Welcome to the Fables Forums
edited April 2013 in The Wolf Among Us
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Enjoy yourselves, but don't let The Adversary get you!
Enjoy yourselves, but don't let The Adversary get you!
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I guess this means the episodes are going to be set somewhere in the first half of the series (thusfar) then. :P
Will there be rape in the game too? It's not a true DC-related product if there isn't rape.
WTF are you talking about. Apart from publishing libel about DC, of course.
Let's just say that the company is...jenerous about putting rape in their stories.
Actually I have a large collection of comics. Especially DC and Vertigo and I would disagree with you assessment.
Vertigo is thier mature imprint and usually deals with crime you would expect sexual situations and mature content. Doesn't mean it is in every title.
I can't remember one scene in any of the recent stuff like Daytripper, American Vampire, Sweet Tooth, Unwritten, I Zombie etc.
I wouldn't say it never appears in the likes of Scalped etc but so what.
Fables has over 100 issues and a few spin offs. I can't remember any rapes scenes in the storyline, but I don't know it off by heart.
Of course it doesn't, that's why I didn't say it.
Nor did I say that they've done it a billion times or anything like that.
With this: I meant that they use the "rape" device more than they should. Which they do.
Case in point:
Actually you did imply it when you said it wasn't a true DC product without it. Which would suggest that they all do or they aren't true DC products.
That's only in his backstory and never explict in the issues. Plus it was during a brutal war where those kind of things happen.
I think you are overthinking this issue.
Good thing I never said they do it too explicitly or without context then!
It's about the execution. It was too juvenile and cliched, to the point they should haven't used it in the first place, since they couldn't handle it in an interesting manner. But rape used as a backstory is the fad of this time, authors think no matter how you handle it it automatically makes a character and a story deep and mature and whatnot, and that's what my complaint was about.
EDIT: Besides, it was pretty explicit. The only way it could have been more explicit was if they actually showed the genitals.
I do hope it is kind of its own thing though, I don't want to need to read the books to get it.
Sam and Max have never been to the point people seem to think they were. Sam and Max cursing and using extreme extreme violence just seems out of character now.
I can't wait for this by the way. I've just been catching up on Fables lately (I was a few trades behind), and this is easily one of my all time favorite comics. This world seems like such a perfect fit for Telltale. Kudos, and know that I'll be preordering this
As I said before, it's not about the use of rape per se, it's about the execution. Even admitting it added up to his backstory in a way that no other tragedy could, it was still poorly executed.
Also, DC definitely overdid with the rape thing, especially in "cape comics". A lot of their most notable female characters have been raped.
Anyhoo, hi-ho, Telltale-a-rinos. For those who don't know me, I'm Mike Stemmle, one of the writers/designers/people to inevitably blame for disappointing you horribly on Fables.
Now that we're amping up towards production (even as I type this I'm writing dialog on my other monitor and having a heated discussion with John Drake about the look of a certain character's sanctum sanctorum*), I'll be dropping by a little more often to spread news, answer questions, and generally tease the living bejebus out of Fables.
So, in that spirit, does anyone wanna hit me with some initial questions?
I'll answer one right off the bat - Unless our story changes significantly over the next few months, I don't think there's gonna be any rape.
Mike "No Rape - That's the Telltale Promise" Stemmle
* I almost typed "Sanctum Santorum," which would've been an entirely different scene altogether.
My main question is: how much of the comic should we read before the game comes out?
I'm a late starter (having only started reading the comic since the game's announcement) and so I've been getting the Deluxe editions that have been released - 3 volumes = 25ish issues so far. So I'm /way/ behind, obviously... so realistically, in order to avoid too many comic spoilers from playing the game, where should I read up to?
It turns out that one of the side-benefits of designing a game about time travel is that I can answers questions from the future
For those too lazy to jump over to the other thread, my (newly revised) pat answer is "You really don't need to read ANY of the Fables comics to understand what's going on in our game, and our game won't spoil any of the goings on IN the comics. That said, I heartily recommend picking up the Fables books, because they rock."
Mike "Like a Hurricane" Stemmle
Edit: Okay, turns out I do have a few question. I guess I would like to know what you're going to do with the gameplay in this one. More like the older Telltale titles, more like Jurassic Park, or something entirely new?
A second question: I only read the first couple of comics (and enjoyed them, but just haven't find the time to read the rest). Bill Willingham claims he sees the games as part of the storyline of the comics (meaning that events in the game can later be referenced in the comics, I guess). Could you talk a bit more about his involvement in this project, and at what point in the comics this game takes place?
A bunch of questions:
1) What challenges Fables presents in respect to other TT games in terms of writing and atmosphere?
2) What do you aim to achieve in terms of innovations in this game? Will we see something completely different about gameplay?
3) Which is the direction TT is taking about this game? Cinematic adventure or a more casual approach? Will it be action oriented or puzzle oriented?
4) I see that TT is still hiring artists: how big is the team involved? What are you aiming to visually?
Mr. Willingham's been very supportive of our efforts thus far, and has been particularly helpful in suggesting ideas to support a new element we're adding to Fabletown's lore. We suspect that he'll be getting a lot more involved now that the scripts are starting to shape up, and he gets a good look at how much we've butchered his characters
I don't want to spoil too much about the temporal setting of the story yet. Suffice to say that a) we're NOT terribly interested in costume dramas, b) we don't want to tread on Mr. Willingham's toes, and c) the chronicled arcs of the main characters don't leave a heckuva lot of breathing room.
Mike "Perhaps I've Said Too Much" Stemmle
Something old, something new, a few things borrowed, and a bunch of things appropriate to the license.
Yes, yes, yes, and yes. Casually cinematic, with puzzles and action.
Without revealing too much of the inner workings of TTG, I will say that we've been keeping the team small in an effort to get design WAY out in front of production this time around.
Visually, we've found it best to aim for eyeballs. We tried ears once, and that was a total fiasco.
Seriously, we want to bring the comic to life. No pressure there
Mike "It's Alive!" Stemmle
Hmm. that all sounds awfully similar to an Adventure Game, are you familiar with them?
What are these "adventure games" of which you speak? Are they, like, popular in Europe or something?
Mike "Starting the New Year with Sarcasm" Stemmle
Are you still improving the graphic engine for this game?
Will you have new tech features on it? Which?
Q3 isn't that far away, and there's still relatively little "news" about it......
Seeing as Fables is in the next game in the pipeline (after Poker Night 2 is released later this month), it's a pretty sure bet that The Wolf Among Us will be shown at E3 this year.