Wishlist for possible Puzzle Agent Season
Use this thread for specific things you would like to see in a Puzzle Agent season if there is one.
SPOILERS ARE LIKELY IN THIS THREAD
A few things that I would like to see would be (at least) two difficulty settings, a final scoreboard that summarizes how you performed overall (i.e. amount of puzzles completed perfectly, % of puzzles that you used hints, ect.), and varying tax payer prices. For some reason the tax payer dollars was just a hilarious little detail to me and I would like to see it be a random amount of numbers.
Now, discuss and say what changes you would like to see if Puzzle Agent was developed into an entire season.
SPOILERS ARE LIKELY IN THIS THREAD
A few things that I would like to see would be (at least) two difficulty settings, a final scoreboard that summarizes how you performed overall (i.e. amount of puzzles completed perfectly, % of puzzles that you used hints, ect.), and varying tax payer prices. For some reason the tax payer dollars was just a hilarious little detail to me and I would like to see it be a random amount of numbers.
Now, discuss and say what changes you would like to see if Puzzle Agent was developed into an entire season.
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Comments
I jest.
But on topic, I'd like to see the Tax payer wasted scale how you did. Like the longer you take, more tries, and such increases the amount of money you waste. Also just for the fun of it, be able to upload your puzzle scores (or tax payer money) and see how you rank? Or when you beat the game have it do that.
It would be really nice once you finish the game to be able to just sit back, grab some popcorn and simply watch the whole thing without the puzzles as it was a Grickle cartoon.
Oh man, I would 'ave wanted this when I replayed the game today so I could enjoy the story again...
Oh, and off topic: The story makes a lot more sense when played through a second time.
As for puzzles... I'd also like to see multiple difficulty levels, although a really good puzzle isn't the result of an algorithm where you can just increase the difficulty setting and out pops a well-crafted puzzle. However, a larger bank of puzzle variations would do the trick. Maybe the game could even automatically throw harder (or easier) variations at you based on how well (or poorly) you perform.