Was this the best you could come up with?

OK, I'm currently playing the game and so far it's OK and must admit it brings the nostalgia factor just right and, all in all, I'm enjoying it.

But seriously, after playing the TOMI series which was excellent, you'd think TTG would have learned something from that experience.

But BTTF seems like a step back in the wrong direction: Bad animations, very poor textures, some lousy models (ie Einstein), crappy synthesized music. Is this the kind of game you release in the year 2010?

Don't get me wrong, I owe you guys a big thank you for this game, but that's not my point. You could do SO much better than this. This game is clearly subpar to your previous games. Specially considering what a great cast of voices you got, and the rights to use and copy every single aspect of the movies.

Please!!! Do something about it in the next episodes!

Comments

  • edited December 2010
    Sanafabich, do you like Lord of the Rings? Well, here's your chance to make the first LOTR adventure game in the history of Mankind! 1, 2, 3 GO! You've got 3 months.

    :) Something similar might have happened with TTG and Universal. This is just speculation... TellTale wanted to make the game, Universal said "Ok, but it has to be ready in 3 months". TTG said "But, we're making it episodic!". Universal replied "Okay, but the first episode goes live before X-Mas".

    I'm sure the following episodes will be better, and BTTF seems much more complex that ToMI. Car chase? DeLorean effects? Chase around the city center? Say a name and everyone references you by that name? Dialogues while characters are in motion? Dialogues while characters are in MOTION?!?!? Do you have any idea how hard to make those things are??

    On the outside, sure, it may seem rushed... but I'm quite sure that on the inside, the game mechanics are far more complex than ToMI.
  • edited December 2010
    I though the game was great for what it was; I had no problem with it (except the Einstien model). The animations weren't that bad; Telltale is used to cartoony stuff and now they had to try their best making characters from real life.
  • edited December 2010
    I agree that MI was a lot better.... but I am pretty biased when it comes to MI..... but I really am digging BTTF.... but I am sort of biased to adventure games in general.
  • edited December 2010
    Irishmile wrote: »
    I agree that MI was a lot better.... but I am pretty biased when it comes to MI..... but I really am digging BTTF.... but I am sort of biased to adventure games in general.

    So, whatever you say, should not be taken seriously? :D
  • edited December 2010
    3 months is really a short amount of a time to work on a game. If Silverwolfpet's speculation is correct, it means Universal hasn't changed their policy of straining the eff out of game developers by sticking the development time right the smallest jar in sight, for... dunno, 30 years? 35?

    Game still has a great style. But the lack of especially detailed animations they like to throw here and there since Bone and Sam and Max Season 1 (remember how Hugh Bliss was moving so lively in the season finale? They can do awesome animationz) and the quality of some 3D models being inferior to those seen in latest releases of Telltale does make it look like they're (for the first time?) taking a step back. They're not, well, they're "speed-developing" for the first time. I'm pretty sure they're able to give us something even better than The Devil's Playhouse when they're given the time and chance.
  • edited December 2010
    Other than not being able to combine inventory objects I really enjoyed it, minor faults and all.
  • edited January 2011
    It's OK, I guess.
  • edited January 2011
    I also have to say that Hill Valley seemed a bit abandoned.
    First I thought, well it's 1931 just 2 years after the Great Depression, it's the era of prohibition and in fact most of the people are very poor. Plus you arrive at 8.00 am in the morning which I thought would be the reason why the streets of Hill Valley downtown were rather empty.
    In fact you stayed at Courthouse Square till afternoon I guess but the whole city life didn't change at all. So I guess it's less an art or design reason and more a coding or programming issue or a lack of time why TTG made Hill Valley so abandoned.
  • edited January 2011
    PainDealer wrote: »
    So, whatever you say, should not be taken seriously? :D

    oh man I apologize if you have taken me serious in the past... :D
  • edited January 2011
    I honestly think people may have not known what expectations to hold for a project like this one...
  • edited January 2011
    I thought it was ok, and I wasn't sold on ToMI from the very first episode either. Although technically, it looks fantastic, imo. The characters are all very different and the textures on clothes and faces are a lot more detailed than in ToMI. Seriously, you should try loading up ToMI again, and you'll see that graphics have improved quite a bit.

    I'm looking forward to episode 2, and that's gotta mean something, right?
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