combine puzzles broken?
Anyone else had problems with the 'put stuff next to each other to build something' puzzles.
Or more accurately how they practically do themselves.
For example the diner-plate puzzle:
I'm looking which piece fits next to fish. Not this piece (put it out of way next to other pieces)
not this piece either, and not this one.
Soon I notice I have 3 parts stuck together on my put away pile, start to move it, drop it and suddenly have 4th piece stuck on it!
Same problem with the big gear puzzle, where gear pieces warp half-piece away to join another piece I wasn't even considering.
All and all these puzzles aren't very brain teasing, as monkey (me) moving pieces back and worth solves the puzzle easier!
Secondly on the similar puzzle with the furnace:
Same problems as above, but I had one extra thing that could use improvement. The play area is literally cluttered. its hard to get grip on wanted object on pile.
It would be better if in addition of puzzle area, there would be 1/3 of the area dedicated to offside, so people have easier time to move objects.
Or more accurately how they practically do themselves.
For example the diner-plate puzzle:
I'm looking which piece fits next to fish. Not this piece (put it out of way next to other pieces)
not this piece either, and not this one.
Soon I notice I have 3 parts stuck together on my put away pile, start to move it, drop it and suddenly have 4th piece stuck on it!
Same problem with the big gear puzzle, where gear pieces warp half-piece away to join another piece I wasn't even considering.
All and all these puzzles aren't very brain teasing, as monkey (me) moving pieces back and worth solves the puzzle easier!
Secondly on the similar puzzle with the furnace:
Same problems as above, but I had one extra thing that could use improvement. The play area is literally cluttered. its hard to get grip on wanted object on pile.
It would be better if in addition of puzzle area, there would be 1/3 of the area dedicated to offside, so people have easier time to move objects.
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Yeah, I think reducing the number of pieces and getting rid of the snap-together pieces would make those puzzles more challenging without being infuriating and impossible.
If they cut out all the puzzles that have generated complaints, there wouldn't be any puzzles left!
I kinda like having the jigsaws in the puzzle mix. They just need to improve the interface for solving them and make them less automatic.
The boxes swapping one are overdone, but atleast they aren't 100% pointless like the jigsaws...
Would the assembly puzzles feel more satisfying if there were a timed component to scoring them?
Oh god, please, no timed puzzles in Puzzle Agent. :eek: There are better suggestions, here and in other threads, to make them more challenging.
Maybe changing sticking together a bit.
Instead of sticking next to each other, they would stick to the puzzle floor.
Like in diner plate puzzle, you have 10 distinct objects you have to move.
Instead of dropping them where ever, you could have 20-30 (or even 40) distinct points they would stay until moved again.
Interestingly, if a puzzle seemed urgent ("Fix this pipe before the hotel fills up with smoke!"), I tried to solve it extra fast, even if there wasn't really a reason to.
And only for puzzles like rotation and assembly where you can be sure you get the right answer before submitting.
As I said, they seem entirely useless .