Daytime/Nighttime islands

edited August 2010 in Tales of Monkey Island
Tales was the first ever Monkey Island game to let you see an Island both during day and night. I'd like to see this more in future games. And I'd especially love to see older islands that were previously night or daytime only at both times.

This topic can be used for both things. You can state which islands you'd want to see in day/nighttime. Then if you want to, describe what you think the island will look like during day or nighttime.

For example, I'd love to see Melee Island during the daytime. And I can imagine it being pretty active, seeing as it's already active at night. The forests would be beautiful and colorful, different shops will be open. Very vaue description, but I may add more later on.
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Comments

  • edited July 2010
    I love Nighittime!!! I love Blood, Scabb, Melee, Skull...and I would like to see them daytime. Also, I would like to see Plunder at night. In fact, I would like to see every island night/day time.
  • edited July 2010
    I agree with this. I would like to see how the different locations change as the day changes to night. It'd be interesting.
  • edited July 2010
    Well, to be honest, I would not like to see Melee and Scabb at day time. Besides, it's always 10 o'clock on Melee :p

    I just imagined them at day time, and, honestly, I don't like it. Other islands, however, it would be interesting to see change thier time.
  • edited July 2010
    Farlander wrote: »
    Besides, it's always 10 o'clock on Melee :p

    Right, so we could see it at 10 in the morning :p
  • edited July 2010
    I would not like to see Plunder at night time. It's always daytime on Plunder even if the clock shows YOUR CURRENT time.
  • edited July 2010
    Didn't we see Melee in the daytime in Escape? It's been a while...
  • edited July 2010
    This reminds me of the following picture that was made before the first episode of Tales was out when people were worried there would not be night locations..

    nighttime.jpg
  • MarkDarinMarkDarin Former Telltale Staff
    edited July 2010
    FIXED! :)

    flotsam_day_night.jpg?t=1280426691
  • edited July 2010
    MarkDarin wrote: »
    FIXED! :)

    Nice photo shop. This looks good.
    __________________

    Does anyone know which Monkey Island game has the most night time segments in it? Or do they balance out equally?
  • edited July 2010
    Funny, I'd love to see practically all the daytime island we visited so far at nighttime, but not vice versa. Guess I'm a clear nighttime type. :D

    A location feels a lot more mysterious when shown in the dark. I especially love to look at the dark sea at night. I found Flotsam to look pretty crappy in chapter 1 but, wow, did that change with all the lighting, dark corners and the slightly scary jungle in chapter 4!

    Anyone played Black Mirror? This being a totally different game graphicwise, but I've never seen such a fascinating use of changing lighting in a game.
    Oh, right - and weather, too! On some days, it rains, on some it doesn't.

    What I also found added atmosphere in MI1 were the non-interactive passing pirates in Meléé City occasionally walking by or the lights going on and off in the buildings.
  • edited July 2010
    I have a theory that Scabb Island simply ceases to exist during daylight hours, because Woodtick just would not work during the day.
  • edited July 2010
    It was always daytime on jambalya and always nighttime on knuttin atoll.
  • edited July 2010
    It was always daytime on jambalya and always nighttime on knuttin atoll.

    Nah, that's not quite right. There only were always dark clouds over Knuttin' Atoll. ;)
  • edited July 2010
    MarkDarin wrote: »
    FIXED! :)

    flotsam_day_night.jpg?t=1280426691

    Pfft, fake, where does that lantern come from between the Jail cells? Where's Stan's Neon Sign?
  • edited July 2010
    Ash735 wrote: »
    Pfft, fake, where does that lantern come from between the Jail cells? Where's Stan's Neon Sign?

    The lantern's always been there afaik. Stan's sign might have burnt out.
  • edited July 2010
    The first MI 1 is night trough the whole game?
    Love nightscenes, but it´s really nice with dayscenes when Guybrush is on beaches and similiar areas.
  • edited July 2010
    MarkDarin wrote: »
    fixed! :)

    flotsam_day_night.jpg?t=1280426691

    nice:d
  • edited July 2010
    Jessica wrote: »
    The first MI 1 is night trough the whole game?
    Nope, it's daytime on the ship and on Monkey Island
  • edited July 2010
    Jessica wrote: »
    The first MI 1 is night trough the whole game?
    Love nightscenes, but it´s really nice with dayscenes when Guybrush is on beaches and similiar areas.

    You start on Melée Island in the dark, but when you travel to Monkey Island and are on Monkey Island itself, it's daytime (before getting dark again when you travel back).
    With MI2 starting on the nighty Scabb Island too, it came quite as a surprise that in MI3, Plunder Island, as the first island we visit, was shown at daytime.
  • edited July 2010
    Mermaid wrote: »
    it came quite as a surprise that in MI3, Plunder Island, as the first island we visit, was shown at daytime.

    Ahh but it's actually Night when we get to Plunder Island, even if we only see the beach at Night before LeChuck throws Guybrush in the hold, we get out in time to get on the beach again for Sunrise.
  • edited July 2010
    Right, it´s true, now I remember:D
    Just keep seeing the dark nightsky when GB stands on the bridge.
  • edited July 2010
    The only MI game that starts at daytime, actually, is EMI. Each and every other MI games starts at night. SoMI on Melee, MI2 on Scabb, CoMI at night during LeChuck's attack, ToMI at night during the battle between Guybrush and LeChuck in the storm... and EMI at day.
  • edited July 2010
    Farlander wrote: »
    The only MI game that starts at daytime, actually, is EMI. Each and every other MI games starts at night. SoMI on Melee, MI2 on Scabb, CoMI at night during LeChuck's attack, ToMI at night during the battle between Guybrush and LeChuck in the storm... and EMI at day.

    So typical of EMI to ignore the formula... :D
  • edited July 2010
    In TSoMI, we see Monkey Island in the daytime, but in CoMI we see Monkey Island at night, especially the Carnival of the Damned in Big Whoop there.
  • edited July 2010
    MarkDarin wrote: »
    FIXED! :)

    flotsam_day_night.jpg?t=1280426691

    Yeah you folks didn't let us down.... Thank you for that.
  • edited July 2010
    Farlander wrote: »
    The only MI game that starts at daytime, actually, is EMI. Each and every other MI games starts at night. SoMI on Melee, MI2 on Scabb, CoMI at night during LeChuck's attack, ToMI at night during the battle between Guybrush and LeChuck in the storm... and EMI at day.

    Erm, technically speaking, it's daytime during MI2 and Curses' opening cutscenes... :p
  • edited July 2010
    Teeth wrote: »
    Erm, technically speaking, it's daytime during MI2 and Curses' opening cutscenes... :p

    Well, I figure it's not about the opening cutscenes, but where you first gain control of the character (ie gameplay starts).

    You might as well say the first Island on CMI is Monkey Island (seeing as the island is the first that pops up). Technicaly (visually?) correct, but the game doesn't really start there.

    (I know you were only joking, but pretended you weren't :D)
  • edited July 2010
    Ash735 wrote: »
    Ahh but it's actually Night when we get to Plunder Island, even if we only see the beach at Night before LeChuck throws Guybrush in the hold, we get out in time to get on the beach again for Sunrise.

    And the process of sun rising is awesome on that scenes.
  • edited July 2010
    StarEye wrote: »
    Well, I figure it's not about the opening cutscenes, but where you first gain control of the character (ie gameplay starts).

    You might as well say the first Island on CMI is Monkey Island (seeing as the island is the first that pops up). Technicaly (visually?) correct, but the game doesn't really start there.

    Well, you start controlling Guybrush on LeChuck's ship - at night. So technically, the game starts at night.
  • edited July 2010
    Mermaid wrote: »
    Well, you start controlling Guybrush on LeChuck's ship - at night. So technically, the game starts at night.

    Er, yes, that's what I was implying. ;)
  • edited July 2010
    MarkDarin wrote: »
    FIXED! :)

    flotsam_day_night.jpg?t=1280426691

    Is that pic right? Cause in chapter 4 Guybrush doesn't have a right hand while he's on Flotsam and in ch5 he's undead (still with no hand). So where did the night pic come from?
  • MarkDarinMarkDarin Former Telltale Staff
    edited July 2010
    techie775 wrote: »
    Is that pic right? Cause in chapter 4 Guybrush doesn't have a right hand while he's on Flotsam and in ch5 he's undead (still with no hand). So where did the night pic come from?

    The set is a screenshot taken directly from the game engine. Then I just photoshoped Guybrush from the original image overtop of that (with a little color adjustment). I just wanted to put something up real quick, not spend a lot of time actually recreating the shot perfectly! :)
  • edited July 2010
    oh ok.
  • edited July 2010
    techie775 wrote: »
    Is that pic right? Cause in chapter 4 Guybrush doesn't have a right hand while he's on Flotsam and in ch5 he's undead (still with no hand). So where did the night pic come from?

    Don't you mean he doesn't have a left hand?
  • edited July 2010
    I really wish I could play around in that game engine I would love to explore the locations and get close up on the details.
  • edited July 2010
    And I only thought night maps were only a problem in TF2...
  • edited July 2010
    Debbie82 wrote: »
    Don't you mean he doesn't have a left hand?

    Oh I forgot which hand it was.
  • edited August 2010
    Since everyone is getting so technical about this, i've come to remember all of you that at the start of Secret the sun was setting on Melee Island.
    A nice pixelated sunset.
  • edited August 2010
    Ignatius wrote: »
    Since everyone is getting so technical about this, i've come to remember all of you that at the start of Secret the sun was setting on Melee Island.
    A nice pixelated sunset.

    Not in every version, it's not. Most begin at night. As far as I know, only a few of them begin at sunset. :)
  • edited August 2010
    If you pay attention, when you unblock some concept art on MI2:SE, it appears a first look to the guardian cabin before Gobernor's Marley Manor, and it's NIGHT!!!!

    Booty Islland at night could have been awesome. Purcell has a special talent to make really nice night ambiences and locations.
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