E5 unanswered questions
I'm left with some questions about the entire E5.
*Vernon stealing the boat was pointless. Even if it were a sad attempt to show the audience how an expected personality can twist into something unexpected. We already went through that with the cannibals. Why play that card twice?
*Ben's death was pointless. Although he got people killed, ultimately, it wasn't done with malice. His death was simple way to get rid of excess plot. I think we could have gotten much more from his character... I'm not talking about redemption, but more of 'things not to do'.
*Omid and Christa were played well. I never gave Clem to them, as they both are hiding something besides pregnancy.
*The stranger was out right silly. Do you realize the amount of time Clem had to be alone for that sicko to get the amount of detailed information in which he disclosed to Lee. I don't buy that part one bit.
*Speaking of bites... The entire second season could have fallen into the hands of Lee and Clem. Infecting Lee and leaving Clem alone is viable but highly undesired. I realize it is not my story to dictate such a path, but do you really think we can care any more about Clem then we already do?
TWDG might have held my attention into the second season, but like most other people, we already see the never ending plot. It's too predictable at this point to waste any more time with the 'life and times of Clem'.
Clearly, the story is great. The characters are well developed. The suspense is not there anymore. You didn't have to sell the whole TV version in your game. The game could have taken a life of its own and gave us what we wanted.
I stopped watching the TV series because it became a rinse and repeat. This doesn't have to be your only way to make a buck. Thinking outside the box got the developers this far. Sadly, they must be out getting drunk on the profits, celebrating a small success at the patronage of the survivors -the public eye.
I'm done.
*Vernon stealing the boat was pointless. Even if it were a sad attempt to show the audience how an expected personality can twist into something unexpected. We already went through that with the cannibals. Why play that card twice?
*Ben's death was pointless. Although he got people killed, ultimately, it wasn't done with malice. His death was simple way to get rid of excess plot. I think we could have gotten much more from his character... I'm not talking about redemption, but more of 'things not to do'.
*Omid and Christa were played well. I never gave Clem to them, as they both are hiding something besides pregnancy.
*The stranger was out right silly. Do you realize the amount of time Clem had to be alone for that sicko to get the amount of detailed information in which he disclosed to Lee. I don't buy that part one bit.
*Speaking of bites... The entire second season could have fallen into the hands of Lee and Clem. Infecting Lee and leaving Clem alone is viable but highly undesired. I realize it is not my story to dictate such a path, but do you really think we can care any more about Clem then we already do?
TWDG might have held my attention into the second season, but like most other people, we already see the never ending plot. It's too predictable at this point to waste any more time with the 'life and times of Clem'.
Clearly, the story is great. The characters are well developed. The suspense is not there anymore. You didn't have to sell the whole TV version in your game. The game could have taken a life of its own and gave us what we wanted.
I stopped watching the TV series because it became a rinse and repeat. This doesn't have to be your only way to make a buck. Thinking outside the box got the developers this far. Sadly, they must be out getting drunk on the profits, celebrating a small success at the patronage of the survivors -the public eye.
I'm done.
This discussion has been closed.
Comments
As for Clem's disclosure on Lee's activities, think about how many times Lee was not seen with Clem through episodes 3-5. The majority of that time must have been allotted for Clem to talk to him. Clem could have been easily talking to him when she was kidnapped.
I'm also pissed off that Lee died, but that's the reality of it. I'm happy that Telltale did something did Kirkman could not: kill off the main character.
Have you read the comics? Kirkman cranks out the same storyline almost every arc: Rick and group meet likable character, they settle in a survival zone, the antagonist is introduced, people die, and the likable character dies. I'm honestly tired of seeing Rick issue after issue of the comic. I stopped reading after issue 100.
For the Vernon thing, it was just a plot device to create tension amongst the team, so our escape route wasn't as clearly defined.
Kirkman has repeatedly stated that Rick and Carl aren't safe from being written out.
I'm pretty sure I do remember a quote where he said if he decided to kill Rick he'd stop writing the comics, since he considers them "Rick's journey".
No. The "reality" route would have been a balcony railing that stays sturdy like they always do. The same for the sign above the horde that Lee terrorizes. And as for reality, even though I loved the episode, the amputation scene and Campman scene were the only ones that really made sense to me.
Well, at least the readers do. Killing Rick would be a hell of a risk for Kirkman, because this character's death would mean a way out of the series for his audience.
In the same way, TWD Season 1 must be considered Lee's journey - and with his death, closure for the series actually exists. Something the comic series' author has refused to render for more than nine years now.
I agree in that I find the comic to be "rinse and repeat" for over 2,000 pages now - heresy, known & apologized herewith - and I also find that a continuance of the story with my dearly loved Clementine would undoubtedly be very repetitive as well.
Telltale did a hell of a job for TWD, and I believe they have in fact wiped the floor with the comic. Time to close the book before a second game Season reveals the very same flaws of its sequential art counterpart.
What do you think that might be?
without it season 2 would just be more of the same.
I also keep wondering why in every single zombie story, buildings and other sturdy things such as the balcony are damaged even if the army didn't bomb the town. I don't think those things need some kind of maintenance and it's only 3 months after the outbreak.
its' going to be more of the same regardless.
The Mad Max films have done it better.
1st film: pre apocalypse in a degenerated society.
2nd film: total anarchy after the apocalypse.
3rd film: slow recovery and start of a new martial society.
In 28 Days Later they toy with the idea that even Zombies die with lack of food or lack of a digestive system in general. That offers room for new stories and the sequel at least tried something new.
it is time those Zombies die and make room for something new, because we sure know by now that people are worse than Zombies.
I hate that as well, it's too much Hollywood-logic!
I was also thinking how these people must be pissed that after they had built their nice house with the cute balcony someone built a higher house right in front of it and in arm's reach. It must really suck living there. I would have shot myself as well.
28 days later the "zombies" weren't dead.
i just don't see why they made it happen this way when the game was a huge success.