Misunderstandings, confused descisions. Got any?

edited July 2012 in The Walking Dead
Hey all, I'm curious to know what split-second decisions other people have made that were affected by confusion or misunderstanding a situation. That's not to say I think it's necessarily a good or bad thing in terms of gameplay, I just find it interesting.

Off the top of my head I can recall the girl in the motel in episode 1. When she asked for the gun I chose not to give it to her, primarily because I didn't feel comfortable handing a hysterical stranger a loaded semi-automatic weapon. As it turns out, that aspect of the situation wasn't part of the game itself.

In episode 2, I chose to not loot the car full of supplies, only because I thought it looked too good to be true and could have been a trap. Again, that didn't end up being a part of the narrative.

Anyone else?

Comments

  • edited June 2012
    The only mistake I made was killing the first farmer guy in episode 2. Clem was watching. I made sure I didn't kill St. John.
  • edited June 2012
    Nothin...
  • edited June 2012
    I only recall a few dialogue options where I thought Lee would say one thing as implied by the choice, but in fact he says another or in a way I didn't expect.
    IE, Clem asks to pee, I saw "Just go" as in giving her permission to find the toilets or whatever. Instead Lee yells at her. Small stuff like that.
  • edited June 2012
    Zeruis wrote: »
    The only mistake I made was killing the first farmer guy in episode 2. Clem was watching. I made sure I didn't kill St. John.

    Same here... I was just mad at that guy, but i didn't think it through that Clementine would watch...

    It was also the first time when i decided to kill someone instead of sparing him...
  • edited July 2012
    Westyboy wrote: »
    I only recall a few dialogue options where I thought Lee would say one thing as implied by the choice, but in fact he says another or in a way I didn't expect.
    IE, Clem asks to pee, I saw "Just go" as in giving her permission to find the toilets or whatever. Instead Lee yells at her. Small stuff like that.

    Yeah, the "Just go" reply was so surprisingly mean but I guess it's understandable given the prevailing tension at that very moment.
  • edited July 2012
    I had the same situations mentioned above: the "just go" response and stabbing the first brother because I didn´t know Clem was watching.

    I don´t know if it qualifies for the thread, but at the car looting scene, at first I chose to steal from the car, but I was feeling so bad with myself that I just had to reload a save and choose the opposite option. Anyone else had the same problem?
  • edited July 2012
    greenj2 wrote: »
    Off the top of my head I can recall the girl in the motel in episode 1. When she asked for the gun I chose not to give it to her, primarily because I didn't feel comfortable handing a hysterical stranger a loaded semi-automatic weapon. As it turns out, that aspect of the situation wasn't part of the game itself.

    What happens if you dont give her that gun ? Just curious ...

    Anyway, I remember beginning of episode 1, in a police car, the officer told me something about "marrying wrong woman". I wanted to reply " Maybe she married the wrong man", but instead I just shrugged and made some wierd noise.
    That was pretty .. wierd ..
  • edited July 2012
    What happens if you dont give her that gun ? Just curious ...

    Anyway, I remember beginning of episode 1, in a police car, the officer told me something about "marrying wrong woman". I wanted to reply " Maybe she married the wrong man", but instead I just shrugged and made some wierd noise.
    That was pretty .. wierd ..

    the the scene just goes on even longer, she fights for the gun until the blacony breaks and does it anyway. I just wanted to spare some ammo, instead I got pulled into a WWF rumblefest
  • edited July 2012
    What happens if you dont give her that gun ? Just curious ...
    She attacks you and takes it by force. She kills herself right there in front of the whole group. Glenn ends up throwing up.
  • edited July 2012
    She attacks you and takes it by force. She kills herself right there in front of the whole group. Glenn ends up throwing up.
    Xarne wrote: »
    the the scene just goes on even longer, she fights for the gun until the blacony breaks and does it anyway. I just wanted to spare some ammo, instead I got pulled into a WWF rumblefest

    Damn ... pretty dark.
  • edited July 2012
    Yeah. It's not pretty.
    Apparently Carley ends up upset with you if you don't give it to her the same way Glenn is if you do, but I saved Doug in the same play through I gave didn't give her the gun, so I wouldn't know.
  • JakeJake Telltale Alumni
    edited July 2012
    Xarne wrote: »
    the the scene just goes on even longer, she fights for the gun until the blacony breaks and does it anyway. I just wanted to spare some ammo, instead I got pulled into a WWF rumblefest

    I wonder if anyone noticed that the balcony is broken in their ep 2 playthrough if that fight happened, but is still standing if they gave her the gun. I didn't see anyone remark on that.
  • edited July 2012
    Yeah. It's not pretty.
    Apparently Carley ends up upset with you if you don't give it to her the same way Glenn is if you do, but I saved Doug in the same play through I gave didn't give her the gun, so I wouldn't know.
    Carley & Glenn are both upset with you if you give her the gun, but Glenn makes his feelings more known in your interactions with him.
  • VainamoinenVainamoinen Moderator
    edited July 2012
    Jake wrote: »
    I wonder if anyone noticed that the balcony is broken in their ep 2 playthrough if that fight happened, but is still standing if they gave her the gun. I didn't see anyone remark on that.

    Of course not. That part of the hotel was completely out of our minds as we couldn't go there. ;)
  • edited July 2012
    It would have been interesting if you could go there and have Lee remark on the whole Irene situation though.
  • JakeJake Telltale Alumni
    edited July 2012
    Of course not. That part of the hotel was completely out of our minds as we couldn't go there. ;)

    You can see it all the time though! It was just a background detail, but I had hoped someone would pick up on it.
  • edited July 2012
    Jake wrote: »
    I wonder if anyone noticed that the balcony is broken in their ep 2 playthrough if that fight happened, but is still standing if they gave her the gun. I didn't see anyone remark on that.

    Damn, thats a nice touch ;)

    Only thing I remember right now is Clem using word manure I taught her in episode 1 :D very proud of her :D
  • edited July 2012
    Well, I did notice that the balcony was broken when the camera centred on it during one of the cutscenes and it immediately reminded me of the lady. :)
  • edited July 2012
    Jake wrote: »
    You can see it all the time though! It was just a background detail, but I had hoped someone would pick up on it.

    I spotted it on my second playthrough. I really appreciate the attention to detail even if some of us are slow to notice it. ;)
  • edited July 2012
    Jake wrote: »
    You can see it all the time though! It was just a background detail, but I had hoped someone would pick up on it.

    I didn't notice it myself since I opted to give her the gun, but I'm glad to know it's there now. :) That sort of attention to detail definitely goes towards making any game a richer experience, even if it sometimes goes unnoticed.
  • edited July 2012
    when i was looting the car i only wanted to take like 2 boxes.I tried to back off of the car after each box and i was like " oh come on! it's enough now, we don't need ANOTHER box, leave those people something if they come back". wish there wouldn't only be black an white decisions, like 2 extremes., but also grey tones, like in real life.
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