Next Monkey Island should be made by
Telltale or LucasArts?
LucasArts for me, since Telltale's limited episode system means less scenarios and not-so-good soundtrack. (and sound quality)
LucasArts for me, since Telltale's limited episode system means less scenarios and not-so-good soundtrack. (and sound quality)
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Previous Monkey Island games (specially EFMI) had epic, unforgettable soundtracks, while Tales had good remixes.
Although if I had to choose just one, I'd pick LucasArts, I don't mind waiting, I've been waiting for 10 years
As for soundtracks, I agree that the EFMI soundtrack is nice, but note that a lot of it's music is actually originally from COMI. Not all of it of course, but it's pretty noticeable.
I don't know how can this not be obvious, but it's a 0.1% chance that LA would actually come up with the next title of Monkey Island franchise. First of all because the name is practically sold to TTG (with a remaning formality of MISE release in 2009), second because they're not into quests anymore and third because LA has no more talents to work on that (they all migrated to TTG now).
Oh, and with this said, I'm voting TTG, of course.
The Tales soundtrack is excellent. Excellent. The theme inside the manatee's mouth has been stuck in my head for three days now. I think you just don't like the format the music was presented in. (SMI and MI2 get a pass because that's what the early 90s allowed.)
I prefer live instrument myself. Maybe on the DVD?
I see what you mean, although for me it was SOMI and CMI which came up with the epic tunes, not EFMI. I don't know if you could call "less scenarios" a typical TTG - thing but I would have liked to see more screens to explore per episode, too.
Anyhow, for me the episodic style really turned out great. If the next MI is to be a full game I already see myself stuck behind the screen for a few days and before I know it, I'm through and the fun would be over for another couple of years. I don't think I'd like that way back.
The monthly chapter release of TOMI had that neat, sadomasochistic touch to it, plus it came with all the people in this forum discussing the cliffhangers - I would SO want that fever for a second time!
Where someone tried convincing me I shouldn't turn down LA just because they have no one left anymore, haven't produced anything "good" (If at all) in-house for the past few years and have no experience, and let them try to prove their first with MI6, to which I politely disagreed?
TTG it is...
And since Tales exceeded every single one of my expectations, at this point I'd be way more nervous about the series going back to LucasArts...
like they did with the first and release them both on a dvd
emi wasnt that bad
Considering that Monkey Island's pedigree resides almost entirely outside of LucasArts, I have no idea how anyone could possibly think of LucasArts as anything more than just a name in terms of the Monkey Island franchise.
I think they still do a bunch of music with an old Casio.
I vote Telltale because it was a good storyline and (and I'm pretty sure most of us will agree) it was 200% better than Escape from Monkey Island
However, about the soundtrack, I agree about ToMI’s one not being so great. Sam&Max was a lot more interesting. I was disappointed of this part, because when I hear Sam&Max’s soundtrack and of course CoMI, I was hoping for something a lot more «*natural*». It’s plain synthetic and perfect in this one, there’s an evident lack of sensitive approach. However, it’s not that terrible. It’s just… ok, but next time, it could use some more texture in the sound, some more real instruments, more freedom.
I don’t think LA will do any adventure game except reediting Lechuck’s Revenge. And it’s okay, TellTale is a dynamic company and they’re in constant progress
I'm not saying Telltage artists can't do it, I'm saying telltale episodic system and fast-devoloping method probably can't allow them
Yes, Lucre had some pretty good background music and was big, but it also had highly illogical annoying puzzles. It also didn't feel remotely as piratey and adventurous as even chapter 1 of Tales. Still, IMO the first two chapters of Escape are OK, and pretty enjoyable.
TellTale should make the better MI-Game. But they should make it even more better with LA's money.
So they could leave this fast episodic production behind
But LA would not do this.
But yeah, that would be nice. Although I assume the more money LA pumps into it, the more they need back too, meaning they might get a bigger cut of MI sales, which would be worse for TTG.
Bloody finances!
I also think the soundtrack is great, just...out of character for a MI game. The song that especially loses me is the one that's played at the Merfolk home in Episode 2 (and a couple other scenes later on). It's great game music but so out of character for the series. The songs in Ep 3 were great (especially the Manatee's mouth and as Guybrush dives) and one of the reasons that's my favorite episode of the series.
What? This thread is nonsense. It's like reading this post on some car site:
"hey it would be cool if gm gave lamborgeeni a bunch of money so they could beuild and awesome car and then it could be electic because they would have so much money to work on the car. all you need to beuild a good car is lots of money so it would be aawesome did you see that episode of the simpsons lol"
Music in adventure games are very important.
Some masterpieces to me…
The Enlightened Florist, from Grim Fandango (Peter McConnell)
Clockwise Operetta, from Machinarium (Tomas Dvorak)
The Office, from Sam&Max Seasons (Jared Emerson-Johnson)
And of course Mocking the Voodoo, from Curse of Monkey Island
Michael Land has never been better, this tune is just insanely good. And far away from what you can hear in the last two MI branded games.
What they all have in common, is an analogic feeling, harmonics, rubbed strings, air pulled, scratches… Even Machinarium, with purely digital ambiance seems analogic. That’s the feeling I’d love to find again in the next MI. He’s done it with Curse, I’m sure he can do it again. I just hope it’s not budget restriction… but I don’t think MI have a smaller budget than Sam&Max Seasons.
Notable tracks were Human LeChuck, God LeChuck, The Crossroads, DeSinge (my favorite), DeCava, Diving, Club 41, Voodoo Lady, and the death of Morgan.
Once again, I don't think you can compare them as in EMI screens were actually 2D, and they weren't hand drawn, hence a lot easier to make that even those of CMI. Tales has a complete 3D environment, fully animated and camera-relative. If something, this doesn't feel at all like the devs just didn't care (which they probably really did not about making EMI).
ToMI's visuals are very strong, and it's one of the rare 2d-games-represented-in-3d that I really like graphics-wise (Sam+Max is another. Heck, so is Homestar Runner).
The ridiculous EMI makes me throw up a little each time I try to play it (made back when EVERY game was going 3d simply because it was trendy, even though the graphics and gameplay were much, much worse as a result).
I get the feeling this guy is just trolling us, The main Lucre town had good music as was the main map theme and underwater theme, but every interior in Lucre Town was the same song in a sense just arranged differently.
Also complaining about the score is kind of idiotic as Michael Land has worked on them all, saying that LucasArts did it better doesn't actually make sense since it's the same guy scoring (even though he was reduced to just Melee Island in Escape).
I would like however if Telltale could continue the series, but get to use LucasArts sound studios for vocal recording and scoring.
They might as well just say "should be done by EA".
One argument is that LucasArts would supply more money and this would somehow make things better. Though I'll bet the TT resources are stretched pretty thin, LA or ANY company would not necessarily help with that problem unless they thought the payout would be worthwhile.
And all this is based around the idea that ToMI guys are somehow WORSE than the originals. That's subjective, but I don't think that's true at all.
(Though I bet they ARE a bit stretched on resources, and helping with that might help produce EVEN BETTER games). One way to help with that? Directly? BUY MORE GAMES AND STUFF. Get your friends to buy them. Talk to Mac friends that may not even know TT exists, and point out the new games they just released for Mac. If you know people that "borrowed" or pirated the game, convince them that it's a bad idea, and to support TT. Order the physical DVD. And so on.
okay, listen to CMI's Title Theme (start @ 50 seconds) and then to EMI's Title Theme. They sound almost identical.
CMI for the win.
I could go on and on about listening to CMI music and knowing right where it comes from.... like the Quicksand, or Shooting the cannon at Murray's boat, or The Blood Island Map...
and how about the most addictive song in the universe: A Pirate I was meant to be!
Can anyone tell me they remember exactly what Ozzie Mandrill's Theme from EMI sounds like without looking it up first? No, I didn't think so.
EDIT: I voted for TTG.
What's really bad is as soon as I tried to think of this, my brain immediately went to DeSinge's theme... Heh heh.
Actually, I can, I also remember Outside The Governors Mansion, Melee Town, Melee Docks, Talking with Carla and Otis, The Scumm Bar, Meathooks Place, as well Lucre Map, Boulder Beach (even though it was a re-arranged version of King Andres Hideout). Michael Land (Melee Island), Peter McConnell (Lucre Island) and Clint Bajakian (Character Scores) actually did good jobs with the music, it's just when the game got Jambalaya onwards, the music took a dive, especially Monkey Island, it just felt flat and boring.
Escape does a lot of things wrong, but the Music for the first half of the game isn't one of those things. I do feel Curse has the better soundtrack (Goodsoup Hotel Corridor still chills me) but Escape shouldn't be knocked on its soundtrack as it isn't bad, it just feels half complete.