The MI 3 that never was

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Comments

  • edited December 2009
    Do not want!

    Edit
    aww caps don't work T_T
  • edited December 2009
    As far as we all love the MI series, a lot of the old fans who grew up with the original MI games feel that the explanations in CMI for MI2 are not as plausible as they should be. People are not dying for the secret, but people are dying to see how the original creators intended for the whole plot to be put together. If you search Rons' interviews you will see how safe he plays in revealing details of the way he wanted MI3 and this is probably because of the fact that it will change everything for the fans. There are a lot of unanswered questions for MI2 and fans have the right to know. Now if that is to be revealed in an alternative MI3 or an MI5 that is a different issue and I am certain that with the changes in Lucasarts lately the final MI with Rons' vision is immenent. We have to wait a bit more and see what they will come up with. Imagine starting MI5 with Guybrush waking up in Big-Whoop as a child realising Curse and Escape was all a dream!!! HA HA HA.
  • edited December 2009
    Switching off imagination. :)
  • edited December 2009
    DarthBo wrote: »
    Curse and Tales were good/great games, but I don't consider them to be canon.
    I don't need them to be canon either.

    A lot of you here are taking this way to seriously, it's just a game you know.

    If you've gone out you're way not to consider them canon, you're taking it too seriously too. Too many people are hung up on "canon".
  • edited December 2009
    I'm getting sick of these questions,

    The fact is, he left it. And they were able to create an awesome game without him (I think curse of monkey island is an amazing game). And for people to discredit it entirely is a slap in the face for everyone who put time and effort into creating it. The creators too it on themselves and produced for us another monkey island game. Shouldn’t they be praised rather then dismissed?

    What Ron intended the story to be like is irrelevant; he abandoned the project therefore his intentions no longer matter.

    This. I couldn't have said it any better.
  • edited December 2009
    Moreover, a lot the questions unanswered in MI 2 could be really disappointed once answered.

    They are left to interpretation. If we had to accept Ron's and not ours, then it wouldn't have the same effect AT ALL.
  • edited December 2009
    I'm getting sick of these questions,

    The fact is, he left it. And they were able to create an awesome game without him (I think curse of monkey island is an amazing game). And for people to discredit it entirely is a slap in the face for everyone who put time and effort into creating it. The creators too it on themselves and produced for us another monkey island game. Shouldn’t they be praised rather then dismissed?

    What Ron intended the story to be like is irrelevant; he abandoned the project therefore his intentions no longer matter.

    I'd agree. Besides, Tales HAD RON'S INPUT. I don't see the friggin deal. These were Telltale's/LucasArts MI games, not random person on internet forum's MI games.
  • edited December 2009
    So many movies includes an alternative ending on the DVD releases, Hannibal and I Am Legend, among others. I don't see an issue with having something like that on a Collector's Edition with all the Monkey Island games on a DVD or two. But instead of just an ending, we get a full game. Make it retro-style, like how Capcom made Mega Man 9, and soon 10. Heck, have LucasArts do it in-house, they already did Lucidity and SOMI: SE in-house. I wouldn't mind something similar.

    These are games. There are no rules, and there should be no rules. So far, the series have been too bent on making it continuous, imo, and being so without the original writer leads to big plot-holes and contradictions.

    And who knows, maybe Ron's story is still possible in a sequel. Retcons have already been done time and time again, it's more fair to retcon a story that wasn't really meant to be than to retcon the original story Ron wrote. But maybe Ron doesn't even need to retcon anything.

    EDIT: I bet all you naysayers would be the first in line if Ron DID make another MI3.
  • edited December 2009
    True but we would also be first in line if any other MI game is announced ...

    We're MI fans you know. Ron's ideas don't take over Lucas and Tell's, he left the project, they made great things with it (and Tell rebounded with his original ideas in some way) and I don't think it would be fair to just garbage all a part of the story.

    And as I said, I don't think it would be that great to have straight answers. I think part of the charm of LCR is made by all those mysteries and enigmatic situation. Just for instance, if in the third one we learn that Guybrush is actually a 12 years old or he's an adult trapped in a coma in the future and some machine allows him to live his fantasy, using elements of his life and his inner wants (like Vanilla Sky) it would just be lame you know. We can't know for sure that straight answers couldn't ruin the game because we couldn't think anything, we would be forced to deal with someone's ideas on the subject.
  • edited December 2009
    I like to think of the existent games as canon, even though they didn't really go the way Ron Gilbert would have wanted them to.

    But even so, this is something I actually think about a fair amount. If Ron Gilbert made his original MI3 someday then I'm pretty sure I'd give it a go. However, like I already mentioned, now that I'm used to Monkey Island going in a different direction (Guybrush and Elaine being married, for starters) I think of CMI, EMI (despite the fact that I haven't played it XD) and TMI as canon. I just wonder how Ron's game would have turned out, for the sake of it.

    Kinda makes me want to travel back in time to the point Ron's MI3 was cancelled/rejected/whatever happened, and somehow force it to be created! Just to see what it was like. Then I'd want to travel back in time just a little bit before then and stop myself from doing all this...

    ... yeah, I've lost it, haven't I? But you get the point! Even though I love how the Monkey Island series has been continued, it just makes me wonder.
  • edited December 2009
    Actually, can someone sum up ALL we know about the MI3 that never was ? Like interviews statements and stuff...
  • edited December 2009
    Ron Gilbert never revealed anything regarding MI3. The only thing that is known for MI3 is that Guybrush and Elaine are not so much into the lover scheme as Gilbert mentioned various times that Elaine sees Guybrush as her annoying little brother.
    Also Gilbert mentioned that some anachronisms in the games are intentional conveyed with the Secret. The secret is something dumb actually that will blow us away. At least that is what he says. A lot of speculations had been made about the secret but unless Ron Gilbert reveals it we will never find out. What it is known is that in Ron Gilberts' MI3 the secret would be revealed and he did mentioned that the secret was not revealed in the first 2 installments although some hints were there. That is the extend of anyones' knowledge regarding Ron Gilberts' third installment that is yet to happen. I have to admit that Ron Gilbert has been very carefull almost not to reveal anything regarding the unreleased game. Is it because he is not sure where to catch the game now that another 2 official installments are made? No one knows. Personally I feel that Ron will make MI5 with Lucasarts and I am really curious to see how he will fill all the plot holes from MI2 which are still unfilled. Sorry but EMI is an abomination and does not fit any holes. I really really really enjoyed TellTales' LeChuck at the final chapter as it really reminded me of LeChuck from MI2. Also Michael Lands' music had a lot of references to MI2 atmosphere. Now the whole story about the Voodoo Lady reminded me Pirates of Carribean and that is not good. I would like to read an interview of what Ron Gilbert thinks of the events revealed in Tales.
    Demetris
  • edited December 2009
    I'm not that bothered about seeing/playing Gilbert's sequel to LCR if it's just like an offshoot of the main storyline but I would be interested if he could tie it in to all the currently existing games, like start it right at the end of LCR and have the ending lead into the start of CMI.
  • edited December 2009
    Naw, that could never work. It would have to take place over a period of three months, start with Guybrush believing he's a little kid in an amusement park, and end with him escaping the carnival by using a bumper car as a boat. The entire thing would have to take place in the Carnival of the Damned.

    ...Okay, I take it back, it's possible that it could work as a game (maybe, if it was done right), but it could never tie into Gilbert's original idea.
  • edited December 2009
    I still like the idea of making a movie (or 3?) that covers Gilbert's vision of MI3. Movies stray away from the games most of the time so I don't think it would hurt anybody and we would still have the CMI plotline that we know and love for the games.
  • edited December 2009
    It would definitely feel disrespectful to everyone who worked so hard on the more recent games. I'm pretty sure most could have done without Escape, but Curse and Tales are easily among the best in the series, going back and just pretending they didn't happen would be a huge mistake.

    It would be interesting to see an alternate take on the universe, and how it might have happened if they followed their original plans. But for the most part, I'm very happy with the way the series has turned out.
    except for Guybrush losing the hook.
    (Tales ending spoilers)
  • edited December 2009
    I still think it would be hilarious and awesome if they made a "Monkey Island 3" using an engine virtually identical to the Monkey Island 2 engine, complete with 2D pixel art graphics, and no voice acting. The comparatively low-budget affair would fit its relatively niche audience, and it would be a perfect presentation of the original ideas exactly as they would have been presented if the project had been greenlit immediately after MI2. It would also immediately distinguish itself from the other sequels in a way that neither "branch" is the "wrong" one, they'd just be two very distinct tangents in the series. Sort of like a Mega Man 9.

    I'll keep saying it until they do it.
  • edited December 2009
    LuigiHann wrote: »
    I still think it would be hilarious and awesome if they made a "Monkey Island 3" using an engine virtually identical to the Monkey Island 2 engine, complete with 2D pixel art graphics, and no voice acting. The comparatively low-budget affair would fit its relatively niche audience, and it would be a perfect presentation of the original ideas exactly as they would have been presented if the project had been greenlit immediately after MI2. It would also immediately distinguish itself from the other sequels in a way that neither "branch" is the "wrong" one, they'd just be two very distinct tangents in the series. Sort of like a Mega Man 9.

    I'll keep saying it until they do it.

    Endorse :)
    Megaman 9 was really awesome and I'm looking forward to MM10 (which obviously comes because 9 was such a commercial success).
    But well, apparently there is going to be an announcement next year regarding the secret. So I'm curious if that's true and what will be announced.
  • edited December 2009
    In an interview at a german show Ron mentioned that it won't be the same story as he original thought because another 2 games were made although he will reveal the secret should Lucasarts ask him to make the 5th installment so there is out answer ppl. Please Ron make MI3 and 4 just a dream!! :)
    Kidding.
    well at least just 4
    Hahaha
    Demetris
  • edited December 2009
    I'd want to see how the story was supposed to go, not how it continues from where other people left it..

    Personally I think Curse and TMI were great (Escape wasn't really that great, and it didn't have a big effect on the story either), but I'd prefer to see how it would've continued if Gilbert would've had the chance to decide.
    LuigiHann wrote: »
    I still think it would be hilarious and awesome if they made a "Monkey Island 3" using an engine virtually identical to the Monkey Island 2 engine, complete with 2D pixel art graphics, and no voice acting.

    That'd be amazing.
  • edited December 2009
    LuigiHann wrote: »
    I still think it would be hilarious and awesome if they made a "Monkey Island 3" using an engine virtually identical to the Monkey Island 2 engine, complete with 2D pixel art graphics, and no voice acting. The comparatively low-budget affair would fit its relatively niche audience, and it would be a perfect presentation of the original ideas exactly as they would have been presented if the project had been greenlit immediately after MI2. It would also immediately distinguish itself from the other sequels in a way that neither "branch" is the "wrong" one, they'd just be two very distinct tangents in the series. Sort of like a Mega Man 9.

    I'll keep saying it until they do it.

    that actually not a bad idea, it would please the older fans, and it would feel like it would naturally follow off from Monkey Island 2, and not interupt the curse,escape and tales.....some people might not agree, but i actually liked the ending of Monkey Island 2,it was an interesting twist....but i do want to see Ron's orignal Monkey Island 3....i mean come on, if it wasnt for him....we wouldnt of had Monkey Island in the first place....i do like other other Monkey Island games after number 2, but id like to see the orignal
  • edited December 2009
    Personally, I liked Curse of Monkey Island. Without it, we wouldn't have Murray and it paved the way for much of the plot in ToMI.
  • edited December 2009
    Answering to the question of the first post, I'm kinda purist and kinda liberal.

    I would have prefered Monkey 3 done by Schafer and Gilbert, but I can accept these sequels, they are better than nothing.
  • edited December 2009
    ...what about grossman?
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