I feel cheated: this song doesn't exist in the French version! I looked it up, wondering how I could have missed it considering how many times I've played Curse, and it turns out it was just edited out because it was too hard to translate.
Now I have to play the game in English and see if there are other things I missed :S
I feel cheated: this song doesn't exist in the French version! I looked it up, wondering how I could have missed it considering how many times I've played Curse, and it turns out it was just edited out because it was too hard to translate.
Now I have to play the game in English and see if there are other things I missed :S
How in the world did they edit that out? You can't just esc it to the insult swordfighting, as far as I remember. In the English version, that is.
How in the world did they edit that out? You can't just esc it to the insult swordfighting, as far as I remember. In the English version, that is.
It was removed from the game altogether. I don't know how they did it, but it just doesn't appear at all.
Since I don't know exactly WHEN it occurs in the original game I can't be more specific...
Thanks!
The cutscene is the same until "thanks a lot, guys", then you're in control of Guybrush again, either with everyone looking at the map, or in the "over the boat" view, I'm not 100% sure.
(It's a catchy tune!)
EDIT: well, I found a French video, but they inserted the song in it, so it's not that helpful. Well, whatever is in English isn't in the game in French http://www.youtube.com/watch?v=Kt4VVtgcGh0&feature=related
Seems that you end up directly in the "view from over the boat".
i think lucasarts should make a monkey 2 special edition
like they did with the first and release them both on a dvd
I would also want to see this happen. Wouldnt it be great to have those games also on your shelves!
And, EMI really wasnt THAT bad. And if someone is going to say it was, it was made by LA so it was rubbish, I think they should remind themselves about who made the 3 first games hmmm??
Anyways, as it seems that there are people who worked on previous MI games (including EMI) working for TTG now, i think it would be alright for them to make it. The old LA MI department practically is the new TTG MI department.
I feel cheated: this song doesn't exist in the French version! I looked it up, wondering how I could have missed it considering how many times I've played Curse, and it turns out it was just edited out because it was too hard to translate.
Now I have to play the game in English and see if there are other things I missed :S
I suppose they cut it off because there was no soundtrack file for them (instrumental track) to sing upon.
By the way, playing the game in its original language can’t be a bad thing, because even if CoMI’s french dubbing (with french Disney’s Aladdin voice actor) is great, you’ll never beat the original voice acting
I mean however stick with the same people, NOT use the LucasArts composers, stick with Micheal Land but give him access to the LucasArts studios as he proved how amazing he can be with Curse and Escape.
Who cares they were 2D, Tales just NEEDS more screens, 3D or not
Tales has 5 Chapters, and in those collective 5 chapters there are quite a lot of screens. I haven't counted them all compared to the number in those of prevous MI games, but it seemed fine to me.
I think you might just be complaining because in Chapter 1, you can't actually see inside any of the buildings. That didn't bother me. If they combined all the chapters together into one game, you wouldn't be complaining as it wouldn't feel as disconnected because you wouldn't have to exit the game for every chapter.
I also seem to recall that in Part 2 of Secret, the whole of Part 2 only had 6 screens.
Deck, Captain's Quarters, Crow's Nest, Crew Quarters, Kitchen, and Cargo Hold. And THAT game is fricken EPIC. I watched a playthrough of Zak McKracken on Youtube and man is that game complicated and have tons of screens. My point is: Lots of screens do not, an awesome experience, make.
...My only qualm with Tales is that they didn't use the click-any-text-and-say-the-same-dialogue joke properly in Chapter 1 (he's supposed to say something completely different than what you click), and they also used it way too early (first person you talk to in the second scene) and way too often in that same first convo with Nipperkin (it happens like 4 times in a row). Some people also complain about reused character models in Chapter 1, but it either didn't bother me or I didn't notice. Everything else in the whole game is spot on.
I think you might just be complaining because in Chapter 1, you can't actually see inside any of the buildings. That didn't bother me. If they combined all the chapters together into one game, you wouldn't be complaining as it wouldn't feel as disconnected because you wouldn't have to exit the game for every chapter.
That bothered me like hell.
Yeah that is one thing why episodic games are a bad idea. That just ruins the atmosphere and the feeling of continuity.
Why can't it be set up so that if you have multiple episodes, at the end of one episode, the game detects whether you have the next one installed and registered and, if so, launches right into it?
Or else, why can't there be clickable menu options for each chapter on one Main Menu? I mean, there's this GIANT SIGN that let's you know you're playing Tales and which Chapter you're on, so why can't it just list the different Chapters and grey out the ones you don't have? That way, when you complete a Chapter, instead of playing credits each and every time, it can just kick you back to the Main Menu and the per-chapter-credits can all be kept until the end of Chapter 5.
I know some would say this might be the way the DVD is made, but I don't like requiring to insert game discs to play them, (nor do I like the idea of creating a 5gig disc image for a game as the DVD would have extra content) so I would like it to also appear on the downloads.
Until TTG can make whole-season Main Menus, my Games will have to be organized like this (unfortunately):
Who cares they were 2D, Tales just NEEDS more screens, 3D or not
How can you possibly want "more screens" in a game that has full 3D environment? It's not a question of "screens" anymore, it's a question of animating locations, and I think that with all the locations Tales visits in all of its episodes, you can't say it's not enough.
EDIT: well, I found a French video, but they inserted the song in it, so it's not that helpful. Well, whatever is in English isn't in the game in French http://www.youtube.com/watch?v=Kt4VVtgcGh0&feature=related
Seems that you end up directly in the "view from over the boat".
It was funny to listen to, on the account that, if you read the French lyrics (of course if you speak French), you'd realize that translating it wasn't hard at all. Maybe it's just because the voice actors found it hard to read all that fast-paced that the song was actually cut.
But it's funny nonetheless to imagine if that song could've wind up with French verses and English chorus
Or else, why can't there be clickable menu options for each chapter on one Main Menu? I mean, there's this GIANT SIGN that let's you know you're playing Tales and which Chapter you're on, so why can't it just list the different Chapters and grey out the ones you don't have? That way, when you complete a Chapter, instead of playing credits each and every time, it can just kick you back to the Main Menu and the per-chapter-credits can all be kept until the end of Chapter 5.
Yeah, and it would be even better to just release the whole continuous game with no episode splits whatsoever, so that you could play it in a single shot. But then again, you'd have waited until January 2010 to get it instead of July 2009.
That would've suited me, but many a people here sound like it wouldn't have suited them, so enuff is surely said.
if you read the French lyrics (of course if you speak French), you'd realize that translating it wasn't hard at all. Maybe it's just because the voice actors found it hard to read all that fast-paced that the song was actually cut.
Well, you might notice that some lines were left in English, or that the French doesn't rhyme or have the right amount of syllables... So yeah, that doesn't really mean much. Translating it poorly was possible, yes. Translating it in a way that kept the rhymes, the rhythm and the meaning though, harder.
That would've suited me, but many a people here sound like it wouldn't have suited them, so enuff is surely said.
I think a lot of people would have been okay with waiting. For one thing we've waited for ten years. For another, waiting for a whole game is easier than waiting after every cliffhanger.
But although I agree I dislike some of the limitations due to it being episodic (instead of a big environment for the whole game, you end up with smaller ones, that are specific to the chapter. So you can't go in some locations and they have to justify it, which can get annoying. Plus, it sometimes feels like you change location for the sake of changing location), I can see advantages to it, too.
For one thing, you can't really beat community involvement. There is the "he dug up my perfectly good X" that made it into the game, although it would have been possible to hold such a contest if the game was one-shot, I believe it would have been harder.
Then there is the "esponja", at the end of the game they rectify the pronunciation, which I'm pretty sure is a nod to the fact people complained about it on the forums.
And of course there is the fact that they can ask us what kind of bonuses we'd like in the DVD before they release it.
And finally, you have to realise that there wouldn't have been IWWH if it hadn't been episodic. And that would have been a shame.
Well, you might notice that some lines were left in English, or that the French doesn't rhyme or have the right amount of syllables... So yeah, that doesn't really mean much. Translating it poorly was possible, yes. Translating it in a way that kept the rhymes, the rhythm and the meaning though, harder.
Sure, but it kinda looks like they started trying and then, probably due to voicing complications, let it go and cut it out. Which is sad, because being more than unilingual, I sometimes like to listen hard to do translations just to know how it was coped with in a different language. And funny thing, I'm seldom disappointed by that.
But although I agree I dislike some of the limitations due to it being episodic [...], I can see advantages to it, too.
Of course I won't be speaking for everybody, but I didn't really play every episode just as it came out. I prepaid the whole game in advance and started playing Launch when it just came out (to see how the game itself feels), then stopped in the very beginning and played the whole thing in one shot like a month ago, when all of them were out. I did it mainly because I don't like spoiling myself with storyline interruptions, plus I'd be forgetting a lot even if I was to play it monthly (I don't have a good memory of such events), so I definitely opted for waiting until the whole thing comes out, then playing it.
It's for the same reason that I wasn't around on the forum, because I saw no point in visiting it a/p spoilers were possible (now I don't care about them). So I have no idea either what is IWWH and what its purpose is. I treat the game as a one whole, not specific episode part, and would've really liked if they released the next adventure in at least less parts, come to think of it. Guess I'm not a social online person and got other stuff to do than to waste my time in await of each episode on a forum and speculating about who and what will change in it.
Sorry if it sounds mean or insulting to those who do, thou.
Sorry if it sounds mean or insulting to those who do, thou.
Mmh, I don't think you sounded mean. But I'm definitely different.
Take the Harry Potter books. I could never understand people who read them all in one go. I did it for book 4 and felt I spoiled must of the experience as a result. So I made sure to read in smaller bits. The last book, I only read one chapter a week (then one a day, then the last few ones at once).
Because for me the experience isn't actually doing something, but the way you feel when you're in the middle of doing it. When you finish a book or a game, you're pulled out of the experience to some extent, while when you're still inside you're living it.
So I really enjoyed being able to experience Tales for several months rather than just once. Wondering what happens next is great. Thinking back about what happens before. All the Harry Potter books I read slowly, I guessed most of what was going to happen thanks to the hints, and that felt great when things happened the way I thought they would, or when a hint I had picked up did end up being important as I thought.
If I had read it all in one go, I wouldn't have had time to even process the hints before getting the solution. Then I guess you can read it again and go "oh, look, there was a hint I missed", but that's really not the same as experiencing it the first time around. You only have ONE first time experiencing something, I don't like rushing it.
I played Tales about the opposite way you did. I also bought it all at once, but at the time I bought it, I didn't have a computer that could play it. I got my hands on one about a week before the second chapter came out, so I didn't have much to wait between chapter 1 and 2. Apart from that I played them around the time they came out, that is within the week or so. I also avoided the forums until I was done with each episode.
IWWH is I Wonder What Happens, which is a series of flash movies, each about an episode of Monkey Island, released before the episode and speculating as to what happens in them. They're hilarious, and have resulted in new German interns for Telltale. I suggest you take a look at them, even if they're less enjoyable when you know what actually happens in the episode.
About the translation, I totally agree. Actually, I'm going to try and find the lyrics to the song and translate it completely myself. That sounds like a neat challenge. Too bad I can't sing, as I wish I could actually record it, too. But who knows, if I release the lyrics, someone else might be able to record it?
Take the Harry Potter books [...] When you finish a book or a game, you're pulled out of the experience to some extent, while when you're still inside you're living it.
Ooh. I never thought of it like that. I waited until the end of the final chapter to buy Tales, because I wanted to be able to play the game back to back without having to wait for the next part to come out. I bought Sam and Max Season 1 while I waited.
I did, however, start reading Harry Potter when only the first 3 books were out, so I remember well what it was like to hang out and discuss what possibly happens in the story as each new book came out. Those were good times. I think you've converted me to playing each episode as it comes out for future stuff TTG does.
I love IWWH. TomPravetz where did you go? You're the man, sir. I watched your "The Secret of Monkey Island" flash film a long while back, the English version because ich spreche kein Deutsch (I don't speak German) and it's hilarious.
I love IWWH. TomPravetz where did you go? You're the man, sir. I watched your "The Secret of Monkey Island" flash film a long while back, the English version because ich spreche kein Deutsch (I don't speak German) and it's hilarious.
Just a little thing, I think you mean Majus. Tom is emulating Majus, but ehe is NOT Majus :P
It's still bugging me seeing his name show up as "TomPravetz", when I've been used to seeing "TPravetz" for the last few months. It's also bugging me that I can't figure out how he changed it...
IWWH is I Wonder What Happens, which is a series of flash movies, each about an episode of Monkey Island, released before the episode and speculating as to what happens in them.
Yeah, I just saw them. Quite fun. It's incredible how much stuff can people come up with out of boredom just waiting for an episode to come. This goes in addition to my earlier remark of people with tremendous amounts of free time and me envying them.
Also, I couldn't help but notice that it feels like they all were voiced by only one person. If this is true, this guy must've used Auto-Tune, Diamond Voice Changer and listen to Seth MacFarlane a lot before being able to change his voice like that and sing. This also adds to your comment about singing, so you see, nothing is impossible
I guess I'm just not a type of social guy, and I know it feels awkward for a remark like that right in the middle of a social utility called a forum, but I'm used to rotten tomatoes anyway...
Did he also do a "what happens after Tales" movie?
It was made by a few people, actually (I think there are credits in the end). And there isn't any "I wonder what happens after Tales" that I know of although that would be cool.
Uzrname, do you know when you reach the end of the scenario and you get a black screen for a second or even just a camera angle change until you see what's ahead of you? This is called SCREEN CHANGING, THOSE PERIODS ARE SCREENS
Man, is it THAT HARD to understand. Tales has too few screens, it's a fact
Uzrname, do you know when you reach the end of the scenario and you get a black screen for a second or even just a camera angle change until you see what's ahead of you? This is called SCREEN CHANGING, THOSE PERIODS ARE SCREENS
Man, is it THAT HARD to understand. Tales has too few screens, it's a fact
See, you even edited your post and still it was full of rage.
No really, I won't argue with you on that. To me "screens" are angles, even if it's part of the same location. So technically, EMI environment was much easier to make screens of, because you'd just change the angle and snap the pic. In Tales, the camera moves, hence it takes more effort to animate.
Uzrname, do you know when you reach the end of the scenario and you get a black screen for a second or even just a camera angle change until you see what's ahead of you? This is called SCREEN CHANGING, THOSE PERIODS ARE SCREENS
Man, is it THAT HARD to understand. Tales has too few screens, it's a fact
Thin, what he was trying to tell you was that, with the 3D environment, Tales doesn't need a ton of screens. In Flotsam Town, the whole town is one screen. At Spinner Cay, the whole area of town except for the Library and the Chieftan's hot tub is just one screen. In Rise of the Pirate God, each area of the crossroads is just one screen.
The camera pans as Guybrush moves, so you don't need lots of screens.
[EDIT]: Oh, and in Curse of Monkey Island (my ABSOLUTE favorite MI game until Tales came out,) The outdoor area in Puerto Pollo Town is alsojust one screen. More doesn't mean better. [/EDIT]
Okay, okay... so let me get this straight. According to you, when this idea is used as far as old NES games go, Deadly Towers is better than The Legend of Zelda because the dungeons have more screens.
okay, so this dungeon map that was hand written bcuz it's so huge:
is better than this:
Have you seen the AVGN's review of Deadly Towers? It's terrible.
Tales doesn't need more screens. Uzr is right, the 3D camera panning as you move reduces the need for tons of them.
Thou animating Tales was still easier than CMI. Drawing screens - maybe not, but there is no more that much Purcell to just animate every in-game character.
Ignoring 'problems' of sound, I'd definitely prefer to see the next Monkey Island game made by Telltale.
Why? Well, they're enthused. They're excited about the properties of making adventures games, games where you point, click and laugh. Lucas Arts has proved in later years that they no longer have any real interest in making those games, and thus, lack the staff for it. Telltale is concentrated on making Adventure games, it's the reason for the company's existence, and so far, they've done nothing but stellar work considering what they're working with.
Also, the episodic, online sales format sits well with me now - not so much when I didn't have broadband, but now it's preferable to waiting for my games store to get it in (or even for it to be released in Australia).
Thou animating Tales was still easier than CMI. Drawing screens - maybe not, but there is no more that much Purcell to just animate every in-game character.
First, I'm not quite sure what you just said in the last part. Try emailing Strong Bad with that and see what he says.
Second, they used software to render 3D environments, they didn't just "draw screens." And anyway, how do you know how much effort it took to animate characters in Tales as opposed to in Curse? There's no evidence to support that it was easier for them to do.
I think he meant "there is now more than just Purcell to animate"... but that would mean Purcell animated CMI all by himself...
No, what I meant to say is that Purcell isn't there to animate that much of Guybrush anymore, as he did for CMI. Because it's Purcell who drew characters there, right?
See the debate started because that dude said EMI was a bigger effort (i.e. pain in the lower back side of the abdomen) for the devs than Tales. And I reminded him that EMI was still 2D and that by taking snapshots of different camera views of the same location, you'd actually save on time and needless doodads that you don't when you "stick" the camera to a character in a 3D environment and make it move.
But then, I wouldn't say that doing that is harder than taking a paper, a pencil, and just drawing every screen, once you get of the software you're using. The whole point of computer animation is that today and both less time consuming and less expensive than the good old 2D.
But the gap between animating Tales and CMI is way less considerable than that between Tales and EMI. I.e. the hardest to do was CMI, slightly easier were Tales, and then practically amateur work were the screens of EMI.
Comments
I feel cheated: this song doesn't exist in the French version! I looked it up, wondering how I could have missed it considering how many times I've played Curse, and it turns out it was just edited out because it was too hard to translate.
Now I have to play the game in English and see if there are other things I missed :S
It was removed from the game altogether. I don't know how they did it, but it just doesn't appear at all.
Since I don't know exactly WHEN it occurs in the original game I can't be more specific...
The song starts at 2:50. Just watch the whole thing.
The cutscene is the same until "thanks a lot, guys", then you're in control of Guybrush again, either with everyone looking at the map, or in the "over the boat" view, I'm not 100% sure.
(It's a catchy tune!)
EDIT: well, I found a French video, but they inserted the song in it, so it's not that helpful. Well, whatever is in English isn't in the game in French http://www.youtube.com/watch?v=Kt4VVtgcGh0&feature=related
Seems that you end up directly in the "view from over the boat".
I would also want to see this happen. Wouldnt it be great to have those games also on your shelves!
And, EMI really wasnt THAT bad. And if someone is going to say it was, it was made by LA so it was rubbish, I think they should remind themselves about who made the 3 first games hmmm??
Anyways, as it seems that there are people who worked on previous MI games (including EMI) working for TTG now, i think it would be alright for them to make it. The old LA MI department practically is the new TTG MI department.
I suppose they cut it off because there was no soundtrack file for them (instrumental track) to sing upon.
By the way, playing the game in its original language can’t be a bad thing, because even if CoMI’s french dubbing (with french Disney’s Aladdin voice actor) is great, you’ll never beat the original voice acting
You just proved my point again
Who cares they were 2D, Tales just NEEDS more screens, 3D or not
I mean however stick with the same people, NOT use the LucasArts composers, stick with Micheal Land but give him access to the LucasArts studios as he proved how amazing he can be with Curse and Escape.
Tales has 5 Chapters, and in those collective 5 chapters there are quite a lot of screens. I haven't counted them all compared to the number in those of prevous MI games, but it seemed fine to me.
I think you might just be complaining because in Chapter 1, you can't actually see inside any of the buildings. That didn't bother me. If they combined all the chapters together into one game, you wouldn't be complaining as it wouldn't feel as disconnected because you wouldn't have to exit the game for every chapter.
I also seem to recall that in Part 2 of Secret, the whole of Part 2 only had 6 screens.
Deck, Captain's Quarters, Crow's Nest, Crew Quarters, Kitchen, and Cargo Hold. And THAT game is fricken EPIC. I watched a playthrough of Zak McKracken on Youtube and man is that game complicated and have tons of screens. My point is: Lots of screens do not, an awesome experience, make.
...My only qualm with Tales is that they didn't use the click-any-text-and-say-the-same-dialogue joke properly in Chapter 1 (he's supposed to say something completely different than what you click), and they also used it way too early (first person you talk to in the second scene) and way too often in that same first convo with Nipperkin (it happens like 4 times in a row). Some people also complain about reused character models in Chapter 1, but it either didn't bother me or I didn't notice. Everything else in the whole game is spot on.
That bothered me like hell.
Yeah that is one thing why episodic games are a bad idea. That just ruins the atmosphere and the feeling of continuity.
This is where I was trying to get. THANK YOU.
Or else, why can't there be clickable menu options for each chapter on one Main Menu? I mean, there's this GIANT SIGN that let's you know you're playing Tales and which Chapter you're on, so why can't it just list the different Chapters and grey out the ones you don't have? That way, when you complete a Chapter, instead of playing credits each and every time, it can just kick you back to the Main Menu and the per-chapter-credits can all be kept until the end of Chapter 5.
I know some would say this might be the way the DVD is made, but I don't like requiring to insert game discs to play them, (nor do I like the idea of creating a 5gig disc image for a game as the DVD would have extra content) so I would like it to also appear on the downloads.
Until TTG can make whole-season Main Menus, my Games will have to be organized like this (unfortunately):
It was funny to listen to, on the account that, if you read the French lyrics (of course if you speak French), you'd realize that translating it wasn't hard at all. Maybe it's just because the voice actors found it hard to read all that fast-paced that the song was actually cut.
But it's funny nonetheless to imagine if that song could've wind up with French verses and English chorus
Yeah, and it would be even better to just release the whole continuous game with no episode splits whatsoever, so that you could play it in a single shot. But then again, you'd have waited until January 2010 to get it instead of July 2009.
That would've suited me, but many a people here sound like it wouldn't have suited them, so enuff is surely said.
Well, you might notice that some lines were left in English, or that the French doesn't rhyme or have the right amount of syllables... So yeah, that doesn't really mean much. Translating it poorly was possible, yes. Translating it in a way that kept the rhymes, the rhythm and the meaning though, harder.
I think a lot of people would have been okay with waiting. For one thing we've waited for ten years. For another, waiting for a whole game is easier than waiting after every cliffhanger.
But although I agree I dislike some of the limitations due to it being episodic (instead of a big environment for the whole game, you end up with smaller ones, that are specific to the chapter. So you can't go in some locations and they have to justify it, which can get annoying. Plus, it sometimes feels like you change location for the sake of changing location), I can see advantages to it, too.
For one thing, you can't really beat community involvement. There is the "he dug up my perfectly good X" that made it into the game, although it would have been possible to hold such a contest if the game was one-shot, I believe it would have been harder.
Then there is the "esponja", at the end of the game they rectify the pronunciation, which I'm pretty sure is a nod to the fact people complained about it on the forums.
And of course there is the fact that they can ask us what kind of bonuses we'd like in the DVD before they release it.
And finally, you have to realise that there wouldn't have been IWWH if it hadn't been episodic. And that would have been a shame.
Of course I won't be speaking for everybody, but I didn't really play every episode just as it came out. I prepaid the whole game in advance and started playing Launch when it just came out (to see how the game itself feels), then stopped in the very beginning and played the whole thing in one shot like a month ago, when all of them were out. I did it mainly because I don't like spoiling myself with storyline interruptions, plus I'd be forgetting a lot even if I was to play it monthly (I don't have a good memory of such events), so I definitely opted for waiting until the whole thing comes out, then playing it.
It's for the same reason that I wasn't around on the forum, because I saw no point in visiting it a/p spoilers were possible (now I don't care about them). So I have no idea either what is IWWH and what its purpose is. I treat the game as a one whole, not specific episode part, and would've really liked if they released the next adventure in at least less parts, come to think of it. Guess I'm not a social online person and got other stuff to do than to waste my time in await of each episode on a forum and speculating about who and what will change in it.
Sorry if it sounds mean or insulting to those who do, thou.
Mmh, I don't think you sounded mean. But I'm definitely different.
Take the Harry Potter books. I could never understand people who read them all in one go. I did it for book 4 and felt I spoiled must of the experience as a result. So I made sure to read in smaller bits. The last book, I only read one chapter a week (then one a day, then the last few ones at once).
Because for me the experience isn't actually doing something, but the way you feel when you're in the middle of doing it. When you finish a book or a game, you're pulled out of the experience to some extent, while when you're still inside you're living it.
So I really enjoyed being able to experience Tales for several months rather than just once. Wondering what happens next is great. Thinking back about what happens before. All the Harry Potter books I read slowly, I guessed most of what was going to happen thanks to the hints, and that felt great when things happened the way I thought they would, or when a hint I had picked up did end up being important as I thought.
If I had read it all in one go, I wouldn't have had time to even process the hints before getting the solution. Then I guess you can read it again and go "oh, look, there was a hint I missed", but that's really not the same as experiencing it the first time around. You only have ONE first time experiencing something, I don't like rushing it.
I played Tales about the opposite way you did. I also bought it all at once, but at the time I bought it, I didn't have a computer that could play it. I got my hands on one about a week before the second chapter came out, so I didn't have much to wait between chapter 1 and 2. Apart from that I played them around the time they came out, that is within the week or so. I also avoided the forums until I was done with each episode.
IWWH is I Wonder What Happens, which is a series of flash movies, each about an episode of Monkey Island, released before the episode and speculating as to what happens in them. They're hilarious, and have resulted in new German interns for Telltale. I suggest you take a look at them, even if they're less enjoyable when you know what actually happens in the episode.
About the translation, I totally agree. Actually, I'm going to try and find the lyrics to the song and translate it completely myself. That sounds like a neat challenge. Too bad I can't sing, as I wish I could actually record it, too. But who knows, if I release the lyrics, someone else might be able to record it?
Ooh. I never thought of it like that. I waited until the end of the final chapter to buy Tales, because I wanted to be able to play the game back to back without having to wait for the next part to come out. I bought Sam and Max Season 1 while I waited.
I did, however, start reading Harry Potter when only the first 3 books were out, so I remember well what it was like to hang out and discuss what possibly happens in the story as each new book came out. Those were good times. I think you've converted me to playing each episode as it comes out for future stuff TTG does.
I love IWWH. TomPravetz where did you go? You're the man, sir. I watched your "The Secret of Monkey Island" flash film a long while back, the English version because ich spreche kein Deutsch (I don't speak German) and it's hilarious.
Just a little thing, I think you mean Majus. Tom is emulating Majus, but ehe is NOT Majus :P
I seem to recall that he asked a Telltale employee to do it for him.
Also, I couldn't help but notice that it feels like they all were voiced by only one person. If this is true, this guy must've used Auto-Tune, Diamond Voice Changer and listen to Seth MacFarlane a lot before being able to change his voice like that and sing. This also adds to your comment about singing, so you see, nothing is impossible
I guess I'm just not a type of social guy, and I know it feels awkward for a remark like that right in the middle of a social utility called a forum, but I'm used to rotten tomatoes anyway...
Did he also do a "what happens after Tales" movie?
SoMI Flash: http://www.youtube.com/watch?v=MXoO9JslgBk
"You fight like a SUPER COW!"
Man, is it THAT HARD to understand. Tales has too few screens, it's a fact
No really, I won't argue with you on that. To me "screens" are angles, even if it's part of the same location. So technically, EMI environment was much easier to make screens of, because you'd just change the angle and snap the pic. In Tales, the camera moves, hence it takes more effort to animate.
Or do you NOT agree?
Thin, what he was trying to tell you was that, with the 3D environment, Tales doesn't need a ton of screens. In Flotsam Town, the whole town is one screen. At Spinner Cay, the whole area of town except for the Library and the Chieftan's hot tub is just one screen. In Rise of the Pirate God, each area of the crossroads is just one screen.
The camera pans as Guybrush moves, so you don't need lots of screens.
[EDIT]: Oh, and in Curse of Monkey Island (my ABSOLUTE favorite MI game until Tales came out,) The outdoor area in Puerto Pollo Town is also just one screen. More doesn't mean better. [/EDIT]
Okay, okay... so let me get this straight. According to you, when this idea is used as far as old NES games go, Deadly Towers is better than The Legend of Zelda because the dungeons have more screens.
okay, so this dungeon map that was hand written bcuz it's so huge:
is better than this:
Have you seen the AVGN's review of Deadly Towers? It's terrible.
Tales doesn't need more screens. Uzr is right, the 3D camera panning as you move reduces the need for tons of them.
Quick question.
When the poll is currently 60-13 in favor of Telltale, what makes the majority hopeless?
Why? Well, they're enthused. They're excited about the properties of making adventures games, games where you point, click and laugh. Lucas Arts has proved in later years that they no longer have any real interest in making those games, and thus, lack the staff for it. Telltale is concentrated on making Adventure games, it's the reason for the company's existence, and so far, they've done nothing but stellar work considering what they're working with.
Also, the episodic, online sales format sits well with me now - not so much when I didn't have broadband, but now it's preferable to waiting for my games store to get it in (or even for it to be released in Australia).
First, I'm not quite sure what you just said in the last part. Try emailing Strong Bad with that and see what he says.
Second, they used software to render 3D environments, they didn't just "draw screens." And anyway, how do you know how much effort it took to animate characters in Tales as opposed to in Curse? There's no evidence to support that it was easier for them to do.
No, what I meant to say is that Purcell isn't there to animate that much of Guybrush anymore, as he did for CMI. Because it's Purcell who drew characters there, right?
See the debate started because that dude said EMI was a bigger effort (i.e. pain in the lower back side of the abdomen) for the devs than Tales. And I reminded him that EMI was still 2D and that by taking snapshots of different camera views of the same location, you'd actually save on time and needless doodads that you don't when you "stick" the camera to a character in a 3D environment and make it move.
But then, I wouldn't say that doing that is harder than taking a paper, a pencil, and just drawing every screen, once you get of the software you're using. The whole point of computer animation is that today and both less time consuming and less expensive than the good old 2D.
But the gap between animating Tales and CMI is way less considerable than that between Tales and EMI. I.e. the hardest to do was CMI, slightly easier were Tales, and then practically amateur work were the screens of EMI.