I agree with doggans on this... I think there's a distinction to be drawn in KQVII between the "magical" animals and the regular ones.
The town of Falderal is populated entirely by anthropomorphic animal characters who all speak to each other, and Valanice/Rosella having the ability to communicate with them fits within that world. It's all a bit Alice in Wonderland. Then there are the regular animals that you can't speak to, like Malicia's yappy little dog, or the giant lizard. To me there's not necessarily any internal inconsistency with the animal communication thing.
Exactly. It's no more inconsistent than the fact that a talking tree in KQ5 is really a cursed princess, but several talking plants (and, of course, animals) on the Isle of Wonders are fine without explanation.
I think the debate stopped being about your opinion and was really an argument about your word choice. Which is ALMOST as pointless. :P
Thanks for the clarification. I stopped reading the comments that were directed towards me a page ago so I have no idea that the argument evolved into that.
The original KQ games can be completed in a very short span of time. Especially KQ1. Even AGDI's KQ3 Redux has (among others) an award title for completing the game in a very short period of time. I can say for myself that I've completed it with the timer reading less than 40 minutes.
Even KQ5 and 6, though longer, are still completable in fairly a short time (if you know what you're doing) when compared to, for example, Tales of Monkey Island or the Sam & Max seasons. I would think that the combined playing time of Telltale's KQ game then will take far longer to complete than the first few KQ games and that, as such, it will by its very nature have more story and puzzles to complete.
The original KQ games can be completed in a very short span of time. Especially KQ1. Even AGDI's KQ3 Redux has (among others) an award title for completing the game in a very short period of time. I can say for myself that I've completed it with the timer reading less than 40 minutes.
Even KQ5 and 6, though longer, are still completable in fairly a short time (if you know what you're doing) when compared to, for example, Tales of Monkey Island or the Sam & Max seasons. I would think that the combined playing time of Telltale's KQ game then will take far longer to complete than the first few KQ games and that, as such, it will by its very nature have more story and puzzles to complete.
Yeah but the flaw in this logic is that those games can only be completed in that amount of time if you know exactly where to go and what to do already. Telltale's games have a tendency of being completable in comparable amounts of time on the first playthrough. That's where the major difference lies.
Things like adjustable walk speeds, clicking past conversations, etc. also artificially shorten the standard old-school KQ game (though I will definitely agree that they tended to be shorter than your average game nowadays.)
Yeah.. nobody is being outright hostile.. but it could get there fast... I do not think any of you need hand holding.. these boards are pretty good about being respectful ... it was just a little reminder that I will call your mothers if I have to..
I agree with doggans on this... I think there's a distinction to be drawn in KQVII between the "magical" animals and the regular ones.
The town of Falderal is populated entirely by anthropomorphic animal characters who all speak to each other, and Valanice/Rosella having the ability to communicate with them fits within that world. It's all a bit Alice in Wonderland. Then there are the regular animals that you can't speak to, like Malicia's yappy little dog, or the giant lizard. To me there's not necessarily any internal inconsistency with the animal communication thing.
I have to admit I haven't played this game for at least 10 years, so my memory is a bit foggy... I just remembered this being something I thought about back then.
But reading this explanation does seem to clarify it and I have to agree... I was wrong about that... considering how the intro has them falling into a magical pond, it makes sense in a way that the animals in this place aren't necessarily normal animals.
I think the main reason I didn't think of that was I had forgotten the introduction sequence... I only saw it the first time I played the game and I've always skipped in when replaying the game (which is a very rare occurence ) as it's so BAD :eek::eek:
It's like a Disney horror show.
Comments
I think the debate stopped being about your opinion and was really an argument about your word choice. Which is ALMOST as pointless. :P
Exactly. It's no more inconsistent than the fact that a talking tree in KQ5 is really a cursed princess, but several talking plants (and, of course, animals) on the Isle of Wonders are fine without explanation.
Anyway, I'm over it.
Just yours
I read the others.
The original KQ games can be completed in a very short span of time. Especially KQ1. Even AGDI's KQ3 Redux has (among others) an award title for completing the game in a very short period of time. I can say for myself that I've completed it with the timer reading less than 40 minutes.
Even KQ5 and 6, though longer, are still completable in fairly a short time (if you know what you're doing) when compared to, for example, Tales of Monkey Island or the Sam & Max seasons. I would think that the combined playing time of Telltale's KQ game then will take far longer to complete than the first few KQ games and that, as such, it will by its very nature have more story and puzzles to complete.
Yeah but the flaw in this logic is that those games can only be completed in that amount of time if you know exactly where to go and what to do already. Telltale's games have a tendency of being completable in comparable amounts of time on the first playthrough. That's where the major difference lies.
Things like adjustable walk speeds, clicking past conversations, etc. also artificially shorten the standard old-school KQ game (though I will definitely agree that they tended to be shorter than your average game nowadays.)
Where are those?
But reading this explanation does seem to clarify it and I have to agree... I was wrong about that... considering how the intro has them falling into a magical pond, it makes sense in a way that the animals in this place aren't necessarily normal animals.
I think the main reason I didn't think of that was I had forgotten the introduction sequence... I only saw it the first time I played the game and I've always skipped in when replaying the game (which is a very rare occurence ) as it's so BAD :eek::eek:
It's like a Disney horror show.