The "whatever's on your mind" thread

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  • edited May 2013
    DAISHI wrote: »
    Can we ban the posting of youtube links?

    no.
  • edited May 2013
    coolsome wrote: »

    Prime example why we should.
  • edited May 2013
    DAISHI wrote: »
    Prime example why we should.

    But Daniel Bryan is awesome.
  • edited May 2013
    coolsome wrote: »
    No one is that evil.

    Are you really sure about that?

    (By the way, this is not What Makes You Beautiful by One Direction, I swear!)
  • edited May 2013
    DAISHI wrote: »
    Can we ban the posting of youtube links?

    I agree that it at least should be curtailed. At the very least, I would say that posting a ridiculous number of Youtube links without saying what they link to could be called spam.

    The problem as I see it is that it's something of a gray area to enforce.
  • edited May 2013
    OK, video editing software. I'm looking at getting a new one since Sony Vegas is incredibly unreliable, so what do you guys use/recommend?
  • edited May 2013
    For PC? Give Pinnacle a shot.
  • edited May 2013
    Yeah, sorry. Should have specified I use a PC.
  • VainamoinenVainamoinen Moderator
    edited May 2013
    I agree that it at least should be curtailed. At the very least, I would say that posting a ridiculous number of Youtube links without saying what they link to could be called spam.


    Well, allowing video embedding would certainly remove THAT problem. So I'd say we have to live with this problem while we score in other fields of convenience and user friendliness. :)

    Linking to a youtube video is a bit of self expression. When members go overboard with it, other members lose trust in clicking their links. I believe this problem eventually IS self regulating.
  • edited May 2013
    Yah I pretty much don't click any YouTube links that don't state what they are.
  • edited May 2013
    The problem as I see it is that it's something of a gray area to enforce.

    What's that? You want a grey enforcer?

    mrfixit-mini.jpg
  • edited May 2013
    I've said before I love this movie. Saw a blog about it with five quotes that sum up why.



    “Do you remember what you told me once? That every passing minute is another chance to turn it all around.”

    “Just remember, the sweet is never as sweet without the sour.”

    “Most of us live our whole lives without any real adventure to call our own. What is any life without the pursuit of a dream?”

    “But I say this with complete love. Claim your life. Learn to be an asshole.”

    “The little things… there’s nothing bigger, is there?”
  • edited May 2013
    I agree that it at least should be curtailed. At the very least, I would say that posting a ridiculous number of Youtube links without saying what they link to could be called spam.

    The problem as I see it is that it's something of a gray area to enforce.

    I said lets eat at Amy's baking company and posted a youtube link to the Kitchen Nightmare episode. Nothing grey to enforce. Hell its not even an area!
  • edited May 2013
    Just registered every Club Nintendo star leaflet I have got this year.

    I now have 6250 stars.

    Do I get Banana trophy for 5000, or save for 7000 Wii Snes Classic Controller?

    Also Game and Watch Collection for the DS is available for 5000 stars...
  • edited May 2013
    coolsome wrote: »
    I said lets eat at Amy's baking company and posted a youtube link to the Kitchen Nightmare episode. Nothing grey to enforce. Hell its not even an area!

    I wasn't referring to that particular instance. But seeing as we're having this conversation now as a result, I think it says something that you've gotten yourself into a Boy Who Cried Wolf situation here.
  • edited May 2013
    I wasn't referring to that particular instance. But seeing as we're having this conversation now as a result, I think it says something that you've gotten yourself into a Boy Who Cried Wolf situation here.

    Well the wolf is among us.
  • edited May 2013
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  • edited May 2013
    Small question, but what is Telltale's stance on people using their signature to promote their own works, for example, by giving away free stuff for keeps for life? Like, the smallest type of font possible.

    Like, this small. Or perhaps even an image if possible, using an even smaller size, and having the image itself be the link to the site where the free stuff is, or having it have a coupon code for a free copy or whatever. Actually, I'm only typing this up to see how annoying it would be for people to read small texts like this. I assume people wouldn't really like small texts like these, especially those without proper whitespacing and newlines and stuff. But meh, it might just get stretched in a line or two, maybe three, not longer, unless the text goes beyond this current sentence, then perhaps it could be extended to maybe four lines, but meh, I'm only guessing. For all I know, this entire block of text will be as big as the Empire State. Haha, just kidding, that would be nigh impossible to do, and I assume people would have stopped reading this sentence by then. Heck, I could write anything, like a short poem, or a haiku, which are basically the same, except a haiku is kind of more specific, that and I suck at writing haikus, or I could write a short erotic fiction, although that one might be against the terms of use or whatever it's called on this board. I already walked the line with that comment about Elaine and Morgan doing the nasties at the same time with Guybrush. I myself had a fantasy about them where they would, well, help each other out, if you know what I'm saying. My mind works in a crazy way, I know, I know this IRC channel that knows me for my random ramblings and quirks. I often am the only one talking there, and mostly it's about something that I rarely talk about here. Rule 34 if you will. I have a lot of ideas for rule 34 things, but I'm not going to share them here, you can just easily find me on EsperNet, you know, the IRC server I hang out on. I mostly hang out on a certain Minecraft modding channel. Just WHOIS me sometimes when I'm online to find out where I hang out mostly, and who knows, perhaps you'll get into Minecraft modding. I myself have stopped modding Minecraft ages ago, mostly because of the incompetence of Mojang, and as an intermezzo, ELDRITCHFAIRYTALESTTG is a coupon for a free copy of my book, just saying. It's on Leanpub, with eldritchfairytales as its page. You'll figure out that one. But yeah, anyway, I quit due to Mojang's incompetence as developers. I mean, sure, Minecraft used to be fun, but for some reason they managed to not make it fun. It doesn't really help that Minecraft doesn't have a true set goal. I mean, sure, you can count "kill the Ender Dragon" as a goal, but you're never or rarely really working towards that one. But then they also add useless junk. I mean, really? Fireworks? Who even uses fireworks? And the features they implement are mostly half-assed. I mean, what do villagers do exactly? I mean, aside from trading and their biggest feature, dying. Seriously, they're like freaking children. Leave them alone and they'll blow up the entire village. By luring in a creeper. Because they're totally capable of letting a creeper inside their house, just give them some time. I myself had an entire village wiped out because some idiot villagers just couldn't keep their doors shut. And that was before the siege update. I think the siege update is bullcrap anyway, it only forces you to play on the easiest difficulty if you don't want your villager infested castle to be raided. But where was I? Oh yeah, writing. Yeah, it's kind of annoying to read through a big wall of text like this one. Heck, I'm doing it deliberately. Seriously, if I put all that time and effort in my novel, I would have written an entire chapter in one day. Instead I go around the Internet doing basically nothing. And I actually mean literally nothing. I mostly don't even know what I should do, which is why I'm writing this big wall of text. Deliberately. To waste time. Kind of like something that deliberately wastes your time. Like Nyancat. Man, I haven't seen that little thing in ages. Oh, or I could watch a video clip. I mean, it's too late to watch The Librarian again, it's already past midnight here. I think I'll just go and write some more on my novel. I already have some ideas for a next novel I could write. One is based on an idea for a tabletop roleplaying game I wanted to develop, but never had the time to, so what the heck, I could just work on a novel around it instead. I also want to make webcomics, or rather, sprite comics. Not just sprite comics though, sprite comics with all original sprites, so that I could actually monetize from it. You know, because I can't sell anything with existing sprites. I'm already working on one of the characters for one of the ideas I have, although it's just as a sort of sprite test. I'll show it someday. So yeah, that's all that is on my mind. Hope you enjoyed it, but I mostly hope you have wasted your life and possibly brain cells trying to read this big wall of text. Also, including in this sentence, how many times did I say "wall of text"? That includes plural forms.
  • puzzleboxpuzzlebox Telltale Alumni
    edited May 2013
    GaryCXJk wrote: »
    Small question, but what is Telltale's stance on people using their signature to promote their own works, for example, by giving away free stuff for keeps for life? Like, the smallest type of font possible.

    Reading that entire wall of text in tiny font was pretty much beyond my capabilities, but if you're asking if you can put a link to your book in your sig, I have no problem with that at all. Just please, for the love of all of us, don't make it THAT long!
  • edited May 2013
    Mission accomplished!!!

    In other words, I've learned to make a backup of my MySQL databases before querying DELETE actions.

    About a week ago, I wiped the whole user list of my blog clear. Given, all of them, save my own and a friend's, were spam accounts, but still.
  • edited May 2013
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  • I’m starting to get into New Orleans music for some weird reason.
  • edited May 2013
    Noname215 wrote: »
    I’m starting to get into New Orleans music for some weird reason.

    It's called Second Line. Unless you're listening to Zydeco. Or unless you're listening to Bounce (but I doubt that since you hate rap music).
  • edited May 2013
    Merlin is an amazingly good show.
  • edited May 2013
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  • edited May 2013
    Today (Friday) is my birthday.
  • edited May 2013
    Happy birthda-

    nuKSFjz.png

    FUCKING FUUUUUUUUUUUUUUUUUUUUUUUUUCK! FUCK YOU, MODERN GAMERS

    THIS IS WHY THE FUCK MODERN GAME DESIGN IS WRONG, YOU'VE CREATED THIS.

    I BLAME YOU TOO, TELLTALE. FUCK YOU.

    And if you edit my post, I will post it again....over...and over....and over again.
  • edited May 2013
    Super Mario Bros. 3 is harder.





    ...Just so we're clear, Super Mario World is one of the best 2D platformers ever made.


    and Super Mario Bros. 3 is better.


    edit: If you disagree, you will die.
  • edited May 2013
    Happy Birthday! and Super Mario World hard? Maybe near the end but the screenshot is just out of Yoshi's island what the hell is so damn hard? 5 year olds got that far easily.
  • edited May 2013
    coolsome wrote: »
    Happy Birthday! and Super Mario World hard? Maybe near the end but the screenshot is just out of Yoshi's island what the hell is so damn hard? 5 year olds got that far easily.
    The "Special" area levels are hard.

    Although the ability to get 99 1-UPS from the secret level north of the second ghost house make difficulty moot.
  • edited May 2013
    Chyron8472 wrote: »
    The "Special" area levels are hard.

    Although the ability to get 99 1-UPS from the secret level north of the second ghost house make difficulty moot.

    Star Road. That place can go to hell.
  • edited May 2013
    DAISHI wrote: »
    Star Road. That place can go to hell.

    I only really remember struggling with some gravity one. It's been too long, but recall going up and down with a Yoshi and dying... a lot.
  • edited May 2013
    You thought that was bad. Get a load of this.

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    Y can't Metroid crawl?
  • edited May 2013
    That actually amuses me.
  • edited May 2013
    You'd think they'd never heard of GameFAQs. Or an instruction manual.



    I bet these people are like 6 years old or something.
  • edited May 2013
    We're judging them from the perspective of people who played Metroid. There are conventions and tropes used during that era we're all familiar with but have become archaic by modern standards and are no longer in use.
  • edited May 2013
    DAISHI wrote: »
    We're judging them from the perspective of people who played Metroid. There are conventions and tropes used during that era we're all familiar with but have become archaic by modern standards and are no longer in use.

    https://en.wikipedia.org/wiki/Dark_Souls
    Dark Souls was well received by critics and is known for its considerable difficulty, which has prompted much interest and discussion. In April 2013, From Software announced Dark Souls had sold more than 2.3 million copies. The PC version was the second most played Games for Windows Live title in 2012 based on unique users.
  • edited May 2013

    You're not making an argument.
  • edited May 2013
    DAISHI wrote: »
    You're not making an argument.

    Yes, I am. Dark Souls has that "archaic" design "nobody uses anymore", and it has sold more than 2.3 million copies. People are in love with it, and the sequel isn't gonna be any easier.

    Outside of the fact that Super Metroid is one of the most well-designed games ever made (I know this because I've read well-written write-ups about why), people still use lessons from it FOR A GOOD REASON. And I see Dark Souls compared to it all the time.
    Will a 2D "Metroidvania" ever surpass Super Metroid?

    Many have tried, all have failed. Symphony of the Night made a great attempt, but still fell short. Insanely Twisted Shadow Planet, Shadow Complex, Guacamelee, Knytt, Dust, Cave Story, Aliens: Infestation, VVVVVV, Aquaria, La-Mulana. Some are mediocre, some are good, a few are even great. Some have great atmosphere (Knytt), some have great combat (Dust), some have great music (VVVVVV), some have good progression mechanics (Shadow Complex) but none of them approach that perfection in almost every aspect that Super Metroid attained back in 1994, each element perfectly complementing the other to create what is still one of gaming's biggest masterpieces. Let's take a look at the magic recipe that no one has (as of yet) managed to copy:

    Music
    Kenji Yamamoto at his peak. Although he would continue to make music for the Metroid series, culminating in his masterful Metroid Prime soundtrack, his efforts in Super Metroid are still his best work. Who can forget the transition from the majestic intro to the quiet laboratory, or the anticipation felt when descending the elevator into Norfair? Or the serene Brinstar red soil music, with it's anxious undertones?

    Graphics
    So much, conveyed with so little. Still one of the best-looking games on the system, the art design shines even today as a perfect example of how to create a dark, oppressive environment without falling into the "grimdark" trap of many recent games. The color palette is muted, special effects are used sparingly but to great effect (on the surface of Crateria, thunder and rain) and throughout the world, there is always that sense of the organic melding with the mechanical that is so crucial to a Metroid game.

    Movement & control
    There is no auto-jumping, no loss of control, no QTEs. You are always in control of Samus, even in the middle of a 100-meter jump. The fact that she moves so fast, jumps so far, yet you always feel in control, always able to react in an instant to any threat, is a testament to the superb physics in play. The air resistance, the acceleration, the turning speed, it all feels exactly right.

    Implicit storytelling
    After the short introduction, you are left on you own on Zebes, with only your imagination to piece together the events that follow. There are no codec conversations, no love affairs, no zoomed-in cutscenes to show Samus's surprised look as she encounters one of the games many bosses. There is only the environment, and you. Who can forget descending into the laboratory in the opening scene, entering the wrecked ship for the first time, or finding the crumbling remains of powerful enemies left in the wake of the Baby's (yep) consuming hunger? Only through observation and imagination will you know how Samus reacts, or find out what happened before she got there. And the imagination is more powerful and significant than any face-rendering technology or celebrity narrator.

    Level design and progression
    This is an area where many of the imitators fail. Either they are too constraining, leaving you unable to freely traverse the world, or they are poorly designed, making backtracking a chore and employing cheap shortcuts (such as teleporting) instead of designing a coherent world where you naturally find yourself close to where you want to be without having to tediously plot your route, or spend 10 minutes running through endless corridors. There are also those where the world is completely uninteresting and empty (Insanely Twisted Shadow Planet comes to mind). Super Metroid strikes the perfect balance between "too small", "too big", "too complex" and "too simple". Tied to the level design is of course the item and level progression, both exercises in controlled restraint. I can't imagine how many tools, weapons and stages that were cut before the final version was shipped, but it is obvious that what they kept was only the best of the best. Even as stellar a game as SotN suffers from too many items and powers, making each new find less interesting and meaningful, and a sprawling world that doesn't always seem polished down to the last pixel (and indeed, relies on teleportation to prevent tedium). In Super Metroid, you will always feel that each new item is significant, each step closer to the planet's core exhilarating. And although most players will follow roughly the same path to the end of the game, you are never talked down to, never told that you can't go there just because. Want to brave the heat of Norfair without the Varia Suit? Go ahead, it can be done. Enter the mouth of Ridley without the high-jump boots? Try, we won't stop you.

    Atmosphere
    The combination of all the above elements creates that overused and vague term, "atmosphere". The atmosphere in Super Metroid is what you feel when you hear the sound of the bubble door opening and you step through it; the music stops, the environment... changes, becomes just a shade darker, your palms sweaty as the screen scrolls to reveal what lies beyond. It's what you can't exactly put your finger on, but still know is the reason that this game, in this moment, is better than anything else that this medium has created. And that's Super Metroid.
    In Super Metroid, every detail has a purpose relevant to the overall whole. It is one giant perfectly designed puzzle.

    In Metroid, almost none of the powerups are useful ONLY for getting to new ares. And almost no powerups are useful ONLY for increasing your offensive (really just energy tanks and some beams). Super Missiles open certain doors, but also slice through bosses. Bombs open passageways, and also clear enemies in tunnels. Ice beam and screw attack have uses as both keys and offensive powers. Gravity suit reduces damage and allows walking through water.

    And it's combos of powers you need to pass areas. You might need to freeze an enemy, high jump onto them, grappling hook off another enemy, then open a door with a power bomb. The whole sequence gets mapped in your mind when you pass an area, you know you can come back here when you have these things.

    Metroid uses open exploration. It doesn't give you shitty tutorials, it doesn't hold your hand. And it doesn't need to.

    Dark Souls is the same, and it's loved by thousands. And it's even TOUGHER ON THE PLAYER THAN SUPER METROID.
  • edited May 2013
    "air resistance"? In Super Metroid?

    Also, Super Metroid isn't hard because swarms of enemies are trying to beat you to death with your own body parts. Super Metroid is hard because without a detailed map it is easy to get lost.

    Now, granted, it's a wonderfully fantastic game, but to say that Symphony of the Night "fell short" sounds like fanboyism to me.
This discussion has been closed.