telltale might be working with nintendo
In one of the videos for puzzle agent, telltale said that it would be a professor
layton style game.
Is telltale games secretly working with nintendo to make puzzle agent?????
layton style game.
Is telltale games secretly working with nintendo to make puzzle agent?????
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And I think it's great that they are admitting it's inspired by a certain game instead of just ripping it off.
I do love Prof. Layton so, but I hate that it gets all the credit for this genre.
Developed by Telltale Games means developed by Telltale Games in my book, and that's listed in the WiiWare section of course.
And well, of course they take some of the profits. Not-strictly-plot-related brain teasers, a hint system... I do think it was the first game to do that.
True but they take some of the money which in arcade terms is counted as "credits":p
Really? I've never played Prof. Layton so I might be missing something, but brain teasers wrapped in a story of some kind have been around for a long time, certainly since the early days of CD-ROM. I'm thinking of titles like 7th Guest, the 11th Hour, and Cliff Johnson's games (Labyrinth of Crete is the one I remember best). When I first heard about Puzzle Agent, I thought of SafeCracker (the 90's one, I haven't played the newer one). And casual game developers are doing this kind of thing now, though the ones I've seen have little animation and forgettable storylines.
7th Guest is a funny example, because they *are* integrated in that they exist in the world of the game, but they're still completely, 100% unrelated to the story. Here's a chess set with a chess puzzle on it that unlocks a cut scene. There's a microscope with a puzzle on the petri dish. Solving it will give us a cut scene! Ooh, looking through that telescope gives a planetary word puzzle. Cut scene!
Compare that to Sam & Max, where every puzzle actually is story driven. Every action you do has a reason other than "This will get me one step closer to the end of the game." The 7th Guest has you solving puzzles for the sake of solving puzzles.
Don't think I'm being harsh on the game, because I really like it for what it is, and it will always have a special place in my heart as my first CD-ROM game (on a computer that my father said "was more powerful than God" which seems really, really, really funny now).
And Sam & Max doesn't count because we're talking brain teaser games. Different kind of puzzle.
Yes, exactly. Same with the safes in SafeCracker. It seems -- from the trailer; we won't know for sure til it's out -- that PA gets at least a little bit close to that kind of style. The trailer says the the town-people are doing puzzles, and there's that factory door with what looks like a puzzle on it?
So I still maintain that PA's gameplay format evolves not only through Layton but from games that go much further back than Layton.
Sounds like a distinction without a difference.
Haha, awesome
What the bloody hell was the point of the story!?
Ah well, awesome artwork, music and visuals. Plus the puzzles are excellent as well.
No.
Well technically the creater of Profesor Layton based there Profesor Layton games on another game. I can't remember what it is called. Technically Profeser Layton is copying another game I can't remember the name of, and Puzzle Agent is based on Profesor Layton and the other game.