Well, the Sierra AGI games had that whole "tap arrow key once to start moving, tap it again to stop" thing. Maybe he just doesn't like holding down the keys?
Oh that's right, haha.
And god help you if you ran them on a faster computer. "Zoom! Dead!"
Well, at least you could change the walking speed of your character by just typing "slower" or "faster", using the F keys or via the menu (when mouse was supported). I remember being able to move painfully slow and insanely fast. Unfortunately, using a super fast computer also affected these settings, so on a faster computer "painfully slow" could potentially be "insanely fast", or did it ever get to that point?
I know what I am talking about when it comes to these types of games. I have been Playing since Kings quest 1, space quest 1
I love these types of games I want to say that I stopped playing the demo 2 minutes into it because of how ridiculous the character movement is. I hardly ever come across a " control the character " type of game where the movement is this bad. I don't know what you were thinking. Horribly camera angle , horrible movement. I am so dissapointed because I like every other MI game you have made. I won't patronize this by purchasing the game nor even continue to play the demo.
OH yea by the way let me add what a ridiculous place to put the characters inventory screen !
a very angry MI fan
Well, for starters, I don't think you're asinine.
And for seconders, you're absolutely right. Especially about the horrible camera angles, where Guybrush gets locked against an invisible obstacle & starts jerking towards the camera - in a manner of speaking.
But hey, it's CINEMATIC - apparently, it ENHANCES your game play experience.
What I love is how these fanboys jump on anyone who DARES to disagree with anything that Telltale does.
There's still some hope, however... maybe the Back to the Future & Jurassic Park games will not be adventure games. One can only hope that these artists suffering from mental diarrhoea can use all the flowage coming out of their brains to create something original & leave the adventure games alone.
That way their ideas could be put to good use & adventure games could go back to being games instead of cinematic experiences - a win-win situation.
It's your loss... You'll be missing the best game of 2009 and one of the best MI games...
He never said he'd miss out on those games - he just said he's not gonna buy them.
I used to pre-order every Telltale game. Nowadays, I just use the "extended demo" feature & if I like the other aspects of the game enough that it offsets the - rather well named -asinine controls & the horrible camera angles, then I'll buy them. Usually when there's some discount.
It kinda pains me, though, that all the EXCELLENT work that other people do is blatantly wrecked by the control designers, or whatever they call themselves - cinematic artists?
Well, at least you could change the walking speed of your character by just typing "slower" or "faster", using the F keys or via the menu (when mouse was supported). I remember being able to move painfully slow and insanely fast. Unfortunately, using a super fast computer also affected these settings, so on a faster computer "painfully slow" could potentially be "insanely fast", or did it ever get to that point?
Hm, I think "insanely fast" went "absolute insanely fast" whereas "painfully slow" stayed that way despite your fast processor.
I know what I am talking about when it comes to these types of games. I have been Playing since Kings quest 1, space quest 1
I love these types of games I want to say that I stopped playing the demo 2 minutes into it because of how ridiculous the character movement is. I hardly ever come across a " control the character " type of game where the movement is this bad. I don't know what you were thinking. Horribly camera angle , horrible movement. I am so dissapointed because I like every other MI game you have made. I won't patronize this by purchasing the game nor even continue to play the demo.
OH yea by the way let me add what a ridiculous place to put the characters inventory screen !
a very angry MI fan
Well, for starters, I don't think you're asinine.
And for seconders, you're absolutely right. Especially about the horrible camera angles, where Guybrush gets locked against an invisible obstacle & starts jerking towards the camera - in a manner of speaking.
But hey, it's CINEMATIC - apparently, it ENHANCES your game play experience.
What I love is how these fanboys jump on anyone who DARES to disagree with anything that Telltale does.
There's still some hope, however... maybe the Back to the Future & Jurassic Park games will not be adventure games. One can only hope that these artists suffering from mental diarrhoea can use all the flowage coming out of their brains to create something original & leave the adventure games alone.
That way their ideas could be put to good use & adventure games could go back to being games instead of cinematic experiences - a win-win situation.
It's your loss... You'll be missing the best game of 2009 and one of the best MI games...
He never said he'd miss out on those games - he just said he's not gonna buy them.
I used to pre-order every Telltale game. Nowadays, I just use the "extended demo" feature & if I like the other aspects of the game enough that it offsets the - rather well named -asinine controls & the horrible camera angles, then I'll buy them. Usually when there's some discount.
It kinda pains me, though, that all the EXCELLENT work that other people do is blatantly wrecked by the control designers, or whatever they call themselves - cinematic artists?
That way their ideas could be put to good use & adventure games could go back to being games instead of cinematic experiences - a win-win situation.
I see a risk of games becoming too much of a movie, too. There are parts in TOMI where one big cutscene is only divided into two halfs by letting Guybrush choose a dialoge option (which doesn't affect the outcome in any way, mostly).
Also, speaking of cinematic, there's a LOT more emotional stuff going on in TOMI than there ever was in a Monkey Island game before. While this isn't a bad thing as such, someone please imagine the scene of Morgan's death in a Monkey Island 2 environment...no go. No match, doesn't work. And that's not due to the lack of "graphical possibilities", it's because those first Monkey Island games were games as such, puzzle stuffed.
Before digressing too far: I enjoyed TOMI and loved it for the fresh touch they gave it. But I fear that Monkey Island might, too, become a series that evolutes to a movie picture with a 3-4-objects inventory, all items which use is totally obvious and that the next cinematic exerience is only two clicks away.
If they say they don't want a movie to be made based on Monkey Island (no, I don't mean POTC, I mean a movie based 100 % on the MI story), they shouldn't let the game become one, either.
I see a risk of games becoming too much of a movie, too. There are parts in TOMI where one big cutscene is only divided into two halfs by letting Guybrush choose a dialoge option (which doesn't affect the outcome in any way, mostly).
Also, speaking of cinematic, there's a LOT more emotional stuff going on in TOMI than there ever was in a Monkey Island game before. While this isn't a bad thing as such, someone please imagine the scene of Morgan's death in a Monkey Island 2 environment...no go. No match, doesn't work. And that's not due to the lack of "graphical possibilities", it's because those first Monkey Island games were games as such, puzzle stuffed.
Before digressing too far: I enjoyed TOMI and loved it for the fresh touch they gave it. But I fear that Monkey Island might, too, become a series that evolutes to a movie picture with a 3-4-objects inventory, all items which use is totally obvious and that the next cinematic exerience is only two clicks away.
If they say they don't want a movie to be made based on Monkey Island (no, I don't mean POTC, I mean a movie based 100 % on the MI story), they shouldn't let the game become one, either.
That's exactly it. Wait, lemme say it again - that's EXACTLY it! You must be an extremely intelligent, talented & good looking person.
A film can never be a book, a book can't be music, etc... hell, a series can't be a film & they're almost the same medium.
I liked most of TOMI's story. But the parts I really enjoyed were the ones I was actually playing. Cutscenes were always used to advance the story a bit more ahead, but they shouldn't be overused, at the risk of becoming a film where you have to click a few times to advance the story. That's what I believe, anyway.
That said, maybe a 5-8 episode animated series about Monkey Island wouldn't be all bad.
He never said he'd miss out on those games - he just said he's not gonna buyimplied he's going to pirate them.
I used to pre-order every Telltale game. Nowadays, I just use the "extended demo" featurepirate them & if I like the other aspects of the game enough that it offsets the - rather well named -asinine controls & the horrible camera angleswithstands my WHINING about change, then I'll buy them. Usually when there's some discount.
It kinda pains me, though, that all the EXCELLENT work that other people do is blatantly wrecked by the control designers, or whatever they call themselves - cinematic artists?the fact that I can't see past necessary changes in the interface or that I agree with people who oddly create comparisons to games from totally different genres.
All those people deserve better than to listen to me whine and talk about pirating great games. Much better.
I see no problem with the WASD movement, as I am so used to it from other games. I like to have direct control of the character, instead of just clicking on a screen.
But I am not a real fan of the click n' drag, so I just don't use it
And as it is explained in many places, I just can't see point n' click work in that 3D environment, and all the extra work they would have to do to make it work sounds like to much hazzle. I like what they did, and it works.
Fast and simple to programme, and then a lot more time to write the amazing plot, and make the nice graphics.
It's a shame you make decisions like that so quickly without any real experience, I bet you have terrible drapes in your living room and a sofa you regretted immediately after purchase.
Coming to a game company's forum and announcing that you pirate their games seems like a particularly poor way of getting them -- or anyone -- to listen to your views on what makes a game worth buying.
Comments
It's your loss... You'll be missing the best game of 2009 and one of the best MI games...
Oh that's right, haha.
And god help you if you ran them on a faster computer. "Zoom! Dead!"
Well, for starters, I don't think you're asinine.
And for seconders, you're absolutely right. Especially about the horrible camera angles, where Guybrush gets locked against an invisible obstacle & starts jerking towards the camera - in a manner of speaking.
But hey, it's CINEMATIC - apparently, it ENHANCES your game play experience.
What I love is how these fanboys jump on anyone who DARES to disagree with anything that Telltale does.
There's still some hope, however... maybe the Back to the Future & Jurassic Park games will not be adventure games. One can only hope that these artists suffering from mental diarrhoea can use all the flowage coming out of their brains to create something original & leave the adventure games alone.
That way their ideas could be put to good use & adventure games could go back to being games instead of cinematic experiences - a win-win situation.
Cheers!
He never said he'd miss out on those games - he just said he's not gonna buy them.
I used to pre-order every Telltale game. Nowadays, I just use the "extended demo" feature & if I like the other aspects of the game enough that it offsets the - rather well named -asinine controls & the horrible camera angles, then I'll buy them. Usually when there's some discount.
It kinda pains me, though, that all the EXCELLENT work that other people do is blatantly wrecked by the control designers, or whatever they call themselves - cinematic artists?
All those people deserve better. Much better.
Cheers!
Hm, I think "insanely fast" went "absolute insanely fast" whereas "painfully slow" stayed that way despite your fast processor.
Well, for starters, I don't think you're asinine.
And for seconders, you're absolutely right. Especially about the horrible camera angles, where Guybrush gets locked against an invisible obstacle & starts jerking towards the camera - in a manner of speaking.
But hey, it's CINEMATIC - apparently, it ENHANCES your game play experience.
What I love is how these fanboys jump on anyone who DARES to disagree with anything that Telltale does.
There's still some hope, however... maybe the Back to the Future & Jurassic Park games will not be adventure games. One can only hope that these artists suffering from mental diarrhoea can use all the flowage coming out of their brains to create something original & leave the adventure games alone.
That way their ideas could be put to good use & adventure games could go back to being games instead of cinematic experiences - a win-win situation.
Cheers!
He never said he'd miss out on those games - he just said he's not gonna buy them.
I used to pre-order every Telltale game. Nowadays, I just use the "extended demo" feature & if I like the other aspects of the game enough that it offsets the - rather well named -asinine controls & the horrible camera angles, then I'll buy them. Usually when there's some discount.
It kinda pains me, though, that all the EXCELLENT work that other people do is blatantly wrecked by the control designers, or whatever they call themselves - cinematic artists?
All those people deserve better. Much better.
Cheers!
Cool story, bro.
I see a risk of games becoming too much of a movie, too. There are parts in TOMI where one big cutscene is only divided into two halfs by letting Guybrush choose a dialoge option (which doesn't affect the outcome in any way, mostly).
Also, speaking of cinematic, there's a LOT more emotional stuff going on in TOMI than there ever was in a Monkey Island game before. While this isn't a bad thing as such, someone please imagine the scene of Morgan's death in a Monkey Island 2 environment...no go. No match, doesn't work. And that's not due to the lack of "graphical possibilities", it's because those first Monkey Island games were games as such, puzzle stuffed.
Before digressing too far: I enjoyed TOMI and loved it for the fresh touch they gave it. But I fear that Monkey Island might, too, become a series that evolutes to a movie picture with a 3-4-objects inventory, all items which use is totally obvious and that the next cinematic exerience is only two clicks away.
If they say they don't want a movie to be made based on Monkey Island (no, I don't mean POTC, I mean a movie based 100 % on the MI story), they shouldn't let the game become one, either.
That's exactly it. Wait, lemme say it again - that's EXACTLY it! You must be an extremely intelligent, talented & good looking person.
A film can never be a book, a book can't be music, etc... hell, a series can't be a film & they're almost the same medium.
I liked most of TOMI's story. But the parts I really enjoyed were the ones I was actually playing. Cutscenes were always used to advance the story a bit more ahead, but they shouldn't be overused, at the risk of becoming a film where you have to click a few times to advance the story. That's what I believe, anyway.
That said, maybe a 5-8 episode animated series about Monkey Island wouldn't be all bad.
Cheers!
lol, Pale Man. I see your sarcasm and heartily agree with it.
EDIT: OR...
or this.
But I am not a real fan of the click n' drag, so I just don't use it
And as it is explained in many places, I just can't see point n' click work in that 3D environment, and all the extra work they would have to do to make it work sounds like to much hazzle. I like what they did, and it works.
Fast and simple to programme, and then a lot more time to write the amazing plot, and make the nice graphics.
It's a shame you make decisions like that so quickly without any real experience, I bet you have terrible drapes in your living room and a sofa you regretted immediately after purchase.
"That's just asinine!"