  • edited December 2009
    According to some rumors I heard, Ron Gilbert's original vision was that Guybrush and Elaine never get married because Elaine eventually starts seeing Guybrush as "just a friend." And considering the last three games were mostly about their marriage, the series would've been completely different for sure.
  • edited December 2009
    Would this be a travesty and disrespectful to the franchise?

    In short, yes. The Curse of Monkey Island, Escape from Monkey Island—yes, even that one—and Tales of Monkey Island aren't bad games but are decent-to-excellent entries into the franchise. To not only ignore but to entirely throw them out the window would be a great disservice to the people who worked on them.

    If there is to be something akin to Gilbert's Monkey Island 3 (and who's to say that Tales of Monkey Island doesn't take ideas that Gilbert had for Monkey Island 3, since he helped form the story), it will have to be worked around the story as progressed by the next three games. It is what it is now.
  • edited December 2009
    I tend to agree with you, Sabre. I really do like the later games, and think the teams behind them did a sterling job.

    But I can help wondering how it could (should??) have all turned out...
  • edited December 2009
    I had no objections if Gilbert came back to make his "Monkey Island 3a" game as an alternate-universe sequel thingy (even though that would be the real universe).

    All it would do would be to conclude the "real" trilogy the way Gilbert originally envisioned it, and even if his version is disappointing I'd LOVE to know what it was. Only condition would of course be that they would really do it exactly like it would have been planned back then (probably with updated technology, idk, making it 16 color VGA is probably not gonna work :) ) and act as if MI3, 4 and TMI never happened.

    OR they could do a reverse ghost busters. Ghost busters had 2 movies and the 3rd part came out as a game. So yeah. MI movie, based on SMI and LR2 and on Gilberts original idea? I'd like that. (Not as much as a game, but whatever works. I just want to know what Ron thought back then.)

    With that done, Lucas/TTG could continue the "CMI" story with Tales Season 2 and 3 and 4 etc. The movie version would get even less in the way.
  • edited December 2009
    I may have first played Secret back in 1993, and LeChuck's Revenge in 1994, but I still think the Curse is the greatest of the Monkey Island series. I love the first two entries in the series, don't get me wrong, but I don't think retconning Curse, Escape and Tales would do any good.

    In my opinion, the two biggest weaknesses of the Monkey Island series has been the uncreative stories and the horrible endings. This has been true of all the Monkey Island games to date, including Tales. To be fair, the story in Tales was more interesting than it usually is, but has of yet it has not been concluded, so I'm reserving judgment until I play the second season.
  • edited December 2009
    Didn't Gilbert say if he did go back and make another Monkey Island game that he could actually include CMI in it? This was after he played that game. I STILL don't know if Gilbert ever finished Escape from Monkey Island, all I remember was an interview where he said he's not played it and was shocked when the reviewer told him the ending was Guybrush in a Giant Monkey Robot! :p
  • edited December 2009
    Monkey Island 3.5: The Secret Revealed or You'll Get Your Money Back!
  • edited December 2009
    If it was Gilbert, Grossman and Schafer I would have no problem with them going back and continuing the series from where MI2 left off. If it was other people, that would be a problem.
  • edited December 2009
    If they decided to disregard Curse,tales and escape, i would rage. Then buy the game.
  • edited December 2009
    If Ron Gilbert came back to do Monkey Island 6, then that's fine by me. But to make Monkey Island 3, he's 12 years too late. I would definatly not want Curse and Tales erased, especially because IMO those two are better then Ron Gilbert's Monkey Islands.
  • edited December 2009
    But they're not going to erase the other games. Its not as though you won't be able to play them anymore, there will just be an alternate storyline. I don't think its disrespecting 3, 4 or Tales since Ron Gilbert had planned for a trilogy since the initial concept was too large for a single game.
  • edited December 2009
    I'd be keen on a monkey island that disregarded the post LCR games, or at the very least one that started from the end of CMI. Too many plot holes are lying around atm that often get ignored or even contradicted, to list a few:
    • No-one ever explained whether LeChuck actually was Guybrush's brother or not (at least not in the games themselves).
    • Story of how Governor Marley disappeared was directly contradicted from 3 + 4.
    • The whole thing with Big Whoop giving LeChuck his immortality was contradicted entirely in RotPG.

    Don't get me wrong, I loved them all (though I still get a little irritated with Escape) but would prefer to see some consistency with story lines really.
  • edited December 2009
    apenpaap wrote: »
    If Ron Gilbert came back to do Monkey Island 6, then that's fine by me. But to make Monkey Island 3, he's 12 years too late. I would definatly not want Curse and Tales erased, especially because IMO those two are better then Ron Gilbert's Monkey Islands.

    I completly agree ^^
  • edited December 2009
    Its such a hard one really.... because although I'd LOVE to see what Ron actually had in mind for Monkey Island, I don't think I'd like a Monkey Island 3a game at all.

    It would be terrible if they just ignored Curse onwards, although this may not have been what Ron had in mind, they were GREAT games (don't forget that) and the characters have grown with them.

    Maybe there could be another way of Ron telling us the story of what he'd planned to of happened.... but I don't think a game would work at all....
  • edited December 2009
    The whole thing with Big Whoop giving LeChuck his immortality was contradicted entirely in RotPG.

    He went through Big Whoop, had his spirit heavily empowered by voodoo, but ended up in a part of the crossroads, went "oh bugger, I've come a bit too far", then had to use the spell to get back out. The time spent in the crossroads was negligible in the real-world, and he emerges to the witnesses of Marley & co, now somewhat undead and with lots of nice voodoo powers. There you go, plot hole explained: Big Whoop and the Crossroads can be made to meet ends with some thinking.
  • edited December 2009
    S@bre wrote: »
    He went through Big Whoop, had his spirit heavily empowered by voodoo, but ended up in a part of the crossroads, went "oh bugger, I've come a bit too far", then had to use the spell to get back out. The time spent in the crossroads was negligible in the real-world, and he emerges to the witnesses of Marley & co, now somewhat undead and with lots of nice voodoo powers. There you go, plot hole explained: Big Whoop and the Crossroads can be made to meet ends.

    You could say that mysterious unaccessible point on the crossroads map was Big Whoop if you really wanted to connect them :)
  • edited December 2009
    I would love to have one game, done by as much of the original creative team as possible. Right after LeChuck's Revenge, an even smaller-budget project than Tales. Just a small, low-cost alternate universe sequel that would continue and end the original series. We can then let Guybrush go on his adventures in the Post-Tales universe, but it'd be nice to just get some "real" closure to Monkey Island 2.
  • edited December 2009
    S@bre wrote: »
    He went through Big Whoop, had his spirit heavily empowered by voodoo, but ended up in a part of the crossroads, went "oh bugger, I've come a bit too far", then had to use the spell to get back out. The time spent in the crossroads was negligible in the real-world, and he emerges to the witnesses of Marley & co, now somewhat undead and with lots of nice voodoo powers. There you go, plot hole explained: Big Whoop and the Crossroads can be made to meet ends.

    Personally I find it too convenient that he would have a ressurection spell at hand, considering he had no idea what Big Whoop even was before he found it (RotPG said he brought it with him from when he was alive).

    I'm sure there are ways you can explain it, the problem is the game just outright ignored it and it gets a little frustrating when they skip over details from one of the founding games.

    I may seem obsessed with the plot but thats just how I am.
  • edited December 2009
    :confused:Rest assured I'm going to go and look this up, but can someone please tell me why Ron Gilbert didn't continue after MI2? I feel that the answer to that question will help me determine whether I'd like a MI3a etc... If it was because he was unfairly dismissed, bought out by a horrible conglomerate, or had a family tragedy etc... I'd say say 'yes, please'. If it was because he went 'stuff it, I want to get rich' and sold the franchise, or 'hey, I'm bored of this' etc... then no, I wouldn't want it.
  • edited December 2009
    I'd be keen on a monkey island that disregarded the post LCR games, or at the very least one that started from the end of CMI. Too many plot holes are lying around atm that often get ignored or even contradicted, to list a few:
    • No-one ever explained whether LeChuck actually was Guybrush's brother or not (at least not in the games themselves).
    • Story of how Governor Marley disappeared was directly contradicted from 3 + 4.
    • The whole thing with Big Whoop giving LeChuck his immortality was contradicted entirely in RotPG.

    Don't get me wrong, I loved them all (though I still get a little irritated with Escape) but would prefer to see some consistency with story lines really.

    Now, to be fair, the Big Whoop thing contradicted the original story of LeChuck, where he just randomly died one day. So, in theory, the contradiction that LeChuck broke out of the Crossroads was in line with the original story.
  • puzzleboxpuzzlebox Telltale Alumni
    edited December 2009
    Alternative stories should only be done in universes that support that kind of thing (like Doctor Who) - I don't think it would work for Monkey Island. Of course I'd like to see Ron Gilbert get to do another MI, however, I'm sure he could write around the existing games rather than ignoring half the canon.
  • edited December 2009
    Now, to be fair, the Big Whoop thing contradicted the original story of LeChuck, where he just randomly died one day. So, in theory, the contradiction that LeChuck broke out of the Crossroads was in line with the original story.

    True, I don't deny this. In fact ToMI tries to follow this route as well, following more closely from the story lines of 1 and 2 which I respect. Problem is it's a follow on from COMI, proceeding events that took place in that game. In that regard it needs to be more coherant with the later plot developments.
  • edited December 2009
    :confused:Rest assured I'm going to go and look this up, but can someone please tell me why Ron Gilbert didn't continue after MI2? I feel that the answer to that question will help me determine whether I'd like a MI3a etc... If it was because he was unfairly dismissed, bought out by a horrible conglomerate, or had a family tragedy etc... I'd say say 'yes, please'. If it was because he went 'stuff it, I want to get rich' and sold the franchise, or 'hey, I'm bored of this' etc... then no, I wouldn't want it.

    He quit LucasArts to found Humongous Entertainment in 1992 - just a year after MI2 was published. I've never heard any credible report that he left on anything but his own terms.
  • edited December 2009
    Now, to be fair, the Big Whoop thing contradicted the original story of LeChuck, where he just randomly died one day. So, in theory, the contradiction that LeChuck broke out of the Crossroads was in line with the original story.

    It didn't really contradict. It just fleshed it out. The first game said that LeChuck's shop got destroyed in a storm, and the next time LeChuck was heard of by this one pirate, he was (un)dead. CMI just built more substance into it.
  • edited December 2009
    S@bre wrote: »
    The first game said that LeChuck's shop got destroyed in a storm,

    LeChuck had a shop?? What did he sell?? :D
  • edited December 2009
    I wouldn't mind a 3rd Ron Gilbert monkey island game with what he planned, as long as it was something that wouldn't erase it but create an alternate universe like in Enders Shadow.

    okay, now I really need to learn how to make a flash game and make The Shadow of Monkey Island.
  • edited December 2009
    "But a mysterious storm came up and sank his ship, leaving no survivors."

    It is stated in MI1 that LeChuck died when his ship sank; or at least that's what the pirates of Melee believe. CMI changed the "true facts" into him being the only one surviving the storm, after which he landed on Blood Island and sold the Goodsoup ring to buy another ship to take him to Monkey Island, where he found Big Whoop.

    But "The treasures of Big Whoop be the very gates of hell themselves!" Which implies a certain amount of permanence. Who's to say LeChuck didn't have to use the magic-spell to find his way back to the Land of the Living?

    Also it's extremely sad that I can quote MI1 and CMI verbatim from memory. :P
  • edited December 2009
    Ash735 wrote: »
    LeChuck had a shop?? What did he sell?? :D

    He sold allen wrenches, gerbil feeders, toilet seats, electric heaters, trash compactors, juice extractors, shower rods and water heaters.
  • edited December 2009
    He sold allen wrenches, gerbil feeders, toilet seats, electric heaters, trash compactors, juice extractors, shower rods and water heaters.

    So Stan took it over when he died and added walkie-talkies, copper wires safety goggles, radial tires, BB pellets, rubber mallets, fans and dehumidifiers, picture hangers, paper cutters, waffle irons, window shutters, paint removers, window louvres, masking tape and plastic gutters, kitchen faucets, folding tables, weather stripping, jumper cables, hooks and tackle, grout and spackle, power foggers, spoons and ladles, pesticides for fumigation, high-performance lubrication metal roofing, water proofing, multi-purpose insulation, air compressors, brass connectors, wrecking chisels, smoke detectors, tire guages, hamster cages, thermostats and bug deflectors, trailer hitch demagnetizers, automatic circumcisers, tennis rackets, angle brackets, Duracells and Energizers, soffit panels, circuit breakers, vacuum cleaners, coffee makers, calculators, generators and matching salt and pepper shakers to the sales?
  • edited December 2009
    ... ... ...

    Blast, I can't fight the urge to link this. Of course, I'm betting Gibbeynator and apenpaap knew that would happen.

    ... ... ...

    Gah, I can't hold back posting Stan's New Store, either! My soul is weak!
  • edited December 2009
    even tho ron always intended guybrush and elaine to be friends im sure he fully accepts that it didnt go down that path and if he did make a new one he would respect the work and story of the games he wasnt involved as much in. plus im sure he would know it would be a massive slap in the face to the creaters of the games if he was to say ' ok guys im going to make a new monkey island game. but im going forget CMI ect and am going to make number 3. the real version'
  • edited December 2009
    ATMachine wrote: »
    But "The treasures of Big Whoop be the very gates of hell themselves!" Which implies a certain amount of permanence. Who's to say LeChuck didn't have to use the magic-spell to find his way back to the Land of the Living?

    People who went on the roller coaster in CMI were being revived as soon as they came out of the lava.
  • edited December 2009
    Frankly, I wouldn't mind havin EfMI retconned and erased... :p (There never was a giant robot thingy and Herman is not Elaines grandfather) But CMI and Tales are great! What could be done was taking the ideas Gilbert had for MI3 and adapting to new lore.
  • edited December 2009
    People who went on the roller coaster in CMI were being revived as soon as they came out of the lava.

    You'll also notice they are revived as skeletons and not as ghosts... So CMI actually manages to contradict itself :D
  • edited December 2009
    Marzhin wrote: »
    You'll also notice they are revived as skeletons and not as ghosts... So CMI actually manages to contradict itself :D

    But LeChuck's crew were ghosts, because the root beer worked on them.
  • edited December 2009
    Brainiac wrote: »
    ... ... ...

    Blast, I can't fight the urge to link this. Of course, I'm betting Gibbeynator and apenpaap knew that would happen.

    ... ... ...

    Gah, I can't hold back posting Stan's New Store, either! My soul is weak!

    What is this evil that I have unleashed with a simple typo? That is painfully catching...
  • edited December 2009
    I'm getting sick of these questions,

    The fact is, he left it. And they were able to create an awesome game without him (I think curse of monkey island is an amazing game). And for people to discredit it entirely is a slap in the face for everyone who put time and effort into creating it. The creators too it on themselves and produced for us another monkey island game. Shouldn’t they be praised rather then dismissed?

    What Ron intended the story to be like is irrelevant; he abandoned the project therefore his intentions no longer matter.
  • edited December 2009
    Considering we've had three games, all trying to make sense but ending up just creating big plot-holes, I see no issues with starting over from the ending of MI2. These are games, there shouldn't be any rules of what's allowed and what's not allowed when it comes to sequels. They've had their chance, three times even, and yet can't get it to make sense. I think it's time to call on Ron Gilbert, really.

    EDIT: not saying the games aren't good, but I'd like to see one without gaping plot-holes in it. And I mean no disrespect to the developers of the three sequels.
  • edited December 2009
    I would LOVE to see the REAL MI3 one day...

    Curse and Tales were good/great games, but I don't consider them to be canon.
    I don't need them to be canon either.

    A lot of you here are taking this way to seriously, it's just a game you know.
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