TWD replay-ability
As much as I enjoy this game and look forward to each ned episode, I must admit I do have a issue with replaying the game.
We get 3 saves
My save 1, I reserve for the first playthroughs of each episode
My save 2, I use for different choices
My save 3, I use for the silent treatment
After those, knowing how each episode works, all the mystery and not knowing is gone. For me, the best part of the game.
I love this game (each time I play an episode for the first time) but, what I am hoping for is something without an ending. We know this game will have 5 episodes and at the end of the last one, game over!
I hope they continue with more episodes, or I've seen mention of a couple TWD games in develpoment and I dont think they will even come close to compare but if they are something without an ending, you can just continue to survive.
TWD game is a story, like a really good book, and you may even read it several times, but it's never as good as the first because you already know how it end's.
We get 3 saves
My save 1, I reserve for the first playthroughs of each episode
My save 2, I use for different choices
My save 3, I use for the silent treatment
After those, knowing how each episode works, all the mystery and not knowing is gone. For me, the best part of the game.
I love this game (each time I play an episode for the first time) but, what I am hoping for is something without an ending. We know this game will have 5 episodes and at the end of the last one, game over!
I hope they continue with more episodes, or I've seen mention of a couple TWD games in develpoment and I dont think they will even come close to compare but if they are something without an ending, you can just continue to survive.
TWD game is a story, like a really good book, and you may even read it several times, but it's never as good as the first because you already know how it end's.
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Comments
1. My own choices.
2. Siding with Kenny.
3. Siding with Lilly, saving Doug.
I regretted trying to save Shawn instead of Duck (that was held against me by Katjaa). At least with the Carley/Doug choice at the end of Episode 1, you save whoever you pick, but the Shawn/Duck choice does not work that way.
I regretted giving Mark food since he would not live to the end of the episode.
I regretted doubting Kenny’s boat getaway plan. The motor inn is defensible and the survivors have a routine, as Lilly says, but the food supply is running low as bandits, walkers, and your group searches the forest for increasingly scarce food. Kenny’s plan is risky, but survivable. Lilly’s plan is a guaranteed slow death.
Whether one sides with Lilly or Kenny in the meat locker, that decision will have unforeseen consequences.
I try to avoid the landmines in the field of social relationships, but I keep stepping on them. That keeps the game interesting.
Actually, the fact that Mark doesn't make it to the end of the episode makes me more inclined to feed him; aside from Lee, I think Mark's the only other character that potentially won't get anything to eat in the entire episode (atleast while alive). Everybody else either participates in dinner, or gets the biscuits.
As I've noted elsewhere, Kenny's plan is pretty much the worst option of the two. Realistically the coast is going to have a higher concentration of walkers than anywhere else - coastal areas in the U.S. account for about one-fifth the land, but a little over half the total population. Even assuming the boat's still there and accessible, and that part of the plan succeeds, yeah there's potentially better access to food but you're trading it for regular access to a freshwater source... which is just stupid from a basic survival standpoint - it takes weeks to die from starvation, dehydration will kill you in days.
Basically, if you can justify going to the densely populated coast of Florida, there's no real reason you couldn't justify trying to gank a few crates of MRE's from a supply area in the base where Lee found Mark, and it's apparently a far shorter trip to boot.
1. Gut
2. Insightful decisions
3. A copy of one of these to use to toy around (so I can see more decisions and not lose progress.
The game has a lot of replay value, and it'll be a lot easier to mess with when it's complete. I love the difference between the blind playthrough and a second one that I know what's going on behind the scenes. Refusing to talk to the brothers as they asked questions on the way to the dairy is really fun if you know what's going on.
You know there's a second season planned? Maybe we'll get that neverending story after all.
You shouldn't regret it because this made his leg more tasty and more enjoyable for Danny and Andy ^^
And Duck!
I have nothing to argue with this, but in my way of thinking, being on a boat at sea gives you immediate safety (from walkers) and as long as one has the ability to stock some water and a little food, it would be about finding some small island somewhere with minimal to no human population which should result in a safe place to live the rest of your life.
This is all of course more MY ideal situation and may be far from where the game takes me (my Lee) and having spent 10 years in the US Navy with some navigational skills, I'm sure I could find such a refuge providing we have charts. I will admit though, finding the marina intact and Kenny's boat still available is a gamble, but I think the outcome would be worth it!
The game doesn’t say if the whole U.S. is infected or only one part. The game doesn’t say if the infection started in one part of the U.S. and spread or started in many parts. You could argue that three months passed between Episode 1 and Episode 2, and that the military is nowhere to be seen. My counterpoint is consider Hurricane Katrina which devastated New Orleans, Louisiana, and how the local, state, and federal governments weren’t well prepared for it. The zombie outbreak could be worse. Not only could there be administrative incompetence and confusion, there could be lack of plans about how to deal with the situation.
I understand, but at least Kenny is a former commercial fisherman, so he can find food that can be cooked. I think the best idea is to find a similar motor inn or hotel that can be cleared out and defended near the water, so the group could go back and forth between the shelter (which has water) and the boat.
Lee asked Mark if he missed the air base and he said no because it was overrun. Searching for supplies in a walker-infested military base is a risky idea, but maybe it’s not infested because the walkers left. I don’t know if walkers stick to one area or generally roam. I don't know if they need to eat or if that is just something they like to do.
I really hope so, that would be the best case senerio if they just continue with multiple episode season's.
I was just commenting that for me, my favorite part of the game is the very first play of each episode, after that, regardless of how I may change my decisions in different save's, the basic story is still the same.. There's really no more surprises. And Im talking about more immediate replay.
For me, I play the episodes, then pretty much leave the game alone in wait for the next episode.
Anticipated because Telltale games are much better played all together than separately. You see more inside jokes this way.(Anyone notice Larry wanted to bash Duck's head in when he thought he was bitten?)
But I'm also worried because I start to see how little the story actually varies. Even though I know its the same plot no matter what, seeing Carly react the same as Doug and catch the farmers at the beginning isn't something I want to see.
My replays will be
Don't see the point of having a Lilly playthrough/Kenny playthrough if their arguments don't really change their opinions on you with the exception of Larry's scene.
Yeah, someone else who plays a silent treatment playthrough.
My 3 saves:
1.Decent Lee, made a mistake, looking for redemption.
2.Selfish asshole Lee, senator got what he deserved and it was good.
3.Silent indecisive coward Lee, poor Clem is walker chow if it's her or him.
I'm sure most people think that staying silent and letting time run out would be boring but I find you get some interesting scenarios if you do!
Some examples:
1.Lee doesn't save Clem from the walker in the drugstore:Carley saves her,berated by Lilly for freezing and leaving a small girl in danger.
2.Keep quiet when confronted by Jolene: Jolene "The crazy woman in the woods will bring fresh meat to the farm!" Andy "You shut it now!" After Andy shoots her Lee can ask
"She said she brings you meat and you get pissed, why?" Andy "uhm, we like to do our own hunting"
3.Do nothing in the meat locker: Kenny shouts at Lee "you're useless Lee!" and shoves him to the ground before killing Larry. Acts all pissy afterwards but Lilly doesn't hold anything against Lee for doing nothing and will save him from the brothers.
4.Say nothing to comfort Clem after the Larry incident: Clem " I didn't want Larry to die"
Those are only a few examples and I personally enjoy it when the others berate Lee with "say something Lee!", "You have to step up and do something Lee!", "what's wrong with you Lee!" and "be a man Lee!". Fun times.
Man, I can't stomach not saving Clem. But I look for any opportunity to play up awkward silence as a response, like when the woman in the hotel asks for the gun or when the last St. John asked about his family. Getting yelled at for not voicing my opinion is always a nice touch.
One other is Kenny saying, "Come on, Lee! I know you have something to say about this!"
yea, I have to admit, just watching Clem eat a bit-o-mark is terrible, but if ya start playing silently, just gotta!
You can appease everybody even if you feed Mark, Carley/Doug refuse food anyway (except for specific items), feeding Duck keeps his family fairly happy, etc. The only choice that you could peg as genuinely unpopular is feeding Ben.
There's also the fact that Mark was the one who brought the food in the first place.
You can kinda glean that it's a global problem just from dialogue between the characters "it's the apocalypse", "the world is ending", "everyone's infected", etc. The whole point of the boat plan is to get off the mainland, that definitely implies they're aware it's not just a state/regional problem.
That's assuming such a place is there, accessible, still has running water, etc. and that's a silly gamble to make when you're looking at a trip to another state. It's also not just enough to have access to food, but access to the right kinds of food - you can't live on just fish as a food source. You still need stuff like Vitamin C, otherwise you develop stuff like scurvy and other nutritional diseases just like the seafarers of yesteryear did.
At the end of the day though, the fact remains, gambling a regular source of drinking water for potential food is just stupid from a survival standpoint. Particularly given that if they get there and there's no water, it's a death sentence - and not a fun one, what with the delirium, seizures and muscle cramps. You can go a few days without food and remain functional (I did it during bivouac in basic), it's by no means fun, but going that length of time without water is fatal.
There's also the issue of Hurricane season in Florida (where the boat is), the apocalypse apparently starts in early Summer, so the climate's a danger, and there's no longer a weather service to alert you to it - and if the coast is hit by a big storm/Hurricane, there's nobody left to rebuild it.
It's no less risky than going to a densely populated area, e.g. a coastline. That's kinda the point, most of the population (now undead) live near water. A trip there realistically entails running into more Walkers there then they have anywhere else up to this point.
During the 1992 Los Angeles Riots, the National Guard was deployed. That didn’t mean the whole country was suffering riots in every city. As far as I know, Kenny hasn’t heard any news since he’s been with Lee. The military was likely be called out. Understandably, Macon residents believe the Apocalypse has occurred because the town went to hell, but that doesn’t mean the state or the nation went to hell. It’s possible, but unverified.
Motor inns/hotels tend to be well distributed geographically, so I don’t think finding one is a long shot. Running water is a good point, but eventually the group has to leave the motor inn because, whether or not you took food from the abandoned car, there is too little food left in the forest by the motor inn. The motor inn’s running water has provided sanitation and prevented dehydration which made it a good spot, but it’s not a permanent solution.
I didn’t think of that. Good point. I wish I could tell Kenny that.
I change my plan. Instead of heading straight for Kenny’s boat, the group should look for a defensible building with running water that is in the direction of Kenny’s boat. Slowly making progress toward the boat while not going further unless water is found.
I didn’t think of that. Good point. I wish I could tell Kenny that.
You don’t know if the infection is in Florida, only Georgia, or elsewhere. Either way, thanks your perspective. I revised my thoughts because of it.
The best we can do is plan for what we think is best and adjust to what actually happens!