Running level 9 at 1680x1050 myself. I find it hard to believe people who can run it at this setting making topics that brags about it. If they're happy, they don't speak. If they're unhappy, they do. Hence why you only hear of those who can't run it at a high level.
Also, to the OP. It sounds to me like you're basically looking for a interactive storybook. Not a game. It doesn't seem like you want the challenge, and attack the game for having elements that makes an adventure game an adventure game. There are two very simple rules for any adventure game (in fact, I think that goes for just about every genre).
1. Look at everything. Don't just hover your mouse over it and think "nah, probably nothing".
2. Try to pick up everything. If you can't pick it up, try some other way to pick it up. Sometimes, figuring out how to pick something up can be a puzzle in itself.
You seemed to ignore such basic rules in an adventure game, that it's clearly not the game that's at fault, it's the gamer (that sounded like an insult, but it wasn't). You just don't seem to know how to play them. I suck at RTS, but I never try a game and then tells the developers how it's supposed to be - because if you dive into a genre, you need to follow the rules. That's the point of genres. If you don't like getting stuck, you better stop gaming as a whole, 'cause that's basically the only certain thing about games. You will get stuck at one point. It's not possible to make a game where nobody will ever get stuck. Because it wouldn't be a game anymore, it would be an interactive movie/storybook.
My Desktop PC's native resolution is 1440x900 and runs ToMI at level 9
My Laptop's native res. is 1280x800 and likes level 3 (so the mouse doesn't lag.)
Running level 9 at 1680x1050 myself. I find it hard to believe people who can run it at this setting making topics that brags about it. If they're happy, they don't speak. If they're unhappy, they do. Hence why you only hear of those who can't run it at a high level.
Okay, okay! Excuse me while I take my graphics card and my rifle outside for some "target practice".
The thing keeps spamming me with bluescreens every time I play Bioshock anyway...
When it was released, I wasn't a mac user, only Linux.
ooh! I see the FAIL right there, sir. Linux is NOT for gamers. Neither is Mac, but maybe TTG can change that.
Anyways, you've made yourself clear right there why you're not much of a gamer (much less an adventure gamer) as of late, since the vast majority of games are for PC/Windows.
This is an adventure game. Talk till you drop. Especially in humorous adventure games like ToMI, it's almost a goal by itself to annoy people who no longer wish to talk to you.
"Leave me alone!"
*click again*
"Didn't I just told you, get lost?"
*click again*
etc.
Yay! Flashbacks for the win...
You say that and the first thing that comes to my mind is:
*mouseover rat.*
--"Hey!! Don't mess with my rat!"
*mouseover rat again.*
--"I said don't pester the rat!"
*mouseover rat again.*
--"I'm not going to warn you again!! Leave the rat alone!!"
*mouseover rat yet again.*
--"Hey, man!! Frank, make him quit it!"
*mouseover rat.* *rat runs away*
--"Aw, now look what you did!"
I'm not sure if it has been said already but I found Tales to be great but easy easy easy!
I remember when adventure games where hard and not dumbed down. I guess it has to be easy now a days for all the non-critical thinkers. Two of the best puzzles in the game people were ticked off at because they would never have thought of it...
Not to disagree that these seem easier than Monkey Island 2, that's my experience too. But I think "X is easy" is just a silly way to demean a game experience. Some people will struggle, some will not. Claiming it's easy doesn't make it more fun.
There are strong points that makes a game easy:
- Mostly logical puzzles,
- No pixelhunting,
- Reasonable amount of hotspots,
- You can't loose.
Using those terms Tales are easy. And no, it doesn't make them more fun (I wouldn't mind some more misleading hotspots or some more abstract puzzles like the jungle map in Chapter 4).
I wouldn't call it no reason. I've dabbled in Linux, now it nearly sends me into a blind rage. That people actually prefer it as an OS is completely unfathomable to me.
I like it. It's fast to load and I never get viruses.
Of course you never get viruses. That's because Linux is such a small portion of the market, creating a virus for it wouldn't reach nearly as many people. Same for Mac.
Yeah, I see the fail. It's called you being a jerk for no reason.
It doesn't make me a jerk to point out that the vast majority of games are for Windows. It also doesn't make me a jerk to assume that, when you installed Linux, you knew that already but didn't think it of importance. So then if you run OS's that don't play many games, it makes sense that you don't game often enough to think the way most gamers do, even if you're old enough to have played text-based stuff from back when. I'm not being a jerk. Blunt, maybe but that doesn't make your situation any less fail.
Of course you never get viruses. That's because Linux is such a small portion of the market, creating a virus for it wouldn't reach nearly as many people. Same for Mac.
I'm aware of that. But the reason doesn't really matter to me in this specific case, only the results. If there starts being lots of viruses for Linux then maybe I'll switch to something else.
I kind of think the opposite way. There are no games for Linux, so I stick to Windows.
No point moving for less virusses, if that means a lack of gaming. I never get virusses with Windows anyway...
However my entire point, in whatever manner I expressed it, is that I find the problems you have with the game have nothing to do with failings of the game or genre itself, but rather stem from the evidence that you aren't a gamer.
Comments
Also, to the OP. It sounds to me like you're basically looking for a interactive storybook. Not a game. It doesn't seem like you want the challenge, and attack the game for having elements that makes an adventure game an adventure game. There are two very simple rules for any adventure game (in fact, I think that goes for just about every genre).
1. Look at everything. Don't just hover your mouse over it and think "nah, probably nothing".
2. Try to pick up everything. If you can't pick it up, try some other way to pick it up. Sometimes, figuring out how to pick something up can be a puzzle in itself.
You seemed to ignore such basic rules in an adventure game, that it's clearly not the game that's at fault, it's the gamer (that sounded like an insult, but it wasn't). You just don't seem to know how to play them. I suck at RTS, but I never try a game and then tells the developers how it's supposed to be - because if you dive into a genre, you need to follow the rules. That's the point of genres. If you don't like getting stuck, you better stop gaming as a whole, 'cause that's basically the only certain thing about games. You will get stuck at one point. It's not possible to make a game where nobody will ever get stuck. Because it wouldn't be a game anymore, it would be an interactive movie/storybook.
Okay, okay! Excuse me while I take my graphics card and my rifle outside for some "target practice".
The thing keeps spamming me with bluescreens every time I play Bioshock anyway...
It certainly isn't working for me.
ooh! I see the FAIL right there, sir. Linux is NOT for gamers. Neither is Mac, but maybe TTG can change that.
Anyways, you've made yourself clear right there why you're not much of a gamer (much less an adventure gamer) as of late, since the vast majority of games are for PC/Windows.
Yay! Flashbacks for the win...
You say that and the first thing that comes to my mind is:
*mouseover rat.*
--"Hey!! Don't mess with my rat!"
*mouseover rat again.*
--"I said don't pester the rat!"
*mouseover rat again.*
--"I'm not going to warn you again!! Leave the rat alone!!"
*mouseover rat yet again.*
--"Hey, man!! Frank, make him quit it!"
*mouseover rat.* *rat runs away*
--"Aw, now look what you did!"
FTW!
I remember when adventure games where hard and not dumbed down. I guess it has to be easy now a days for all the non-critical thinkers. Two of the best puzzles in the game people were ticked off at because they would never have thought of it...
I'm hoping Tales 2 will be harder
There are strong points that makes a game easy:
- Mostly logical puzzles,
- No pixelhunting,
- Reasonable amount of hotspots,
- You can't loose.
Using those terms Tales are easy. And no, it doesn't make them more fun (I wouldn't mind some more misleading hotspots or some more abstract puzzles like the jungle map in Chapter 4).
...And if I had a nVidia card (ATI Linux support suuuhuuuucks).
Of course you never get viruses. That's because Linux is such a small portion of the market, creating a virus for it wouldn't reach nearly as many people. Same for Mac.
It doesn't make me a jerk to point out that the vast majority of games are for Windows. It also doesn't make me a jerk to assume that, when you installed Linux, you knew that already but didn't think it of importance. So then if you run OS's that don't play many games, it makes sense that you don't game often enough to think the way most gamers do, even if you're old enough to have played text-based stuff from back when. I'm not being a jerk. Blunt, maybe but that doesn't make your situation any less fail.
I'm aware of that. But the reason doesn't really matter to me in this specific case, only the results. If there starts being lots of viruses for Linux then maybe I'll switch to something else.
No point moving for less virusses, if that means a lack of gaming. I never get virusses with Windows anyway...
You weren't a jerk for what you think, you're a jerk for your manner of expresing yourself. Good try declaring your behavior acceptable, but it isn't.
However my entire point, in whatever manner I expressed it, is that I find the problems you have with the game have nothing to do with failings of the game or genre itself, but rather stem from the evidence that you aren't a gamer.