Twin Peaks Awesomeness- But Please Scratch The Gameplay.
The atmosphere is FANTASTIC.
A pure throwback to early Twin Peaks-ian goodness that I immensely enjoyed along with the unique art style.
The gameplay however was plain atrocious. The puzzles were cute at first but quickly became repetitive and a retro-geeklords' wet dream.
It's a waste to use such a beautiful and unique artistic vision to cater to 15 or maybe 20 30yr olds-in-their-parents'-basements.
I say make it a traditional Telltale adventure game and I'm sold.
As it is, I'll be sticking to Sammun Mak.
A pure throwback to early Twin Peaks-ian goodness that I immensely enjoyed along with the unique art style.
The gameplay however was plain atrocious. The puzzles were cute at first but quickly became repetitive and a retro-geeklords' wet dream.
It's a waste to use such a beautiful and unique artistic vision to cater to 15 or maybe 20 30yr olds-in-their-parents'-basements.
I say make it a traditional Telltale adventure game and I'm sold.
As it is, I'll be sticking to Sammun Mak.
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Comments
That's a highly prejudiced, uninformed assertion. Lots of people -- of all different ages, shapes and sizes -- like puzzle games.
I didn't think the puzzles were repetitive at all. There were some series of certain puzzle types, where later ones were of increasing difficulty. That's not at all unusual for puzzle games.
If you don't like puzzle games, then don't play puzzle games.
What a bizarrely uncalled for and insecure comment. And I don't know if it's some sort of "retro geeklord's" wet dream...while there is Dr Brain, this is more of a cash in on recent casual success Professor Layton. And this is easily the most casual and NON-geeklord of their point and click adventure titles hands down. Damn casual geeklords with their normal day jobs geeking up the game for you with that taint of basement stank.
Truth, I am 22 years old with a house and a job, and the gameplay here was exactly what I wanted. Also, the art style is based on a universe created by the former creative director of TTG! If anyone knows how the style should be used, it is him.
P.S. SImply knowing the difference would be enough to make one nerdy enough for "parent's basement" status.
P.P.S. A fifteen-year-old wouldn't live in his parent's basement, he would just live with his parent's. He's still in high school you know.
But when i start playing the game i was like. damn this game would have been great if it was an adventure.
Still love the puzzles
The OP isn't civil, why should the people responding to him treat him any differently? You can't just make threads insulting everyone who likes a game and expect any discussion to come of it.
And I'm certainly not trying to stop discussion in any way, just trying to steer it away from its current direction which is likely to see the thread locked.
And Megaboz that's precisely what I had in mind. The setting was beautiful but the puzzles quickly devolved into a "more-of-the-same" type of thing, robbing certain sequences of their credibility.
***SPOILER****
Like when the ice fishing hut is sinking but you have all the time in the world to figure out the fish puzzle?
It just doesn't make any sense.
Incredible atmosphere and art direction and merely adequate as a puzzle game.
TTG is capable of such beautiful things, it'd be a shame to miss out on this opportunity.
BTW... 29 year old... but I live with my wife and kids.... and not in a basement.