So... is Sam & Max Season 3 inspired by...
I get the feeling, that the guys at Telltale are playing non-Telltale-games (:eek:) and take some of the ideas from these games to their own.
For example:
- film grain effect (from Mass Effect)
- conversation system (from Mass Effect)
- Mass Effect-like music in Bosco Tech (from Mass Effect)
- Space! (from Mass Effect)
- "graphic jump" from season 2 to season 3 (Mass Effect 1 --> Mass Effect 2)
- Paragon/Renegade system (from... oh, there is no such system in Sam & Max...)
- game launcher uses QtWebkit (like... the new Steam?)
- this computer in the moleman room? (from Portal?)
... actually I wanted to say, that I played too much Mass Effect this year. If Mass Effect would be a MMO, I would have no life anymore.
But do you noticed any other influences? And do you agree with my assumptions?
For example:
- film grain effect (from Mass Effect)
- conversation system (from Mass Effect)
- Mass Effect-like music in Bosco Tech (from Mass Effect)
- Space! (from Mass Effect)
- "graphic jump" from season 2 to season 3 (Mass Effect 1 --> Mass Effect 2)
- Paragon/Renegade system (from... oh, there is no such system in Sam & Max...)
- game launcher uses QtWebkit (like... the new Steam?)
- this computer in the moleman room? (from Portal?)
... actually I wanted to say, that I played too much Mass Effect this year. If Mass Effect would be a MMO, I would have no life anymore.
But do you noticed any other influences? And do you agree with my assumptions?
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Also, Mass Effect didn't invent space, or even first apply outer space to video game(that would be SPACE WAR).
...also, I don't know what you're talking about. Any Sam and Max track will kick any Mass Effect track's ass to town and back in an instant.
The wheel UI, um, I guess possibly.
The influences are more in the world of film, but Chuck has explained them so there's not too much to talk about. Oh, except Max is called Harvey, which I think is awesome because I love that movie. Tons of great references. Oh, and that blatant reference to the book with The Phantom Tollbooth and Chronicles of Narnia was hilarious.
- The film grain effect is hardly something that's only before used in Mass Effect
- The conversation system looks like the one in The Sims too
- I didn't really listen closely enough to the music in Bosco Tech
- I wouldn't say there's THAT much space in season 3 (at least not yet) and that wouldn't really count as being inspired by Mass Effect anyways, that's just farfetched
- Paragon/Renegade system doesn't exist in s&m as you said
- Choice of such a technical solution is not "inspiration"
- Didn't really see the computer
Conclusion: There's inspiration from lots of places, but I doubt Mass Effect had much of an influence.
We put the film grain in because we wanted the series to feel like a washed out, badly transferred 70s b-movie. In those movies everything is brown half the time, then turns green in the next scene, or a little red/purple the next, and black and white never exist properly -- they're always tinted slightly, horribly.
http://silverstairs.files.wordpress.com/2010/02/hal9000.jpg
Yeah well, your own fault for going with the female voice. And not having it sing Daisy Bell or call anyone Dave.
Now that we can talk freely, the references throughout were fantastic as usual, although the one that stood out most in my mind is Harry's brief reenactment of a key scene from Soylent Green (and Max's response, of course.)
that.... I think any similarities would be because that game would be referencing the same sources as S&M is.
True! No other sequal does that!
It made me feel that way, too. But then, I played the game.
Hey, we totally beat Steam to the punch on that one! We converted to webkit for the Mac version of Monkey Island, then shortly thereafter they announced they switched to webkit for much the same reason (not relying on IE for Mac versions of the wrapper).
Yeah, well... Never saw the movie. I couldn't get through the first 5 - 10 min.
And I thought this thread would be more a fun-thread. Maybe I should use more smileys next time. I thought, it was obvious, that I'm joking. Okay, it's not that bad.
Are you quite sure you wanted to make the game look like that?
You haven't played Mass Effect have you.
Okay, just making sure you weren't just...you know....saying it.