What would you think about a 3D Monkey Island Special Editions?

Don't get me wrong, the graphics in MI2:SE is top-notch, way better than in MI1:SE, but still, there are flaws like animation is fluid only for several characters (and even then, mostly walking animations). Most animations are still not really good. Plus people are mostly still kind of floating around and such thing as the Phatt Mansion Guard walking off-screen to check the kitchen looks AWFUL in HD(though ok in LowRes). And all those problems are, again, because of this Classic/New mode and need to keep them synchronized. Damn that Classic mode (no offense, MI2 WAS my favorite MI game for a decade before ToMI came out, I love the classic game)

And I've instantly remembered this trailer. EVer since I saw it, I thought: I wouldn't mind a Monkey Island remake like that. And you know what? I still don't. I think it would've been great.

I also think that a stand-alone remake hand-drawn version with no need to swap into Classic Mode would also be great, because most of the bugs and stuff could've been avoided.

Having said that, I love the new SE. The music, the acting, the graphic style, the controls... Animation is still not very good and Classic Edition is still an un-needed feature.

But, anyway, what would you think about a 3D Monkey Island remake?

Comments

  • edited July 2010
    Farlander wrote: »
    Don't get me wrong, the graphics in MI2:SE is top-notch, way better than in MI1:SE, but still, there are flaws like animation is fluid only for several characters (and even then, mostly walking animations). Most animations are still not really good. Plus people are mostly still kind of floating around and such thing as the Phatt Mansion Guard walking off-screen to check the kitchen looks AWFUL in HD(though ok in LowRes). And all those problems are, again, because of this Classic/New mode and need to keep them synchronized. Damn that Classic mode (no offense, MI2 WAS my favorite MI game for a decade before ToMI came out, I love the classic game)

    And I've instantly remembered this trailer. EVer since I saw it, I thought: I wouldn't mind a Monkey Island remake like that. And you know what? I still don't. I think it would've been great.

    I also think that a stand-alone remake hand-drawn version with no need to swap into Classic Mode would also be great, because most of the bugs and stuff could've been avoided.

    Having said that, I love the new SE. The music, the acting, the graphic style, the controls... Animation is still not very good and Classic Edition is still an un-needed feature.

    But, anyway, what would you think about a 3D Monkey Island remake?

    1) You are talking to a bunch of people who played and loved this game with 8-bit Amiga graphics. Don't diss classic.

    2) They already remade the game once for us, I'm happy with that

    3) If they made a game with the graphics of that trailer it would be pretty awesome.
  • edited July 2010
    I'd welcome it...if the recent SE didn't exist.

    I think we all would have preferred the SE to look like the trailer. Basically a bigger budget with more fluid animation.

    Still, I'm more than content with what we got :)
  • edited July 2010
    Farlander wrote: »
    And I've instantly remembered this trailer. EVer since I saw it, I thought: I wouldn't mind a Monkey Island remake like that. And you know what? I still don't. I think it would've been great.

    The problem with that is the cost of pre-rendering backgrounds of that quality for an entire game. The budget would be too high for an adventure title, at the very least, from a business point of view.
    Farlander wrote: »
    I also think that a stand-alone remake hand-drawn version with no need to swap into Classic Mode would also be great, because most of the bugs and stuff could've been avoided.

    It is a difficult one and in many respects I agree that it would have been best to separate the Classic and SE versions as different exe's. At the same time, there is is no denying the plus points associated with being able to flick between Classic and SE at any time. Ultimately however, the bugs in the SE could have been avoided simply by ensuring a higher standard of QA.

    I guess if I had to choose then I'd have rather Lucasarts had separated the two modes but as always it's different strokes for different folks.
  • edited July 2010
    Davies wrote: »
    It is a difficult one and in many respects I agree that it would have been best to separate the Classic and SE versions as different exe's. At the same time, there is is no denying the plus points associated with being able to flick between Classic and SE at any time. I guess if I had to choose then I'd have rather Lucasarts had separated the two modes but as always it's different strokes for different folks.

    What is there to gain from separating the two modes?
  • edited July 2010
    Davies wrote: »
    The problem with that is the cost of pre-rendering backgrounds of that quality for an entire game. The budget would be too high for an adventure title, at the very least, from a business point of view.

    He's not talking about pre-rendering anything. He's talking about a complete 3D remake. No need for pre-rendering for such a thing.
  • edited July 2010
    alexonfyre wrote: »
    What is there to gain from separating the two modes?

    As Farlander stated at the top of this thread, they would have been freed-up to create better animation, possibly via using 3D models on 2D backgrounds, or even 2D animations with many more frames.
  • edited July 2010
    He's not talking about pre-rendering anything. He's talking about a complete 3D remake. No need for pre-rendering for such a thing.

    Oh I see, but the trailer IS pre-rendered. People don't have the hardware required to run a game that good looking in real-time. A real-time 3D Monkey Island game would and does look a lot like TOMI! So why bring the trailer up at all? I'm confused :confused:
  • edited July 2010
    Davies wrote: »
    Oh I see, but the trailer IS pre-rendered. People don't have the hardware required to run a game that good looking in real-time. A real-time 3D Monkey Island game would and does look a lot like TOMI! So why bring the trailer up at all? I'm confused :confused:

    Are you kidding? You must be living in a computer world from 7 years ago or something. Home computers are certainly capable of rendering such graphics. At the very least, you could get something close to the level of quality in the trailer without noticing a difference.
  • edited July 2010
    Are you kidding? You must be living in a computer world from 7 years ago or something. Home computers are certainly capable of rendering such graphics. At the very least, you could get something close to the level of quality in the trailer without noticing a difference.

    Not so, take another look at that trailer and look at the detail (a good example is the close up of the tree towards the end). For the record, I own a darn good PC and a PS3 and my games (including Uncharted 2, MGS4 etc) don't come close to looking that good.

    Anyhow, I'd imagine Telltale would be making their games look that advanced if so many people owned the required hardware. Not to mention that I was trying to put across the fact that Lucasarts aren't about to give a special edition of MI2 (or any other point & click) the same budget as, say 'Crysis' (which is comparable to the jungle scene in the trailer)
  • edited July 2010
    No. Telltale doesn't do that specifically because they want more customers to buy their stuff and have it work properly. Look at FPS games or anything else. Graphics are at an all-time high. I'm not saying it'd be viable for the adventure market, but it is possible.
  • edited July 2010
    alexonfyre wrote:
    1) You are talking to a bunch of people who played and loved this game with 8-bit Amiga graphics. Don't diss classic.

    I love it when people get assumptions out of nowhere. For the record, I didn't say anything bad about original MI. I'm not dissing anything.
    2) They already remade the game once for us, I'm happy with that

    True, which is why my post is purely hypothetical. I mean, who in their own mind would remake these games again?
    What is there to gain from separating the two modes?

    In terms of gameplay - nothing. I mean, both original and SEs are essentially the same game. SE are like superstrucure on a classical SCUMM-version basis,but if seperated, visually it would've become a much more greater feast. For example:
    1. The characters wouldn't be floating around when walking. Yeah, the animation in MI2:SE is fluid in some points, but the characters still float. This is especially noticeable on Zombie LeChuck when he limps very... unnaturaly. That's because the SE graphics are on top of original graphics, and though it all looks fine and normal in low-res original graphics, it doesn't in hi-res.

    2. All the perspective problems. HD graphics and LowRes-based scaling (let's not forget about the superstructure stuff) don't work well together. So we have things like Guybrush being taller than he should be at some points, or being shorter,or having to be a few steps further than he is for the thing (animation or whatever) to look nice in HD... the worst part is if someone is walking near someone else, most of the time it doesn't look right from the perspective point of view.

    3. Now, this, of course, would require a bigger budget, but... let's suppose it's big enough. More animation. I don't mean more fluid animation (though, as I already said, the fluedness in MI2:SE is very inconsistent), I mean more animated stuff. It's not like we have to preserve disk space because the 3.5 disks won't hold enough information (1.8 GB is not even half a DVD5). With more expressions for Guybrush (even in 2D... I loved some of his expressions which were redrawn original ones) or something like people actually opening their mouths in closeups in MI1... Or imagine MI1 swordfighting to be as fluid as MI3 one!

    4. And many other possible cool stuff. Classic Edition is VERY restrictive in a sense that SE being a superstructure over CE actually doesn't let SE be as good as it could have possibly been. But, saying that.... I will quote myself that I love the new SE and like the MI1:SE.
  • edited July 2010
    Farlander wrote: »
    I love it when people get assumptions out of nowhere. For the record, I didn't say anything bad about original MI. I'm not dissing anything.



    True, which is why my post is purely hypothetical. I mean, who in their own mind would remake these games again?



    In terms of gameplay - nothing. I mean, both original and SEs are essentially the same game. SE are like superstrucure on a classical SCUMM-version basis,but if seperated, visually it would've become a much more greater feast. For example:
    1. The characters wouldn't be floating around when walking. Yeah, the animation in MI2:SE is fluid in some points, but the characters still float. This is especially noticeable on Zombie LeChuck when he limps very... unnaturaly. That's because the SE graphics are on top of original graphics, and though it all looks fine and normal in low-res original graphics, it doesn't in hi-res.

    2. All the perspective problems. HD graphics and LowRes-based scaling (let's not forget about the superstructure stuff) don't work well together. So we have things like Guybrush being taller than he should be at some points, or being shorter,or having to be a few steps further than he is for the thing (animation or whatever) to look nice in HD... the worst part is if someone is walking near someone else, most of the time it doesn't look right from the perspective point of view.

    3. Now, this, of course, would require a bigger budget, but... let's suppose it's big enough. More animation. I don't mean more fluid animation (though, as I already said, the fluedness in MI2:SE is very inconsistent), I mean more animated stuff. It's not like we have to preserve disk space because the 3.5 disks won't hold enough information (1.8 GB is not even half a DVD5). With more expressions for Guybrush (even in 2D... I loved some of his expressions which were redrawn original ones) or something like people actually opening their mouths in closeups in MI1... Or imagine MI1 swordfighting to be as fluid as MI3 one!

    4. And many other possible cool stuff. Classic Edition is VERY restrictive in a sense that SE being a superstructure over CE actually doesn't let SE be as good as it could have possibly been. But, saying that.... I will quote myself that I love the new SE and like the MI1:SE.

    Very well put Sir.
  • edited July 2010
    Not necessarily a 3D remake, but I'd love to see any future Monkey Island game having a 3D feature (as in: really experiencing 3D through glasses) and I'm almost sure this is going to happen.

    Anyone here been to the 3D cinema in the amusement park Phantasialand? They have that Leslie Nielsen pirate movie playing there. Wouldn't it be fantastic to see Guybrush's sword coming out of the screen like that while he's engaging in a fight, so close you're afraid it's about to touch your nose?
  • edited July 2010
    Mermaid wrote: »
    Wouldn't it be fantastic to see Guybrush's sword coming out of the screen like that while he's engaging in a fight, so close you're afraid it's about to touch your nose?

    Sounds pretty deadly. I mean...... In that case, I'd have to come up with a witty retort, quickly, to avoid being skewered. Not sure I'd be able to handle the pressure.


    ...and I don't think "I am Rubber, you are Glue." will work for me.
  • edited July 2010
    I would buy it.... Of course I do not think 3D or 2D is superior over the other... I would just buy pretty much any Monkey Island game.... and a few games that wish they were.
  • edited July 2010
    Irishmile wrote: »
    ....and a few games that wish they were.

    I knew about 'Jack Keane' and 'Ghost Pirates of Vooju' Island already, but I must say that I've never heard of 'So Blonde'. Is it any good? I had a look at the cover art and nearly threw up but was wondering if the actual game is much cop?
  • edited July 2010
    3D remake you say? I don't mind seeing future remakes in actual 3D.
    Telltale Tool + 3D Graphics + TMI Animations + the Lucas Arts staff + Alexandra Boyd as Elaine = EMI:SE
  • edited July 2010
    Spadge wrote: »
    3D remake you say? I don't mind seeing future remakes in actual 3D.
    Telltale Tool + 3D Graphics + TMI Animations + the Lucas Arts staff + Alexandra Boyd as Elaine = EMI:SE

    I'm into this concept but then I find myself asking; wouldn't they be better off spending their time and resources making an all new Monkey Island game?
  • edited July 2010
    Davies wrote: »
    I knew about 'Jack Keane' and 'Ghost Pirates of Vooju' Island already, but I must say that I've never heard of 'So Blonde'. Is it any good? I had a look at the cover art and nearly threw up but was wondering if the actual game is much cop?

    I played it and it certainly won't land in my Top 5 games ever but there was some Caribbean feel to it that I really enjoyed. Nice graphics, too. Just a little too much running around that island..
  • edited July 2010
    Davies wrote: »
    I'm into this concept but then I find myself asking; wouldn't they be better off spending their time and resources making an all new Monkey Island game?

    Simple - Lucas Arts does the remake, while Telltale makes a new game.
  • edited July 2010
    Spadge wrote: »
    Simple - Lucas Arts does the remake, while Telltale makes a new game.

    Yeah, I guess that would be an ideal solution. Who knows, maybe it'll even happen.
  • edited July 2010
    I'd welcome it...if the recent SE didn't exist.

    I think we all would have preferred the SE to look like the trailer. Basically a bigger budget with more fluid animation.

    Still, I'm more than content with what we got :)

    I think if it would look like that in game, then the game would require more processing power than crysis.

    Maybe in 10 or so years they will remake MI3 with that style :p
  • edited July 2010
    While I accept that 3D games are here for good and anything totally new will be in 3D (like Tales, which looks pretty good) I will always like the look of 2D more for Monkey Island. I still think Curse is the besting looking game of all time for games that are supposed to look like cartoons. If I were asked whether I would like a Monkey Island 6 that looked like Tales or the Special Editions I would vote for the latter.
  • edited July 2010
    Farlander wrote: »
    Animation is still not very good and Classic Edition is still an un-needed feature.

    Calling the 8-bit classic mode an "un-needed feature" seems like a diss to me. And if you think that people wouldn't throw a ****-fit if MI2 came out without that feature (more fluid animations or not), you are kidding yourself.
    As for releasing them as separate .exe's, I could see that as reasonable.
  • edited July 2010
    Arvuti wrote: »
    I think if it would look like that in game, then the game would require more processing power than crysis.

    Thank you, my point exactly!:rolleyes:
  • edited July 2010
    Calling the 8-bit classic mode an "un-needed feature" seems like a diss to me. And if you think that people wouldn't throw a ****-fit if MI2 came out without that feature (more fluid animations or not), you are kidding yourself.
    As for releasing them as separate .exe's, I could see that as reasonable.

    Geeze, get a grip, will ya?

    I never said "pull a Lucas and forget about the originals".

    To be honest, I think that the original Monkey Island games should've been released on Steam (and other digital distribution systems) along with Indiana Jones (which reminds me, they've PATCHED The Last Cruasde, which is a feat Vivendi never repeated with their re-releases of Sierra games... they didn't even try to make games normally run on modern computers... damn Vivendi...), Loom, and stuff, and then the Special Editions released seperatly as they were made. Because, let's be fair, classic edition or no, people do throw a ****-it, as you call it, because both Special Editions mess up/change things in the original games.

    So, yes, Classic Edition IS an un-needed feature of the SPECIAL Edition, because if they would have been released seperately (or coming in bundle packages, still being seperate), absolutely no one would throw a, well, ****-it.
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