which monkey island game as the best graphics?
Which has best visuals?
Note: the game must look at least appealing to be in the poll
Note: the game must look at least appealing to be in the poll
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Even if you hate it, that's really unfair. You should acknowledge it.
I also agree adding a separate option for each SE would work better. Of course, you can't modify the poll without a mod.
I don't understand why people hated the graphics in EMI, though. The characters were decent as well, I thought, most of them at least. A couple of bad designs, but I liked EMI Guybrush and Elaine. In fact, I like EMI Guybrush more than I like CMI Guybrush. The proportions seemed more right.
Didn't save the game from being not-as-good-as-the-others though.
if you want i'll make a new forum with it included
Inferior is the word you're looking for.
In fact, each game had its own graphical limitations, but they all managed to work around that to a degree, so they all deserve a cookie.
Party-pooper. I didn't look for a word. I wanted to write what I wrote. Everything I do and say is intentional. I am God.
Seriously though, I knew the word... I just thought it was funny to write it that way.
[actually, most of the time]
I actually prefer the Deluxe Paint graphics of Secret to the hand-drawn backgrounds of the others.
Fair enough, I see what you were going for. I admit that it did have a greater effect than if you were to use 'inferior', sorry for the stupid correcting/nit-picking.
How this doesn't give any one a head ache is way beyond me. I love old school games, was brought up on them but MI2 makes me sick to my head anymore. I used to be able to play it no problem but my eyes have gone soft...
I'll be honest Monkey Island one doesn't do that to me.
Look how clean and clear it is...
Once I got used to the overall comic look I really loved the Curse graphics, but I'm a fan of Bill Tiller's art anyway.
Though I voted for MI2, I think Tales deserves props for the level of acting they were able to achieve with the main characters.
I'm not sure if you're joking or not... but I seriously hope you are. If not, how can those two screenshots even be considered a fair comparison? Let's take a better look at what Monkey Island 2 REALLY looks like:
I sure as hell don't get a headache looking at that. Not everyone has a problem with more details. Monkey Island 1 is more clean than MI2 because it is less detailed, obviously. I guess looking at Pong is even better than looking at MI1, because that has even less details. Only two colors, black and white.
I think it just created a better atmosphere whilst COMI was maybe a little too cartoony to do the same.
From where?
Hm, I think I understand what he means though. The problem is, while more details are generally a good thing, more details in a sprite-y environment can give you the feeling of disorientation when you first enter the room. That's also why I'm looking forward to LCR SE, because the enrichment of the backgrounds will definitively show to advantage.
Because they tried to avoid _any_ similarity between their own games and Sierra's?
I think there is / was a way to play the original DOS version of SOMI in grayscale; at least I'm sure I played it once..
Ok, I know this is a joke, but you do know that CGA video modes aren't company-specific, right? Sierra's AGI games had both Red/Green/Blue/Brown CGA and White/Black/Cyan/Fuchsia CGA. While SMI only had W/B/C/F CGA.
You can play the EGA version of SMI in ScummVM and change the video rendering output to Hercules Monochrome in three hues: Green, Amber, or White. Mobygames has screenshots.
Yeah, I can see that, but I also don't find the graphics disorienting when I'm playing at all. Just plain beautiful. I think just looking at the screenshots doesn't do the graphics the justice it deserves.
But I guess that depends how much you like/dislike pixel art. If you want to look at bad pixel art, look at Space Quest IV on the Amiga.
Aah, your repeated and blatant sarcasm is driving me crazy!