The Box art was often times darker and more heavily fantasy book art inspired than fairy tale art.. personally I would like that continued epic painted box art would be nice...
I know they have some pretty great artist that they already work with already.... But how awesome would it be if someone like Todd Lockwood was commissioned for the box art?
And when it comes to pure fantasy, you really can't beat Ralph Horsley. I don't even know where to start with this guy and his amazing use of color and lighting-
And one of the greatest paintings I've ever seen in terms of how to do detail and cramming right-
These latest pictures may be impressive in their own way (though not really my thing), but I can't see this style working with King's Quest... Most of them lack the fairy tale/storybook aspect and are straight RPG-style fantasy instead. But then, you did mention that, Secret Fawful.
How about Andy Hoyos' style? He was the Art Director on both KQV and KQVII, and many Sierra classics, including Quest for Glory III and Phantasmagoria and a truckload of others.
I just thought of him because I think he participated as a voice actor in IA's remake of KQIII so perhaps he's "approachable". Having him on board to draw concept art and maybe even actual backgrounds or art assets for the game would sure as hell kick butt.
And besides, even though KQVI is my favorite of the series (that one's Art Director was William Skirvin), I still see KQV as the ultimate game in terms of fantasy art and backgrounds. Everything was so detailed and moody, quite a feat at this low resolution!
Here's a concept montage of some of Andy Hoyos' stuff for Sierra. The image footer says "King's Quest" but there are sketches from Mixed-Up Fairy Tales and I think QFGIII as well.
Then again, Telltale already has very talented concept artists.
I'm a newcomer to the series and just decided to give KQ a try a few months ago.
I saw this thread and seeing it was created by Rather Dashing, became curious what is his vision of the artistic style of KQ should be as a big fan.
Seeing that the series is apparently has a fantasy Narnia-esque atmosphere (as far as I read your comments), I thought I should introduce a game that in my opinion successfully manages to create Lush forest atmospheres.
The Path by Tale-of-Tales. (Images below are taken from the respective screen-shot gallery of AdventureGamers.com )
They are researching for ways that makes them able to make such painting like atmospheres even better.
how about andy hoyos' style? He was the art director on both kqv and kqvii, and many sierra classics, including quest for glory iii and phantasmagoria and a truckload of others.
I just thought of him because i think he participated as a voice actor in ia's remake of kqiii so perhaps he's "approachable". Having him on board to draw concept art and maybe even actual backgrounds or art assets for the game would sure as hell kick butt.
And besides, even though kqvi is my favorite of the series (that one's art director was william skirvin), i still see kqv as the ultimate game in terms of fantasy art and backgrounds. Everything was so detailed and moody, quite a feat at this low resolution!
Here's a concept montage of some of andy hoyos' stuff for sierra. The image footer says "king's quest" but there are sketches from mixed-up fairy tales and i think qfgiii as well.
Then again, telltale already has very talented concept artists.
I like Yalex's artwork on deviantart, especially his fairy tale pictures because they look like storybook illustrations. These pictures are small, but if you click on them, you can see the larger version. I did this to make it easier on Kroms. See his post here to find out why.
I think Oblivion is to take in HUGE considetration to how model the landscapes.
I choosed an old title like this (2004!!!!!), because I think that the TelltaleTool can reach an almost 7 years old... at least I hope so.... The Telltale Tool seems old in BTTF, I hope JP gives good news.
I agree a painted look would be nice. I just wish to point out that such a look is possible with 3D, given the right textures. there is this one quest in Elder Scrolls Oblivion where you are trapped inside a painting. the results, which were no doubt done fairly quickly since these 'painted' landscapes and trolls only appear in this one level in the entire game, look pretty cool.
and that was merely swapping out textures, (and they never bothered with some of them, like the tree trunks) if the game were to built from the ground up with this in mind, it would surely look better
*eta: btw. my favorite storybook illustrator is a Russian artist called Ivan Bilibin. his style uses more flat areas of colours, though.
his style is not something that is similar to any of the previous King's Quest games, but it is gorgeous and has a very fairytale feeling. If Telltale's renderer can do a cell-shaded look similar to that Prince of Persia game: http://gamerlimit.com/wp-content/uploads/2009/04/prince-of-persia-1.jpg I think it would be gorgeous. kind of split the difference between the early games, and KQ7's cartoon look, in a way. though maybe it would be more appropriate for Quest for Glory or Fables. There was an issue (or was it 2?) where they were doing Rus fairytales and the artist paid homage to Bilibin.
i agree a painted look would be nice. I just wish to point out that such a look is possible with 3d, given the right textures. There is this one quest in elder scrolls oblivion where you are trapped inside a painting. The results, which were no doubt done fairly quickly since these 'painted' landscapes and trolls only appear in this one level in the entire game, look pretty cool.
and that was merely swapping out textures, (and they never bothered with some of them, like the tree trunks) if the game were to built from the ground up with this in mind, it would surely look better
*eta: Btw. My favorite storybook illustrator is a russian artist called ivan bilibin. His style uses more flat areas of colours, though.
his style is not something that is similar to any of the previous king's quest games, but it is gorgeous and has a very fairytale feeling. If telltale's renderer can do a cell-shaded look similar to that prince of persia game: http://gamerlimit.com/wp-content/uploads/2009/04/prince-of-persia-1.jpg i think it would be gorgeous. Kind of split the difference between the early games, and kq7's cartoon look, in a way. Though maybe it would be more appropriate for quest for glory or fables. There was an issue (or was it 2?) where they were doing rus fairytales and the artist paid homage to bilibin.
I agree a painted look would be nice. I just wish to point out that such a look is possible with 3D, given the right textures. there is this one quest in Elder Scrolls Oblivion where you are trapped inside a painting. the results, which were no doubt done fairly quickly since these 'painted' landscapes and trolls only appear in this one level in the entire game, look pretty cool.
Have you ever played any of the Carol Reed games from MDNA Games? http://www.mdna-games.com/
The backgrounds are actual pictures of Sweden that have been modified with the watercolor filter in Photoshop.
There's a review of the game on adventuregamers.com that includes a link for a patch that changes the subtitles to English. I haven't tried this. I downloaded the game two years ago, and I didn't realize there was a patch until now. Anyway, here's the patch. http://peregrius.cz/toh/toh_en_patch.zip
You might want to try out the demo before buying the full version. That way you can create your own opinion. The demo doesn't have any voices though, but at least you can get a better idea of what the game is like. http://www.gamershell.com/download_23615.shtml
Hey Radogol, what is that game? It looks simply stunning!
I wanted to ask about it on the Adventure Gamers forum, but when I went to their main site, I saw the same screenshots Radogol posted. The caption said they're from The Dark Eye: Satinavs Ketten. There's more information here. http://www.adventuregamers.com/newsitem.php?id=2172
And here's the official website. There's only a forum available at the moment. http://www.dsa-satinavsketten.de/
Somebody asked about the story on that forum, and the developer revealed the basic plot. You can read it here. http://forum.daedalic.de/viewtopic.php?f=52&t=756
I know many would snub their noses at a Disney-fied style, but I have to say, the visual direction of the movie Tangled would be just about perfect for a Telltale-esque KQ game. Maybe just a little less cartoonish, and it'd be spot on. I watched that movie tonight with my wife and the art is really stunning. The landscapes are lush and vivid and the the colors and designs whimsical and very King's Questy, in my opinion. Just no singing, for the love of God.
Except for the proportion-exaggerated characters I agree.
Yeah--tone down the bug eyes and cartoon proportions and it'd be great. The design of the lead male character, Flynn Rider, would be about as cartoonish as I'd want any of the characters to look. Though, I could be persuaded to accept cartoonish character designs as long as the game didn't revert into silliness to the same level that KQ7 did.
And I think it's worth restating just how HORRIBLE any singing would be in a KQ game. KQ7, you ugly piece of shit, I'm looking at you.
On the subject of Disney art styles and KQ--I don't think that the more traditionally-animated, Disney-inspired 2D art used in KQ7 was necessarily a bad choice, and I'm not opposed to the use of something in the vein of the Tangled "Disney 3D" for this new KQ.
I do think, though, that Sierra was so caught up in emulating Disney when it made KQ7 that it copied too much of their style. Not just art-wise, but content-wise and in terms of writing.... they borrowed ideas like "an entire cast of talking animals" and "a musical number for the heroine to sing in the intro" (of the type usually known as an "I Want song," though in KQ7's case it's more of an I Don't Want song).
This sort of unrestrained whimsy doesn't really mesh well with the atmosphere established by prior KQ games, which often varied between light moments and more serious drama. Whatever inspires the art style of a future KQ game shouldn't necessarily dictate its plot, characters, and writing style.
Haha...touche. You know, I actually used to love that ant song as a kid. But even when I was younger, I STILL thought the delivery was terrible in KQ7.
ATM hit the nail on the head though--in KQ5, that bit was balanced out by the more serious elements of the story, whereas in KQ7, it was the serious bits that were in the minority.
I always liked the Weeping Willow song found on the CD version, sung by Mark Seibert's wife. And then there's Girl in the Tower...
Which was also sung (at least the female vocals) by Mark Seibert's wife. As was "Land Beyond Dreams" in KQ7. Gee, what a coincidence! And of course Mark himself did the male vocals for Girl in the Tower.
Comments
Ooh, this one's on the cover of my cassette tape of the BBC radio version of "The Hobbit", so it makes me feel all nostalgic and fuzzy.
I know they have some pretty great artist that they already work with already.... But how awesome would it be if someone like Todd Lockwood was commissioned for the box art?
I'm a big fan of the stuff done by TheGryph on DeviantArt-
thegryph.deviantart.com
And when it comes to pure fantasy, you really can't beat Ralph Horsley. I don't even know where to start with this guy and his amazing use of color and lighting-
And one of the greatest paintings I've ever seen in terms of how to do detail and cramming right-
ralphhorsley.deviantart.com
I probably showed off too much, but damn, how could I not?
I just thought of him because I think he participated as a voice actor in IA's remake of KQIII so perhaps he's "approachable". Having him on board to draw concept art and maybe even actual backgrounds or art assets for the game would sure as hell kick butt.
And besides, even though KQVI is my favorite of the series (that one's Art Director was William Skirvin), I still see KQV as the ultimate game in terms of fantasy art and backgrounds. Everything was so detailed and moody, quite a feat at this low resolution!
Here's a concept montage of some of Andy Hoyos' stuff for Sierra. The image footer says "King's Quest" but there are sketches from Mixed-Up Fairy Tales and I think QFGIII as well.
Then again, Telltale already has very talented concept artists.
I'm a newcomer to the series and just decided to give KQ a try a few months ago.
I saw this thread and seeing it was created by Rather Dashing, became curious what is his vision of the artistic style of KQ should be as a big fan.
Seeing that the series is apparently has a fantasy Narnia-esque atmosphere (as far as I read your comments), I thought I should introduce a game that in my opinion successfully manages to create Lush forest atmospheres.
The Path by Tale-of-Tales. (Images below are taken from the respective screen-shot gallery of AdventureGamers.com )
They are researching for ways that makes them able to make such painting like atmospheres even better.
PS: @RatherDashing: Sorry for posting your first re-action. Don't be ashamed of it, I had my embarresing first reactions too ...
I'll remove it if you want me to.
Yes.
...
Why.
I choosed an old title like this (2004!!!!!), because I think that the TelltaleTool can reach an almost 7 years old... at least I hope so.... The Telltale Tool seems old in BTTF, I hope JP gives good news.
And THIS wonderful video:
http://www.youtube.com/watch?v=kaOJME5h5pQ
You know about that hoo haa that happened when Canada was threatened with a 25 GB cap per month, and the world laughed?
We here in Jordan get a 15 GB cap if we're lucky.
Try to lessen up on the big images, for my sake.
I agree. I watched the trailer and it made me feel as if I was there. Everything looked so realistic.
I found a great guide that shows you how to make thumbnails. A thumbnail is a small picture which you can click on to see a bigger picture.
Let me show you an example with one of the fairy tale pictures I posted from Yalex.
I know it's small, but when you click on it, you'll see the larger version. Isn't that neat? And it takes up less space and makes it easier on people like Kroms. Here's the guide. http://learn-bbcode.blogspot.com/2007/09/how-to-post-pictures-clickable.html
I think I'll edit my post with the big pictures and make them smaller.
http://img.photobucket.com/albums/v720/jillbamfette/Oblivion/painted-world1.jpg
http://img.photobucket.com/albums/v720/jillbamfette/Oblivion/painted-world2.jpg
and that was merely swapping out textures, (and they never bothered with some of them, like the tree trunks) if the game were to built from the ground up with this in mind, it would surely look better
*eta: btw. my favorite storybook illustrator is a Russian artist called Ivan Bilibin. his style uses more flat areas of colours, though.
http://upload.wikimedia.org/wikipedia/commons/2/2a/Redsun.jpg
http://upload.wikimedia.org/wikipedia/commons/4/45/Bilibin._Baba_Yaga.jpg
http://upload.wikimedia.org/wikipedia/commons/8/8a/Firebird.jpg (the phoenix and some other parts were printed with metallic gold ink, doesn't scan well)
http://upload.wikimedia.org/wikipedia/commons/8/85/Ivan_Bilibin_060.jpeg
http://3.bp.blogspot.com/_ZhOJatv4q0w/TNHKJiDQ27I/AAAAAAAAAXM/HOPggyNKwc8/s1600/PR_RU--12--big.jpg
http://upload.wikimedia.org/wikipedia/commons/6/6a/Ivan_Bilibin_024_variation.jpeg
http://www.akropola.org/App_Upload/Image/galerije/slike/PR_RU--15--big.jpg
http://upload.wikimedia.org/wikipedia/commons/4/49/Ivan_Bilibin_028.jpeg
http://upload.wikimedia.org/wikipedia/commons/4/43/Ivan_Bilibin_Koshchey.jpg
http://4.bp.blogspot.com/_c3YxRqkUaTA/TVOBs8z2STI/AAAAAAAABiQ/jSu1G72UH4Y/s1600/ivan_bilibin_vasilisa.jpg.jpg
his style is not something that is similar to any of the previous King's Quest games, but it is gorgeous and has a very fairytale feeling. If Telltale's renderer can do a cell-shaded look similar to that Prince of Persia game: http://gamerlimit.com/wp-content/uploads/2009/04/prince-of-persia-1.jpg I think it would be gorgeous. kind of split the difference between the early games, and KQ7's cartoon look, in a way. though maybe it would be more appropriate for Quest for Glory or Fables. There was an issue (or was it 2?) where they were doing Rus fairytales and the artist paid homage to Bilibin.
that was one of the best stages in oblivion
Have you ever played any of the Carol Reed games from MDNA Games? http://www.mdna-games.com/
The backgrounds are actual pictures of Sweden that have been modified with the watercolor filter in Photoshop.
A game that has recently reminded me of King's Quest, is Tale of a Hero.
http://www.future-games.cz/www/taleofhero/en/
I would like to see a new King's Quest game in this style.
You can also download it from the publisher's website or you can order the boxed version. http://www.microapp.com/jeu_premium_tale_of_a_hero_3181.html
There's a review of the game on adventuregamers.com that includes a link for a patch that changes the subtitles to English. I haven't tried this. I downloaded the game two years ago, and I didn't realize there was a patch until now. Anyway, here's the patch. http://peregrius.cz/toh/toh_en_patch.zip
And here's the review which gave the game two stars. http://www.adventuregamers.com/article/id,1014
You might want to try out the demo before buying the full version. That way you can create your own opinion. The demo doesn't have any voices though, but at least you can get a better idea of what the game is like. http://www.gamershell.com/download_23615.shtml
A boy can dream, right?
This would be perfect.
I agree. They look great.
I wanted to ask about it on the Adventure Gamers forum, but when I went to their main site, I saw the same screenshots Radogol posted. The caption said they're from The Dark Eye: Satinavs Ketten. There's more information here. http://www.adventuregamers.com/newsitem.php?id=2172
And here's the official website. There's only a forum available at the moment. http://www.dsa-satinavsketten.de/
Somebody asked about the story on that forum, and the developer revealed the basic plot. You can read it here. http://forum.daedalic.de/viewtopic.php?f=52&t=756
Yeah--tone down the bug eyes and cartoon proportions and it'd be great. The design of the lead male character, Flynn Rider, would be about as cartoonish as I'd want any of the characters to look. Though, I could be persuaded to accept cartoonish character designs as long as the game didn't revert into silliness to the same level that KQ7 did.
And I think it's worth restating just how HORRIBLE any singing would be in a KQ game. KQ7, you ugly piece of shit, I'm looking at you.
I do think, though, that Sierra was so caught up in emulating Disney when it made KQ7 that it copied too much of their style. Not just art-wise, but content-wise and in terms of writing.... they borrowed ideas like "an entire cast of talking animals" and "a musical number for the heroine to sing in the intro" (of the type usually known as an "I Want song," though in KQ7's case it's more of an I Don't Want song).
This sort of unrestrained whimsy doesn't really mesh well with the atmosphere established by prior KQ games, which often varied between light moments and more serious drama. Whatever inspires the art style of a future KQ game shouldn't necessarily dictate its plot, characters, and writing style.
You are under arrest for not being fun.
We are the ants...
Haha...touche. You know, I actually used to love that ant song as a kid. But even when I was younger, I STILL thought the delivery was terrible in KQ7.
ATM hit the nail on the head though--in KQ5, that bit was balanced out by the more serious elements of the story, whereas in KQ7, it was the serious bits that were in the minority.