The "whatever's on your mind" thread

1929930932934935962

Comments

  • edited April 2013
    DAISHI wrote: »
    Fortuna certainly does not smile upon it.


    Sounds more like an evil grin.
  • edited April 2013
    mgss.png
  • edited April 2013
    Making games is discouraging at times lol. Especially when you think of everything you still want to do.
  • edited April 2013
    Re the interivew I had:

    Tuesday's: Nope. I do know who got the job though; wish him the best of luck.

    Friday's: Remains to be seen.
  • edited April 2013
    Man I'm tired today, and it's only like 5pm.
  • puzzleboxpuzzlebox Telltale Alumni
    edited April 2013
    Interesting thoughts from Ron Gilbert on how he would make another Monkey Island game.
  • edited April 2013
    puzzlebox wrote: »
    Interesting thoughts from Ron Gilbert on how he would make another Monkey Island game.
    I want to live in the universe where this is reality.
  • edited April 2013
    Four - It would be a hardcore adventure game driven by what made that era so great. No tutorials or hint systems or pansy-assed puzzles or catering to the mass-market or modernizing. It would be an adventure game for the hardcore. You're going to get stuck. You're going to be frustrated. Some puzzles will be hard, but all the puzzles will be fair. It's one aspect of Monkey Island I am very proud of.


    Damn I wish he could steal the rights from Disney!
  • edited April 2013
    What really got me was:

    Twelve - It would be called Monkey Island 3a. All the games after Monkey Island 2 don't exist in my Monkey Island universe. My apologies to the all talented people who worked on them and the people who loved them, but I'd want to pick up where I left off. Free of baggage. In a carnival. That doesn't mean I won't steal some good ideas or characters from other games. I'm not above that.
  • edited April 2013
    I'd hope that the "characters from other games" would mean Murray would be in this mythical game.
  • edited April 2013
    puzzlebox wrote: »
    Interesting thoughts from Ron Gilbert on how he would make another Monkey Island game.

    Christ, there goes my respect for the man.
  • edited April 2013
    Yeah. There's a fair amount of serious injuries in this one. Awful.
  • edited April 2013
    Ribs wrote: »
    Christ, there goes my respect for the man.
    That was similar to my thought process. "There goes my respect for the man, right into the stratosphere."
  • edited April 2013
    puzzlebox wrote: »
    Interesting thoughts from Ron Gilbert on how he would make another Monkey Island game.

    Not really a forward thinker that one. Too bad he lost so much of his touch.
  • edited April 2013
    DAISHI wrote: »
    Not really a forward thinker that one. Too bad he lost so much of his touch.
    Someone has to be yin to Telltale's yang.
  • edited April 2013
    Alright, totally fixed it. Green is owned, blue is wishlist, gray would be not owned or on my wishlist.

    y8rlRTe.png?1
  • edited April 2013
    40818_10100824160318165_1912890025_n.jpg

    Here we go again.

    Town Map screen.
  • edited April 2013
    Alright, totally fixed it. Green is owned, blue is wishlist, gray would be not owned or on my wishlist.

    y8rlRTe.png?1
    Is that from a skin, or photoshop?
  • edited April 2013
    Chyron8472 wrote: »
    Is that from a skin, or photoshop?
    It's a Chrome extension.
  • edited April 2013
    It's a Chrome extension.
    Ah.

    It's also for Firefox. Yay! :)

    Now, if only there was such an extension for the Steam client's webkit browser
  • edited April 2013
    3-Metal_Gear_0052.png
  • edited April 2013
    Chyron8472 wrote: »
    It's also for Firefox. Yay! :)

    What's it called?
  • edited April 2013
    What's it called?
    Enhanced Steam. It's a great extension with a nice set of features. On top of telling you what games and DLC you own(which can sometimes be "iffy" if your DLC was included in a version of the game you bought, like a "Game of the Year"), a couple features that got me to start using it include:

    Jff93Zi.png?1

    More visible "Extra DRM" warnings and a handy link to a "price history" guide, which tells you not only how cheap the game has been on Steam, but also in sales on other platforms that sell Steam keys.

    Also fixes wishlists. Behold!

    Normal:

    7EBqdcm.png?1

    Enhanced:

    rWQNwAu.png?1
  • edited April 2013
    i want someone to make a first person 3D physics based puzzle games with similar mechanics to gary's mod and by physics based i mean that using items would require physical manipulation not just use item on thing, eg. puzzle- there is a key down a drain and you need to retrieve it, a solution could be to find some string, some glue and a magnet you would combine them in a similar way that gary's mod used welding then you would have to physically dangle the magnet on a string down the drain to retrieve the key or maybe another solution would be to find a car and a chain and use it to rip the cover of the drain out to then retrieve the key (physics based so always multiple solutions) you would have an inventory similar to the spawning system in garry's mod but there could also be items you could use to manipulate the environment like a spray paint can or something weird like an anti-gravity gun.

    anyway what do you guys think, would you play a puzzle based adventure like that? or does it have to be 2D and point and click adventure for it to interest you?
  • edited April 2013
    I'd play that. I'd suck at it, but I'd play it.
  • edited April 2013
    So I attended my first wedding at the weekend, and it was pretty awesome. I got a little teary eyed in fact. It also coincided with the anniversary of my fathers death, so it helped distract me from that.

    Also, the speech my uncle (father of the bride) gave contained Doctor Who references, so I have commandeered him to write a speech for when I get married (assuming that the government has seen reason by then of course!).
  • VainamoinenVainamoinen Moderator
    edited April 2013
    Ribs wrote: »
    puzzlebox wrote: »
    Interesting thoughts from Ron Gilbert on how he would make another Monkey Island game.

    Christ, there goes my respect for the man.

    It actually is an interesting read. I don't lose any respect, it's just that I have to smile a little.

    Gilbert is caught in the full nostalgia trap (awwww the pixels, the small personal team, the low budget... and aimlessly being stuck in a game is sooo gooood, oh!) and STILL has those new age visions he had to sacrifice when the first MI came out (the SFX, the voice overs, the loooong development time).

    But seriously, give the man his dreams. He's earned them, I'm sure of it. :o

    And his approach to fan made games... there's your reason to respect the man. A lot.
  • edited April 2013
    puzzlebox wrote: »
    Interesting thoughts from Ron Gilbert on how he would make another Monkey Island game.

    Yeah, I'm stealing some of those ideas....
  • edited April 2013
    Yeah, I'm stealing some of those ideas....

    Steal the one making it hard and not dumb downed.
  • edited April 2013
    coolsome wrote: »
    Steal the one making it hard and not dumb downed.

    I'm already doing that. The enhanced low-res part made me stop to think, as well as no verbs, rebuilding SCUMM(I couldn't do this), and everything else.

    AGS can do dynamic lighting...say you had a flashlight and wanted it to shine and light up trees and bushes and characters and objects...it can do that....but many people don't have the knowledge to do it. You can do parallaxing, depth of field, warm glows, etc. But you have to be better than a beginner to do it. I'm not there yet...but I am getting there.

    I don't like the idea that adventure games or games have to stay a certain way, and the AGS community is stuck deep in that thought process. I want to try new things in that space. And I love that Gilbert would go back to the things that work while innovating where it really matters, instead of just throwing out the things that work because everyone says they don't.

    Oh, and his jab at Lua made me drool.
  • edited April 2013
    It actually is an interesting read. I don't lose any respect, it's just that I have to smile a little.

    Gilbert is caught in the full nostalgia trap (awwww the pixels, the small personal team, the low budget... and aimlessly being stuck in a game is sooo gooood, oh!) and STILL has those new age visions he had to sacrifice when the first MI came out (the SFX, the voice overs, the loooong development time).

    But seriously, give the man his dreams. He's earned them, I'm sure of it. :o

    And his approach to fan made games... there's your reason to respect the man. A lot.

    Hs also stuck in the "Author is God" mode where in an original creator has the end interpretation of his work that had been dismissed in literary criticism since the turn of the century. We don't all member Monkey island the way he does, and his interpretation isn't the authoritative one, obviously.

    Although I do like what you'd said about giving the man his dream. Why doesn't Gilbert try to produce a new low res franchise?
  • edited April 2013
    coolsome wrote: »

    I guess the weed has gone to his hea-wait a minute, I see what you did there.

    Anyway, what I'm working on for the past few days:

    axSte0Ql.png

    Also, if it seems a bit ugly, try clicking it.

    Oh, and here's an image gallery for it:

    Image gallery, yo!
  • edited April 2013

    Looks awesome. The one thing I don't get is what the green is on the wishlist. Does that signify DLC? Apparently not. So I would guess it's "owned", same as the store pages. Which makes sense, since the Wishlist doesn't remove items when you purchase them.
  • edited April 2013
    DAISHI wrote: »
    Hs also stuck in the "Author is God" mode where in an original creator has the end interpretation of his work that had been dismissed in literary criticism since the turn of the century. We don't all member Monkey island the way he does, and his interpretation isn't the authoritative one, obviously.

    Although I do like what you'd said about giving the man his dream. Why doesn't Gilbert try to produce a new low res franchise?

    Why don't you ask him yourself.
  • edited April 2013
    So two words have changed how I view my favorite First Person Shooter today.

    those words are "Triad Pictures"

    Somehow I had no idea that the Triad in Rise of the Triad was a film studio turned domestic terrorist organisation. General John Darian isn't a general at all, he's just a pyrotechnic's expert (And a klutz)

    This changes everything. Everything.
  • edited April 2013
    Remolay wrote: »
    (And a klutz)

    I like the word Klutz. We should start a gang called the "Coup Klutz Clan" and continuously mess up overthrowing political leaders.
  • edited April 2013
    I would guess it's "owned", same as the store pages. Which makes sense, since the Wishlist doesn't remove items when you purchase them.
    You got it. Items are removed from your wishlist if you buy them through the Steam store, but this process doesn't work if you activate the product through a code from another vendor(like Gamestop for me with Dragonborn).
  • edited April 2013
    Remolay wrote: »
    So two words have changed how I view my favorite First Person Shooter today.

    those words are "Triad Pictures"

    Somehow I had no idea that the Triad in Rise of the Triad was a film studio turned domestic terrorist organisation. General John Darian isn't a general at all, he's just a pyrotechnic's expert (And a klutz)

    This changes everything. Everything.

    What!?!?
This discussion has been closed.