Yeah, my thoughts were "Tales is already an animated movie". It's just interactive.
I'm sure you could just make it a movie by filming someone playing or something. Maybe tweak it a bit so the inventory isn't seen and adding some scenes of Guybrush interacting with objects or something, but otherwise you're good to go.
(Still would be a lot of work but, you know, less than making it from scratch).
Yeah, my thoughts were "Tales is already an animated movie". It's just interactive.
That's exactly how I saw it as well. It's a playable film. I guess all games are in a way. They're films where you get to have a bit of a say in the whole thing. It reminds me of Ron Gilbert's recent blog entry that is really worth checking out. He's speaking out about an article made by a writer who believes that video games are not art and never can be, but Gilbert begs to differ.
Gilbert says in it:
..."The games I was playing and wanted to make were adventure games and I didn't see much difference in how they told a story from how a movie told a story except they were interactive."...
...which is a very similar comment to the one that Avistew just made.
Yeah, my thoughts were "Tales is already an animated movie". It's just interactive.
I'd still be interested in seeing a movie, because the pacing and way the story is consumed would be totally different.
In a game, the player to some extent controls the pacing, and that affects the way the story is told. The player also usually interacts with the game in a disjointed way, playing part of it, leaving, coming back to it later. The experience isn't quite so intense. A movie is generally consumed in a single sitting, and the filmmaker has much closer control over the experience - they're not waiting for you to do something, the story is being pushed at you constantly.
Translating Tales into a movie by splicing the cutscenes together wouldn't make a particularly good movie, in my opinion, because the Tales experience is built around it being a game. To me it's the same as adapting a novel into a film script. Books often have material omitted or changed in the translation to the big screen, because what works in one medium may not necessarily work in another.
Anyway, I would most certainly watch a lovely 2D animated film, but I doubt there will ever be one for Monkey Island.
I think I remmeber someone making a game called "Spryo a New beggining" into a film by just taking cutscenes and little bits of dialogue from the game. It worked well but was seriously long. But If I had a choice between "New tales of monkey island the game" to "new tales of monkey island the movie" id choose the game every time
I didn't mean just taking the cutscenes. I meant something more like cutscenes + game minus parts where you see the inventory or dialogue, and some work done on these parts (so you can actually SEE GB combining objects and stuff). Some puzzles might be changed or removed, some things moved around to keep jokes, things like that.
But it's not very far from being an animated movie.
I've been working (very, very slowly) on an audio version. The only problems I've run into are of a visual kind. That is "oh, crap, you can't see what's going on, now I need to find sounds expressing it" and things like that. Not much problem with pacing at all, and it's not looking like it will be that long, each chapter about the length of a movie. Still very, very far from done though, and I have no talent for that kid of things so things cut at the wrong time and the music doesn't flow into each other, and stuff like that, but mostly it works very, very well.
I find myself wishing it was using the verb coin, though. This way I could add the sentences where GB is looking at something, and people would know what he's seeing or picking up. But because Tales just work by clicking things and GB picks them up directly, a lot of the time he just says things like "I'll put that in my pocket" and in audio, well that's not very helpful.
Not of these problems would happen for making a video though. Others would certainly arise and I can't even begin to wonder what kind of program you'd need to use, but I'm pretty sure it would work very, very well. Most of the game seems to be cutscenes anyways.
thing is, how could we have a animated series without Guybrush running around and pointing out stupid things as we click on them? (a lot like in Majus's films)
Hey theres a idea, he can make the animated series lmao
I didn't mean just taking the cutscenes. I meant something more like cutscenes + game minus parts where you see the inventory or dialogue, and some work done on these parts (so you can actually SEE GB combining objects and stuff).
I think games focus a good deal on the mechanics of overcoming obstacles, and that's what wouldn't translate well to a movie. The things that are good and engaging in a game become boring in movie form. Like the court trials in Chapter 4 of Tales - gosh that would be tedious in a movie, but it's fun to play when you're the one figuring out how it works. Proving your pirate credentials to Davey Nipperkin in Chapter 1? Again, fun to play, but most likely very boring when you become a spectator rather than a participant. There are just too many obstacles that are specifically built around player interaction and are too involved to lend themselves well to a movie.
Some puzzles might be changed or removed, some things moved around to keep jokes, things like that.
That's pretty much what I mean would need to happen. The story in and of itself is fine, and visually Tales is very cinematic anyway, but significant changes would need to be made around the parts between the cutscenes to make a halfway decent film. I still think that even doing that, the main story beats are going to be "off" and fall in weird places, the pacing and timing of major events would be messed up. The episodic format also means that climaxes would end up looking a bit forced and incongruous when they're all strung together in a neat sine wave pattern of storytelling.
But it's not very far from being an animated movie.
I think that although you could create a "movie" by cutting together material from Tales, it wouldn't be anything near as good as a film planned and produced in its own right.
Then again, I know nothing about making films (and even less about making games), so my opinion is obviously well open for criticism.
I think that although you could create a "movie" by cutting together material from Tales, it wouldn't be anything near as good as a film planned and produced in its own right.
Well. I'd buy it over replaying the game But maybe I'm just weird.
I don't think I'd ever want to see an animated series based on MI. If anything, I'd like to see everything made to look realistic, like in the first two games. That would be so cool.
Like a trilogy of movies, with the third one being based on the original vision or whatever for MI3. But I dunno, the world always seems to do the opposite of what I'd like, so we'll probably see like twenty seasons of Monkey Island: The Animated Series.
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I'm sure you could just make it a movie by filming someone playing or something. Maybe tweak it a bit so the inventory isn't seen and adding some scenes of Guybrush interacting with objects or something, but otherwise you're good to go.
(Still would be a lot of work but, you know, less than making it from scratch).
That's exactly how I saw it as well. It's a playable film. I guess all games are in a way. They're films where you get to have a bit of a say in the whole thing. It reminds me of Ron Gilbert's recent blog entry that is really worth checking out. He's speaking out about an article made by a writer who believes that video games are not art and never can be, but Gilbert begs to differ.
Gilbert says in it:
..."The games I was playing and wanted to make were adventure games and I didn't see much difference in how they told a story from how a movie told a story except they were interactive."...
...which is a very similar comment to the one that Avistew just made.
I'd still be interested in seeing a movie, because the pacing and way the story is consumed would be totally different.
In a game, the player to some extent controls the pacing, and that affects the way the story is told. The player also usually interacts with the game in a disjointed way, playing part of it, leaving, coming back to it later. The experience isn't quite so intense. A movie is generally consumed in a single sitting, and the filmmaker has much closer control over the experience - they're not waiting for you to do something, the story is being pushed at you constantly.
Translating Tales into a movie by splicing the cutscenes together wouldn't make a particularly good movie, in my opinion, because the Tales experience is built around it being a game. To me it's the same as adapting a novel into a film script. Books often have material omitted or changed in the translation to the big screen, because what works in one medium may not necessarily work in another.
Anyway, I would most certainly watch a lovely 2D animated film, but I doubt there will ever be one for Monkey Island.
But it's not very far from being an animated movie.
I've been working (very, very slowly) on an audio version. The only problems I've run into are of a visual kind. That is "oh, crap, you can't see what's going on, now I need to find sounds expressing it" and things like that. Not much problem with pacing at all, and it's not looking like it will be that long, each chapter about the length of a movie. Still very, very far from done though, and I have no talent for that kid of things so things cut at the wrong time and the music doesn't flow into each other, and stuff like that, but mostly it works very, very well.
I find myself wishing it was using the verb coin, though. This way I could add the sentences where GB is looking at something, and people would know what he's seeing or picking up. But because Tales just work by clicking things and GB picks them up directly, a lot of the time he just says things like "I'll put that in my pocket" and in audio, well that's not very helpful.
Not of these problems would happen for making a video though. Others would certainly arise and I can't even begin to wonder what kind of program you'd need to use, but I'm pretty sure it would work very, very well. Most of the game seems to be cutscenes anyways.
Hey theres a idea, he can make the animated series lmao
I think games focus a good deal on the mechanics of overcoming obstacles, and that's what wouldn't translate well to a movie. The things that are good and engaging in a game become boring in movie form. Like the court trials in Chapter 4 of Tales - gosh that would be tedious in a movie, but it's fun to play when you're the one figuring out how it works. Proving your pirate credentials to Davey Nipperkin in Chapter 1? Again, fun to play, but most likely very boring when you become a spectator rather than a participant. There are just too many obstacles that are specifically built around player interaction and are too involved to lend themselves well to a movie.
That's pretty much what I mean would need to happen. The story in and of itself is fine, and visually Tales is very cinematic anyway, but significant changes would need to be made around the parts between the cutscenes to make a halfway decent film. I still think that even doing that, the main story beats are going to be "off" and fall in weird places, the pacing and timing of major events would be messed up. The episodic format also means that climaxes would end up looking a bit forced and incongruous when they're all strung together in a neat sine wave pattern of storytelling.
I think that although you could create a "movie" by cutting together material from Tales, it wouldn't be anything near as good as a film planned and produced in its own right.
Then again, I know nothing about making films (and even less about making games), so my opinion is obviously well open for criticism.
Well. I'd buy it over replaying the game But maybe I'm just weird.
We already knew that much...
(Kidding!! If you are weird it's in the best possible way, I like having you around.)
But I get the impression that they don't want to ever make something similar ever again.
Like a trilogy of movies, with the third one being based on the original vision or whatever for MI3. But I dunno, the world always seems to do the opposite of what I'd like, so we'll probably see like twenty seasons of Monkey Island: The Animated Series.