Stuff to fix in Episode 5 (Possible Spoilers)
1. This bug occurs at the House of Glass, when you pull the Green Door's handle and enter the room, Marty sinks through the floor acting like he walks down the stairs.
2. This gamebreaking bug occurs in the future furnishings,
It looks like Telltale didn't really put that much effort into the episode, since these bugs are easy to spot.
2. This gamebreaking bug occurs in the future furnishings,
after you've placed the plant in the phone booth
, and try to click the buttons, but unfortunately they don't do anything, so you have to save and load from that save to fix the bug.It looks like Telltale didn't really put that much effort into the episode, since these bugs are easy to spot.
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When looking at the second Hint for "Stop Edna from accidentally burning down Hill Valley" the hint reads "You'll need SOMETHIGN wet to douse the flame." Something is misspelled! heh
The bug getting stuck in the house of glass is pretty major - if you deal with Edna first and then do the house of glass you get bugged and stuck in there with no interactable objects.
To work around that, you have to save Emmett first and then deal with Edna.
Then I noticed another bug where you can interact with the Bathyosphere controls after you save Emmett and Citzen Brown runs out of the high school. His voice still says it's line about not letting you touch them even though he's not there.
Then, I gave Edna the algae cakes in alternate 1931 at her shack and they got permanently stuck to her hand. So all through that section while I was trying to get her to remember stuff, she had a huge box of algae cakes stuck to her.
1. The Glass House Glitch - That's well known, and apparently the Telltale Team is working on fixing it.
2. Magic Maze - If you don't get the Glass House Glitch, there's a good chance Marty will just phase through the floor, and you can skip the entire maze.
3. The audio pops and cracks at random intervals.
4. The game freaks out during the final puzzle, making the game near unplayable.
Edit:
here is a picture so I am not crazy
http://www.flickr.com/photos/21698067@N07/5865260344/lightbox/
also anyone know what the weird lighting is with the opening words
http://www.flickr.com/photos/21698067@N07/5865260352/lightbox/
There is a part where Trixie says something like "I knew Edna was the arsonist" and then some more text that doesn't get spoken, and then Marty says "I don't think so" It probably makes sense when you read the text but the spoken dialogue doesn't.
The final puzzle was fine for me, but I did notice that it is probably more graphically intense that most other scenes in this series, I have a newer system so I didn't experience anything weird with maxed out settings. My friend mentioned something about the end being messed up for him though, and he has a much older pc.
This is NOT why most people would help out - but it would be a nice touch.
By the way, this could also be the case for that gun but I had checked it before so such thing didn't happen.
EDIT: OH YEAH EXCEPT THAT. I was like "wait the cactus grew a hat?". Then I put the mop on it and the hat was gone, and Marty put the mop THROUGH the hat (it dissappeared after). Then suddenly the hat was on the fence. It was pretty funny IMO.
Another one would be the rather serious problem of the game crashing as
I suspect the problem is associated with low-end systems, but nonetheless it would be nice if a low-end patch could be released or a save-file after that point or something like that to make the game finishable.
A far more minor error would be the fact that the 1986 newspaper has the date of June 14th 1931, while it should be May 14th (I think) 1986.
No but really I'd consider that a major error, moreso than than the bugs which will probably be fixed
Didn't notice that though, I'll take a look later.
I encountered many bugs, not a single gamebreaking one though, but far too many.
http://www.telltalegames.com/forums/showpost.php?p=518957&postcount=159
Also, what's this glitch with the final puzzle people are mentioning? I didn't experience any glitches at that part, so I'm curious.
It's a major graphical bug. The graphics will start to go haywire, models and textures will freak out, and the game basically breaks down from there. But it always corrects itself.
OH, and during the conclusion scene, the audio of
Apart from that it was for the most part good. And I play at 1920x1200 with full everything.
I got this bug too.
Didn't realise what the hell I was supposed to do until I discovered the hat on the cactus was clickable. So I clicked on it and then the game plays the animation of Marty taking the hat from the STOP sign and putting it on the cactus despite it being magically there already!
Regarding the glass house phase bug, are you guys sinking through the floor? The bug I got was from the lower floor, after Doc knocks younger Emmet out, I clicked on the red door handle and Marty phased UP through the floor on an invisible staircase which left me stuck on the second floor now, trapped with walls on all sides and no way out.
2. Call Edna on the phone after she's been chased off. You'll have a conversation with her disembodied voice.
I had that bug too. A really confusing bug, I was stuck for half an hour at that... :rolleyes:
Edit: http://www.youtube.com/watch?v=hF4HP6bJzGs#t=01h04m19s
I can confirm this one. I expected the woosh woosh piew crash wheeehw sound, but there wasn't.
It says 1931 but its actually news from 1986.
More details here: http://www.telltalegames.com/forums/showthread.php?t=25496
I had to replay the whole episode because of that and the second time I played through, I couldn't push any walls in the house of glass.
After restarting it a second time I was teleported from the bottom floor and up to the top floor in the House of Glass.
Really, REALLY buggy episode and it ruined the mood for me. =(
Also got that one, together with the glass house bug and some people talking, who were no longer there. And I've found another small one during the old Edna puzzle, which seems to be quite bug infested anyway. If you take a burning stick and use it wrongly, it will still be lying on the ground, but you can't take it and have to get one out of the fire again, which then replaces the one on the ground.
Apparenly the glass house bug has been fixed by now, although you could avoid it by not entering the glass house until you have to.
There's also a game crashing bug in the final cutscene when the camera swings back to Marty and Doc. I'd guess it's the fast wide range camera sweeps that make this happen. Apparently it occurs only if you play the game with low graphics settings and can be avoided, strangely enough, by setting graphics quality UP to about 5 or 6 bars. Usually my games crash when I set graphics too high