Keelhaul the designers

Whomever designed the movement controls should be keelhauled. Just infuriating! Detracts from any enjoyment I might get playing the game. And some manager must have approved of it. Who are these monkey brains?

What was wrong with a simple point and click?
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Comments

  • JakeJake Telltale Alumni
    edited April 2010
    A forum search will reveal at least two encyclopedia volumes dedicated to discussing this very subject!
  • edited April 2010
    And that's still not enough examples to state how stupid the designers are!
  • edited April 2010
    But...I like the designers :(
  • Macfly77Macfly77 Moderator
    edited April 2010
    I had some difficulties with the controls when I started playing Launch of the Screaming Narwhal.
    I ending up using the keyboard for the whole episode.
    Then, I started using click'n drag for The Siege of Spinner Cay and I've never looked back.
    I love it and think it's a great update to point'n click.
    Telltale's designers are AWESOME!
  • edited April 2010
    LeBill wrote: »
    And that's still not enough examples to state how stupid the designers are!

    PS: They are human beings. You might not agree with the control methods they chose to implement, but that is no reason to disrespect them.
  • edited April 2010
    LeBill wrote: »
    And that's still not enough examples to state how stupid the designers are!

    You should cut out with the insulting, really.
  • edited April 2010
    Don't worry designers, I still love you...
  • edited April 2010
    Troll.
  • edited April 2010
    I gotta admit I like not having to point and click all the time I like just moving him with arrow keys
  • edited April 2010
    actually there are some nice things about "driving" the character...
  • edited April 2010
    Irishmile wrote: »
    actually there are some nice things about "driving" the character...

    Quagmire%252520-%252520Giggedy.gif
  • edited April 2010
    LeBill wrote: »
    And that's still not enough examples to state how stupid the designers are!

    I actually found the arrow keys quite fun to use and they worked very well in the game so thank you TTG you are my heroes. LeBill you are prick. they worked very VERY hard to bring MI back to life and according to 99.9% percent of people it was a huge success. so no one wants to hear what you have to say when your criticism isn't even constructive, its just cold hearted. so please leave these forums.........forever ;)
  • edited April 2010
    Yeah I actually used my logitec rumblepad in my left hand and the mouse in my right.
  • edited April 2010
    Learn some manners my friend.
  • edited April 2010
    Wow, this is ridiculous. I had absolutely no issues with the controls at all and I think Yare gets such a bad rap and I will never understand why. I've never had any problems with any of the controls ever and I don't know why other people do. Sure you can have a difference of opinion but calling them stupid? Really? Get over yourself.
  • edited April 2010
    People are just upset because things are different and people have difficulties accepting change. Especially if that's the way it's been since they were kids.
  • edited April 2010
    LeBill wrote: »
    And that's still not enough examples to state how stupid the whiners are!

    fix'd
  • edited April 2010
    What's wrong with having point and click as an option? I swear, MI fans are the most rabid bunch.
  • edited April 2010
    LeBill wrote: »
    Whomever designed the movement controls should be keelhauled. Just infuriating! Detracts from any enjoyment I might get playing the game. And some manager must have approved of it. Who are these monkey brains?

    What was wrong with a simple point and click?

    I think you mean "whoever". Also, the controls are pretty good in my opinion. It's a bit overly cynical to insult the designers so much for one tiny hitch, either way.
  • edited April 2010
    For the 50 billionth time, the problem with point and click in a true 3D environment is that depth creates problems with determining the desired path location. TTG would have to create movement "hotspots," which may get confused if there's a hotspot in the foreground that, from a certain camera angle, is covering a hotspot in the background and you want to click on the one in the background because there's stuff back there.

    Take Leviathan for example, if you're in the area where Murray's treasure chest is, how do they program the game to know that you wanted to click on a spot in the foreground, but clicked in the vertical space over it, rather than wanting to go back to the area where Moose is?
  • edited April 2010
    If TOMI would have been a first-person shooter or a Mario Bros clone, I'd say the control system would have been crucial. In a puzzle-solving adventure game with no demands on fast movement and split-second timing, however, unless you'd have to move the character with eye movements using a webcam or by changing the CPU fan speed using your bare hands, the control system is rather irrelevant IMHO.

    Oh, and point-and-click is so 1990s...
  • edited April 2010
    I personally don't like click and drag, but 1. the provided WASD input works just fine for me, 2. if you want to make Guybrush run you have to have a hand on the keyboard anyway, and 3. at least they didn't make a system that requires you to push 11 keys at once just to move, requiring you to apply your tongue to the keyboard or something.
  • edited April 2010
    What's wrong with having point and click as an option? I swear, MI fans are the most rabid bunch.
    Because P&C would have been impossible to implement with the cinematic direction of the game. I'm pretty sure this has been explained thousands of times already.
  • edited April 2010
    Giant Tope wrote: »
    Because P&C would have been impossible to implement with the cinematic direction of the game./QUOTE]

    Nope, it could have. That's also not the real reason for the Wii-compatible controls.

    But the controls really aren't as bad as most people's initial reactions once you get used to it. I also disliked them at first, and although I'd prefer point+click (which is absolutely doable, sorry), I'm totally satisfied with the controls.

    This is the month of thread rehashing. But I guess all the months are months of thread rehashing =)
  • edited April 2010
    2. if you want to make Guybrush run you have to have a hand on the keyboard anyway
    Not really. With click&drag, if you press the right mouse button while Guybrush is walking, he'll run.
  • edited April 2010
    Didero wrote: »
    Not really. With click&drag, if you press the right mouse button while Guybrush is walking, he'll run.

    I'm always learning things on here!
  • edited April 2010
    Ripcord wrote: »
    Nope, it could have. That's also not the real reason for the Wii-compatible controls.

    The Wii could handle point and click. Just look at SBCG4AP. And no, Tales couldn't of had point and click. Please don't make me copypasta one of my earlier posts. :(
  • edited April 2010
    When I first played the game I thought you had to keep dragging the mouse the keep Guybrush moving. For some reason I thought he'd stop moving if I stopped moving the mouse.

    Then I learned you only had to click and move the mouse a little bit, and Guybrush would keep moving in that first direction. Made things far easier.

    Then I learned you could also move him with the arrows, which made things easier still.

    I don't mind the arrows - you use them for all kinds of games to move your character. And if I could get a handle on the controls for "Assassin's Creed" on PC, then I shouldn't think many people will have a problem with this.

    Sure, the best thing was when you could just click a location on screen and the character would find his way there automatically, but is there anyone who can say that never gave him trouble either? Constantly clicking to move from one side of a room to the other, accidentally clicking on an object that suddenly came into view?

    When I read about all these people complaining on how you have to use the mouse ánd the keyboard, I can't help but wonder what they use their other hand for while playing, in the first place.
  • edited April 2010
    When I read about all these people complaining on how you have to use the mouse ánd the keyboard, I can't help but wonder what they use their other hand for while playing, in the first place.

    Eating Cheetos, of course!
  • edited April 2010
    Put it in the blender and use a drink helmet. Also prevents the crunching from oversounding the dialogue.
  • edited April 2010
    Somehow, a cheese milkshake just doesn't sound all that appealing...
  • edited April 2010
    But works wonders during spitting contests.

    Okay, I admit, I tend to eat lots of stuff in front of the screen as well, but I only take occassional bites and I'm not continuously holding the food.
  • edited April 2010
    Me neither, I just couldn't resist the smart-ass response.
  • edited April 2010
    Man I like how the little details such as ONE difference in the controls make people hate telltale. Yes if you think about it there is only ONE difference. You point and click to move, and you point and click to interact. Now its just WASD or use the arrow keys(numchuck for wii people like me) and still point and click to interact. The little things seam to really tick people off and I think that is funny(back on the xbox forums on soulcalibur 4 someone was mad that there was a blank spot in the character page where darth vader would be if you buy him.)
    Point and drag is not what you HAVE to use, just use WASD people WASD
  • edited April 2010
    The game had click and drag?
    Oh yeah, I totally forgot because I used the keyboard, which worked perfectly fine as well.
  • edited April 2010
    What's wrong with having point and click as an option? I swear, MI fans are the most rabid bunch.
    In this thread we ignore technological realities.
  • edited April 2010
    I am replaying Sam & Max Seasons 1+2 and I want my keyboard controls. Point & Click is aweful.
  • edited April 2010
    LeBill wrote: »
    What was wrong with a simple point and click?


    Dear Strong Bad,

    How do you type with boxing gloves on?
  • edited April 2010
    Point and click impossible? What are you guys smoking? It's a little thing that's been invented for many years now called "pathfinding." It's the same way you point and click on objects in TMI and Guybrush goes directly to it. P&C on the ground has been in RTS forever, even today with all kinds of "depth" issues with moving the camera around in 3D. You guys underestimate the technical abilities of games these days.
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