Tales of monkey island DVD release - episodic vs monkey island 5 full game Poll

Just curious who wants to see tales of monkey island blended into one full game for the hard copy and who don't. :cool:
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Comments

  • edited December 2009
    I don't see how it makes a difference. It's not as if the actual game would change. It would be too much work to program all five episodes into one single game. ToMI may be divided into 5 episodes but it still is a complete game, with an overarching story.
  • edited December 2009
    I'd like to be able to play it as a whole game. The series is probably the least episodic TTG have done, in the respect that the episodes aren't as self contained as, say, Sam&Max. You can't just jump into a random episode.

    Having said that, the option to play single chapters wouldn't be a bad thing.
  • edited December 2009
    they should just leave it as is. if they put it in a single game, it's just gonna take more work to make a change that isn't needed, and its gonna take longer for the DVD to come out
  • edited December 2009
    lecharles wrote: »
    they should just leave it as is. if they put it in a single game, it's just gonna take more work to make a change that isn't needed, and its gonna take longer for the DVD to come out

    I'm actually fine with that if it means we get the game as a whole, bug fixed, in better quality, etc.
  • BasBas
    edited December 2009
    Episodic. They're written as episodes, not as one complete game cut into five bits. Don't try to make it something it isn't. Just running an entire season worth of tv shows back to back does not a movie make, and the same thing is true for episodic video games.
  • edited December 2009
    I'd like it if while playing, when the end of an episode comes up it just sort of fades in to the next one (like when the ad-break comes if you're watching a tv series on DVD) rather than redirecting you to the main menu. Having said that, the menu should still have "chapter 1, chapter 2" etc.
  • edited December 2009
    Bas wrote: »
    Episodic. They're written as episodes, not as one complete game cut into five bits. Don't try to make it something it isn't. Just running an entire season worth of tv shows back to back does not a movie make, and the same thing is true for episodic video games.

    No, they're not written as episodes, they're written as chapters. The Sam & Max games have episodes in that you can choose any one and play it without missing much, just like a TV series. In Tales, however, you can't do that. It's much more like a movie than a TV show.
  • edited December 2009
    Bas wrote: »
    Episodic. They're written as episodes, not as one complete game cut into five bits.

    I wouldn't say they are episodes, they all link and flow naturally as a game, events in Chapter 1 are brought back in Chapter 4, you can't just jump into Chapter 4, you wouldn't know what the hell was going on, the endings for Chapter 1 through 3 can even be stitched together in a video editor and look seamless (except for Morgans and Guybrushes change of lines at the end of chapter 1, that took some dodgey cuts).
  • edited December 2009
    I'd love to see it as an option, but I don't think it'd be very easy for them to do, so I doubt it will happen, at least, not this season.
  • edited December 2009
    It really needs to be played in order, though it would be nice with an option to select a chapter after you've beaten them.
  • edited December 2009
    Option indeed, like with a tv show dvd box, you can choose to watch one particular episode, or use the "play all" function.
  • BasBas
    edited December 2009
    "Episode" does not mean "single contained story that can be played in any order".
  • edited December 2009
    Ash735 wrote: »
    I'm actually fine with that if it means we get the game as a whole, bug fixed, in better quality, etc.

    Yep, that's the first priority. Bug fixing and polisihing the actual game means a lot more than menu options.
    Bas wrote: »
    "Episode" does not mean "single contained story that can be played in any order".

    True, many TV series (especially miniseries with just 5 episodes) tell a single story and in some way those miniseries are just long movies, which have been cut to episodes for practical reasons (who would watch 5 hour TV movie?). Start watching such series from the middle and you have no idea what is going on.

    Tales is similar with miniseries in many ways.
  • BasBas
    edited December 2009
    True, many TV series (especially miniseries with just 5 episodes) tell a single story and in some way those miniseries are just long movies, which have been cut to episodes for practical reasons

    But that's not what's going on. They're not making a five hour movie and then cutting it up into five one hour bits, they're writing five episodes which, together, tell a single story. But the episodes themselves each have their own three acts, tension arcs, cliffhangers, etcetera. Writing a story in five subsequent episodes is entirely different than writing a single five hour story. Re-editing them to make one complete thing just doesn't work.
  • edited December 2009
    Bas wrote: »
    But that's not what's going on. They're not making a five hour movie and then cutting it up into five one hour bits, they're writing five episodes which, together, tell a single story. But the episodes themselves each have their own three acts, tension arcs, cliffhangers, etcetera. Writing a story in five subsequent episodes is entirely different than writing a single five hour story. Re-editing them to make one complete thing just doesn't work.

    IMO Tales forms a single story and I see it as a single adventure game which was published in five chapters. When I compare it to chapters of previous Monkey games I don't see much difference. For example CMI's chapters form their own smaller story archs. Grim Fandango's four years which could be easily be divided as episodes of an episodic adventure game etc. Even in games where story isn't divided to obvious chapters, plot and puzzles usually divide the story to smaller archs.
  • edited December 2009
    full game = no Murray credits.

    /thread.
  • edited December 2009
    I think it's fine left episodic. For the sake of playing the whole story from beginning to end it might be cool as a full game, but all it's saving you from doing is having to exit one chapter and load the next. Not really a big deal.
  • jmmjmm
    edited December 2009
    The only change I'd like to find in the DVD version is a way to proceed to the next episode without exiting the game, exiting the launcher, launching another episode and clicking "play".

    The "Treasure Hunt" button changed into "Play Next Episode" (after finishing the episode) is a good option
  • edited December 2009
    Mataku wrote: »
    full game = no Murray credits.

    /thread.
    jmm wrote: »
    The only change I'd like to find in the DVD version is a way to proceed to the next episode without exiting the game, exiting the launcher, launching another episode and clicking "play".

    The "Treasure Hunt" button changed into "Play Next Episode" (after finishing the episode) is a good option

    I quite agree, I just can't see the point of glueing the episodes together (unless you're some kind of Murray-hating anti-episodic ungrateful hate monster, of couse... :D)
  • BasBas
    edited December 2009
    jmm wrote: »
    The only change I'd like to find in the DVD version is a way to proceed to the next episode without exiting the game, exiting the launcher, launching another episode and clicking "play".

    The "Treasure Hunt" button changed into "Play Next Episode" (after finishing the episode) is a good option

    This man speaks wisely.
  • edited December 2009
    As much as I'd love to see TOMI as a full game, I don't want it if it will bring down quality on Sam and Max: Season 3.
  • edited December 2009
    jmm wrote: »
    The only change I'd like to find in the DVD version is a way to proceed to the next episode without exiting the game, exiting the launcher, launching another episode and clicking "play".

    The "Treasure Hunt" button changed into "Play Next Episode" (after finishing the episode) is a good option

    Yes, but if that was the only option, i think being able to skip the credits would be a necessity (at least for chapters1-4). Sure TTG deserve alot of credits, but it gets tiresome watching the same credits, repeatedly, with a different backdrop. If they were to do away for the 1-4 credits entirely, there could be a credits section in the bonus features, with the murray version, or alternatively just have esc being a skip/fastforward button.
  • edited December 2009
    So when the credits are playing, go take a bathroom break. Besides, while many people are credited in each episode, that doesn't mean the credits are all exactly the same. Those people deserve to have their names play, too. Plus, the fourth episode credit sequence is also different in that the "Q" in Brendan's name is left off except for where he's listed as a pet, a cute joke that'll be lost if they cram all the credits into one giant list at the end.

    And for those of you who have never bought any of the other Telltale DVD's, they do tend to make a new splash page where all the episodes are listed at once. So when you're booted out at the end of the game you can just click the next episode and jump right into it.
  • jmmjmm
    edited December 2009
    Lena_P wrote: »
    And for those of you who have never bought any of the other Telltale DVD's, they do tend to make a new splash page where all the episodes are listed at once. So when you're booted out at the end of the game you can just click the next episode and jump right into it.

    I Have a couple of those DVDs, I still find it annoying that the game forces me to quit and then select the next episode
    Friar wrote: »
    i think being able to skip the credits would be a necessity (at least for chapters1-4).
    Yeah, that too (I can't believe I forgot to add that feature) AND for all the episodes but with a small modification:
    If the episode has post credits sequences, then it should play the sequence first :) (And while we are at it, why not auto save at the beginning of the last pre-credits sequence as a new saved called "End")

    These changes require some coding but only coding (plus maybe some static art for the buttons and some messages). The episodes will remain untouched.

    Editing Tales to make it "one game" requires coding plus rewriting and redoing some art (and probably new choreography) AND people will complain for missing or changed parts => The episode must remain untouched (I won't complain if TTG squashes some bugs in the process)
  • edited December 2009
    I think a full game is a good idea, and it will also sell better on retail that way. People in stores will be reluctant to buy a box full of "episodes" much more than a whole new Monkey Island game...

    Anyway, this idea came up on the forums quite a few times already and now with a poll it looks like the majority of the community support it (more than double "yes" votes than "no" votes).

    And to those who are fearful of losing the "Murray credits" and other extra stuff. There is no reason that the original episodes can't be included on the DVD as well! All five of the TOMI chapter installers take up about 1GB of data together. A DVD9 (which Telltale have used in the past) can hold about 8GB of data. So about 2-2.5GB of data for both possible TOMI versions, plus 6GB for extras.

    The only obstacle to this idea is the fact as Jake explained (in one of the other numerous threads devoted to this subject) linking the episodes together might be very difficult to do technically. But I still hope that they can overcome the difficulties and go ahead with this plan. TT always were attentive to their fans and community, and that's one idea that seems to be supported by an overwhelming majority of the TOMI community.
  • edited December 2009
    Lena_P wrote: »
    that'll be lost if they cram all the credits into one giant list at the end.

    They could include the credits at the end of each episode if you play an episode individually, and then if you play the "long play mode" they could condense them all at the end with "Chapter 1 credits" "Chapter 2 credits" etc. in their own sections.
  • edited December 2009
    Figured I'd ask in here instead of making a new thread... I've been out of the loop for a couple months, is there an expected ship date for the DVD release with the Purcell art?
  • edited December 2009
    Figured I'd ask in here instead of making a new thread... I've been out of the loop for a couple months, is there an expected ship date for the DVD release with the Purcell art?

    Not yet I don't think. I think the only official word has been "not before the end of the year". I'd give it a few months.
  • edited December 2009
    Well, apart from slightly different repetition at the beginning of chapter 2 (notice that they are called chapters - not episodes), and post credit sequence at the end of chapter 3, the game progresses flawlessly as a single adventure.


    And while they're at it, they could also add right click to move Guybrush in good old fashioned point and click manner...
  • edited December 2009
    Qwagor wrote: »
    And while they're at it, they could also add right click to move Guybrush in good old fashioned point and click manner...

    I hear they're going to turn it into a text adventure that only runs using DOS so you may be disappointed.
  • edited December 2009
    I hear they're going to turn it into a text adventure that only runs using DOS so you may be disappointed.

    I have my DOSBox ready exactly for that occasion!
  • edited December 2009
    Ehm...what's the matter with episodic release???

    I don't want a DVD without the intros, or the credits scene, or the voodoo lady tarot scenes.

    If you want the full game, simply when an episode is finished, play the next one :D
  • edited December 2009
    Ehm...what's the matter with episodic release???

    I don't want a DVD without the intros, or the credits scene, or the voodoo lady tarot scenes.

    If you want the full game, simply when an episode is finished, play the next one :D

    The idea is for them to be Extras, or Outtakes on the DVD, so we get both the full game as one, and the options to view those as extras as a bonus.
  • edited December 2009
    Bas wrote: »
    Episodic. They're written as episodes, not as one complete game cut into five bits. Don't try to make it something it isn't. Just running an entire season worth of tv shows back to back does not a movie make, and the same thing is true for episodic video games.

    unless there to be continued...
  • edited January 2010
    Ash735 wrote: »
    The idea is for them to be Extras, or Outtakes on the DVD, so we get both the full game as one, and the options to view those as extras as a bonus.

    Ok, but I don't want them as extras...i like them because they are INTO the game...
  • edited January 2010
    I voted "as one game", but I meant that as in "you're not kicked out of the game after each episode ends".
    I'm okay with the credits and intro scenes being kept but I'd like it better if you could play the next chapter directly, it would feel more like one full game, like the previous MI games (which had chapters too).
    The first Runaway game was like that, you could choose to install all chapters at once when you installed the game, or to install each chapter right before playing it. And there was an ingame menu to select which chapter to play, with each chapter unlocking after you finished the previous one.

    I'd like that kind of thing, if it's doable. It shouldn't require any change in scenes or removal of credits.
  • edited January 2010
    I would absolutely love for this to happen, or at least have the option on the DVD to play as episodes with credits or to play as one game with the credits & Voodoo Lady sections removed.

    A lot of people keep saying this isn't MI5, but if it could be played seamlessly as one big game, I can't see how they can say it's not MI5.

    All the bonuses & extras on the DVD will be nice, but for me personally, I've always wanted ToMI to be one complete game. It's the most important thing for me & if it happens, It will make my year.
  • edited January 2010
    I would absolutely love for this to happen, or at least have the option on the DVD to play as episodes with credits or to play as one game with the credits & Voodoo Lady sections removed.

    A lot of people keep saying this isn't MI5, but if it could be played seamlessly as one big game, I can't see how they can say it's not MI5.

    All the bonuses & extras on the DVD will be nice, but for me personally, I've always wanted ToMI to be one complete game. It's the most important thing for me & if it happens, It will make my year.

    Why would anyone want to remove omnious voodoo lady scenes, those are part of the plot of the game and add a lot to the Voodoo Lady character. Those scenes work extremely well with the ending of the game.
  • edited January 2010
    Why would anyone want to remove omnious voodoo lady scenes, those are part of the plot of the game and add a lot to the Voodoo Lady character. Those scenes work extremely well with the ending of the game.

    If I have to be honest, they arn't really a part of the plot, they are more like catch up segments, which makes sense for a Monthly release, a brief catch up from the Voodoo lady reminded people what happened in the previous episode. The only time they are a part of the plot is during the Chapter 5 intro, which only features the cards and sound clips from Chapter 4.

    The actual story is seamless, Chapter 1 ends with a sword at Guybrush's throat, Chapter 2 starts with that sword being pulled back as Morgan reveals herself, Chapter 2 ends with the ship being ate by the Manatee, Chapter 3 starts off by actually replaying that scene and continuing it on, Chapter 3 ends with Guybrush being knocked out, Chapter 4 starts a few hours later with Morgan rowing Guybrush back to Flotsam Island. If that could be combined into one long game it would work.

    Even though it won't happen, at least having an option to skip the credits and Voodoo Lady Intro's would be nice.
  • edited January 2010
    Ash735 wrote: »
    The actual story is seamless, Chapter 1 ends with a sword at Guybrush's throat, Chapter 2 starts with that sword being pulled back as Morgan reveals herself, Chapter 2 ends with the ship being ate by the Manatee, Chapter 3 starts off by actually replaying that scene and continuing it on, Chapter 3 ends with Guybrush being knocked out, Chapter 4 starts a few hours later with Morgan rowing Guybrush back to Flotsam Island. If that could be combined into one long game it would work.

    The story is seamless, but the narrative is episodic. The games are designed to end with cliffhangers; what would be the point of hiding Morgan's face at the end of Chapter 1 if you were going to reveal it three seconds later? There's some really good structural work in this game, and I don't think that should be thrown away just to satisfy a desire for it to be something it isn't?
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