Reaching Out: How Telltale Can Show Goodwill to the Community

How do you think Telltale can reach out to King's Quest fans, and to the community as a whole? I've thought of a few possibilities, and I want to see what everyone else thinks of them, as well as anything an

1. Actually Communicate through your existing channels

This one is really important, I think, and so far I personally think there has been a major vacuum where this should be. This company has a Blog, a newsletter, a forum, and Facebook/Twitter accounts. They have a means through which they can communicate to the existing fanbase, and so far it has been mostly radio silence. Even if you are holding back information for a big announcement, a mere presence shown by maybe taking ten minutes out of your day to make a few posts would go a long way.

2. Cut the Bullshit

Specifically, the marketing-speak.

We have very little in terms of information about this project, and what we have gotten so far is laden with marketing speak and terminology that comes off like it could mean something very, very bad for fans of this franchise. It makes a person wonder if the reason the company isn't saying anything is because they can't say anything without it coming out badly. So, when you do go ahead and say something, run it through the filter of human experience rather than a series of robotic drones who calculate the offensiveness of key words and feel they've created an algorithm for saying things by saying nothing(known to some as "The Marketing Department"). Marketing-speak can be detected immediately and comes off as less than genuine at best.

Are you including deaths in the game?
Who is the target audience?
What is your puzzle design philosophy?
How are you approaching this project?
Do you feel that you need to change a lot about the company's usual work habits to fit this franchise? What are you changing and why?
Is this going to be a reboot, a sequel without a number, or a numbered sequel?
Etc etc.

These are simple questions and simple bits of trivia that could be delivered through any of the existing channels. Or perhaps you can join discussions about King's Quest as a fan of King's Quest. I mean, you are a fan of King's Quest, aren't you?

3. Reach out to Sierra employees

Involvement by people who worked for Sierra would be great. The more involvement, the better. At least CONTACT Roberta Williams to see if she wants to, for example, chat about King's Quest or look over your early design documents, even for just an hour. Check with as many franchise heads as you can muster. Make their involvement publicly known in a transparent fashion. "Off to have lunch with Roberta Williams" on the Telltale Twitter feed would be nice to see.

4. Reach out to the fan groups

The fan groups have been keeping this series alive. They have access to a wider King's Quest base, and they understand the franchise. Give them an interview(because they know what to ask!), ask them what they think is important, and reach out to these groups in any other way you can.

5. Show us stuff

Anything at all fits in this. Blurry cameraphone pictures of the concept artists' desk. A work schedule. Pieces of early design documents. What you had for lunch the day development started. Anything. This fits into the "an unimportant presence is better than no presence at all" rule. Show the fans anything, and let them speculate. It doesn't have to be super important or the best quality, just show the fans something.

6. Community Events

This is something that Nikki was able to do in a simple and effective way at a fairly low cost. Telltale Tuesdays and the like showed(or at least gave the impression) that the company was actively interested in engaging the community in an active way. Community events are not something that is difficult to organize, and if you're hiring someone for marketing and don't have them working in a way that can be noticed, you're doing it wrong.

Well, that's all I have on my mind right now. What does everyone think? Anyone else have more suggestions?

Comments

  • edited March 2011
    I can't think of anything to add, but I have to say I fully support everything on this list. Great points. Any of these would be great to hear about.
  • edited March 2011
    I agree with everything you've said here, Dashing. Especially number 2, something Telltale's done a lot of lately. I think this counts in the discussion, but I'd like to see Alan Johnson actually do his job as a community manager instead of dicking around. Or at least show that he's doing something. Cause if he is, it should be pretty apparent, right?
  • edited March 2011
    Umm seems to me this post is just a bit confrontational, and accusatory...

    The post seems to read, as if you think Telltale is going out of its way to intentionally "screw the fans", as if there is some kind of conpiracy going on, and as if telltale employees are somehow sadistically trying to drive fans crazy...

    The announcement is quite new, and as far as I've experienced for most franchises it takes time for material to be released to the public after an announcement... I don't see Telltale as being any different than most companies that do the same thing... Seems to me some people are quite impatient...
  • edited March 2011
    I'd like to add "Giving importance to ONE thing and ONE thing at a time -instead of trying to reach to completely different extents at once, stocking and clogging your own schedule, making everyone hype up so much and disappointing at delivery in the real showdown".
  • edited March 2011
    I wholeheartedly agree with everything you've said, especially points 1, 2, and 3 (especially point 3).

    I don't understand why Telltale doesn't communicate with their fans more often. Like you said, just ten minutes a day could make a world of difference.
  • edited March 2011
    If I was telltale or any company I wouldn't be open, as fans want them to be...

    Seriously in my experience, the moment a company becomes too open, people start to demand more, and when it isn't forthright, they start bashing the company (accusing them of holding out)...

    Impatient fanboys and girls are never entirely rational... :p
  • edited March 2011
    Valiento wrote: »
    Umm seems to me this post is just a bit confrontational, and accusatory...
    Why is it confrontational? Are the accusations wrong?
    The post seems to read, as if you think Telltale is going out of its way to intentionally "screw the fans", as if there is some kind of conpiracy going on, and as if telltale employees are somehow sadistically trying to drive fans crazy...
    Hardly. The post was intended to imply that Telltale isn't going out of its way to do anything.
    The announcement is quite new, and as far as I've experienced for most franchises it takes time for material to be released to the public after an announcement... I don't see Telltale as being any different than most companies that do the same thing... Seems to me some people are quite impatient...
    So basically, your argument boils down to "They shouldn't do anything with the community, since EA and Activision don't."?
  • edited March 2011
    Daventry wrote: »
    I don't understand why Telltale doesn't communicate with their fans more often. And like you said, just ten minutes a day could make a whole world of difference.

    It's because they got so tired of everyone bitching and moaning and whining that they stopped paying attention at all, deciding it was all just fanhate. The thing is, when you do that, you close your ears to actual worthwhile discussion as well, and that's when you've screwed yourself.
  • edited March 2011
    There used to be a time when people from TTG would post on these boards more often.

    It would be nice if they would just confirm that there will be no DVD copies of BttF and JP.... Seems that is going to be the case.
  • edited March 2011
    Does anyone not know what a NDA is? There are legal procedures for how things can be released or discussed... Activision probably has the reigns tied down from above...

    Hell back in the day, if you went to visit Sierra, you had to sign one of the NDA waivers, just to be invited inside...

    I seriously don't remember Sierra being open directly after a game announcement either. It usually took a few months to a year, before they released the first bits of concept art...
  • edited March 2011
    Valiento wrote: »
    Does anyone not know what a NDA is?
    ...It's their content. They can decide what to do with it. They don't have to tie their developers down. NDAs also generally allow for express consent to be given to release information, which would consist of walking down the hall and doing some simple paperwork and getting it rubberstamped by the marketing guys.
  • edited March 2011
    It's because they got so tired of everyone bitching and moaning and whining that they stopped paying attention at all, deciding it was all just fanhate. The thing is, when you do that, you close your ears to actual worthwhile discussion as well, and that's when you've screwed yourself.

    I only started visiting these forums more regularly after the KQ announcement. I wasn't aware that the devs were more active earlier... it's a shame that the fans drove them away. If there was a lot of hate (and I take your word for it that there was), then I can't blame them for closing their ears and lips.

    I would like to add that I don't mean to bash Telltale by agreeing with the poster (and I don't expect news so soon after the announcement, especially since it was already said that more will be revealed at E3). It's just that KQ is so dear to so many of us that we're all more excited and anxious than normal.

    Point number 3 really hit home for me though, and that has nothing to do with Telltale's relationship with us.
  • edited March 2011
    Valiento wrote: »
    Does anyone not know what a NDA is? There are legal procedures for how things can be released or discussed... Activision probably has the reigns tied down from above...

    Hell back in the day, if you went to visit Sierra, you had to sign one of the NDA waivers, just to be invited inside...

    I seriously don't remember Sierra being open directly after a game announcement either. It usually took a few months to a year, before they released the first bits of concept art...

    I doubt Activision is involved with the marketing or development whatsoever (e.g. I wouldn't be surprised if Telltale has complete control as long as they hand over the agreed percentage of revenue when the time comes).
  • edited March 2011
    The drawback to communicating with your fans more is that every fan then expects you to do everything it takes to please them. And the old saying about not being able to please everyone really makes a huge mess in that situation. Is it nice to communicate with fans? You bet, we love getting feedback from our fans and from our critics, but it is really tough to sort through everything and try to keep as many people as possible happy sometimes.
  • edited March 2011
    wilco64256 wrote: »
    The drawback to communicating with your fans more is that every fan then expects you to do everything it takes to please them. And the old saying about not being able to please everyone really makes a huge mess in that situation. Is it nice to communicate with fans? You bet, we love getting feedback from our fans and from our critics, but it is really tough to sort through everything and try to keep as many people as possible happy sometimes.

    That just reminds me, if not posting on these boards, then what about having a developer's diary once every so often? Jane Jensen did it for Gabriel Knight III and Gray Matter, and Mark Seibert did it for King's Quest 8. I think it really helped bridge the developer-fan connection without "getting too close" or opening unwanted doors for criticism.
  • edited March 2011
    Anyone who thinks Dashing's requests are excessive is probably new here. Telltale employees used to actively converse with the fans on the forums all the time.
  • edited March 2011
    True. But they also have a certain history of keeping us in the dark for no apparent reason on even minor things.

    Doesn't anyone remember how long we asked/argued/complained about what kind of DRM would be on the ToMI DVD? Telltale took a very long time indeed to say anything at all on the subject. Many people were so worried that it was going to have online activation the same as Wallace and Gromit did, and Telltale did very little to alleviate our concerns.

    And that's only one example.
  • edited March 2011
    wilco64256 wrote: »
    You bet, we love getting feedback from our fans and from our critics, but it is really tough to sort through everything and try to keep as many people as possible happy sometimes.

    You should check old threads a little. Apparently it was possible for them to make all their fans happy when they had less stuff to work with.
  • edited March 2011
    The fan groups, no mater who, should not be involved in the making of this game. That would just complicate things too much.

    Roberta Williams could, and should, be consulted as she is the original creator, if she wants to be involved.

    But anyway, TTG will do much better job at this than those morons who did those Larry sequals with out Al Lowe, that's for sure.
  • edited March 2011
    Are we necessarily sure people would be interested in a long list of answers like "Havent decided yet", "Have decided, but haven't actually done any concept art or programming yet", "Too busy with that thing with the dinosaurs to worry about that yet" etc?
  • edited March 2011
    wilco64256 wrote: »
    The drawback to communicating with your fans more is that every fan then expects you to do everything it takes to please them. And the old saying about not being able to please everyone really makes a huge mess in that situation. Is it nice to communicate with fans? You bet, we love getting feedback from our fans and from our critics, but it is really tough to sort through everything and try to keep as many people as possible happy sometimes.

    I agree. I have seen this happened with companies who were so close to their fans; eventually, the fans develop this false sense of friendship that the company's CEO or whoever is talking to them as their personal friendship. This makes the fans believe that they know the person talking to them personally, and therefore expects them to listen to their every suggestions. In return, the fan becomes very loyal to the company, ignoring obvious flaws or criticisms. Basically, this transforms the fan into an obsessed fanboy
  • edited March 2011
    I don't see any particular reason for TTG to post information before they have something meaningful to say beyond "We are making this game." I don't see that happening for at least a few weeks to a month.
  • edited March 2011
    I think a few of us are really worried about TTG handling the license. For those who are worried, I think you guys should relax. Sure, the result might be what you guys have expected all along, but regardless, we are gettin a new KQ game.

    I remember ppl moan and groan when KQ 7 and KQ* were first announced; for both games, ppl didn't like the direction the storyline and design. After a decade, people accepted both KQ7 and MOE as official KQ canon.
  • edited March 2011
    doom saber wrote: »
    I think a few of us are really worried about TTG handling the license. For those who are worried, I think you guys should relax. Sure, the result might be what you guys have expected all along, but regardless, we are gettin a new KQ game.

    That means nothing to me if it's a horrible game.
    I remember ppl moan and groan when KQ 7 and KQ* were first announced; for both games, ppl didn't like the direction the storyline and design. After a decade, people accepted both KQ7 and MOE as official KQ canon.

    I accept those as canon because Roberta was involved in the creative processes of every single one of them. And they were released by Sierra. And I like MOE.
  • edited March 2011
    That means nothing to me if it's a horrible game.



    I accept those as canon because Roberta was involved in the creative processes of every single one of them. And they were released by Sierra. And I like MOE.

    Roberta's involvement only went so far as basically deciding on very basic story items, and that the game should be Disney inspired. She's not even created as the writer of KQ7; Lorelei Shannon alone is. Roberta was far too focused on Phantas when KQ7 was in development that Lorelei had free reign.

    The credits are as such:
    Directed by: Andy Hoyos, Lorelei Shannon and Roberta Williams
    Designed by Lorelei Shannon and Roberta Williams
    Writing/Dialogue/Story by Lorelei Shannon
    Produced by Mark Seibert
    Based on Characters Created by Roberta Williams

    And KQ8? KQ8 was in Ken Williams' own words "not a Roberta game." In fact, it deviated so far from her vision she asked for her name taken off the game towards the end. Only some negotiation and a few token changes to the name stopped that from happening. Sierra also threatened to sue her because she kept delaying the game, trying to get it back to her vision, and she was forced to hand it over to them.
  • edited March 2011
    That means nothing to me if it's a horrible game.



    I accept those as canon because Roberta was involved in the creative processes of every single one of them. And they were released by Sierra. And I like MOE.

    So a KQ canon game is something made by sierra and by Roberta? What if AGDI somehow gets the King's Quest license and make their own games. Would ya consider them as canon?
  • edited March 2011
    2. Cut the Bullshit

    Specifically, the marketing-speak.

    Marketspeak is the most insulting form of human communication to date.

    It just makes you wanna punch the messenger in the mouth for treating you like a complete retard.

    I mean, I can roll with insults about me and/or my family, I accept being mocked, I can endure being criticized & ridiculed about my looks, lifestyle and/or beliefs, but marketspeak? That's just one step too far.

    At least to the others, I can respond in kind.

    But the day I'll lower myself to such a vile, disgusting & revolting form of communication as marketspeak is the day I become a useless, rancid shitstain in the fabric of this world.

    Cheers!
  • edited March 2011
    Well, I feel that TTG does not usually release a deluge of info in the form of interviews, screen shots, concept art etc.....until quite a while after the initial announcement. I imagine we will see a more focused effort to promote the game and interact with fans, closer to release. Then again, I have no idea what they will do, that just seems to what they have done with games in the past. I would like to add that last I read, the game isn't due out until sometime in 2012, unless my memory is fuzzy.
  • edited March 2011
    Roberta's involvement only went so far as basically deciding on very basic story items, and that the game should be Disney inspired. She's not even created as the writer of KQ7; Lorelei Shannon alone is. Roberta was far too focused on Phantas when KQ7 was in development that Lorelei had free reign.

    Be that as it may, she was still involved by coming up with the initial idea (even if it was handed off to other people) and giving the "ok" on the design directions. I understand that with MOE this was not entirely the case, but IIRC she would only allow her name on the box if certain requirements were met? That qualifies for me. But I like MOE so I'll consider it canon if I want to. It's my decision.

    Ah, I just read your other paragraph which stated exactly that.
    doom saber wrote: »
    So a KQ canon game is something made by sierra and by Roberta? What if AGDI somehow gets the King's Quest license and make their own games. Would ya consider them as canon?

    Like I said, I'll consider canon whatever I want to consider canon. It's my prerogative as a fan. But I'm a little biased because I'm on the AGDI team. But you're free not to. Or to accept Telltale's KQ game as canonical as well.
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