Would you guys like it if they took the same art direction as TSL?

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Comments

  • edited September 2011
    Cez wrote: »
    Of course, I'm biased, but I wouldn't mind seeing Telltale's game taking a next gen take at this look:

    You could always mod The Sims 3 if you want a KQ game with that kind of look.
    Alex_Graham_bulge.jpg
  • edited September 2011
    :D Tis truly shameless.

    Hell yeah it is :) Did we mention Episode 4 is coming out in October? :D


    LOL, Cez, I think you meant to say the maze scenes used to be more isolated, not desolated!
  • CezCez
    edited September 2011
    You could always mod The Sims 3 if you want a KQ game with that kind of look.

    Yeah, why don't you go ahead and put those screens next to Sims 3 screens and compare them. I'm sure you'll have a great time trying to spot what makes them look "exactly" the same. :)

    If you had a better eye, however, you'd see they are mostly based on the backgrounds previously posted here because those always were the inspiration to our artists, and we aimed to recreate the look found in KQ5/KQ6/Disney cartoons.
  • edited September 2011
    Disney cartoons are more a KQ7 style. I'd say TSL, KQ5, and KQ6 are something closer to Anastasia.
  • CezCez
    edited September 2011
    Disney cartoons are more a KQ7 style. I'd say TSL, KQ5, and KQ6 are something closer to Anastasia.

    It depends at what you are looking at. The Black Cauldron was probably the number 1 source of inspiration for our guys (aside from KQ5/KQ6 that is):

    http://animationbackgrounds.blogspot.com/search/label/BLACK%20CAULDRON

    Disney's environments always tended to be very rich and KQ5 like, while the characters were more and less detailed --I guess because of animation reasons-- KQ7 like.

    Of course I'm not an animations and art connoisseur, so I may be wrong.
  • edited September 2011
    Ooo, I am loving that link. And I can definitely see where some of those images were possibly used as references for some of our screens, too.
  • edited September 2011
    Let it be said that The Black Cauldron is awesome.
  • edited September 2011
    Indeed.

    Hehe, this screenshot from Sierra's Black Cauldron looks quite close the original posted on the link Cez posted. Never noticed that before.

    http://newgamesprograms.com/NewGamesPrograms.com/upload/screenshot1174-1.jpg
  • edited September 2011
    Ahh black cauldron the game that awarded you for not following the path of the movie!
  • edited September 2011
    Indeed.

    Hehe, this screenshot from Sierra's Black Cauldron looks quite close the original posted on the link Cez posted. Never noticed that before.

    http://newgamesprograms.com/NewGamesPrograms.com/upload/screenshot1174-1.jpg

    This is my favorite game of all time. It's the game I'll remember on my death bed. It's my main inspiration for making one right now.
  • edited September 2011
    I sure hope there are more important things for me to remember on my death bed than a computer game! Just saying!
  • edited September 2011
    Hah. There will be other things on my mind, yes :)
  • edited September 2011
    I gotta say I didn't think the movie was that good--especially once I read the books it was based on, which are SO much better--but the game will always hold a special place in my heart.

    The game was definitely fun though. Climbing the castle walls and avoiding rocks! Hiding behind tapestries! Jumping across the swampy marshes! :D
  • edited September 2011
    The only thing the movie has going for it, is the fact that it is so very different than most Disney movies... It defied the norm... It's darker, its more violent, its not particuarly silly, etc. Even got a higher rating than most disney movies. It barely missed a Rated R or PG-13 rating too IIRC, for a violent or scary scene that was in the test version (but got edited before final release).

    I place it up there with The Black Hole, for edgier and risk taking version of Disney...

    I would love to see the uncut version... It's about 12 minutes longer... It apparently still exists in the Disney's vaults.
  • edited September 2011
    Black Cauldron was definitely trying to compete with Don Bluth Studios for the darker edgier tone. And it succeeded. I never watched it when I was a kid, but if I had I would have been terrified. Those Don Bluth movies freaked me the freak out when I was younger. But I loved them anyway :).
  • edited September 2011
    Black Cauldron was definitely trying to compete with Don Bluth Studios for the darker edgier tone. And it succeeded. I never watched it when I was a kid, but if I had I would have been terrified. Those Don Bluth movies freaked me the freak out when I was younger. But I loved them anyway :).

    The Black Cauldron movie's problem, imo is that it's far too short. Seriously, it's so fast-paced as they race from one plot point to the next that it's hard to make any sort of emotional connection to any of the characters. My favorite characters of the story were Gurgi and the sword; and the sword never really gets any exploration of its past or abilities other than that it's magical.
  • edited September 2011
    Yeah the books are so friggin sweeet. They're my favorite childhood fantasy books. They're sitting there in a collected edition next to my bound version of Lion, Witch and the Wardrobe.

    But yeah movie was daring for what it tried to do, and it is gorgeous. I loved it even knowing it's not the best. But the game was a game changer for me as a kid. I lived in Prydain.
  • edited September 2011
    I think I'd love if it had a look like the illustrations of HJ Ford.
    2j2ix4n.jpg

    Or the same kinda look as the Disney film Tangled.
  • edited September 2011
    Or the same kinda look as the Disney film Tangled.

    Hey! I've made that exact suggestion before on these boards somewhere. ;)

    It'd have to be nearly as detailed and smoothly animated though--not just in a cartoon style.
  • edited September 2011
    I think I'd love if it had a look like the illustrations of HJ Ford.
    2j2ix4n.jpg

    Or the same kinda look as the Disney film Tangled.
    HJ Ford is actually an extremely apt choice for the styling of KQ, given that he did the original illustrations in Andrew Lang's Green Fairy Book (plus others in Lang's Fairy Book series). That Victorian children's book, of course, is where Roberta got a bunch of the fairy tales that she incorporated into King's Quest, as well as many character names (Rosanella/Rosella, Balanice/Valanice, Genesta, Lolotte).

    I wouldn't mind either if a KQ game resembled the art of Pauline Baynes, who did the Chronicles of Narnia illustrations (another major inspiration for KQ, the games with Alexander in particular).
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