Tales of M I Asinine character movement!
I know what I am talking about when it comes to these types of games. I have been Playing since Kings quest 1, space quest 1
I love these types of games I want to say that I stopped playing the demo 2 minutes into it because of how ridiculous the character movement is. I hardly ever come across a " control the character " type of game where the movement is this bad. I don't know what you were thinking. Horribly camera angle , horrible movement. I am so dissapointed because I like every other MI game you have made. I won't patronize this by purchasing the game nor even continue to play the demo.
OH yea by the way let me add what a ridiculous place to put the characters inventory screen !
a very angry MI fan
I love these types of games I want to say that I stopped playing the demo 2 minutes into it because of how ridiculous the character movement is. I hardly ever come across a " control the character " type of game where the movement is this bad. I don't know what you were thinking. Horribly camera angle , horrible movement. I am so dissapointed because I like every other MI game you have made. I won't patronize this by purchasing the game nor even continue to play the demo.
OH yea by the way let me add what a ridiculous place to put the characters inventory screen !
a very angry MI fan
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Damn you beat me to it, I was just about to say this.
and not that you care coz youll probably bitch about this aswell, but the inventory can be accessed by the tab key or clicking the scroll wheel.
Always a risky assertion, especially when you don't know who made the first four Monkey Island games.
Man, it'd be great if in every movie ever, the camera was glued to the back of the main character's head. You're a cinematic visionary.
Also, someone was even complaining about the lack of Point 'n' Click when I was watching (I think it was at Manda's run of) Narwhal during the race. There are times when the camera is almost directly behind GB, as evidenced at the beginning of Flotsam Island where it's almost a straight line into the background from Guybrush on the beach to where Nipperkin is sitting, and the dock itself is almost on a flat plane heading away from the camera.
Now, you tell me exactly where Guybrush is supposed to stop walking at when you click on an area on the dock there somewhere near the Gazette. What if I didn't want him to walk all the way over there but only halfway? How does the game know how far into the background I want to walk? Also, if you walk GB to the left while still on the beach, the camera pans directly to its left with him and the perspective of where things are relative to the camera changes slightly.
Having point and click in a case where there are multiple clickable areas right on top of each other in a 3D space means (as Telltale staff have already said) more work on the interface by creating movement hotspots and having to change them all again every time they adjust the camera angle during development, and therefore less time on everything else.
If he hates Click & Drag, then I just have to say that, speaking for myself, having GB controlled by WASD alone has less control over precise diagonal movements, as well it reminds me a bit of playing Escape... and the less I connect ToMI to Escape the better.
If he hates WASD... well, then idk what that's about because he compared ToMI to WoW, and WoW has WASD controls. Wait, why are we comparing an adventure game to an mmorpg? Hmm... whatever.
It seems your issue is really with the camera angles. They constantly change, rather than always following Guybrush about. I tried to empathise with this, but, well, all of the MI games do that.
To be fair, you can move with WASD in WoW, but you can also move with the mouse, or with a combination of keyboard and mouse. Maybe that's what he wanted to see in ToMI, but for that to be effective, you'd also have to allow the player to freely move the camera (so that it stayed behind you and you could see where you were going), which I imagine would have been a lot of extra work for the programmers.
Regarding being able to point and click, you can do that in SBCG4AP, but the trade-off seems to be a much more limited range of camera views.
While I think the best part of a game to use as the demo is always the very beginning of it, this sort of wasn't ideal in TOMI since we had that graphic-card-performance-sucking-thunderstorm-on-extremely-rocking-ship-scene there. You try to get used to the character's movement but keep being distracted by the ship's movement, unexpected camera angle changes etc.
I honestly say, the demo wasn't that smoothly for me too play either.
As far as I know, Guybrush's walking animation was a little different on the ship though than it is on land, right? A little alteration like later on,
But really, smoogy, try playing the complete 1st chapter at least. You'll see that moving Guybrush around actually works very smoothly.
As far as the inventory goes: I don't like that popup - right side of screen thing either. I kept using TAB or "I" to open inventory but TTG wanted to make sure TOMI was playable with mouse input only as quite some of the old fans required this.
This proves it:
Why complain that ToMI doesn't have it? It makes no sense.
So you have no statutory rights.
Just try and get used to the controls. Remember that click and drag works too.
Limit one per customer.
I imagine monocle fans still complain about people who wear regular glasses.
As Mermaid pointed out, that portion of the game is particularly difficult to control. Once you're on dry land it's much more straightforward.
And I must say, you're only denying yourself a great game. I'm sure Telltale would appreciate your custom but similarly, I doubt they're going to go bust if you don't buy the game.
I mean I preferred the point and click to move your character too and all, but I wouldn't necessarily characterize the controls as asinine.
It would be fun to walk through the world in a follow cam or a 1st person view too I suppose, but I would reckon that this would cause the artists to have to create bigger scenes and such and doesn't add enough value to justify the extra effort.
Well, the Sierra AGI games had that whole "tap arrow key once to start moving, tap it again to stop" thing. Maybe he just doesn't like holding down the keys?
Then I nabbed the PC version for the sake of the graphics.
Wow.
I admit it, I had tons of trouble playing that way. Tons. So what'd I end up doing?
I started using the click 'n drag controls....with a WACOM tablet. It's kinda scary how well it works. (I'm guessing because it's easier to know which way I'm "pointing" and it's far easier to keep track of your cursor.) I certainly doubt anyone had *intended* the game to be playable this way, but those of you who happen to have such a thing on your puter might enjoy it.
Heck, it's only because of this that I don't rank this game as hardest to control. :P (MI4 will hold onto that title for now.)
And given that the controls in the early King's Quest games involved a lot of fiddly navigating on stairs/ledges/pathways to avoid falling to your death, I wouldn't say that's much of a comparison. I'm not sure which one I hated more, the underground pathway in KQ1 or the damn spiral staircases in KQ4.
I can't really say what feels better to me, but arrow key movement - if done well - definitively isn't a bad thing (if it's not the Sierra way "press once: start moving, press twice: stop moving thing, that was awful).
No, that was brilliant. Wouldn't work with a modern game though, as the scenes in the old Sierra games had a static camera and you only really ever needed to move in eight directions.
Not so brilliant really considering all the "watch-where-you-step-or-you're-dead traps (you could fall from a cliff or step on a wrong flagstone that made you fall into the abyss.)
Glasses are just double monocles stuck together.
Hmmm... double monocles...
Couldn't you use point'n'click to move as well? Did that work with those scenes? I didn't play many Sierra games which had this in - but I knew saving early and saving often was a must when playing any of them. I only ever completed LSL 1-3 and PQ1 and 2. Never any of the Space Quests or King's Quests.