Kings Quest Reboot

edited November 2011 in Kings Quest Game
http://pc.ign.com/articles/115/1150947p1.html

I haven't been this excited about a Telltale announcement since Tales of Monkey Island. I figured this game deserves its own thread. Who else has mega nostalgia for this series? I really should go back and get the KQ collection now.... So what do you all hope to see in the game?
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Comments

  • edited February 2011
    WOW! That is completely amazing! I hope they make a Space Quest game next. I'm currently playing KQ3 (On the pirate ship).
  • edited February 2011
    Not excited for reasons I've already stated. I'm actually quite afraid.

    And I hope to GOD they don't TOUCH Space Quest without giving Scott Murphy full creative control. And that's not gonna happen.
  • edited February 2011
    Exciting news. I trust Telltale. I was one of those really sceptical about Telltale doing a continuation of my favorite series, Monkey Island, but absolutely loved it. Tales of Monkey Island > Curse of Monkey Island.
  • edited February 2011
    I trust Telltale to do what they do best. The style of King's Quest is NOT what they do best and in my opinion goes against the idea of their business model. They have some SERIOUS impressing to do with this.
  • edited February 2011
    NO.

    Not with this company.
    Not with this direction.

    Telltale
    IS NOT
    SIERRA.

    Not even on their BEST DAY.

    They do not have the design philosophy of Sierra. They do not have the humor of Sierra. They do not have the art direction of Sierra. They have never made a Sierra-style game and they have proven time and time again that a game worthy of a license that is SO INGRAINED IN THE HISTORY OF THE ADVENTURE GENRE.

    And no, CONTRARY TO WHAT SOME PEOPLE MAY BELIEVE, LucasArts and, by extension Telltale, is not a BETTER ALTERNATIVE to Sierra that "fixed" and "evolved" the genre by removing all the bad aspects of it left in by Sierra. Sierra was a powerfully distinct entity, with its own philosophy and approach that couldn't be more different from the LucasArts or modern Telltale way of doing things. Until now I've been disappointed in Telltale, but now I'm absolutely livid. How dare they. THEY DON'T F@#$%ING DESERVE IT. THEY HAVEN'T EARNED IT. THEY CAN'T DO IT.
  • edited February 2011
    yeah, i am worried. KQ is my all time favorite game series and I don't think it meshes well with telltale. I hope they make it work, but I am worried. The whole "reboot" makes me just as worried...
  • edited February 2011
    Not excited for reasons I've already stated. I'm actually quite afraid.

    And I hope to GOD they don't TOUCH Space Quest without giving Scott Murphy full creative control. And that's not gonna happen.

    I think it would be great if they someday made a Space Quest Game :). Curse of Monkey Island did not have the involvement of most of the original people, but its my personal fav in the series....And Tales is excellent as well. I'm sure the people who work at Telltale are versatile enough to make other games that do not follow already established styles. It can't be said that they are not capable of doing a Sierra style adventure, if they haven't done it before....
  • edited February 2011
    Can't see this one to be honest.

    King's Quest and the other Sierra games were the opposite of the Lucasarts philosphy that Telltale seem to follow. The game all had death scenes, hard puzzles and weak stories.

    I don't want a watered down Sierra game.

    Therefore my interest in this is.....
    metergif.jpg
  • edited February 2011
    NO.

    Not with this company.
    Not with this direction.

    Telltale
    IS NOT
    SIERRA.

    Not even on their BEST DAY.

    They do not have the design philosophy of Sierra. They do not have the humor of Sierra. They do not have the art direction of Sierra. They have never made a Sierra-style game and they have proven time and time again that a game worthy of a license that is SO INGRAINED IN THE HISTORY OF THE ADVENTURE GENRE.

    And no, CONTRARY TO WHAT SOME PEOPLE MAY BELIEVE, LucasArts and, by extension Telltale, is not a BETTER ALTERNATIVE to Sierra that "fixed" and "evolved" the genre by removing all the bad aspects of it left in by Sierra. Sierra was a powerfully distinct entity, with its own philosophy and approach that couldn't be more different from the LucasArts or modern Telltale way of doing things. Until now I've been disappointed in Telltale, but now I'm absolutely livid. How dare they. THEY DON'T F@#$%ING DESERVE IT. THEY HAVEN'T EARNED IT. THEY CAN'T DO IT.

    I know you're really serious about this but this post made me-

    ZnhcO.jpg
  • edited February 2011
    So... what does this mean for the Silver Lining fan project?
  • edited February 2011
    If I want King's Quest on my iPad i'll just got to Sarien.net and play the original.
  • edited February 2011
    Lucien21 wrote: »
    Can't see this one to be honest.

    King's Quest and the other Sierra games were the opposite of the Lucasarts philosphy that Telltale seem to follow. The game all had death scenes, hard puzzles and weak stories.

    I don't want a watered down Sierra game.

    Therefore my interest in this is.....
    metergif.jpg

    It´s of course much better to not have a Kinqs Quest game at all? :confused:

    See this game like I see Curse of Monkey Island. Another author´s take on the series, and not a true sequel/reboot.
  • edited February 2011
    Well, Telltale seem to be only licensing the IP from ActiVision. And since POS (and AGDI) both have fan licenses for their games nothing will happen to them.
    Incognito wrote: »
    It´s of course much better to not have a Kinqs Quest game at all? :confused:

    See this game like I see Curse of Monkey Island. Another author´s take on the series, and not a true sequel/reboot.

    Yes, it's better to let it die than continue as something it's NOT.
  • edited February 2011
    I know you're really serious about this but this post made me-

    ZnhcO.jpg

    This, so much so!

    Watching fanboys foam at the mouth in rage over just the possibility of change in their favorite genre is hilariously entertaining. (Even when I'm the rabid fanboy doing the ranting, as I can be on other subjects.)
  • edited February 2011
    How does anyone know what Telltales philosophy is unless you actually work there? Also, who says Telltale has one singular philosophy that must be rigidly followed? It seems the only philosophy needed is to try to make great games. No one can honestly say the game is destined to fail or be watered down, when we don't even know anything about it yet.
  • edited February 2011
    figmentPez wrote: »
    This, so much so!

    Watching fanboys foam at the mouth in rage over just the possibility of change in their favorite genre is hilariously entertaining. (Even when I'm the rabid fanboy doing the ranting, as I can be on other subjects.)


    Well, I'm not saying I disagree with him really, just that the epicrage of it was extremely hilarious to me.
  • edited February 2011
    My hope (and it may be a far fetched one) is that part of Telltale's plan in working on so many franchises at once is to direct some at casual gamers, and some at more hardcore gamers.

    If they have a more mainstream franchise bringing in dollars from the non-adventure gamers, then they can focus on making King's Quest a complex, difficult game for those of us who grew up with the series.

    I'm most curious about the announcement that it will be a "reboot". It makes it sound like they're starting over from Graham's first story, but at least one article I've read compares it to how they "rebooted" Monkey Island with TOMI, so I don't know what to expect.
  • edited February 2011
    Maybe I should have added no whiners or illogical assumptions to the thread title.
  • edited February 2011
    How does anyone know what Telltales philosophy is unless you actually work there? Also, who says Telltale has one singular philosophy that must be rigidly followed? It seems the only philosophy needed is to try to make great games. No one can honestly say the game is destined to fail or be watered down, when we don't even know anything about it yet.

    All wee know is what they've told us, their history of games that are already released, and past publicly stated opinions on Sierra's games. Based on all of those things I don't see them ever doing a Sierra IP properly.
  • edited February 2011
    figmentPez wrote: »
    This, so much so!

    Watching fanboys foam at the mouth in rage over just the possibility of change in their favorite genre is hilariously entertaining. (Even when I'm the rabid fanboy doing the ranting, as I can be on other subjects.)

    I just don't get it. I played both Sierra and Lucasarts (and accolade, and microprose, and Infocom and Scott Adams and etc etc etc) back in the day and I don't have a problem with. Sure there are differences but it was all good.

    I am getting tired of Telltale=Lucasarts chant. Can Telltale be its own thing for now on?
  • edited February 2011
    I wish to try to get this thread back to the way I originally intended it:). What does everyone hope for in this game? I hope they keep deaths in, maybe even allowing a retry as a compromise :)
  • edited February 2011
    That's a good news nonless.

    Oh, and I dare to say that LucasArt is better than Sierra, just to pissed him off :p
  • edited February 2011
    You started a thread about the King's Quest reboot. You can't bar people from speaking their minds about it. This isn't a LucasArts vs Sierra debate we're bringing up here. It's a Telltale =/= King's Quest debate. Nothing to do with the companies.

    They have never proven they could (or even wanted to, in fact they've said as much in the past) handle an IP like King's Quest. This will either succeed immeasurably beyond any of their previous titles or fail horribly. My money is on the latter.
  • edited February 2011
    They have never proven they could (or even wanted to) handle an IP like King's Quest.

    Nor have they proven they can't handle it. Keep an open mind.
  • edited February 2011
    Based on everything they've done thus far I have to say yes, they have proven they can't handle it. Not properly anyway.
  • edited February 2011
    They didn't prove they could make Sam and Max or Tales either, before they did :P. I hope they keep that little musical intro that all the old Sierra games had when it showed the logo and the mountain :)
  • edited February 2011
    But they didn't even do THOSE well. The original games are far better than the ones Telltale made. I only was looking forward to Tales because I was a fan and I believed. But looking back, Tales really wasn't a great game compared to the originals.
  • edited February 2011
    They didn't prove they could make Sam and Max or Tales either, before they did :P. I hope they keep that little musical intro that all the old Sierra games had when it showed the logo and the mountain :)

    If I may be frank (I'm not, I'm Rob) but the only thing Telltale has prove they can't do is a good game of Poker. So long as they don't make an update of Leasure Suit Larry Casino, I think they will be ok.
  • edited February 2011
    Seriously guys, all we now is "TTG is making a King's Quest game"... All the comments before you see anything are pretty useless, especially when you just say "TTG can't make it", like it or not, they will. So Wait and see.

    EDIT : And stop saying that TTG didn't make good S&M and MI. Ok, Hit the road was great, and some MI are better... But you all seems to forgot that if TTG was not there, no other S&M or MI was made. Plus, MI4 was way crappier that TOMI for exemple. As a "consolation game"... it's pretty good (and damn good in fact). TTG never disappoint me so far.

    Funny to see that, when TTG announce a licence, everyone scream and complain. Never for other companies, just because when it's EA and Activision we all say "well, it's gonna be bad, we know it already", like it's a fact. TTG make you react... strange...
  • edited February 2011
    But they didn't even do THOSE well. The original games are far better than the ones Telltale made.

    hmmm wow. Ok, well. Have fun living in the past and all.
  • edited February 2011
    I don't like King's Quest, but mostly for its awful design philosophy. I'll give this a go, I think.
    Until now I've been disappointed in Telltale, but now I'm absolutely livid. How dare they. THEY DON'T F@#$%ING DESERVE IT. THEY HAVEN'T EARNED IT. THEY CAN'T DO IT.

    I can tell you've been disappointed. Over 5000 posts to your username. You either love attention or really don't know what "disappointed" means.
  • edited February 2011
    I have every right to be wary about something when everything Telltale have done in the past has consistently been lowering the bar as far as game design goes. I hoped Telltale would get better but they're getting worse. Seriously, we're not the defensive fanboys here....you are. Defending everything Telltale does. If you like their snooze-fest style gameplay than I'm sure you'll like their new King's Quest but it's not going to be ANYTHING like the originals if that's the case. And as a longtime fan of King's Quest, that upsets me.
  • edited February 2011
    If I may be frank (I'm not, I'm Rob) but the only thing Telltale has prove they can't do is a good game of Poker. So long as they don't make an update of Leasure Suit Larry Casino, I think they will be ok.

    Actually Im pretty sure Texas Holdem was pretty decent.
  • edited February 2011
    I wish to try to get this thread back to the way I originally intended it:). What does everyone hope for in this game? I hope they keep deaths in, maybe even allowing a retry as a compromise :)
    I don't mind deaths. I mind the dead ends and all the horrible puzzles. Also, having to restart after death, but that's easily fixable.
  • edited February 2011
    “Sure, I’ve played a few old-schoolies. The first adventure game I ever played is the one that the genre is named after, “Adventure”, which I came across in the late 1970′s. Later, while I was working at LucasArts, I played some of the Sierra titles, and others, you know, checking out the competition. I found those games interesting and challenging, but ultimately very frustrating. They tended to punish curiosity with death, and they had all these puzzles where the solutions were amusing but often arbitrary and more or less impossible to figure out. It was like no one was thinking about what it would actually be like to PLAY the game. I claim no personal innocence on this point, by the way; I did write and design some games at that time which, while somewhat friendlier, are decidedly old school with some of their puzzles. I’m still apologizing to random strangers on the street for expecting them to think of hypnotizing a monkey as a rational way to turn him into a monkey wrench.”

    “As for where it’s going now, I see a shift from puzzle games with story to story games with puzzles, if that makes sense? The story and characters, which were probably always the most compelling part of the experience anyway, take center stage, and the challenge offered to the player is whatever best supports the moment and the scene at hand, instead of whatever makes the designer look clever. The games are also often being made less lengthy and more accessible, to fit with the busy lives of modern players.”
    -Source
  • edited February 2011
    I'm really happy about this! <3 I can think of no better company to tackle this. Sure it's going to be different , but if series like TOMI and BTF have shown Telltale can really get to grips with the atmosphere of old series. The % of my gaming budget going Telltale's way is going to be horrendous!
  • edited February 2011
    I just want to say that I think Tales was an excellent game. The writing was great, it was funny, had great puzzles and introduced one of the series best characters (Morgan Leflay). I just thought the controls were a bit awkward :). I hope we get to use Graham in this new KQ.
  • edited February 2011
    As much as I think this could be interesting, I feel that King's Quest has never really left the popular conciousness, and I'd be much more interested to see Telltale try to bring the Quest for Glory series back. It's not really their style at all, but it would be a dream come true to see that series back for me. I consider it to be probably one of the most underappreciated franchises that Sierra ever produced. Perhaps next? :P
  • edited February 2011
    "I can't help but feel that Telltale's reboot of King's Quest to be one step away from treason."
    Ron Gilbert, from his Twitter
  • edited February 2011
    I just want to say that I think Tales was an excellent game. The writing was great, it was funny, had great puzzles and introduced one of the series best characters (Morgan Leflay). I just thought the controls were a bit awkward :). I hope we get to use Graham in this new KQ.

    Outside of the controls, it was my second favorite Monkey Island game.
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