Influence over people?!
My main problem with the game is when you take sides things don't really matter, all there is, is different cutscenes or characters swapping spots. Take the Lily thing for instance when I told her to drop her crazy search, she should've dropped it since I helped her out so much. Now if I let her just be paranoid and feed it to her then it would have a different outcome.
Also with Kenny, wish with me siding with him so much he would side with me once.
It seems like Lee isn't the controller but the follower. He agrees or disagrees with people but no one ever follows him (unless it's Clem). If I picked Doug over Carly Lily should have thought it was someone else, she seems like she just dislike Carly for some reason.
I'd like to throw in that Lee isn't a very perceptive person. I would have notice that s**t was going to go down in almost every case and I would have been on my toes. Lily grabbing her gun, Kenny dropping the block on Larry, where the hell is Mark (you reject me to seeing him, seriously?), choosing between Doug and Carly (run throw her the bag, and dip over to Doug). I think I get my point across. I know some of them add to tension and story and I'm completely cool with that. But it would be cool to add a "What If" add-on to let you choose things YOU would do in some way of added choices.
But back to the subject, the weight of trust with people and influence you have doesn't seem to be very "influential" because of the fact you can't change peoples minds or at least offer a compromise.
Also with Kenny, wish with me siding with him so much he would side with me once.
It seems like Lee isn't the controller but the follower. He agrees or disagrees with people but no one ever follows him (unless it's Clem). If I picked Doug over Carly Lily should have thought it was someone else, she seems like she just dislike Carly for some reason.
I'd like to throw in that Lee isn't a very perceptive person. I would have notice that s**t was going to go down in almost every case and I would have been on my toes. Lily grabbing her gun, Kenny dropping the block on Larry, where the hell is Mark (you reject me to seeing him, seriously?), choosing between Doug and Carly (run throw her the bag, and dip over to Doug). I think I get my point across. I know some of them add to tension and story and I'm completely cool with that. But it would be cool to add a "What If" add-on to let you choose things YOU would do in some way of added choices.
But back to the subject, the weight of trust with people and influence you have doesn't seem to be very "influential" because of the fact you can't change peoples minds or at least offer a compromise.
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Comments
It's fine for an adventure game to have a linear path. That's the way all adventure games are. I just think TTG is a little dishonest, trying to make their game out to be something that it's not.
Secondly, in pretty much every game that has ever taken player choice into account, it's always been the ending where we really see the consequences of our actions. We've just passed the halfway point here, we don't know how all of our choices turn out yet.
Thirdly, we do have to temper our expectations here somewhat. It's not reasonable to want the game to become drastically different in story halfway through just because of your actions. You can't expect to have your episode 4 take place in Chicago with all different characters while mine takes place in Savannah. At the end of the day, Telltale does not have infinite resources and can't possibly make a game that has such large variations. How it all ends may end up being drastically different, but the lead up to it, by necessity, has to be pretty similar.
I agree with you 100 percent. We dont know everything thats gonna happen just yet. Wait untill season 1 is done then we can see.
No, that's not the case. It wouldn't take two games to make that happen, it would only take 6 episodes. 5 and 1/2 episodes even to make a true change in the gameplay. Based on the obnoxious delays we won't see it, as Telltale was obviously understaffed for this offering.
In truth TellTale could've prepared more, but in the current situation right now we have 2 options:
1. Make true choices, longer development cycle.
2. Illusion-ish of choice, 2 month cycle.
What do you think they chose?
I hope they do a season 2 with all new folks and take all the time they need.
I hope so for TellTale. Not saying I hate the game or anything but if you want us to replay the game over and over to enjoy your product to the max then add in different branches.
I don't want to replay the game because it feels as if everything is going to end in one linear fashion with little distractions here and there.
Just as in real life if you like two people, but those two don't like each other, you can't make them like each other.
Give that man a prize! He 'gets it'!
Sad, but true and perfectly worded
Last I checked, dialogue is a part of the game.
And after I retried EP2 for my missed 360 achievements, and got verbally sandblasted by Kenny due to the choices the game made for me for EP1.... I'm seeing how it does in fact adapt.
lol what did you do? did the game pick Larry over Kenny in that Duck situation?
Based on what kenny said.... I think Lee left duck on the tractor and sided with Larry in the pharmacy... Kenny.... was not amused by this. lol
i would imagine he wouldn't be lol
When exactly did anyone appoint K or L the leader? I dont remember a vote and they clearly dont respect the other as the person of authority. Is Lee just the designated spectator/referee throughout the entire series?