Monkey Island or Bust!

Is anyone else disappointed that in TMI, we never actually WENT to Monkey Island? Other than that, it's one of my favorite games in the series.

(And yes, I know in "LeChuck's Revenge", we didn't technically go to MI, but Dinky Island was connected to MI by the tunnels, so it's pretty close.)

Comments

  • edited January 2010
    That place got a little old if you ask me. I wouldn't like Guybrush to go there just for the sake of going there. Instead, they worked on much different, interesting places and this really got me.

    I know even the name is Monkey Island and all but...
  • edited January 2010
    I do find it a little off that the name is "Tales of MONKEY ISLAND" but MI is not involved except through random jokes/refferences...

    But Other than that it doesnt really matter... and it does keep continuity...
  • edited January 2010
    As the games went on, Monkey Island got more and more, well, deserted. Thanks to Escape, The Monkey head is gone, The Monkeys left, the Island got a lot smaller and Hermen no longer exists. Thanks to Curse, the Cannibals are gone, although the Island was still huge.

    There is nothing left on the Island that made it interesting in the first game, all the identity it had is now gone, faded memories of the past leaving just a huge Island of nothing. The Underworld of Hell and the Catacombs have vanished and were written out in Escape, no, there is no point in going there. LeChuck only sent Guybrush there so he couldn't escape, but Guybrush has got off the Island multiple times.
  • edited January 2010
    I was extremely disappointed in the fact that Monkey Island wasnt involved in the game at all. I think Monkey Island should definitely be a part of every installment to the series!
    Ash735 wrote: »
    There is nothing left on the Island that made it interesting in the first game, all the identity it had is now gone, faded memories of the past leaving just a huge Island of nothing. The Underworld of Hell and the Catacombs have vanished and were written out in Escape, no, there is no point in going there.

    Why do you think Monkey Island is empty nowadays? All kinds of stuff could have appeared in there. For example, did SMI have lava rollercoasters or Church of LeChuck? Answer is no, they did not.
    And since people say a lot of time has passed since EFMI and as the beginning of the Screaming Narwhal shows there have been some great adventures in between, it would be very, very unlikely that Monkey Island would be "empty".
    Who knows what LeChuck could have done or created in Monkey Island (maybe its full of Killer Walruses). And it would be easy to come up with a reason for Guybrush to go to Monkey Island, even if it turned out to be empty (which I seriously doubt).
  • edited January 2010
    Just because the series is named after Monkey Island doesn't mean it has to be a main point of each game. If it was called "The adventures of Guybrush" then we would all have forgotten about Monkey Island and nobody would care if it was in the game. The content of the game shouldn't be dictated by the title.
  • edited January 2010
    Surprisingly not. I applaud it as one of Telltale's many bold moves concerning the series. The last thing a 20-year old franchise needs is stale retreads. For me, ToMI was exactly what the doctor ordered: true to the spirit and creatively risky.
  • edited January 2010
    Whilst a trip to Monkey Island would have been nice, the amount of new stuff they would have to add would mean they would be just as well creating a whole new Island.
  • edited January 2010
    How about a follow-up question:

    Assuming there are future installments in the series, would you like to see a return to MI (maybe Return to Monkey Island?!)? From past experience, it's obviously a nexus of voodoo and ancient monkey rituals. I half-expected one of the fissures in the crossroads to lead there.
  • edited January 2010
    It would have to take some very creative writing to get out the hole that Escape created, I'd love to go back to Monkey Island but only if it still had the Monkey Head and the Underground Catacombs. Without at least them, it doesn't feel like Monkey Island, then again, I suppose a quick write off:

    "What!? The Giant Monkey Head, but I though.."
    "It's returned!"
    "but ho.."
    "Voodoo spirits Guybrush, they work in Mysterious Ways"
    "But..."
    "I sense the Catacombs have also returned as they only appear once every Ten Years"
    "..Oh that's very Flying Dutchman!"
    "GO GUYBRUSH, WE MUST RETURN TO MONKEY ISLAND BEFORE THE MUSHROOMS OF HELLS REVIVE LeCHUCK!"
  • edited January 2010
    Ash735 wrote: »
    It would have to take some very creative writing to get out the hole that Escape created, I'd love to go back to Monkey Island but only if it still had the Monkey Head and the Underground Catacombs. Without at least them, it doesn't feel like Monkey Island, then again, I suppose a quick write off:

    "What!? The Giant Monkey Head, but I though.."
    "It's returned!"
    "but ho.."
    "Voodoo spirits Guybrush, they work in Mysterious Ways"
    "But..."
    "I sense the Catacombs have also returned as they only appear once every Ten Years"
    "..Oh that's very Flying Dutchman!"
    "GO GUYBRUSH, WE MUST RETURN TO MONKEY ISLAND BEFORE THE MUSHROOMS OF HELLS REVIVE LeCHUCK!"

    There you go! Problem solved! Lets go to Monkey Islaaaand!!!
    Fealiks wrote: »
    Just because the series is named after Monkey Island doesn't mean it has to be a main point of each game.
    I said part, not main point.
    Otis wrote: »
    I think Monkey Island should definitely be a part of every installment to the series!
    Fealiks wrote: »
    The content of the game shouldn't be dictated by the title.
    Certainly the game should not be dictated by the title. I agree.
    Fealiks wrote: »
    If it was called "The adventures of Guybrush" then we would all have forgotten about Monkey Island and nobody would care if it was in the game.

    True. But it isnt. It is called Tales of Monkey Island and thus Monkey Island plays a significant role in the series.
    webman3802 wrote: »
    Assuming there are future installments in the series, would you like to see a return to MI (maybe Return to Monkey Island?!)?
    YES
  • edited January 2010
    Yeah, I feel that TOMI didn't need Monkey Island, but I would love to see the island in any future games.

    And saying that the island is empty/overdone/whatever is pointless. It's Monkey Island. ANYTHING is possible.
  • jmmjmm
    edited January 2010
    Yeah, I feel that TOMI didn't need Monkey Island, but I would love to see the island in any future games.

    And saying that the island is empty/overdone/whatever is pointless. It's Monkey Island. ANYTHING is possible.

    Including, but not limited to:
    -Vanished
    -Destroyed
    -Nothing at all
    (I vote: Nothing at all, I prefer NEW things, there's enough fan service in ToMI already)

    But in gaming anything can happen like
    -A Recap/Flashback (to show some important plot point)
    -Going back in time (through Voodoo, not a DeLorean!)
    -A Reset of sorts (like: "somehow the island begins to recover", "a mysterious emanation of mystical voodoo restored the island to it's former glory")

    Here's a thought: Maybe a puzzle requires Guybrush to get back to the island and, do something (in the past) the allows SoMI or another game to happen (like putting an item or maybe triggering an event)
  • edited January 2010
    webman3802 wrote: »
    Is anyone else disappointed that in TMI, we never actually WENT to Monkey Island? Other than that, it's one of my favorite games in the series.

    (And yes, I know in "LeChuck's Revenge", we didn't technically go to MI, but Dinky Island was connected to MI by the tunnels, so it's pretty close.)

    Technically, by music and construction, the Crossroads have some sort of relation to the Dinky Island tunnels. The music in the Crossroads is very VERY eerily similar to the music in the Dinky Island tunnels. Probably a coincidence, but I think they're connected.
  • edited January 2010
    I'd be perfectly happy to never go to Monkey Island again in future games. I mean, if it winds up growing organically into the plot, fine. But there's no need to try to shoehorn it into the plot just for the sake of having it. MI2 didn't need it (the Dinky Island = sub-island of Monkey Island was a retcon) and neither did ToMI.
  • edited January 2010
    jmm wrote: »
    Here's a thought: Maybe a puzzle requires Guybrush to get back to the island and, do something (in the past) the allows SoMI or another game to happen (like putting an item or maybe triggering an event)

    I would love this. Time travelly stuff like this is awesome.
  • edited January 2010
    Why does it even matter if you're on Monkey Island or not? It wasn't in MI2 (until CMI), it was only in CMI in an incredibly restricted and short section of the game, and if they hadn't said it was Monkey Island no one would have assumed that it was, and it felt forced and pointless in EMI.
  • edited January 2010
    Couldn't care less.

    Think up the chest in Chapter 5 is located on Monkey Island if you crave for MI to be in the game. No-one ever told you otherwise... DONE!
    Did it make you like the game so so SO much more now you know where that was? :p
  • edited January 2010
    Couldn't care less.

    Think up the chest in Chapter 5 is located on Monkey Island if you crave for MI to be in the game. No-one ever told you otherwise... DONE!
    Did it make you like the game so so SO much more now you know where that was? :p

    Heh ... great idea! I'd just assumed that screen was somewhere on Flotsam Island, but hey -- Monkey Island works, too! :p
  • edited January 2010
    SMI: Monkey Island was amusing place with interesting puzzles and characters.

    LCR: Like others said, Monkey Island was retconned to the game in CMI. Dinky Island and the tunnels had different feel than the Monkey Island of the first game.

    CMI: The Carnival of the Damned was worst part of the game. Other islands were a lot more amusing.

    EMI: Monkey Island was relatively all right (except that Monkey Kombat stuff and giant robot), but less amusing than in the first game.

    I don't miss Monkey Island, although if they can come up with something which fits to plot, then I have nothing against visiting there. But the proble is that Herman and the Cannibals are gone (and so are the monkeys, which is actually a good thing. Because I don't want to see more Monkey Kombat). Rasputin (who was kind of amusing) may still be there. So we have empty village, empty hermit's shed and hole on the ground where giant monkey head used to be. That doesn't sound very amusing.
  • edited January 2010
    So we have empty village, empty hermit's shed and hole on the ground where giant monkey head used to be. That doesn't sound very amusing.

    OMG! stop saying that. I have to double this comment.
    And saying that the island is empty/overdone/whatever is pointless. It's Monkey Island. ANYTHING is possible.
  • edited January 2010
    Otis wrote: »
    OMG! stop saying that. I have to double this comment.

    You could make Monkey Island playable by heavily retconning the story or by inventing some incredibly cunning plot twist, but IMO the Monkey Island just isn't the same without Monkey Head and Herman. And it would take pretty cunning writing to explain why they are in Monkey Island again. So, I rather see new interesting locations like Crossroads.
  • edited January 2010
    Ash735 wrote: »
    Thanks to Escape, The Monkey head is gone . . .

    I always assumed that some heritage committee or other would have put it back more or less immediately. Stan might even be running the gift shop.
  • edited January 2010
    There are a number of ways the monkey head could come back, like say, the new inhabitants built a new one!

    Or a Donkey head. That'd be awesome.
  • edited January 2010
    they could go back to monkey island and then everything looks like back in SoMI...
    Guybrush finds a telescope on top of the Vulcan and looks through it...
    Guybrush: "Oh! I can see another Island!... there seems to be a Rollercoaster and some giant Robot... kind of familiar... weird..."
  • edited January 2010
    Yeah, I hate it that of all Legend of Zelda games, only one involves the actual legend of Zelda. You know, Adventure of Link. The rest doesn't really have Zelda as the main plot point, or don't even involve Zelda at all.

    I mean, Ocarina of Time only had Zelda as the one who supposedly got kidnapped. Majora's Mask didn't even have Zelda, other than in the intro. Hell, the Oracle games really don't involve any Zelda action at all.
  • edited January 2010
    i don't care if there's a monkey island or not, as long as there are guybrush, elaine, lechuck, voodoo and (since tales), morgan <3
  • edited January 2010
    GaryCXJk wrote: »
    Yeah, I hate it that of all Legend of Zelda games, only one involves the actual legend of Zelda. You know, Adventure of Link. The rest doesn't really have Zelda as the main plot point, or don't even involve Zelda at all.

    I mean, Ocarina of Time only had Zelda as the one who supposedly got kidnapped. Majora's Mask didn't even have Zelda, other than in the intro. Hell, the Oracle games really don't involve any Zelda action at all.

    Minish Cap had Zelda. It was quite awesome and all.
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