The "whatever's on your mind" thread

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  • edited May 2013
    Oh shit, it's Eurovision this evening, isn't it?

    ...meh. Whatevs.
  • edited May 2013
    Also, what I don't get is this. Nintendo's Wii U hasn't been doing so hot lately, but we also know they're basically sitting on a pile of money. They can afford to have this console flop. Don't think it will actually flop, but it's all still too soon.

    People are already saying the PS4 or the XBox Infinity will do much better, even though neither is out yet, and won't be until the end of this fiscal year, which is somewhere in the beginning of next year (at least I've heard rumors that both consoles won't launch this year anymore, due to wanting to fine-tune their devices).
  • edited May 2013
    Oh shit, it's Eurovision this evening, isn't it?

    ...meh. Whatevs.

    I think as soon as it became political, everyone in the UK stopped caring about it... -_-
  • edited May 2013
    GaryCXJk wrote: »
    Also, what I don't get is this. Nintendo's Wii U hasn't been doing so hot lately, but we also know they're basically sitting on a pile of money. They can afford to have this console flop. Don't think it will actually flop, but it's all still too soon.

    People are already saying the PS4 or the XBox Infinity will do much better, even though neither is out yet, and won't be until the end of this fiscal year, which is somewhere in the beginning of next year (at least I've heard rumors that both consoles won't launch this year anymore, due to wanting to fine-tune their devices).

    Well, they've got a lot of great games on the horizon, and undoubtedly some announcements at E3 too. Plus, a year ago everyone was saying this about the 3DS, and look what happened. So many awesome games out for it now, and in the future. I guess they had their hands tied up with keeping that alive, and were unable to focus on the wii U.

    Plus they've got that Sega partnership now, which probably cost a lot of money.
  • edited May 2013
    Don't let politics be a total eclipse.
    Friar wrote: »
    Well, they've got a lot of great games on the horizon, and undoubtedly some announcements at E3 too. Plus, a year ago everyone was saying this about the 3DS, and look what happened. So many awesome games out for it now, and in the future. I guess they had their hands tied up with keeping that alive, and were unable to focus on the wii U.

    Plus they've got that Sega partnership now, which probably cost a lot of money.

    They can go on with losses for the next forty years, perhaps only twenty if they're really not being careful.
  • edited May 2013
    Friar wrote: »
    Well, they've got a lot of great games on the horizon, and undoubtedly some announcements at E3 too. Plus, a year ago everyone was saying this about the 3DS, and look what happened. So many awesome games out for it now, and in the future. I guess they had their hands tied up with keeping that alive, and were unable to focus on the wii U.

    Plus they've got that Sega partnership now, which probably cost a lot of money.

    If there's one thing Nintendo has figured out, is that as long as they have GameCube level of first party quality and volume they will NEVER fail.

    (Don't forget, the GameCube was actually profitable despite it being the least popular)
  • edited May 2013
    If there's one thing Nintendo has figured out, is that as long as they have GameCube level of first party quality and volume they will NEVER fail.

    (Don't forget, the GameCube was actually profitable despite it being the least popular)
    Also, it had one of the best controllers ever, purple colouring be damned.
  • edited May 2013
    I'm now animating the walking away cycle. Feels discouraging that I'm going to have to keep animating the hero's walking cycles for the next week. At least progress is faster now.
  • edited May 2013
    Don't worry too much DAISHI, from here on it's only going to get more difficult.

    Oh crap, I'm supposed to ENCOURAGE you.
  • edited May 2013
    Also, it had one of the best controllers ever, purple colouring be damned.
    You are a madman. Nintendo controller design has been daft and completely off the wall insane since the N64. The last good controller they designed(and to their credit it was one of the best in the history of the medium) was for the Super Nintendo.
  • edited May 2013
    Nah, you're crazy. NES was the best! (that's the only one I've actually played with).
  • edited May 2013
    Dudes, you freakin' nuts! Game & Watch is where we at!
  • edited May 2013
    I love the power glove..its so bad!
  • edited May 2013
    I'm going to have to go with Gamecube controller as my favorite as well.
  • edited May 2013
    Speaking of Nintendo...

    35de074fa8c230f0edf4843ada492571.PNG?itok=9-Xigtbu
  • edited May 2013
    Gman5852 wrote: »
    I'm going to have to go with Gamecube controller as my favorite as well.

    Same here. The Wavebird specifically.
  • edited May 2013
    Either I'm getting sick or lazy. Not having the energy to do stuff is really unlike me.
  • edited May 2013
    Seriously go play the Last Room, I'm terrified.
  • edited May 2013
    Also, it had one of the best controllers ever, purple colouring be damned.
    You are a madman. Nintendo controller design has been daft and completely off the wall insane since the N64. The last good controller they designed(and to their credit it was one of the best in the history of the medium) was for the Super Nintendo.

    I'm with Marsden on this one. I don't know why so many people dislike the GameCube controller. I always found it to be comfortable and intuitive. Not to mention that the GameCube was the only console of its generation to have a first-party wireless controller.
  • edited May 2013
    Nah, you're crazy. NES was the best! (that's the only one I've actually played with).

    Me too.
  • DAISHI wrote: »
    Seriously go play the Last Room, I'm terrified.

    What are you talking about? I googled it, and all I got was hotel bullshit.
  • edited May 2013
    Noname215 wrote: »
    What are you talking about? I googled it, and all I got was hotel bullshit.

    All I found was a little game on Sploder.
  • edited May 2013
    I'm with Marsden on this one. I don't know why so many people dislike the GameCube controller. I always found it to be comfortable and intuitive. Not to mention that the GameCube was the only console of its generation to have a first-party wireless controller.

    I can't really remember how the GC controller felt to play. It broke after about a year, and I replaced it with a bulky and very noisy (the buttons were very very clicky.). I had a wavebird briefly, but that worked for about two weeks (the analogue stick was very lose. if I tilted the controller, it would move. And it wouldn't reset to the centre properly when you let go of it, so the character would perpetually walk left. Or in circles.

    And I actually quite liked the N64 controller. In games where the D-pad was never/rarely used. Plus, this was my childhood.
    74925-468x-mega3.jpg
  • edited May 2013
    Johro wrote: »
    All I found was a little game on Sploder.
    Noname215 wrote: »
    What are you talking about? I googled it, and all I got was hotel bullshit.

    http://www.thelastdoor.com/

    It's a point and click horror adventure in pixel style with Gothic Victorian music. IT'S GREAT.
  • DAISHI wrote: »
    http://www.thelastdoor.com/

    It's a point and click horror adventure in pixel style with Gothic Victorian music. IT'S GREAT.

    I just played the teaser. I got as far as the blood stained room and that was it.
  • edited May 2013
    Noname215 wrote: »
    I just played the teaser. I got as far as the blood stained room and that was it.
    Likewise. It certainly seems like an interesting idea, but I have my doubts that it'll work as a full game. But hey ho, I've been wrong on plenty of things before.
  • I love horror. The book I’m working on right now is about a haunted school and four kids who each encounter the horrors lurking in its halls.

    Also, sorry for the delay on Telltale Murder Mystery. I’ve been so damn busy lately, and I haven’t found time to work on it. I promise it will be up in late May or June.
  • edited May 2013
    Friar wrote: »
    I can't really remember how the GC controller felt to play. It broke after about a year, and I replaced it with a bulky and very noisy (the buttons were very very clicky.). I had a wavebird briefly, but that worked for about two weeks (the analogue stick was very lose. if I tilted the controller, it would move. And it wouldn't reset to the centre properly when you let go of it, so the character would perpetually walk left. Or in circles.

    Wow, you had some incredibly shitty GameCube controllers. None of mine ever had any kind of hardware problems, including the one that my dog chewed the rubber off the sticks.
  • edited May 2013
    Likewise. It certainly seems like an interesting idea, but I have my doubts that it'll work as a full game. But hey ho, I've been wrong on plenty of things before.

    I'm going to do a Lets Play of it tonight. Hopefully it get people interested. Also, music music music is great.
  • edited May 2013
    Is there any greater character than Suck the Cock?

    wC6X9.png

    I wish St. Eddie was here to answer this question.
  • edited May 2013
    I miss England.
  • puzzleboxpuzzlebox Telltale Alumni
    edited May 2013
    DAISHI wrote: »
    I miss England.

    Me too.
  • edited May 2013
    Well 24 hours before the next xbox reveal and #PS4 is trending. Well played Sony, well played.
  • edited May 2013
    People actually care about trending topics?
  • edited May 2013
    People actually care about trending topics?

    If its trending something I like then I care.
  • edited May 2013
    Okay, so, I'm planning on making a pretty standard Tower Defense game, nothing too special, it's going to be track-based, as in, critters go from point A to B on a fixed path, sort of, and you have to build towers around it and stuff. Going to make a design document for it first though, so nothing too special.

    But here's my thoughts. I want to give it multiple themes, as in, there are different themed towers you can build, all doing different things. Now this will be tough to ballance, not to mention tough to make each tower different from one another, but it's doable. The thing is, I first need to establish the themes I'm going to use. I do know I'm going to make it a pretty cheerful game, nothing too serious. Potential themes are Fantasy, Western, Horror, Sci-Fi, Medieval and Urban. Perhaps Farm, Music and Army also.

    That and I probably would make it card-based.
  • edited May 2013
    Voodoo Doughnuts is apparently opening shop in Denver. For some reason.
  • edited May 2013
    People actually care about trending topics?

    When it is amusing yes. :p
  • Giant Tope wrote: »
    Voodoo Doughnuts is apparently opening shop in Denver. For some reason.

    I’ve been in there once. I laughed like hell as a result of some of the donut names, especially the C***-and-Balls.
  • edited May 2013
    Giant Tope wrote: »
    Voodoo Doughnuts is apparently opening shop in Denver. For some reason.

    Awesome! I'm looking forward to going.
This discussion has been closed.