This is a fantastic collection. I would say more, but I can't find the right words to describe how awesome it is.
Thanks. Most of it has just kinda strayed into my collection, from birthdays & christmas. In fact, i've only owned the magazines for about two weeks (they were a present from my mum, which she got cheaply due to a typo in the ebay listing)
Thanks. Most of it has just kinda strayed into my collection, from birthdays & christmas. In fact, i've only owned the magazines for about two weeks (they were a present from my mum, which she got cheaply due to a typo in the ebay listing)
I wish I found an ebay listing like that...
My entire Doctor Who collection consists of a sonic screwdriver and the DVDs of Seasons 3 and 4 of the new series and season 16 of the old series. But, I've only been a fan for a little over a year, so I guess I've got time to build on it.:D
My entire Doctor Who collection consists of a sonic screwdriver and the DVDs of Seasons 3 and 4 of the new series and season 16 of the old series. But, I've only been a fan for a little over a year, so I guess I've got time to build on it.:D
Well, once your relatives know you like Doctor who, that suddenly becomes their first port of call for presents. At least in my case!
Also, i wish they released the old episodes as series box sets over here. We just get collections of similair episodes (e.g all silurian episodes), or a few serials in a row (can start midway through on series and end in another). It gets really confusing. And some episodes appear in several box sets!
Amazon has lots of the old series box sets, categorized by season. That's where my mom bought me the season 16 box set anyway.:D
I really wish that there would be an official release of the reconstructions of missing episodes. I would totally buy them, but I don't think that will ever happen.
I don't remember if I shared this already or not. It's missing Twilight Princess Wii version which I now have, but everything else is complete. Oh yeah, apart from The Minish Cap which I lost some time ago. And I don't care about Spirit Tracks.
I have lots more collections I don't have pictures for yet, though...
I don't remember if I shared this already or not. It's missing Twilight Princess Wii version which I now have, but everything else is complete. Oh yeah, apart from The Minish Cap which I lost some time ago. And I don't care about Spirit Tracks.
*Zelda collection*
I have lots more collections I don't have pictures for yet, though...
That Map. I want it.
Also, i didn't know the OoT/masterquest disc was in a seperate case in the states! It was a second disc inside windwaker for us.
I don't live in the States I live in Canada. That said, my brother owns the Wind Waker/OOT MQ combo that came bundled with a GameCube (he later bought a second GameCube bundled with the Metroid Prime/Prime 2 demo combo). He found a used copy of the OOT/Master Quest and sent it to me for my birthday while he was living in the States. I found the Zelda Collection GameCube disc myself in an EB Games here in Canada.
I just wish I hadn't lost that Minish Cap cartridge or I'd have all of them now. I still have the box . The cloth map came with the Twilight Princess strategy guide book that's also in the picture. At the time I only owned the GameCube version and everything in the game is reversed so the cloth map was completely backwards for me lol. I never used it on my first playthrough anyway, but it helped when I got the Wii version for my second playthrough.
But, I must ask, why disregard Spirit Tracks? It's brilliant, and I guarantee you'll love the music as you chug about on your wee train through the countryside. Def better than Phantom Hourglass... that temple of the Ocean King nearly made me hurl my DS at the person in front of me on the bus so many times
The only collection I have are rare PC games I got in the 90s, and a whole bunch of rare books; like The Far Side Complete Collection, and an original Nancy Drew book.
I also have the obvious collectors edition of many Video Games, and I collect Sam & Max oddities.
But, I must ask, why disregard Spirit Tracks? It's brilliant, and I guarantee you'll love the music as you chug about on your wee train through the countryside. Def better than Phantom Hourglass... that temple of the Ocean King nearly made me hurl my DS at the person in front of me on the bus so many times
Phantom Hourglass is one of the worst DS games I've played in my life, and the concept of Zelda + trains + PH controls made me almost physically ill when I heard about it.
Since my stuff is still packed, here is a photo of my parent's DVD collection... My DVD's are just 3 shelves down near the bottom (I got rid of heaps when I moved my stuff back home to go travelling).
The big gaps on some shelves are because Dad's got them in the study... And here's a bonus photo of the rest of the room...
Phantom Hourglass is one of the worst DS games I've played in my life, and the concept of Zelda + trains + PH controls made me almost physically ill when I heard about it.
Either you have played very few DS games, or you're talking rubbish. Sure, maybe you don't like it, but "one of the worst"? Bollicks I say sir, absolute bollicks!! The controls worked like a dream for me, they never ever frustrated me, some of the level design later in the game is a bit on the sadistic side, but I doubt you've gotten that far as you're not a fan
Some of the DS centric puzzles had me squealing with glee to be quite frank, which is hardly a bad sign. But that's just me
Since my stuff is still packed, here is a photo of my parent's DVD collection... My DVD's are just 3 shelves down near the bottom (I got rid of heaps when I moved my stuff back home to go travelling).
You have all of Stargate! Squeeeeeee! I envy your collection.
I'm working on the complete Stargate collection. I have seasons 5, 7, 8, and 9. Also the original movie on DVD (working on getting the new 15th anniversary Blu-ray). I also have the first 4 seasons of Atlantis. I wish I could have waited to save up for the box sets, though. Those look so much nicer. I have all the slimline cases for most of my SG1 seasons except for season eight which has the ancient giant case with 5 regular full-sized DVD cases in it. Doesn't look right sitting next to the other slim ones .
Phantom Hourglass is one of the worst DS games I've played in my life, and the concept of Zelda + trains + PH controls made me almost physically ill when I heard about it.
PH was shlock. Pure shlock. I don't find myself wanting to replay it ever. However, the beginning of Spirit Tracks alone is ten million times better than PH just in characters and atmosphere alone. It's like PH was the tech demo and this was the game.
I'm working on the complete Stargate collection. I have seasons 5, 7, 8, and 9. Also the original movie on DVD (working on getting the new 15th anniversary Blu-ray). I also have the first 4 seasons of Atlantis. I wish I could have waited to save up for the box sets, though. Those look so much nicer. I have all the slimline cases for most of my SG1 seasons except for season eight which has the ancient giant case with 5 regular full-sized DVD cases in it. Doesn't look right sitting next to the other slim ones .
Yah, it's handy having parents that collect the DVD's you like to watch... They started collecting them with some magazine like the Star Trek ones, which is why there's so many discs, but at the end just bought the seasons. MASH stopped selling in the large cases Dad had, so I had to find the missing ones on the net...
Either you have played very few DS games, or you're talking rubbish. Sure, maybe you don't like it, but "one of the worst"? Bollicks I say sir, absolute bollicks!! The controls worked like a dream for me, they never ever frustrated me, some of the level design later in the game is a bit on the sadistic side, but I doubt you've gotten that far as you're not a fan
Some of the DS centric puzzles had me squealing with glee to be quite frank, which is hardly a bad sign. But that's just me
I didn't say the controls frustrated me, I said they made me sick. "Mash the screen until everything is dead" isn't exactly a fun game. The game felt more like a dumbed down children's version of Diablo than Zelda.
I seriously would rather play the awful Pirates of the Caribbean DS games than Phantom Hourglass.
I didn't say the controls frustrated me, I said they made me sick. "Mash the screen until everything is dead" isn't exactly a fun game. The game felt more like a dumbed down children's version of Diablo than Zelda.
I seriously would rather play the awful Pirates of the Caribbean DS games than Phantom Hourglass.
I dunno, the combat was a bit easier than a typical Zelda game, and you won't die as much through fighting. But there's still timing involved when you meet different types of enemies later in the game, tapping the screen's not that different from just pushing "A" when you compare it to the combat in the Game Boy Zelda's... or maybe i'm just a stinkin' casual
I don't think Phantom Hourglass was that awful, and I'm glad they experimented, but I was still really upset when I heard that they were keeping the same control system for Spirit Tracks. That said, Spirit Tracks greatly exceeded my expectations. Still, it seems to me that the classic 2D (or even 2.5D) top-down Zelda gameplay is lost forever, and I'm sad to see it go.
While I definitely loved the previous handheld titles, I was very happy with Phantom Hourglass. It seems to me so few DS titles actually take advantage of the DS's functionalities, and Hourglass did just that.
So I definitely loved it. I loved actually slashing the screen with my stylus to use the sword, I loved drawings on maps, I loved walking with the stylus. I loved it all.
I wish more DS titles were like that instead of being something that could very well have been made for the GBA and doesn't take advantage of the touch screen or double screen, or not enough.
While I definitely loved the previous handheld titles, I was very happy with Phantom Hourglass. It seems to me so few DS titles actually take advantage of the DS's functionalities, and Hourglass did just that.
So I definitely loved it. I loved actually slashing the screen with my stylus to use the sword, I loved drawings on maps, I loved walking with the stylus. I loved it all.
I wish more DS titles were like that instead of being something that could very well have been made for the GBA and doesn't take advantage of the touch screen or double screen, or not enough.
I don't consider using the touch screen for no reason to be "taking advantage of it". The entire game looks like it was only made to see if they could pull off making a game that didn't use a button, and I think they failed badly because the game isn't fun to play. There's no reason they had to do movement AND combat exclusively with the touch screen, other than the fact that Nintendo loves using bad control schemes and not providing options. I was honestly surprised beyond words that they included controller support for MKWii, and wouldn't have bought the game without it.
I agree it would have been nice if they provided more options to use either the screen or something else but I'll take screen and nothing else over buttons and nothing else.
I don't consider using the touch screen for no reason to be "taking advantage of it". The entire game looks like it was only made to see if they could pull off making a game that didn't use a button, and I think they failed badly because the game isn't fun to play. There's no reason they had to do movement AND combat exclusively with the touch screen, other than the fact that Nintendo loves using bad control schemes and not providing options. I was honestly surprised beyond words that they included controller support for MKWii, and wouldn't have bought the game without it.
These are pretty much my feelings about the touch screen and Wiimote. I feel that they're absolutely fantastic when applied properly, but they're used far too often just because they're there.
For example, Pokemon HeartGold/SoulSilver. Diamond/Pearl/Platinum had used the touchscreen for a few added features and as an optional control system during battling, and left the rest of the game to the buttons. While the touch screen was the preferable control system for battling, it got annoying very quickly to have to either hold the stylus while playing or pull it out for every battle. In the new games, they made better use of the touch screen, making it possible (but not essential) to control the game using only the D-pad and touch screen, and it's phenomenal.
But the new Pokemon games are a rare case where a good balance was found between using the available point/touch system and traditional controls. And even when it does happen, most of those games suffer from a few uses of the gimmick. Metroid Prime 3 had the motion-sensitive switch systems, Super Mario Galaxy had the motion-sensing trial galaxies, Resident Evil 4 had the waggle quick-time events. At this point, I'd say that the closest that games with these control options have come to perfection would be either the DS or Wii Animal Crossing games, other than games like Brawl or Final Fantasy Tactics A2, where the gimmick controls were ignored entirely.
Another problem I have with the DS touch screen stuff is that compared to my iPod Touch screen, the DS is incredibly unresponsive. I practically have to hit it with a sledgehammer to get it to recognize that I'm touching it. This could, however, just be because I have the original fat DS, but I haven't had the opportunity to use a Lite/DSi at all, so I don't know how they respond.
I was honestly surprised beyond words that they included controller support for MKWii, and wouldn't have bought the game without it.
My take on that, because I always have to say it: The motion control in MKWii is top notch. It's so good the time I played with the control was like the whole fun was sucked out and my sister just looked at my face and said "Ok, let's go and buy another wiimote".
My take on that, because I always have to say it: The motion control in MKWii is top notch. It's so good the time I played with the control was like the whole fun was sucked out and my sister just looked at my face and said "Ok, let's go and buy another wiimote".
It's just fun and just well done. Really.
Playing it with the motion control was one of the worst gaming experiences of my life.
Playing it with the motion control was one of the worst gaming experiences of my life.
With all the respect, after just seen 4 of my friends playing the game with just motion control and everyone just having the time of their life doing it, I just cannot understand How.
With all the respect, after just seen 4 of my friends playing the game with just motion control and everyone just having the time of their life doing it, I just cannot understand How.
But probably is just me.
It's one of those things that they make people feel like they're having fun by making them do ridiculous things in order to play the game. The control method isn't fun, or even intuitive, it's just ridiculous for the sake of being ridiculous.
It's one of those things that they make people feel like they're having fun by making them do ridiculous things in order to play the game. The control method isn't fun, or even intuitive, it's just ridiculous for the sake of being ridiculous.
I cannot agree with that. It's intuitive and really fast to learn. The only thing I actually got is, you have to learn to use the controller. It's take less than 2 seconds to understand you have to twist the controller instead of push a button for turn. And that it. With another friend we get trough the whole process. Took a couple (Maybe just one) of laps in Luigi's Circuit to notice we have to turn. And that was all the process.
My dad got it in less than 3 seconds and my dad is a huge Mario Kart fan. He was playing the game since the SNES version.
I cannot agree with that. It's intuitive and really fast to learn. The only thing I actually got is, you have to learn to use the controller. It's take less than 2 seconds to understand you have to twist the controller instead of push a button for turn. And that it. With another friend we get trough the whole process. Took a couple (Maybe just one) of laps in Luigi's Circuit to notice we have to turn. And that was all the process.
My dad got it in less than 3 seconds and my dad is a huge Mario Kart fan. He was playing the game since the SNES version.
It's incredibly hard to do any advanced techniques with the hideous motion controls, and incredibly hard to have any kind of precision with your steering.
It's incredibly hard to do any advanced techniques with the hideous motion controls, and incredibly hard to have any kind of precision with your steering.
You are telling me 2 different things then.
But, I never had any problem with the motion control, and I don't understand what's the problem with the steering. I have precision with the steering, by only using practice. Of course, I don't use the controller, so I don't really know the difference, but I don't feel it that dramatically unestable like you say. Another friend told me he has problems with keeping the steering straight, which that sound fine to me.
Of course, online I have found both cases: Guys which are extremely good with just the controller, and another I found which were awesome with the Motion Control. So I think, and I'll stick, with the fact is just preference and practice. But mostly practice.
I guess the way I feel is, if you're not using the touch screen, why release it for the DS? Release it for the GBA or something. I feel Nintendo is implementing all these neat features and then one game in a thousand actually uses them. I realise lots of developers wants to release for different platforms, so they don't make a game especially for DS/Wii, but it's still annoying. It's like being given a suit with a third arm for a game, and then having to accomplish tasks that only require one arm. Dump the suit then!
Well am collecting the White model in the Bionicle series, I am missing one or two but hoping to find them. And I used to collect paper napkins, I have some very old with Bambi and Tom & Jerry. But I don't collect them anymore, but I still have my box with my old collection in. I also collect some strange figures, I have a skeleton thingie with 6 arms, a strange monster with tentacles and a Protross named Tassadar.
I will post some pictures when I can get around to it someday.
I guess the way I feel is, if you're not using the touch screen, why release it for the DS? Release it for the GBA or something. I feel Nintendo is implementing all these neat features and then one game in a thousand actually uses them. I realise lots of developers wants to release for different platforms, so they don't make a game especially for DS/Wii, but it's still annoying. It's like being given a suit with a third arm for a game, and then having to accomplish tasks that only require one arm. Dump the suit then!
I think the main reason for that is that GBAs aren't really sold anymore. Plus, a DS is more powerful than a GBA and has two screens. So that's enough reason for a game to be made for the DS.
And I hate it when a game uses the microphone. They only use it in a gimmicky way. It's just stupid.
I guess my point is that if I was making a game for the DS, I'd make it around the fact that it was going to be on two screens with a touch screen, and stuff like that.
Most of the games that come out for the DS don't feel like games for the DS, but games that happen to be playable on the DS. The second screen has non-essential information, the touch screen can be replaced by using buttons, etc. Just feels like unused potential.
I don't think they should make it so you have to use the touch screen for no reason, but I wish they'd build the games around the system more.
I actually like the use of the microphone in Spirit Tracks. It's great playing the flute this way. Whenever it's for blowing into, I usually really like the use of the mic.
However, when talking into I dislike it because it's too language-based. I tried playing brain age in English once and it always thought I said the wrong colour or number, until I got a trick, and then I wasn't even saying actual colours and numbers, just made-up words that I knew would trigger the right answer.
Same with writing, it didn't get my writing so I kind of made up symbols that for some reason were interpreted as the right letter or number.
Haven't played it in years so I don't really remember them though.
Comments
This is a fantastic collection. I would say more, but I can't find the right words to describe how awesome it is.
Thanks. Most of it has just kinda strayed into my collection, from birthdays & christmas. In fact, i've only owned the magazines for about two weeks (they were a present from my mum, which she got cheaply due to a typo in the ebay listing)
I wish I found an ebay listing like that...
My entire Doctor Who collection consists of a sonic screwdriver and the DVDs of Seasons 3 and 4 of the new series and season 16 of the old series. But, I've only been a fan for a little over a year, so I guess I've got time to build on it.:D
Also, i wish they released the old episodes as series box sets over here. We just get collections of similair episodes (e.g all silurian episodes), or a few serials in a row (can start midway through on series and end in another). It gets really confusing. And some episodes appear in several box sets!
I really wish that there would be an official release of the reconstructions of missing episodes. I would totally buy them, but I don't think that will ever happen.
I have lots more collections I don't have pictures for yet, though...
Also, i didn't know the OoT/masterquest disc was in a seperate case in the states! It was a second disc inside windwaker for us.
It was a pre-order & early purchase deal. If it was bought within the first two weeks (whilst stocks lasted of course), you would get the extra disc.
You sir, have earned my envy
I just wish I hadn't lost that Minish Cap cartridge or I'd have all of them now. I still have the box . The cloth map came with the Twilight Princess strategy guide book that's also in the picture. At the time I only owned the GameCube version and everything in the game is reversed so the cloth map was completely backwards for me lol. I never used it on my first playthrough anyway, but it helped when I got the Wii version for my second playthrough.
I also have the obvious collectors edition of many Video Games, and I collect Sam & Max oddities.
Phantom Hourglass is one of the worst DS games I've played in my life, and the concept of Zelda + trains + PH controls made me almost physically ill when I heard about it.
The big gaps on some shelves are because Dad's got them in the study... And here's a bonus photo of the rest of the room...
Either you have played very few DS games, or you're talking rubbish. Sure, maybe you don't like it, but "one of the worst"? Bollicks I say sir, absolute bollicks!! The controls worked like a dream for me, they never ever frustrated me, some of the level design later in the game is a bit on the sadistic side, but I doubt you've gotten that far as you're not a fan
Some of the DS centric puzzles had me squealing with glee to be quite frank, which is hardly a bad sign. But that's just me
You have all of Stargate! Squeeeeeee! I envy your collection.
PH was shlock. Pure shlock. I don't find myself wanting to replay it ever. However, the beginning of Spirit Tracks alone is ten million times better than PH just in characters and atmosphere alone. It's like PH was the tech demo and this was the game.
Yah, it's handy having parents that collect the DVD's you like to watch... They started collecting them with some magazine like the Star Trek ones, which is why there's so many discs, but at the end just bought the seasons. MASH stopped selling in the large cases Dad had, so I had to find the missing ones on the net...
I didn't say the controls frustrated me, I said they made me sick. "Mash the screen until everything is dead" isn't exactly a fun game. The game felt more like a dumbed down children's version of Diablo than Zelda.
I seriously would rather play the awful Pirates of the Caribbean DS games than Phantom Hourglass.
I dunno, the combat was a bit easier than a typical Zelda game, and you won't die as much through fighting. But there's still timing involved when you meet different types of enemies later in the game, tapping the screen's not that different from just pushing "A" when you compare it to the combat in the Game Boy Zelda's... or maybe i'm just a stinkin' casual
So I definitely loved it. I loved actually slashing the screen with my stylus to use the sword, I loved drawings on maps, I loved walking with the stylus. I loved it all.
I wish more DS titles were like that instead of being something that could very well have been made for the GBA and doesn't take advantage of the touch screen or double screen, or not enough.
I don't consider using the touch screen for no reason to be "taking advantage of it". The entire game looks like it was only made to see if they could pull off making a game that didn't use a button, and I think they failed badly because the game isn't fun to play. There's no reason they had to do movement AND combat exclusively with the touch screen, other than the fact that Nintendo loves using bad control schemes and not providing options. I was honestly surprised beyond words that they included controller support for MKWii, and wouldn't have bought the game without it.
These are pretty much my feelings about the touch screen and Wiimote. I feel that they're absolutely fantastic when applied properly, but they're used far too often just because they're there.
For example, Pokemon HeartGold/SoulSilver. Diamond/Pearl/Platinum had used the touchscreen for a few added features and as an optional control system during battling, and left the rest of the game to the buttons. While the touch screen was the preferable control system for battling, it got annoying very quickly to have to either hold the stylus while playing or pull it out for every battle. In the new games, they made better use of the touch screen, making it possible (but not essential) to control the game using only the D-pad and touch screen, and it's phenomenal.
But the new Pokemon games are a rare case where a good balance was found between using the available point/touch system and traditional controls. And even when it does happen, most of those games suffer from a few uses of the gimmick. Metroid Prime 3 had the motion-sensitive switch systems, Super Mario Galaxy had the motion-sensing trial galaxies, Resident Evil 4 had the waggle quick-time events. At this point, I'd say that the closest that games with these control options have come to perfection would be either the DS or Wii Animal Crossing games, other than games like Brawl or Final Fantasy Tactics A2, where the gimmick controls were ignored entirely.
My take on that, because I always have to say it: The motion control in MKWii is top notch. It's so good the time I played with the control was like the whole fun was sucked out and my sister just looked at my face and said "Ok, let's go and buy another wiimote".
It's just fun and just well done. Really.
Playing it with the motion control was one of the worst gaming experiences of my life.
With all the respect, after just seen 4 of my friends playing the game with just motion control and everyone just having the time of their life doing it, I just cannot understand How.
But probably is just me.
It's one of those things that they make people feel like they're having fun by making them do ridiculous things in order to play the game. The control method isn't fun, or even intuitive, it's just ridiculous for the sake of being ridiculous.
I cannot agree with that. It's intuitive and really fast to learn. The only thing I actually got is, you have to learn to use the controller. It's take less than 2 seconds to understand you have to twist the controller instead of push a button for turn. And that it. With another friend we get trough the whole process. Took a couple (Maybe just one) of laps in Luigi's Circuit to notice we have to turn. And that was all the process.
My dad got it in less than 3 seconds and my dad is a huge Mario Kart fan. He was playing the game since the SNES version.
It's incredibly hard to do any advanced techniques with the hideous motion controls, and incredibly hard to have any kind of precision with your steering.
You are telling me 2 different things then.
But, I never had any problem with the motion control, and I don't understand what's the problem with the steering. I have precision with the steering, by only using practice. Of course, I don't use the controller, so I don't really know the difference, but I don't feel it that dramatically unestable like you say. Another friend told me he has problems with keeping the steering straight, which that sound fine to me.
Of course, online I have found both cases: Guys which are extremely good with just the controller, and another I found which were awesome with the Motion Control. So I think, and I'll stick, with the fact is just preference and practice. But mostly practice.
I will post some pictures when I can get around to it someday.
And I hate it when a game uses the microphone. They only use it in a gimmicky way. It's just stupid.
Most of the games that come out for the DS don't feel like games for the DS, but games that happen to be playable on the DS. The second screen has non-essential information, the touch screen can be replaced by using buttons, etc. Just feels like unused potential.
I don't think they should make it so you have to use the touch screen for no reason, but I wish they'd build the games around the system more.
I actually like the use of the microphone in Spirit Tracks. It's great playing the flute this way. Whenever it's for blowing into, I usually really like the use of the mic.
However, when talking into I dislike it because it's too language-based. I tried playing brain age in English once and it always thought I said the wrong colour or number, until I got a trick, and then I wasn't even saying actual colours and numbers, just made-up words that I knew would trigger the right answer.
Same with writing, it didn't get my writing so I kind of made up symbols that for some reason were interpreted as the right letter or number.
Haven't played it in years so I don't really remember them though.