Head back a few posts - Emily clued us in to the fact that the image is a render, not an in-game shot.
Almost, if not all announcement pics are mock ups and not actual gameplay. I think several months later, game companies actually show in game graphics, but they only after some cut scene image/pics.
If all the in-game lighting was final at this point, we would have just put out some high res in-game shots, but the environments are all still a tad too early along for that. You'll start seeing in-game stuff soon enough, though. Well, if by "soon enough," I mean "a month or two or three from now, or something, I don't know for sure, it's 1 am and I'm in a hotel room in San Diego, posting on the forums" then yeah, soon enough.
You'll start seeing in-game stuff soon enough, though. Well, if by "soon enough," I mean "a month or two or three from now, or something, I don't know for sure, it's 1 am and I'm in a hotel room in San Diego, posting on the forums" then yeah, soon enough.
Take your time. We're not going anywhere :P
And by the way... : "Holy Jackson Five impersonator licking the footplant of Donald Trump's twin sister in the Tuvalu islands with a Pina Colada, Sam and Max Season 2 is in the works !"
So, any insight on how the tech is going to be improved for S2? Although the lighting on the rendered shot doesn't look too thrilling (there's better real-time lighting in S1), it makes me think about two new features: real-time shadows and real-time mesh-subdivision (or MeshSmooth as we 3DSMAXers call it) for those with a strong CPU/GPU.
To be honest, I was hoping Stinky’s would be more, um, what’s the word… Seedy? Rundown? Grimy? I can understand the desire to make the enviroment pleasant and appealing, but it seems a little too… clean… for Sam & Max.
I second that. Can't really say anything more, so this sentence is just filler. As is this one.
My computer may not be able to handle the intance graphics of season 2. So is there any was to lower the graphics?
Sarcasm?
If so - I'd heard a rumor that there will be a button to turn off the models for Sam and Max to save processing power, and if that's not enough they're purportedly going to extend the
"Text Adventure"
mode from Episode 6.
If not - I'd wager that the scalable resolution settings will remain in place.
woo hoo! im rather excited, something else to look foward to!
i wonder if this time around it has one big progressing story broken up into episodes... or if you'll be able to travel to more than one other location in each episode, even if its a used location from a previous episode.
I like how the diner looks. What it's missing in grittiness it more than makes up for in tackiness.
Also, for some reason, I like the idea of being able to go into the diner and sit at a booth for no particular reason. I hope we can do that in the game. I guess it just seems like a sitcommish thing to do.
Unrelated to the diner issue, but I hope we get a little bit more of the Soda Poppers now and then. I know a lot of other people thought they were annoying, but I loved those guys!
I just love the fact that Sam & Max went back to the casino and brought back a destroyed singing bear head and the wack-a-rat machine for their office!:D
Comments
Almost, if not all announcement pics are mock ups and not actual gameplay. I think several months later, game companies actually show in game graphics, but they only after some cut scene image/pics.
Take your time. We're not going anywhere :P
And by the way... : "Holy Jackson Five impersonator licking the footplant of Donald Trump's twin sister in the Tuvalu islands with a Pina Colada, Sam and Max Season 2 is in the works !"
I second that. Can't really say anything more, so this sentence is just filler. As is this one.
1280x1024? Ha! After that screenshot, I'll be demanding 4500x3375 in-game resolution!
If so - I'd heard a rumor that there will be a button to turn off the models for Sam and Max to save processing power, and if that's not enough they're purportedly going to extend the
If not - I'd wager that the scalable resolution settings will remain in place.
i wonder if this time around it has one big progressing story broken up into episodes... or if you'll be able to travel to more than one other location in each episode, even if its a used location from a previous episode.
Also, for some reason, I like the idea of being able to go into the diner and sit at a booth for no particular reason. I hope we can do that in the game. I guess it just seems like a sitcommish thing to do.
16:10 1680x1050 puh-lease
I think that it's ok that it's clean. This is LucasArts-like, not Invader Zim-like.
Right. Ok, sorry. This community is so much calmer than the Myst one...it's a bit hard to adjust. I edited the post.
SHUT UP AND DIE :mad:
Erm. Sorry.
I wonder if Leonard will still be there...
And it won't be a rat, but rather, Leonard's head.
Poor Jimmy
It'd be hilarious if he's just a skeleton.
*Opens closet, bones fells out*
- Max?
- What? It was your week to feed him!
There'd be a bit of a smell though.
Autolysis ftw!
I mean they did have a dead plant AND really really really old donuts just sitting around.