Puzzle Agent SEASON!!!!!
Ok, I really, really, really, REALLY liked this game, I just think it's awesome and that there should be a complete season of these game, you know why?? Because I want to know what's the freakin' deal with the hidden people. Are they good hidden people? are they bad hidden people? So this poll is about how many of you want a complete season of Puzzle Agent, like me. Maybe some TTG guy will see this thread and say: "Hey, let's do a Puzzle Agent Season!!!"
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I would LOVE it if this game was turned into a season. Look at who voted "Yes, I loved it!" on my poll. There are some TTG employees there, sp that's a good sign.
(please nintendo this monday)
More Puzzle Agent please!
Choose your own adventure books and all that.
Criticisms of the pilot seem to revolve around the dispirate nature of the puzzles and their difficulty. We need closure on this particular story, which probably could be done in another two episodes. They should mirror the level and nature of this pilot.
To move forward, it would seem wise to produce three or four chapters, seperate from each other, that each have a higher level of difficulty than the last. Rather than introducing a learning curve in a single episode.
The narrative could reflect this.
The 'hardest' chapter being set in a North African Desert, with sphinxes and pyramids and all that...puzzle heaven.
It's brilliant, this, we need more of it.
In the pilot, the most puzzling of all puzzles seems to have been the one regarding the time of the explosion in the factory, where you have to figure which of the four security guys was on guard just before the explosion took place...it would be fab if these sorts of puzzles neccesitated having to track down the four (or whatever) guys individually, to build up the puzzle.
So, you solve a couple of puzzles before meeting one of the people present at whatever event you are trying to solve. Apart and separate from that you solve another couple puzzles and meet someone else. ETC ETC. Tether's keeps his notebook and writes down what they all say...finally having all the clues to work out...whatever the puzzle is.
If there is a criticism that the puzzles are too 'easy' then maybe, all I'm suggesting, is that the puzzles themselves are put together through a narrative device such as this.
A bit like the cog / gear thing in the pilot.
It's brilliant.