LR:SE Bugs/Glitches/Music Problems
Most bugs, glitches and music problems people have found seem to be spread across about 3 threads. Just thought this thread would be a good idea, that way they are all in one spot.
So if you have found a bug, glitch or music Problem just post it here.
So if you have found a bug, glitch or music Problem just post it here.
Sign in to comment in this discussion.
Comments
(just kidding)
-Cemetery
-Largo's room at the inn
-Anything that has an alternate track, really
No fading in/out of accompanying instruments but rather abrupt cuing
-Voodoo Swamp
-Anything that is supposed to fade instruments in and out
Non-functioning iMuse
-LeChuck variation of voodoo swamp
-Elaine conversation
Incorrect instruments
-A large portion of the classic soundtrack
-The beach of the small island near Phatt SE soundtrack (not a big deal)
Missing instruments
-The accordian/harmonica/whatever during the conversation with the 3 guys on the ledge
-The flute cue when going up the elevator into the voodoo hut
-There's an instrument in the original soundtrack called "Soundtrack". It's missing from the Woodtick theme in both classic and SE
Missing themes
-Dinky Island Jungle
-Two measures of the theme that plays when Largo takes the beard
Mis-timed or Out-of Sync themes
-Bone song
-The theme that plays when Largo takes the beard
-Rapp Scallion's resurrection
Puzzles with timing sped up to impossibly fast
-Locking Stan in the coffin
-Moving the flags for the spitting contest
-Giving LeChuck the hankie
Guybrush animations that were previously sped up for comedic effect that have been slowed down
-Hammering the nails in Stan's coffin
-Moving the flags for the spitting contest
Misc.
-Betting wheel now takes an incredibly long time to finish spinning
Rapp Scalion's ressurection seemed awkwardly slow... and they messed up his appearance. He was sooo scary in the original game! I was really afraid to talk with him when I palyed this so many years ago. Now, in SE, he's like: "Oh, look at me, I'm funny".
Lucus arts? Really? I don't like it! They could have called it nintari or something like that...
I guess you're right there. It just seems so awkward to hear the latter half of a bass note all the sudden chime in abruptly when the MIDI version didn't have that problem. A slight fade-in would have worked nicely. My opinion still stands for other sections of the game, though (cemetery, Largo's room, etc).
Another one of these is the drinking contest. In the original game, he talks about one minute before he comes back, in now, it took me a few tries to get it right in time.
What is with the acid pit? I didn't wait for it, but I suspect that it doesn't take 20 minutes for the cutscene to appear, since this scene caused trouble for several people already. Usually, 20 minutes are long enough for most people not noticing there is a cutscene.
Graphic errors (besides pixel hunting)
- The lock on the cell where Wally is jailed in Lechuck's fortress doesn't look like a lock at all.
- The cliff where you fish for the map does not scroll. Not even in classic mode. There is a brief black screen instead.
Cursor disappearing after letting Guybrush die
Timing issues for cetain puzzles (stan's coffin, spitting contest, LeChuck's hanky)
Analogue cursor speed on Xbox 360 version (& possibly PS3)
Bone song needs re-syncing
Missing intro
If LA were going to release a patch, these would be vital to me.
The door in Largo's room in the inn is supposed to not close properly (so the whole bucket on the door trap works). In the classic version this is visible: When you close the door, it snaps back open a bit. In the SE version it just closes properly.
-The pirates pegleg is still visible after you saw it off, from the long distance shot (from the town
I experianced a few slightly annoying glitch towards the end. One was that the game would just randomly pause. Even if i wasn't touching the keyboard/mouse at the time (say, mid cutscene)
Anotehr was in the final battle. After leaving the elevator, LeChcuk tracked me down, and teleported me elsewhere (as usual), but then this repeated 9 times in succession (with literally no time to do anything), before i ended up in the room with the vending machine.
In the original, it happened to me all the time as well. Sometimes, he appears annoyingly fast several times in a row, and when you are actually waiting for him (underwear, beard, handkerchief, voodoo doll), it sometimes feels like forever.
In the last part when I'm in the elevator, I can't seem to activate the elevator to get LeChuck's beard. whenever I pull/push the lever, the elevator door starts closing but then reverts back to it's original open state. It's been driving me mad and I can't finish the game.
I'm pretty sure it's a bug as there are no other parts of the puzzle that I've missed.
Have anyone else had this problem, anyone know what causes it and what I can do, or?
do you have the heluim ballons and gloves?
Made me laugh
They really need to patch this, it's incredibly frustrating.
Charlie
Ok then, how are we going to let Lucasarts know that these things need to be changed. I think the main ones would be the timing problem puzzles & cursor vanishing but id also like the intro and credits fixed.
Oh and that cursor vanishing thing never happened to me either after I let Guybrush die.