So I just finished Escape for the 2nd time, and for the first time in 10 years

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Comments

  • edited July 2010
    Chyron8472 wrote: »
    Well, at least you didn't say "It's just a game, get over it." I hate that response.

    He couldn't possible be serious about that either. If it's "just a game", he wouldn't have written more than 1,000 posts in this forums within a year, participating lively in various discussions about "just games". :D
  • edited July 2010
    Chyron8472 wrote: »
    Which is another way of saying that though you can't think of any logical reason which would make any sense and therefore can't develop a proper argument, you wish we would stop complaining about it.

    Well, at least you didn't say "It's just a game, get over it." I hate that response.

    It's as true as life and as cynical as your posts. It is a comical universe, it's not reality, there for it's a creative result of writers. All, everything that's substantial, tangible in the game is penned/ typed out.

    There are no rules, no science, no reality. There isn't any comparing photos when it's all future events and you're referring to past developments, something in the past that can alter form, change state.

    It's like arguing that a once empty fruit tree is now full of peaches. Or that a poem is incomplete before a writer has his muse...

    It's very feasible that in this make believe world they could have built a giant monkey suit over the skeleton, that would be in connection, on level with the creative result of fabrication in the monkey island universe.

    Arguing and comparing art work from special edition and old screen shots from the first game is just as cynical as my side to this.

    As you can see, you can argue either side, indefinitely. EMI is cannon, it's a make believe world and well, there is in fact a Giant Monkey under ground in EMI. That's the facts, if you can call them that.

    We can argue that a monkey can't be used as a wrench too , but it's sort of irrelevant, no?
  • edited July 2010
    I still think that in escape instead of changing it to a giant robot monkey they sould have reanimated the giant dead monkey and controlled it somehow.
  • edited July 2010
    doodo! wrote: »
    It's like arguing that a once empty fruit tree is now full of peaches. Or that a poem is incomplete before a writer has his muse...
    In this case it's more like there was a peach tree which is now full of lemons. Everyone saw the peaches there before, so the lemons being there now doesn't make any sense.
  • edited July 2010
    I got to give you credit. That was good.
  • edited July 2010
    I live for metaphorical comebacks, and not much else. :(
  • edited July 2010
    I'll be honest, I feel like the main reason this game gets any hate is because it isn't the true spiritual successor to the original 2. People look on this and CMI as if it's some kind of squatter that shouldn't even be touching the originals- frankly, this is when I call on a little fanboyism. Don;t get me wrong, I love SOMI and LR as much as the next fan, but I also try to come at the game as an experience in itself. If I enjoy it then it's worth the money.

    So as a game...it still manages to hold up. Some of the puzzles are ridiculously hard and some of the models can look a little jarring by todays standards. However, writing wise it certianly holds up, there's some genuinely funny jokes and some fun characters, in particular ignatius cheese. There's definitely a theme going on too- the idea of commercialising the carribean to the point where Piracy is a shadow of its former self. It feels more like a metaphor for where action/adventure games were going rather than a stale plot. In fact ToMI takes this one step further with the introduction of science against the pirates. It's the next logical step.

    The game isn't unplayable, it isn't horrible, and it shouldn't really be forgotten from the MI universe. They really play with the LeChuck transformations (and obviously had fun with the zombie Lechuck having decayed further from the original menacing appearance.) For those who are fans of the series, they should really have noticed just how much is taken back to the roots of the series, such as Guybrushes appearance, the return of Carla and Otis and others besides. Also, the revelation of H.T marley is just genius. People have complained of plot holes, but it really seems to sit well with the entire ethos of the series. I hope it really is picked up in MI5, if it's ever to be made.

    My only concern is obviously the giant monkey robot deal. That was stupid. Le chuck as a giant statue on the other hand- I've heard of worse ideas. I'm still waiting for them to go ahead and create possessed body Lechuck- perhaps introduce the idea of industrialisation to the series, go ahead and have Lechuck possess some kind of steampunkish robotic form as he tries to enslave the Carribean. It could work if given the chance.
  • edited July 2010
    doodo! wrote: »
    It's not a ugly game, and some of the backgrounds are very enjoyable or at least effective in my opinion.

    The backgrounds in the game are very good, but there is a downside, unlike all those dated CGI games you've mentioned, they do one thing better, they can run at Higher Resolutions, either native or by hack. A major flaw with EMI is that it's restricted to 640x480 (unless hacked) but the pre-rendered backgrounds are only made for that resolution, whilst they look nice now in screenshots, blow that up to 1024x768, 1280x960, 1440x1080, etc, whilst the Character Models slightly improve in detail, the backgrounds are stretched, often pixelated and out of line with the models. Which is a slight downside in my opinion for a 3D game.
  • edited July 2010
    Bmask wrote: »
    I'll be honest, I feel like the main reason this game gets any hate is because it isn't the true spiritual successor to the original 2. People look on this and CMI as if it's some kind of squatter that shouldn't even be touching the originals- frankly, this is when I call on a little fanboyism.
    Except that most people who post here do like CMI, including those who dislike EMI. There are a few vocal detractors of CMI, and some of them *like* EMI! So the theory that people dislike it/them because they're not the first two games doesn't really hold water. I'm sure someone, somewhere feels that way, but it's evidently not common.
  • edited July 2010
    Seems to be common in most of the fans I've seen...I mean I've just seen a thread where people ask where the real 3rd Monkey Island is, and I've never questioned that CMI should be there. Less a theory and more something I've noticed on some purely MI based forums and general forums.
  • edited July 2010
    Bmask wrote: »
    Seems to be common in most of the fans I've seen...I mean I've just seen a thread where people ask where the real 3rd Monkey Island is, and I've never questioned that CMI should be there. Less a theory and more something I've noticed on some purely MI based forums and general forums.
    I can't speak for what happens on other forums, but regarding "do you want to see Ron's MI3" threads, they don't necessarily mean that people don't want CMI to exist. I think the point is more wondering what Ron Gilbert had in mind and wanting to see his take on a sequel to MI2. In fact, the most recent thread is specifically about Ron Gilbert making a "MI3" today, alongside the whole rest of the series, not about going back in time and having him make it instead of CMI being made.
  • edited July 2010
    I'm pretty sure I'm in the minority, at least on this forum, when it comes to thinking that the world would be a better place if Curse of Monkey Island had never been developed.
  • edited July 2010
    I'm pretty sure I'm in the minority, at least on this forum, when it comes to thinking that the world would be a better place if Curse of Monkey Island had never been developed.


    Im sure the world its self wouldnt change much...lets ask the what if machine

    200px-Whatifmachine.JPG

    and it says..

    world-peace16.jpg

    fuuuuuu
  • edited July 2010
    Im sure the world its self wouldnt change much...lets ask the what if machine

    200px-Whatifmachine.JPG

    and it says..

    world-peace16.jpg

    fuuuuuu
    I wouldn't count on it. That piece of junk isn't worth the solid gold it's made of.
  • edited July 2010
    I'm pretty sure I'm in the minority, at least on this forum, when it comes to thinking that the world would be a better place if Curse of Monkey Island had never been developed.

    Honestly Curse was probably one of my favorite Monkey Island games. Besides Elaine loving Guybrush again and the Voodoo lady changing her story on Big Whoop, I didn't see much wrong with it. I certainly don't feel like waiting 19 years for Ron's version to come out.

    It was better than Escape which had a underground catacombs to hell somehow turn into a Robot Monkey which I never understood and destroyed Herman Toothrot's character. That seems like a much worse offender
  • edited July 2010
    techie775 wrote: »
    It was better than Escape which had a underground catacombs to hell somehow turn into a Robot Monkey which I never understood and destroyed Herman Toothrot's character. That seems like a much worse offender
    I don't want to get into a big argument or anything. I've done that enough times already. I was just stating it because I'm pretty sure I'm in a minority. Suffice it to say, I feel like Curse did a lot more to change the status quo of the series, and I feel like the idea of ruining characters from earlier the franchise is just a convention that was carried on from Curse of Monkey Island. They probably looked at Page 1 of the Curse of Monkey Island design document, noticed the big bold lettering with six underlines that demanded that no character is allowed to be consistent with their portrayal in the first two games, and decided to apply that rule to Toothrot.
  • edited July 2010
    I, as being only, what, 5 when Curse came out, I was very very new to the games and the entire feel of them. When I was old enough to play the darn things, the only ones I could play were Escape and Curse. I hadn't played Secret or LeChuck's Revenge until the special edition releases. When I came here and Tales were being released I had actually heard about Escape in a bad light for the first time [not being a die-hard monkey fan as many of you are]. But looking back, although Escape was one of my favourite games back then, it pales in comparison to the other three. I still don't have an issue with the graphics though, as they didn't give me a slight headache as Grim Fandango did [Don't get me wrong I love that game much more than Escape], but I remember being iffy about the story since the first time I played the game. Elaine's character also disappointed me for many, many reasons. The whole monkey robot thing didn't really bother me that much as a kid, but it does now. I try and imagine when Guybrush goes through the 'secret passage' he goes through some random tunnel where the robot is and therefore the monkey head and monkey robot are seperate. But I did love the Jambalaya island part of the game as it is still funny and well-thought out.

    ONTO THE CURSE BASHING TOPIC NAO!
    Curse has been my favourite for as long as I can remember though as I remember watching my dad play the demo for it and falling in love with the art and characters. It's style is definately distinctive. But when I realised it wasn't made by the original creators, I was kind of gutted because it meant I loved a monkey island that wasn't 'truely' an MI game as Ron didn't work on it. Kind of like drinking coke zero and thinking it's cola and calling it that before realising it's not proper cola. Nethertheless I still love it despite it's flaws. The devil chicken, Blondebeard, Goodsoup and let's not forget MURRAY make it a very good game, not to mention several other factors.

    Anyway, in ways I agree with what you are saying: that Monkey Island 4 rates very low amoungst fans, but I believe it's not a horrendously bad game that isn't worth the bargin price it's probably available for now.
    And I think MI3 definately deserves it's title as the third game in the series.

    But that could just be me being biased XD
  • edited July 2010
    I've already said many times that Escape was my first MI game. But, I rate it on the same level as *gasp* CMI. I may even like Escape *gasp* more than *gasp* CMI.

    Now. What I think about CMI? It's a good game, in overall. Yeah. I love Murray, I like the Barber Trio, and Blood Island has pretty interesting history. CMI gives good secondary characters, I think. But it totally ruined Guybrush's, Elaine's and LeChuck's personality. Instead of developing them from MI2 further, dragging back to SoMI level.

    In a sense of story it's, again, a rehash of SoMI story - Guybrush washed up ashore a piratey island, gathers a crew to set sail and rescue captured Governor Marley, landing on a mysterious and barely inhabited island, and then kicks LeChuck's butt. It's SoMI story in different decorations.

    Plus I've already mentioned the plot inconsistencies that CMI started. I'm not talking only about Voodoo Lady/Big Whoop stuff or Elaine/Guybrush relationship, dwelling deep you may find things like Elaine being the governor of three islands including Melee though she resigned from that position before the second game, and not so few other little stuff.

    Escape. Now, Escape's a tough one. I think that Escape has a wonderful humor, and a good (and not rehashed, aside from the 'gathering the crew AGAIN' subplot) plot, until Act III. Granted, I think LeChuck shouldn't be in the game and Ozzie should the the sole villain, the Monkey Island part... I know they wanted to do something original, but they've failed... Like CMI it has both big and little controversies and inconsistencies, although I'll admit that Herman Toothrot and Monkey Head stuff is MUCH bigger than anything CMI has offered. But, then again, it's the wish to be more original, sadly, that ruined it. And it basically follows CMI's trend of downplaying main characters. I still think that I like it more than CMI.

    But, anyway, I also think that ToMI is what MI3 should have been. It actually DEVELOPS characters, and returns the plot points which were left open in MI2: Guybrush-Elaine relationship, Guybrush/LeChuck friend-or-foe conflict,and other stuff, offering an exciting and daring story. And, considering that ToMI had to bear the fact of CMI's and EMI's existence (both good games, therefore not worthy of being forgotten, despite their flaws), it did a pretty darn good job.
  • edited July 2010
    I'm pretty sure I'm in the minority, at least on this forum, when it comes to thinking that the world would be a better place if Curse of Monkey Island had never been developed.

    But then they'd be no Escape? And then they'd be no Tales? And then we wouldn't have this forum? And then Monkey Island would be a forgotten series of yester year with a large set of followers sometimes remembering it and going "Monkey Island, oh yeah, that was a good game, shame they never finished that!".

    More importantly.

    You wouldn't be here complaining about how Curse and Escape destroyed Monkey Island, and that's like 70% of your Posts! ;)
  • edited July 2010
    tabstis wrote: »
    Some of them made no sense at all:
    -Making a completely random perfume???

    It's not random, if you first smell Pete's hankerchief, Guybrush will give a list of thing that smell like that hankie.


    Ok, out of the blue quote, i know. Move along.
  • edited July 2010
    Ash735 wrote: »
    But then they'd be no Escape?
    Not a major loss.
    And then they'd be no Tales?
    No, and that would be too bad, but then there would be a chance of a far better third game, possibly even still made by Telltale? And in any case, even if it meant the series was over, a series ending on a good note is far better than a series living on through lesser continuations.
    And then we wouldn't have this forum?
    I'D have this forum, thank you very much. I've been posting here since well before the announcement of Tales. And to be frank, I'm pretty sure it was a good deal better before Tales launched.
    And then Monkey Island would be a forgotten series of yester year with a large set of followers sometimes remembering it and going "Monkey Island, oh yeah, that was a good game, shame they never finished that!".
    Like LucasArts is going to allow the franchise to ever be "finished" now! The game is now locked in an eternal state of limbo, forced to stay alive through financial profitability. The only reason I even played Tales at all was because I knew and respected Telltale due to their work on Sam and Max, otherwise I'd be completely unenthused by a new Monkey Island.
    You wouldn't be here complaining about how Curse and Escape destroyed Monkey Island, and that's like 70% of your Posts! ;)
    I'm PRETTY sure most of my posts were made before the release of Tales and were about Sam and Max and/or Strong Bad.
  • edited July 2010
    Guys, I think all of you have a point. But let's not go in circles forever. Let's just roll with the fact that some of us prefer to have the CMI disks in their drive rather than the EMI ones and vice versa.
    And that they are people who even ignored and never played the third and fourth installment because Ron hadn't anything to do with them.
    There are poor puzzles, stupid jokes, not-so-nice sceneries and unsatisfying plot elements in all of the titles if you look hard enough.

    Yet, every title feels like Monkey Island to me and that's what makes all of the parts above average and enjoyable.
  • edited July 2010
    I'm sorry Rather Dashing :( You're right, you were here long before Monkey Island came to TellTale, sadly I'm one of those peasant members who signed up to the forums after the announcement. But I was playing Sam & Max long before that, just never had the urge to sign up to the forums until TellTale announced Monkey Island and the chance to speak with Dom.
  • edited July 2010
    I don't want to get into a big argument or anything. I've done that enough times already. I was just stating it because I'm pretty sure I'm in a minority. Suffice it to say, I feel like Curse did a lot more to change the status quo of the series, and I feel like the idea of ruining characters from earlier the franchise is just a convention that was carried on from Curse of Monkey Island. They probably looked at Page 1 of the Curse of Monkey Island design document, noticed the big bold lettering with six underlines that demanded that no character is allowed to be consistent with their portrayal in the first two games, and decided to apply that rule to Toothrot.

    Yeah I'd prefer not to get into a debate either about it. Some MI fans enjoy Curse and some don't. That's the way it is.
  • edited July 2010
    techie775 wrote: »
    Yeah I'd prefer not to get into a debate either about it. Some MI fans enjoy Curse and some don't. That's the way it is.
    Pretty much. I don't like it, but I honestly don't harbor any resentment toward people that DO and I think I've gone through this cycle enough times and the target of the discussion is so dead and beaten that honestly I've decided the discussion is pretty much fruitless now that the same people say the same things and nothing really comes out of it all. As much as it may be difficult for some people to believe, I am not here to blindly antagonize anyone, and when it comes to the point that antagonizing people is all that is left accomplished, then I kind of would prefer to bow out, thank you very much. :)
  • edited July 2010
    Ash735 wrote: »
    I'm sorry Rather Dashing :( You're right, you were here long before Monkey Island came to TellTale, sadly I'm one of those peasant members who signed up to the forums after the announcement. But I was playing Sam & Max long before that, just never had the urge to sign up to the forums until TellTale announced Monkey Island and the chance to speak with Dom.

    WHOA, don't let people manipulate you/ control you so easily. Your emotions got the better of you and you lost face man. It's not like he's a legend or celebrity and the guy has fought with most people here. :p

    You should learn a sense of humor for things like this, it's just an internet forum.
  • edited July 2010
    doodo! wrote: »
    WHOA, don't let people manipulate you/ control you so easily. Your emotions got the better of you and you lost face man. It's not like he's a legend or celebrity and the guy has fought with most people here. :p

    You should learn a sense of humor for things like this, it's just an internet forum.

    Sarcasm is easily lost on the net! :p I do like Rather Dashing though, we've discussed it in the past and I've come to terms with it that he just hates anything Curse onwards, but I do like to chip in everytime he posts about how Curse ruined the franchise. That post above was just a reply to his comments about the whole forum being better before Tales, how he's been around longer, etc.
  • edited July 2010
    Oh, yeah...? I've never been good with sarcasm. :D
  • edited July 2010
    Chyron8472 wrote: »
    If anything, I would say that the end of MI2 is so stupid and random that it required a sequel that I still am not convinced Ron would ever have made, even without CMI. CMI is necessary for the story to continue after what happened in MI2's ending, same as Tales is necessary to continue after EMI in general. As has been said that EMI is better as a black sheep if it's a middle title instead of at the end, so I would say that MI2's ending is more tolerable when it's not the end of the story either.

    I've been told by instructors that when listening to/playing music, that "the first impression and the last impression are the most important." I would say the same goes for good storytelling, even in video games and as such, having the story end with MI2's carnival or EMI's monkey robot would be quite lame.

    Tales works perfectly fine as an end to the series with how awesome it ended (though I really do want more games and keep the awesome going.) Sure, it has a cliffanger, but it's a good cliffhanger not a stupid one that makes you wonder what the hell just happened.
    Chyron8472 wrote: »
    To further my previous post, I think I should add that there are games that do require a sequel, yet don't have one and suffer greatly for it. Torin's Passage is a good example. As it stands, I would never recommend this game. I liked it alot, but the ending is anticlimactic. He learns that he's a prince and heir to the throne, and then he rescues his adoptive parents and goes home with them to their small farm house... and that's it. Roll credits. Al Lowe, who is a great game designer by the way, has said himself that the game was designed with a sequel in mind.

    So the same apparently goes for Ron Gilbert. Ron claims that he wrote MI2 with an MI3 in mind (again, I'm not convinced that he isn't just saying that, but still.) Yet, the MI3 that Ron claims to have originally planned for never got made, never will be made, and never would have been made even without CMI.

    For the record, I love the MI universe. I love the characters, the voice acting, the humor and everything else. But with how random and nonsensical the end of MI2 was, if the MI series had stopped with that game, I would never ever tell anyone to play MI2. SMI, yes of course that game is awesome, but it can stand on its own. As it stands now though, I plan on getting my nephews (and my own kids when I have them) hooked on the entire MI series. I probably wouldn't even bother with telling anyone about any of it, if it were that MI2 was the last game.

    In short, I think MonkeyMania said it best with:
    If anything, CMI saved Monkey Island.



    ...
  • edited July 2010
    ...

    A thought occured to me. Let's not forget that it is Mike Stemmle (one of the Escape designers and writers) who designed and wrote the super-****ing-awesome Chapter 4 of ToMI. Who knows what shit it could've been if Escape had not existed? :p
  • edited July 2010
    Farlander wrote: »
    Let's not forget that it is Mike Stemmle (one of the Escape designers and writers) who designed and wrote the super-****ing-awesome Chapter 4 of ToMI.

    I think most of us know that. That doesn't make Escape's ending any better. And those guys can take criticism.
  • edited July 2010
    I think most of us know that. That doesn't make Escape's ending any better. And those guys can take criticism.

    Well,when I first played Escape, I actually didn't have anything against the ending, because I didn't know anything about other Monkey Islands. Now I do. But, seriously, is the Herman Toothrot plot twist idea bad by itself? No it's not. The only problem is: it contradicts previous games. I mean, in the conversation which should've consisted of *Say, wouldn't it be cool if Herman Toothrot was Elaine's granddad?* - *Yeah, it totally would be! Oh, wait, we should look at the character's previous history first* the last part was omitted. Is the robot Monkey Head a bad idea by itself? It's sure over the top, but it actually doesn't look that bad in an EMI-only context. I mean, there are many technological advances in the game, why not a robot?

    And I'm sure they can take criticism... by the way, did Mike Stemmle post some kind of his retrospective on EMI? Just curious.
  • edited July 2010
    Farlander wrote: »
    *Say, wouldn't it be cool if Herman Toothrot was Elaine's granddad?* - *Yeah, it totally would be!

    You're kinda right if you put it that way. The first time I saw that scene (me being one of the fans who played all of the games the year they came out) I reacted with something like "Wow!" but later, when I sat down to write a Monkey Island chronology, I was dissapointed how they possibly could not take the past events into consideration.
    The monkey robot annoys me more than the HT subject, though.
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