Keelhaul the designers
Whomever designed the movement controls should be keelhauled. Just infuriating! Detracts from any enjoyment I might get playing the game. And some manager must have approved of it. Who are these monkey brains?
What was wrong with a simple point and click?
What was wrong with a simple point and click?
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http://www.telltalegames.com/forums/showthread.php?t=13153&highlight=controls
http://www.telltalegames.com/forums/showthread.php?t=9664&highlight=controls
http://www.telltalegames.com/forums/showthread.php?t=11170&highlight=controls
http://www.telltalegames.com/forums/showthread.php?t=10727&highlight=controls
http://www.telltalegames.com/forums/showthread.php?t=10064&highlight=controls
http://www.telltalegames.com/forums/showthread.php?t=9796&highlight=controls
http://www.telltalegames.com/forums/showthread.php?t=9672&highlight=controls
I ending up using the keyboard for the whole episode.
Then, I started using click'n drag for The Siege of Spinner Cay and I've never looked back.
I love it and think it's a great update to point'n click.
Telltale's designers are AWESOME!
PS: They are human beings. You might not agree with the control methods they chose to implement, but that is no reason to disrespect them.
You should cut out with the insulting, really.
I actually found the arrow keys quite fun to use and they worked very well in the game so thank you TTG you are my heroes. LeBill you are prick. they worked very VERY hard to bring MI back to life and according to 99.9% percent of people it was a huge success. so no one wants to hear what you have to say when your criticism isn't even constructive, its just cold hearted. so please leave these forums.........forever
fix'd
I think you mean "whoever". Also, the controls are pretty good in my opinion. It's a bit overly cynical to insult the designers so much for one tiny hitch, either way.
Take Leviathan for example, if you're in the area where Murray's treasure chest is, how do they program the game to know that you wanted to click on a spot in the foreground, but clicked in the vertical space over it, rather than wanting to go back to the area where Moose is?
Oh, and point-and-click is so 1990s...
I'm always learning things on here!
The Wii could handle point and click. Just look at SBCG4AP. And no, Tales couldn't of had point and click. Please don't make me copypasta one of my earlier posts.
Then I learned you only had to click and move the mouse a little bit, and Guybrush would keep moving in that first direction. Made things far easier.
Then I learned you could also move him with the arrows, which made things easier still.
I don't mind the arrows - you use them for all kinds of games to move your character. And if I could get a handle on the controls for "Assassin's Creed" on PC, then I shouldn't think many people will have a problem with this.
Sure, the best thing was when you could just click a location on screen and the character would find his way there automatically, but is there anyone who can say that never gave him trouble either? Constantly clicking to move from one side of a room to the other, accidentally clicking on an object that suddenly came into view?
When I read about all these people complaining on how you have to use the mouse ánd the keyboard, I can't help but wonder what they use their other hand for while playing, in the first place.
Eating Cheetos, of course!
Okay, I admit, I tend to eat lots of stuff in front of the screen as well, but I only take occassional bites and I'm not continuously holding the food.
Point and drag is not what you HAVE to use, just use WASD people WASD
Oh yeah, I totally forgot because I used the keyboard, which worked perfectly fine as well.
Dear Strong Bad,
How do you type with boxing gloves on?