Telltale's best game yet...but

Well ive played through all 5 chapters of Monkey Island and i have to say its by far Telltales best game yet. Excellent characters, puzzles and story throughout...

...but i still hate the controls. Even on chapter 5 i still found myself trying to click around the screen to get Guybrush to move. Im a big gamer and very much used to WASD controls, but for adventure games like this it just didn't work and didn't fit into my brain. The amount of times guybrush was there running on the spot next to a bit of scenery whilst i tried to manuvere him to the right place is absurd.

I understand the need to have the game work on a gamepad, but by not having point n click the experience becomes so much worse. I want to sit back with the cat on my lap and play and adventure, not be hunched forward over the keyboard.


Im not going to be overly dramatic as i will still be purchasing telltales games, i just hope they dont put force this control method in all of the ones in the future. Sam n Max 2010, i await thee with trepidation...

Comments

  • edited December 2009
    Take time to learn to use the mouse. Then you can lean back and play with a cat on your lap.
  • edited December 2009
    Why not try the click and drag method?
  • edited December 2009
    Well... they did make a MI game without monkey island... It's just like stealing a games name just to get sales... Good game though. But i still have no idea why didn't they put Monkey island in it.
  • edited December 2009
    Geypi wrote: »
    Well... they did make a MI game without monkey island... It's just like stealing a games name just to get sales... Good game though. But i still have no idea why didn't they put Monkey island in it.

    Yeah, stealing the name, even though the characters, the story, and the events and the style of the game is still Monkey Island, they totally just took the name and riding on it :p

    As for Monkey Island, what IS on Monkey Island anyway? Cannibals are Gone, Herman is Gone, LeChuck is Gone, Hell is Gone, and the Monkey Head is now Gone. What is left and why do people want to see it again?
  • edited December 2009
    There were Monkeys. On Islands.
  • edited December 2009
    I always wondered. Why not having both controls? You know, a system where you can move Guybrush either by clicking on floor or using the arrow keys...
  • edited December 2009
    Geypi wrote: »
    Well... they did make a MI game without monkey island... It's just like stealing a games name just to get sales... Good game though. But i still have no idea why didn't they put Monkey island in it.

    Yet is was fine when Ron Gilbert did it with Monkey Island 2:LeChucks Revenge?

    How exactly are they stealing the name when the game features many of the earlier games characters along with their respective voice actors? Not to mention many of the same people who worked on the early games in the franchise.

    Your logic is quite strange.
  • edited December 2009
    Falanca wrote: »
    I always wondered. Why not having both controls? You know, a system where you can move Guybrush either by clicking on floor or using the arrow keys...
    Framing reasons, mostly. You can't click ground you cannot see, and a lot of Tales in the later episodes had such areas, where you wouldn't be able to click the ground where you want to walk.

    It's definitely a controversial position, though I'll continue to mostly respect it while they continue to provide cinematic benefit from it.
  • edited December 2009
    He didn't mean STEALING, he meant using the most known title of the franchise that has those reccuring characters, to get more money.
  • puzzleboxpuzzlebox Telltale Alumni
    edited December 2009
    Geypi wrote: »
    But i still have no idea why didn't they put Monkey island in it.

    Because it was completely unnecessary?
  • edited December 2009
    Framing reasons, mostly. You can't click ground you cannot see, and a lot of Tales in the later episodes had such areas, where you wouldn't be able to click the ground where you want to walk.

    It's definitely a controversial position, though I'll continue to mostly respect it while they continue to provide cinematic benefit from it.

    I can't say this is a problem that's impossible to overcome...
  • edited December 2009
    Falanca wrote: »
    He didn't mean STEALING, he meant using the most known title of the franchise that has those reccuring characters, to get more money.

    No. He meant they were using the title of a well loved series and slapping on something that bore no relation to the earlier games. Yet everything about Telltales games is clearly Monkey Island, and if actually not featuring the island in the game makes this a rip off, then Ron Gilbert ripped off his own game years ago when he developed a sequel.
  • edited December 2009
    stemot wrote: »
    No. He meant they were using the title of a well loved series and slapping on something that bore no relation to the earlier games. Yet everything about Telltales games is clearly Monkey Island, and if actually not featuring the island in the game makes this a rip off, then Ron Gilbert ripped off hos own game years ago when he developed a sequel.

    You're overthinking it. Also even if it's the case, "Ron Gilbert did it first!" is not that much of an awesome comeback. Rob Gilbert himself did it to point out the relevancy between the two games. Also for the sales. This is carried later on.

    One can ask the question if the second game and the rest should have the name Monkey Island because, simply, they have no Monkey Island. It's not like irrelevancy between the titles is unacceptable.

    I still believe "Stealing" is a misused word there. He even said "it's LIKE stealing", not "it's totally stealing!!!".
  • edited December 2009
    Yeah, it bugged me too.

    The click 'n' drag control isn't the end of the world, but i'm uber lazy and without a gun in my hand or a football at my feet it felt weird to be controlling Guybrush's movements so intimately. That's just me though.

    It doesn't help that I, like many these days, am playing on a laptop with a touchpad. I hate touchpads for games because they're so much more faff than a normal mouse. Then again, I very rarely have a laptop on a desk where I can use a proper mouse.
  • edited December 2009
    I've played both the wii version and the PC version and I have to say the control set up feels natural for the wii's nunchuk and remote, but feels very fumbly for the PC. I don't like having to drag Guybrush by his underpants to get him to walk into invisible walls or hard to see obstacles. I miss the point and click method of the original 3 games where Guybrush seemed smart enough to actually walk around obstacles instead of into them. Also, the inventory bothers me. There were times when I was trying to click on something to the right side of the screen only to have the inventory get shoved in my face. I have a few gripes when it comes to the PC controls, but I'll try to keep this positive and say the Wii version controls make sense for the platform.
  • edited February 2010
    I also like the point and click option to move like in sam and max. I dont like the move controls in Tales. It feels like you are trapped!
  • edited March 2010
    Click and drag was an interesting idea, but I much preferred the usual point and click method in other adventure games.

    Telltale were good to include keyboard controls to move Guybrush around though. If I couldn't use my faithful cursor keys then getting around the game would have taken a very long time!! I can imagine myself relying on clicking the hotspots to move him around the screen XD
  • edited March 2010
    I like SCUMM better but the method for Tales and S&M s1+2 was more enjoyable to the GRIME (Grim Fandango and Monkey 4) controls. So I didn't have too many complaints with the controls. It was a little annoying while doing the feasts.
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