Is it just me or is this game so awesome that it even makes the 4th one look better

I enjoyed TOMI, it was very good. I've been looking towards it about as long as I have KOTCS. :p

It was a good game, though having played it, it makes the 4th game seem even better some how. Maybe it's just me, I'm wondering if you feel the same, do you?

Feel the same do you, yesss?

When I'm playing the 4th, or rather thinking about it in my mind, the CGI and game play controls seem to be more acceptable on account of TOMI. When I think about EMI I think about the game that came before TOMI. Story elements aside, the game seems to level out nicely one place behind TOMI on the MI time line.

The 3d graphics are perfected from EMI and so are the controls in TOMI.

EMI strangely seems to get better with age next to TOMI.

Any one else feel the same way?
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Comments

  • edited May 2010
    Though I don't dislike Escape like many other Monkey fans did, I do think it feels the most out of place with the rest of the series. Though both EMI and TMI were in 3D, TMI made much better use of the "Third Dimension" than Escape did. Without possibly the budget limitations or lack of time, Escape might as well have been 2D. The concept sketches for Escape weren't half bad. Whereas much of what makes Tales work comes through in the 3D, i.e. camera angles, dramatic shots, sight gags, character facial animations, etc. Escape was nowhere near as polished in these areas.

    I haven't played Escape for a while, so I'll see if TMI makes it look better when I play it next, which will be soon since I just finished Curse, then I'm playing Escape, then TMI when the DVD arrives, then SMI:SE and then MI2: Special Edition!
  • edited May 2010
    I stand by my belief that many people hate on the fourth game just because it has become "cool" to do so.

    Not my favorite one but its not bad
  • edited May 2010
    Its the worst of the games but it is still monkey island which is far more uber than any other game known to man. But a special edition Escape with the 3d models updated to style of TOMI, and point and click controls (no weird guybrush head spinning behaviour) is all i will ask for to save it.
  • edited May 2010
    No.
  • edited May 2010
    Though both EMI and TMI were in 3D, TMI made much better use of the "Third Dimension" than Escape did. Without possibly the budget limitations or lack of time, Escape might as well have been 2D. The concept sketches for Escape weren't half bad. Whereas much of what makes Tales work comes through in the 3D, i.e. camera angles, dramatic shots, sight gags, character facial animations, etc. Escape was nowhere near as polished in these areas.

    I think you're right on the money with this. I remember one of the game's developers (can't recall who) saying in an interview that they felt pressured into making EMI 3D because so many other new games were at the time, and not because it was the best thing for the game itself. Back then, the technology just didn't exist yet to make a 3D game as sophisticated as TOMI.

    That wasn't the only problem I had with EMI, but it definitely didn't help matters either.
  • edited May 2010
    You're kinda right. I hated the 4th game being in 3D but now it is cool for me. I wish you could just click on where you want to go in ToMI like CoMI. I got mad when I first started ToMI because I had to hold my left mouse button the entire game. Also why isn't there an "always run" option? Why do I have to put smth heavy on my shift button? -.-" In the new season I hope they will add more options to the game.
  • edited May 2010
    Irishmile wrote: »
    I stand by my belief that many people hate on the fourth game just because it has become "cool" to do so.

    Not my favorite one but its not bad

    Second. I actually love the fourth game even though it's my least favorite of the entire series. People hate the fourth game because it has almost become an ongoing joke that it is absolutely terrible, when it's actually not.
  • edited May 2010
    Griffith wrote: »
    You're kinda right. I hated the 4th game being in 3D but now it is cool for me. I wish you could just click on where you want to go in ToMI like CoMI. I got mad when I first started ToMI because I had to hold my left mouse button the entire game. Also why isn't there an "always run" option? Why do I have to put smth heavy on my shift button? -.-" In the new season I hope they will add more options to the game.

    You do know that the right click while clicking and dragging is run dont you?
  • edited May 2010
    Curse of Monkey Island and Escape from Monkey Island are still the equally bad games that ruined the Monkey Island franchise, as far as I'm concerned. They both did some things extremely well, and did other(arguably more important) things very badly. They contributed some good, but overall...I could gladly live in a universe without them.

    Still, Tales is the best in that line, and if we keep going in this direction I think I can accept them as unfortunate blips in history, like that first Incredible Hulk film that made no impact on anything.
  • edited May 2010
    Escape from Monkey Island is my least favourite MI game, sure. But I'd still give it an 8/10. The other games are all 9's or 10's.
  • edited May 2010
    EFMI for me wasnt about the graphic it was about Lechuck being reduced to sidekick of another villain, who was abrupty introduced. It's that part of the story alongside the destruction of Monkey Island and Monkey Kombat that stretched the universe Ron Gilbert created.

    In fact if you think of it, there hasnt been a machine introduced or any advance equipment of technological than the giant monkey that clearly seems out of place in the time it takes part Monkey Island.

    COMI only problem was the ending, but for me it managed to be one of the best!
  • edited May 2010
    I don't dislike Escape as a game, in itself. But when compared to the other MI games, it comes in last place. When I first played Escape, I was annoyed with it because I really did not like the 3D at all. I wanted to see a 2D beautifully drawn background, and I didn't like the controls for the game either. But it is still a MI game with characters I enjoy, and therefore I can still have fun with it (and I had fun playing it the first time too).

    But any extreme hatred toward Escape is a little overly dramatic. All series have episodes that are not the best representation of them, but fans kind of just brush them off as the black sheep, as in many television or film series as well.

    Playing Tales has made me want to go back and play Escape again. Just because I want to look for ways to tie the story together for me.
  • edited May 2010
    Jenny wrote: »
    I don't dislike Escape as a game, in itself. But when compared to the other MI games, it comes in last place. When I first played Escape, I was annoyed with it because I really did not like the 3D at all. I wanted to see a 2D beautifully drawn background, and I didn't like the controls for the game either.

    This.


    Although I did also hate that they destroyed the iconic Giant Monkey Head in a way that made no sense, and they anticlimactically never explained what happened to LeChuck. ...Yet, the fact that ToMI is out does help me feel alot better since the series didn't end with EMI. I think EMI fits better as the black sheep when it's a middle chapter, especially with how ToMI avoided becoming a direct sequel to it.
  • edited May 2010
    How many times can the same people have the same discussion on the same forum in the same day? Tune in at 10 to find out.
  • edited May 2010
    doodo! wrote: »
    Feel the same do you, yesss?

    Are you channeling both Yoda and Slythe?
  • edited May 2010
    like that first Incredible Hulk film that made no impact on anything.

    Wha...? The 1977 TV movie spawned a second movie and a 5-season TV series. It impacted a lot, including Lou Ferrigno's frequent appearances at comic book shows.
  • edited May 2010
    Ripcord wrote: »
    Are you channeling both Yoda and Slythe?

    :) I was going for a little bit of Yoda, but I didn't think any one would notice.
  • edited May 2010
    Pale Man wrote: »
    How many times can the same people have the same discussion on the same forum in the same day? Tune in at 10 to find out.

    Yes. I'm getting quite sick of the 'Escape is bad'/'Escape was good, but it's the worst of all the Monkey Island games'/'I didn't like 3D'/'I didn't like the controls'/'Monkey Kombat was a disaster'/'Escape ruined _____'/'Escape was okay'/'Escape eats babies'/'Blah, blah, blah Escape blah, blah, blah compared to others blah, blah, blah' conversation.
  • edited May 2010
    In my opinion, MI series are like Star Wars, in a lot of ways.

    The first two games are the original Star Wars trilogy. Old classics, it is usually considered a crime not to like them, plus they get a SE-touch up which not all tend to like.

    The second two games are like the prequel Star Wars trilogy. Things have changed both stylistically and atmospherically, and are met with quite a criticism. Even if objectivelly speaking it's quite on par with the originals, it is considered a crime to like them (all or some of them).

    ToMI is like the new Clone Wars TV series. Something that takes both from the old and new, and is generally liked by the fans of the original classics.
  • edited May 2010
    Irishmile wrote: »
    I stand by my belief that many people hate on the fourth game just because it has become "cool" to do so.

    Not my favorite one but its not bad

    yeah, it's really getting in the mood when ur char uncontrollably runs into things, have no facial expressions and on top of that add the clunky 3d tech back then and u have legs in boxes, half sticking out, half heads thru walls etc. its bad.
  • edited May 2010
    Chyron8472 wrote: »
    This.
    I think EMI fits better as the black sheep when it's a middle chapter, especially with how ToMI avoided becoming a direct sequel to it.

    Yes. I am so glad Escape is no longer the last game in the series.
  • edited May 2010
    yeah, it's really getting in the mood when ur char uncontrollably runs into things, have no facial expressions and on top of that add the clunky 3d tech back then and u have legs in boxes, half sticking out, half heads thru walls etc. its bad.

    I felt like I had pretty good control of Guybrush in EMI. And even when I did run into things, it didn't cause too much trouble.
  • edited May 2010
    Irishmile wrote: »
    I stand by my belief that many people hate on the fourth game just because it has become "cool" to do so.
    Or, you know, some people really don't like it.
    It's one of the VERY FEW adventures I didn't bother finishing, which is saying much.
    The only ones I can pretty much count with that are Broken Sword: Angel of Death (even worse controlling) and Ankh 2 (due to a very not-nice game breaking bug).
  • edited May 2010
    That subject has been done to death and it annoys me, but once again for the record:
    Although I did manage to finish the game, it took some effort on my part and I never replayed it again. Until I heard about it on these very forums, I had no clue it had been terribly received by people other than me. I was very happy not to be the only one.
    I commented, only to be faced with things like "you only dislike it because it's cool to do so" or "you would have loved it if it had stood on its own, therefore you love it", "well what exactly did you dislike? If you can't name it then you liked it".
    I can assure you that the only reason I made sure to finish it was because it was a Monkey Island game. I wouldn't have done so otherwise, because I greatly disliked it. And I had no idea it was "cool" to dislike that game.
    And I can't name specific things I disliked because I played it once and never looked at it again, and I don't really remember anything about it apart from what I've read around here.

    I don't hate it with a passion, but I didn't like it at all, and I don't see why I'm not allowed to dislike it just because it's part of a series I otherwise mostly like.
  • edited May 2010
    Or, you know, some people really don't like it.
    It's one of the VERY FEW adventures I didn't bother finishing, which is saying much.
    The only ones I can pretty much count with that are Broken Sword: Angel of Death (even worse controlling) and Ankh 2 (due to a very not-nice game breaking bug).

    I still have to get back to Broken Sword 3. I beat the first two in little time. Great games. The third one is something to do but when school started back up I just lost interest playing the game in my free time.

    Good adventure games are played in free time. :) To be honest I remember playing EMI in my free time, I didn't forget about it and go to do something else. That is just me, of course.

    I want to go back to Still Life, got to beat that game so that I can get the second one.

    Anyways, I have lots of adventure games, I never beat Simon 3D yet either, I know the graphics aren't the greatest but the game itself is ok. If you can work past the graphics and get into the game....

    LOL I'm babbling. Thank you for giving me this opportunity to babble, I guess I found what you said interesting.
  • edited May 2010
    Fortunately enough, I got plenty of free time, so it's rare I don't finish a game I started playing.

    Well, unless it's a game without a clear goal anyway (like the Sims) :).
  • edited May 2010
    Or, you know, some people really don't like it.
    It's one of the VERY FEW adventures I didn't bother finishing, which is saying much.
    The only ones I can pretty much count with that are Broken Sword: Angel of Death (even worse controlling) and Ankh 2 (due to a very not-nice game breaking bug).

    He didn't say "no one really dislike the game, it's just trendy to hate it." I support Escape and I really liked it; however, I realize that some people do dislike it, just like Rather who hates Curse. But it seems that people who thought Escape was ok or maybe were just kind of indifferent about it give it a snide comment here or there just to tear it down because it's cool.

    And Avistew, I'm not saying that it is impossible to dislike the game, I'm just saying that a lot of people who don't have a strong opinion either way tend to go to the hate side because everyone on here hates it so it must be cool to hate it. People who have legitimate reasons for disliking it don't bother me, but it's people who are like "LOL ECSAPE IS TEH WROST LULULUL!" that really annoy me.
  • edited May 2010
    The game does seem to be one of many in the era of its better to go 3D than 2D luckly today 2d and 3d can co-exist :) even the new sonic game is returning to 2d. sometimes 2d is just superior and sometimes 3d is best, one thing is sure, a game should never go 3d just because it can, there has to be a deeper meaning behind the choice. Sadly many good games got ruined back in the day.

    Even an oldschool like JazzJack Rabbit 3 (that was cancelled) was trying to go 3d, might still be videos of it on youtube, and i mean it looked horrible. Jazzjack rabbit was the super mario of the PC imo, and 2d is part of what made that game great.
  • edited May 2010
    The 4th one is actually the best of them
  • edited May 2010
    thin029 wrote: »
    The 4th one is actually the best of them
    You're just saying that because it's the cool thing to do
  • edited May 2010
    Read my previous posts, you'll notice I am damn serious.
  • edited May 2010
    Farlander wrote: »
    In my opinion, MI series are like Star Wars, in a lot of ways.

    The first two games are the original Star Wars trilogy. Old classics, it is usually considered a crime not to like them, plus they get a SE-touch up which not all tend to like.

    The second two games are like the prequel Star Wars trilogy. Things have changed both stylistically and atmospherically, and are met with quite a criticism. Even if objectivelly speaking it's quite on par with the originals, it is considered a crime to like them (all or some of them).

    ToMI is like the new Clone Wars TV series. Something that takes both from the old and new, and is generally liked by the fans of the original classics.

    ToMI is like the new Clone Wars show in the way that it just kind of killed it for me. (Hate the Clone Wars show, dont really care for ToMI.)
  • edited May 2010
    Farlander wrote: »
    In my opinion, MI series are like Star Wars, in a lot of ways.

    The first two games are the original Star Wars trilogy. Old classics, it is usually considered a crime not to like them, plus they get a SE-touch up which not all tend to like.

    The second two games are like the prequel Star Wars trilogy. Things have changed both stylistically and atmospherically, and are met with quite a criticism. Even if objectivelly speaking it's quite on par with the originals, it is considered a crime to like them (all or some of them).

    ToMI is like the new Clone Wars TV series. Something that takes both from the old and new, and is generally liked by the fans of the original classics.

    No offense (really), but this is one of the worst analogies I can think of for this series =)

    There's just no relationship between them for me, let alone that they all have very very different feels, stylistically.

    EMI is nowhere near bad enough to be compared to the prequels. And I dislike EMI.

    ToMI is dramatically better than Clone Wars (which for me is on the "meh" scale, like a typical Star Wars novel).
  • edited May 2010
    You took the analogies too literally. I never tried to compare MI and SW as a series, but I did give analogy to the general evolution of the series and critical/fan reaction/imput.
  • edited May 2010
    ...it's rare I don't finish a game I started playing.

    Well, unless it's a game without a clear goal anyway (like the Sims) :).

    Oh the Sims!
    My sister bought this, I succumbed to the hype eons ago.
    But after you built your dream (creatively limited) house, built your (limited) career, and birthed a few kids with the mailwoman there wasn't much else to do!
    Well...
    Beyond inviting your family/friends/neighbours around, trapping them in doorless rooms and killing them in various manners. And using there urns to establish the neighbourhood cemetery...

    At least that's all I found the game good for :/ while waiting an eternity for the next, if any Monkey Island sequel to Escape.

    On topic: I thought EMI was great!
    I didn't have a problem with the HT Marley/Herman Toothrot segue.
    My only qualms were with the stupid Monkey Kombat, which I still haven't beaten. I've tried meticulously writing all the commands down and there corresponding responses but still got nowhere. Then I downloaded a nice neat table (made by LA I think) which attempted to show how to move through Monkey Kombat, but this still failed me.

    As for the Monkey Head debacle I am shocked, but having never got past the Monkey Kombat I was kind of indifferent to what happened afterwards.
    Nonetheless I still liked the game, even if it was over zealous to follow other games into the dark realm of 3D. It was ambitious and stupid, but made up for that with a fairly good story and beautiful locations. And it was particularly funny.

    I'm just happy TOMI has done justice to Monkey Island as a series. And didn't stuff up Murray! Apparently the Escape staff couldn't walk down the hall to the Grim guys and get some pointers on 3-dimensional skulls.
  • edited May 2010
    What ruined EMI for me is what they did with Herman Toothrot. I was looking forward to see they "officially" withdrew that stupid idea in TOMI.
  • edited May 2010
    What is wrong with what they did for Herman. It was pretty cool
  • edited May 2010
    It does mess up what was said about both Herman Toothrot and Grandpa Marley in the previous games though.
  • edited May 2010
    I think a big reason why they choose to have Herman as the garndfather is because they were under the impression that the one LeChuck murdered was Elaine's father. I'm just assuming this because in the guide book (don't laugh, I enjoy reading them) it says that Elaine's father was the one seraching for Big Whoop. Too bad that wasn't the case otherwise the whole Herman plot point wouldn't be so bad.
  • edited May 2010
    This is the way I see it, people like The Herman character, there's not a whole lot to do with him, as he was. I guess they figured that if he was going to be in another game, they had to develop him a little further.
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